407 lines
13 KiB
C++
407 lines
13 KiB
C++
#ifndef __dom150Gles2_pass_h__
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#define __dom150Gles2_pass_h__
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#include <dae/daeDocument.h>
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#include <1.5/dom/domTypes.h>
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#include <1.5/dom/domElements.h>
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#include <1.5/dom/domFx_annotate.h>
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#include <1.5/dom/domGles2_pipeline_settings.h>
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#include <1.5/dom/domGles2_program.h>
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#include <1.5/dom/domFx_colortarget.h>
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#include <1.5/dom/domFx_depthtarget.h>
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#include <1.5/dom/domFx_stenciltarget.h>
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#include <1.5/dom/domFx_clearcolor.h>
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#include <1.5/dom/domFx_clearstencil.h>
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#include <1.5/dom/domFx_cleardepth.h>
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#include <1.5/dom/domExtra.h>
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class DAE;
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namespace ColladaDOM150 {
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/**
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* Set up pipeline state and shaders for rendering
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*/
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class domGles2_pass : public daeElement
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{
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public:
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virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::GLES2_PASS; }
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static daeInt ID() { return 220; }
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virtual daeInt typeID() const { return ID(); }
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public:
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class domStates;
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typedef daeSmartRef<domStates> domStatesRef;
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typedef daeTArray<domStatesRef> domStates_Array;
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/**
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* API state
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*/
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class domStates : public daeElement
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{
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public:
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virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::STATES; }
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static daeInt ID() { return 221; }
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virtual daeInt typeID() const { return ID(); }
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protected: // Element
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domGles2_pipeline_settings_Array elemGles2_pipeline_settings_array;
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public: //Accessors and Mutators
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/**
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* Gets the gles2_pipeline_settings element array.
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* @return Returns a reference to the array of gles2_pipeline_settings elements.
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*/
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domGles2_pipeline_settings_Array &getGles2_pipeline_settings_array() { return elemGles2_pipeline_settings_array; }
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/**
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* Gets the gles2_pipeline_settings element array.
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* @return Returns a constant reference to the array of gles2_pipeline_settings elements.
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*/
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const domGles2_pipeline_settings_Array &getGles2_pipeline_settings_array() const { return elemGles2_pipeline_settings_array; }
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protected:
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/**
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* Constructor
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*/
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domStates(DAE& dae) : daeElement(dae), elemGles2_pipeline_settings_array() {}
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/**
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* Destructor
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*/
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virtual ~domStates() {}
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/**
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* Overloaded assignment operator
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*/
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virtual domStates &operator=( const domStates &cpy ) { (void)cpy; return *this; }
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public: // STATIC METHODS
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/**
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* Creates an instance of this class and returns a daeElementRef referencing it.
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* @return a daeElementRef referencing an instance of this object.
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*/
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static DLLSPEC daeElementRef create(DAE& dae);
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/**
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* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
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* If a daeMetaElement already exists it will return that instead of creating a new one.
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* @return A daeMetaElement describing this COLLADA element.
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*/
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static DLLSPEC daeMetaElement* registerElement(DAE& dae);
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};
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class domEvaluate;
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typedef daeSmartRef<domEvaluate> domEvaluateRef;
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typedef daeTArray<domEvaluateRef> domEvaluate_Array;
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/**
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* runtime execution helpers
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*/
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class domEvaluate : public daeElement
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{
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public:
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virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::EVALUATE; }
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static daeInt ID() { return 222; }
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virtual daeInt typeID() const { return ID(); }
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public:
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class domDraw;
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typedef daeSmartRef<domDraw> domDrawRef;
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typedef daeTArray<domDrawRef> domDraw_Array;
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/**
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* Identify what type of goemetry should be drawn durring this pass. See
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* comments in fx_draw_common for a list of common strings.
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*/
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class domDraw : public daeElement
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{
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public:
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virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::DRAW; }
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static daeInt ID() { return 223; }
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virtual daeInt typeID() const { return ID(); }
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public: //Accessors and Mutators
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/**
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* Gets the value of this element.
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* @return a domFx_draw of the value.
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*/
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domFx_draw& getValue() { return _value; }
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/**
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* Sets the _value of this element.
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* @param val The new value for this element.
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*/
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void setValue( const domFx_draw& val ) { _value = val; }
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protected: // Value
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/**
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* The domFx_draw value of the text data of this element.
