DYT/Tool/3rdParty_x64/include/1.5/dom/domGles2_pass.h
2024-11-22 23:19:31 +08:00

407 lines
13 KiB
C++

#ifndef __dom150Gles2_pass_h__
#define __dom150Gles2_pass_h__
#include <dae/daeDocument.h>
#include <1.5/dom/domTypes.h>
#include <1.5/dom/domElements.h>
#include <1.5/dom/domFx_annotate.h>
#include <1.5/dom/domGles2_pipeline_settings.h>
#include <1.5/dom/domGles2_program.h>
#include <1.5/dom/domFx_colortarget.h>
#include <1.5/dom/domFx_depthtarget.h>
#include <1.5/dom/domFx_stenciltarget.h>
#include <1.5/dom/domFx_clearcolor.h>
#include <1.5/dom/domFx_clearstencil.h>
#include <1.5/dom/domFx_cleardepth.h>
#include <1.5/dom/domExtra.h>
class DAE;
namespace ColladaDOM150 {
/**
* Set up pipeline state and shaders for rendering
*/
class domGles2_pass : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::GLES2_PASS; }
static daeInt ID() { return 220; }
virtual daeInt typeID() const { return ID(); }
public:
class domStates;
typedef daeSmartRef<domStates> domStatesRef;
typedef daeTArray<domStatesRef> domStates_Array;
/**
* API state
*/
class domStates : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::STATES; }
static daeInt ID() { return 221; }
virtual daeInt typeID() const { return ID(); }
protected: // Element
domGles2_pipeline_settings_Array elemGles2_pipeline_settings_array;
public: //Accessors and Mutators
/**
* Gets the gles2_pipeline_settings element array.
* @return Returns a reference to the array of gles2_pipeline_settings elements.
*/
domGles2_pipeline_settings_Array &getGles2_pipeline_settings_array() { return elemGles2_pipeline_settings_array; }
/**
* Gets the gles2_pipeline_settings element array.
* @return Returns a constant reference to the array of gles2_pipeline_settings elements.
*/
const domGles2_pipeline_settings_Array &getGles2_pipeline_settings_array() const { return elemGles2_pipeline_settings_array; }
protected:
/**
* Constructor
*/
domStates(DAE& dae) : daeElement(dae), elemGles2_pipeline_settings_array() {}
/**
* Destructor
*/
virtual ~domStates() {}
/**
* Overloaded assignment operator
*/
virtual domStates &operator=( const domStates &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
class domEvaluate;
typedef daeSmartRef<domEvaluate> domEvaluateRef;
typedef daeTArray<domEvaluateRef> domEvaluate_Array;
/**
* runtime execution helpers
*/
class domEvaluate : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::EVALUATE; }
static daeInt ID() { return 222; }
virtual daeInt typeID() const { return ID(); }
public:
class domDraw;
typedef daeSmartRef<domDraw> domDrawRef;
typedef daeTArray<domDrawRef> domDraw_Array;
/**
* Identify what type of goemetry should be drawn durring this pass. See
* comments in fx_draw_common for a list of common strings.
*/
class domDraw : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::DRAW; }
static daeInt ID() { return 223; }
virtual daeInt typeID() const { return ID(); }
public: //Accessors and Mutators
/**
* Gets the value of this element.
* @return a domFx_draw of the value.
*/
domFx_draw& getValue() { return _value; }
/**
* Sets the _value of this element.
* @param val The new value for this element.
*/
void setValue( const domFx_draw& val ) { _value = val; }
protected: // Value
/**
* The domFx_draw value of the text data of this element.