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*/
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domFx_draw _value;
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protected:
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/**
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* Constructor
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*/
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domDraw(DAE& dae) : daeElement(dae), _value() {}
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/**
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* Destructor
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*/
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virtual ~domDraw() {}
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/**
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* Overloaded assignment operator
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*/
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virtual domDraw &operator=( const domDraw &cpy ) { (void)cpy; return *this; }
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public: // STATIC METHODS
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/**
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* Creates an instance of this class and returns a daeElementRef referencing it.
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* @return a daeElementRef referencing an instance of this object.
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*/
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static DLLSPEC daeElementRef create(DAE& dae);
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/**
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* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
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* If a daeMetaElement already exists it will return that instead of creating a new one.
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* @return A daeMetaElement describing this COLLADA element.
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*/
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static DLLSPEC daeMetaElement* registerElement(DAE& dae);
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};
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protected: // Elements
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/**
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* Identify that this pass is intended to render it's colors into a surface
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* parameter @see domColor_target
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*/
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domFx_colortarget_Array elemColor_target_array;
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/**
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* Identify that this pass is intended to render it's depthinto a surface
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* parameter @see domDepth_target
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*/
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domFx_depthtarget_Array elemDepth_target_array;
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/**
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* Identify that this pass is intended to render it's stencil bits into a
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* surface parameter @see domStencil_target
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*/
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domFx_stenciltarget_Array elemStencil_target_array;
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/**
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* The indexed color render target is supposed to be cleared to this color
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* @see domColor_clear
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*/
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domFx_clearcolor_Array elemColor_clear_array;
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/**
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* The indexed stencil bits render target is supposed to be cleared to this
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* color @see domStencil_clear
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*/
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domFx_clearstencil_Array elemStencil_clear_array;
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/**
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* The indexed depth render target is supposed to be cleared to this color
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* @see domDepth_clear
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*/
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domFx_cleardepth_Array elemDepth_clear_array;
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/**
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* Identify what type of goemetry should be drawn durring this pass. See
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* comments in fx_draw_common for a list of common strings. @see domDraw
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*/
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domDrawRef elemDraw;
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public: //Accessors and Mutators
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/**
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* Gets the color_target element array.
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* @return Returns a reference to the array of color_target elements.
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*/
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domFx_colortarget_Array &getColor_target_array() { return elemColor_target_array; }
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/**
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* Gets the color_target element array.
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* @return Returns a constant reference to the array of color_target elements.
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*/
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const domFx_colortarget_Array &getColor_target_array() const { return elemColor_target_array; }
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/**
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* Gets the depth_target element array.
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* @return Returns a reference to the array of depth_target elements.
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*/
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domFx_depthtarget_Array &getDepth_target_array() { return elemDepth_target_array; }
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/**
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* Gets the depth_target element array.
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* @return Returns a constant reference to the array of depth_target elements.
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*/
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const domFx_depthtarget_Array &getDepth_target_array() const { return elemDepth_target_array; }
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/**
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* Gets the stencil_target element array.
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* @return Returns a reference to the array of stencil_target elements.
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*/
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domFx_stenciltarget_Array &getStencil_target_array() { return elemStencil_target_array; }
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/**
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* Gets the stencil_target element array.
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* @return Returns a constant reference to the array of stencil_target elements.
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*/
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const domFx_stenciltarget_Array &getStencil_target_array() const { return elemStencil_target_array; }
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/**
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* Gets the color_clear element array.
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* @return Returns a reference to the array of color_clear elements.
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*/
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domFx_clearcolor_Array &getColor_clear_array() { return elemColor_clear_array; }
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/**
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* Gets the color_clear element array.
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* @return Returns a constant reference to the array of color_clear elements.
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*/
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const domFx_clearcolor_Array &getColor_clear_array() const { return elemColor_clear_array; }
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/**
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* Gets the stencil_clear element array.
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* @return Returns a reference to the array of stencil_clear elements.
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*/
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domFx_clearstencil_Array &getStencil_clear_array() { return elemStencil_clear_array; }
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/**
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* Gets the stencil_clear element array.
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* @return Returns a constant reference to the array of stencil_clear elements.
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*/
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const domFx_clearstencil_Array &getStencil_clear_array() const { return elemStencil_clear_array; }
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/**
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* Gets the depth_clear element array.
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* @return Returns a reference to the array of depth_clear elements.
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*/
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domFx_cleardepth_Array &getDepth_clear_array() { return elemDepth_clear_array; }
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/**
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* Gets the depth_clear element array.
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* @return Returns a constant reference to the array of depth_clear elements.
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*/
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const domFx_cleardepth_Array &getDepth_clear_array() const { return elemDepth_clear_array; }
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/**
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* Gets the draw element.
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* @return a daeSmartRef to the draw element.
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*/
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const domDrawRef getDraw() const { return elemDraw; }
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protected:
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/**
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* Constructor
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*/
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domEvaluate(DAE& dae) : daeElement(dae), elemColor_target_array(), elemDepth_target_array(), elemStencil_target_array(), elemColor_clear_array(), elemStencil_clear_array(), elemDepth_clear_array(), elemDraw() {}
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/**
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* Destructor
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*/
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virtual ~domEvaluate() {}
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/**
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* Overloaded assignment operator
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*/
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virtual domEvaluate &operator=( const domEvaluate &cpy ) { (void)cpy; return *this; }
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public: // STATIC METHODS
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/**
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* Creates an instance of this class and returns a daeElementRef referencing it.
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* @return a daeElementRef referencing an instance of this object.
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*/
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static DLLSPEC daeElementRef create(DAE& dae);
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/**
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* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
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* If a daeMetaElement already exists it will return that instead of creating a new one.
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* @return A daeMetaElement describing this COLLADA element.
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*/
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static DLLSPEC daeMetaElement* registerElement(DAE& dae);
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};
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protected: // Attribute
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/**
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* The sid attribute is a text string value containing the sub-identifier
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* of this element. This value must be unique within the scope of the parent
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* element. Optional attribute.
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*/
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domSid attrSid;
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protected: // Elements
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/**
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* Add metadata to this pass that may be used by games or tools to make decisions
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* @see domAnnotate
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*/
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domFx_annotate_Array elemAnnotate_array;
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/**
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* API state @see domStates
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*/
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domStatesRef elemStates;
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/**
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* A vertex_shader and fragment_shader are linked together to produce a OpenGL
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* ES 2 program. @see domProgram
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*/
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domGles2_programRef elemProgram;
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/**
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* runtime execution helpers @see domEvaluate
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*/
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domEvaluateRef elemEvaluate;
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domExtra_Array elemExtra_array;
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public: //Accessors and Mutators
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/**
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* Gets the sid attribute.
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* @return Returns a domSid of the sid attribute.
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*/
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domSid getSid() const { return attrSid; }
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/**
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* Sets the sid attribute.
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* @param atSid The new value for the sid attribute.
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*/
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void setSid( domSid atSid ) { *(daeStringRef*)&attrSid = atSid;}
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/**
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* Gets the annotate element array.
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* @return Returns a reference to the array of annotate elements.
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*/
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domFx_annotate_Array &getAnnotate_array() { return elemAnnotate_array; }
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/**
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* Gets the annotate element array.
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* @return Returns a constant reference to the array of annotate elements.
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*/
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const domFx_annotate_Array &getAnnotate_array() const { return elemAnnotate_array; }
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/**
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* Gets the states element.
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* @return a daeSmartRef to the states element.
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*/
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const domStatesRef getStates() const { return elemStates; }
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/**
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* Gets the program element.
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* @return a daeSmartRef to the program element.
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*/
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const domGles2_programRef getProgram() const { return elemProgram; }
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/**
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* Gets the evaluate element.
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* @return a daeSmartRef to the evaluate element.
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*/
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const domEvaluateRef getEvaluate() const { return elemEvaluate; }
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/**
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* Gets the extra element array.
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* @return Returns a reference to the array of extra elements.
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*/
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domExtra_Array &getExtra_array() { return elemExtra_array; }
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/**
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* Gets the extra element array.
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* @return Returns a constant reference to the array of extra elements.
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*/
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const domExtra_Array &getExtra_array() const { return elemExtra_array; }
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protected:
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/**
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* Constructor
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*/
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domGles2_pass(DAE& dae) : daeElement(dae), attrSid(), elemAnnotate_array(), elemStates(), elemProgram(), elemEvaluate(), elemExtra_array() {}
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/**
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* Destructor
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*/
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virtual ~domGles2_pass() {}
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/**
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* Overloaded assignment operator
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*/
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virtual domGles2_pass &operator=( const domGles2_pass &cpy ) { (void)cpy; return *this; }
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public: // STATIC METHODS
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/**
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* Creates an instance of this class and returns a daeElementRef referencing it.
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* @return a daeElementRef referencing an instance of this object.
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*/
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static DLLSPEC daeElementRef create(DAE& dae);
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/**
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* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
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* If a daeMetaElement already exists it will return that instead of creating a new one.
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* @return A daeMetaElement describing this COLLADA element.
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*/
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static DLLSPEC daeMetaElement* registerElement(DAE& dae);
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};
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} // ColladaDOM150
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#endif
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