*/
domFx_draw _value;
protected:
/**
* Constructor
*/
domDraw(DAE& dae) : daeElement(dae), _value() {}
/**
* Destructor
*/
virtual ~domDraw() {}
/**
* Overloaded assignment operator
*/
virtual domDraw &operator=( const domDraw &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
protected: // Elements
/**
* Identify that this pass is intended to render it's colors into a surface
* parameter @see domColor_target
*/
domFx_colortarget_Array elemColor_target_array;
/**
* Identify that this pass is intended to render it's depthinto a surface
* parameter @see domDepth_target
*/
domFx_depthtarget_Array elemDepth_target_array;
/**
* Identify that this pass is intended to render it's stencil bits into a
* surface parameter @see domStencil_target
*/
domFx_stenciltarget_Array elemStencil_target_array;
/**
* The indexed color render target is supposed to be cleared to this color
* @see domColor_clear
*/
domFx_clearcolor_Array elemColor_clear_array;
/**
* The indexed stencil bits render target is supposed to be cleared to this
* color @see domStencil_clear
*/
domFx_clearstencil_Array elemStencil_clear_array;
/**
* The indexed depth render target is supposed to be cleared to this color
* @see domDepth_clear
*/
domFx_cleardepth_Array elemDepth_clear_array;
/**
* Identify what type of goemetry should be drawn durring this pass. See
* comments in fx_draw_common for a list of common strings. @see domDraw
*/
domDrawRef elemDraw;
public: //Accessors and Mutators
/**
* Gets the color_target element array.
* @return Returns a reference to the array of color_target elements.
*/
domFx_colortarget_Array &getColor_target_array() { return elemColor_target_array; }
/**
* Gets the color_target element array.
* @return Returns a constant reference to the array of color_target elements.
*/
const domFx_colortarget_Array &getColor_target_array() const { return elemColor_target_array; }
/**
* Gets the depth_target element array.
* @return Returns a reference to the array of depth_target elements.
*/
domFx_depthtarget_Array &getDepth_target_array() { return elemDepth_target_array; }
/**
* Gets the depth_target element array.
* @return Returns a constant reference to the array of depth_target elements.
*/
const domFx_depthtarget_Array &getDepth_target_array() const { return elemDepth_target_array; }
/**
* Gets the stencil_target element array.
* @return Returns a reference to the array of stencil_target elements.
*/
domFx_stenciltarget_Array &getStencil_target_array() { return elemStencil_target_array; }
/**
* Gets the stencil_target element array.
* @return Returns a constant reference to the array of stencil_target elements.
*/
const domFx_stenciltarget_Array &getStencil_target_array() const { return elemStencil_target_array; }
/**
* Gets the color_clear element array.
* @return Returns a reference to the array of color_clear elements.
*/
domFx_clearcolor_Array &getColor_clear_array() { return elemColor_clear_array; }
/**
* Gets the color_clear element array.
* @return Returns a constant reference to the array of color_clear elements.
*/
const domFx_clearcolor_Array &getColor_clear_array() const { return elemColor_clear_array; }
/**
* Gets the stencil_clear element array.
* @return Returns a reference to the array of stencil_clear elements.
*/
domFx_clearstencil_Array &getStencil_clear_array() { return elemStencil_clear_array; }
/**
* Gets the stencil_clear element array.
* @return Returns a constant reference to the array of stencil_clear elements.
*/
const domFx_clearstencil_Array &getStencil_clear_array() const { return elemStencil_clear_array; }
/**
* Gets the depth_clear element array.
* @return Returns a reference to the array of depth_clear elements.
*/
domFx_cleardepth_Array &getDepth_clear_array() { return elemDepth_clear_array; }
/**
* Gets the depth_clear element array.
* @return Returns a constant reference to the array of depth_clear elements.
*/
const domFx_cleardepth_Array &getDepth_clear_array() const { return elemDepth_clear_array; }
/**
* Gets the draw element.
* @return a daeSmartRef to the draw element.
*/
const domDrawRef getDraw() const { return elemDraw; }
protected:
/**
* Constructor
*/
domEvaluate(DAE& dae) : daeElement(dae), elemColor_target_array(), elemDepth_target_array(), elemStencil_target_array(), elemColor_clear_array(), elemStencil_clear_array(), elemDepth_clear_array(), elemDraw() {}
/**
* Destructor
*/
virtual ~domEvaluate() {}
/**
* Overloaded assignment operator
*/
virtual domEvaluate &operator=( const domEvaluate &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
protected: // Attribute
/**
* The sid attribute is a text string value containing the sub-identifier
* of this element. This value must be unique within the scope of the parent
* element. Optional attribute.
*/
domSid attrSid;
protected: // Elements
/**
* Add metadata to this pass that may be used by games or tools to make decisions
* @see domAnnotate
*/
domFx_annotate_Array elemAnnotate_array;
/**
* API state @see domStates
*/
domStatesRef elemStates;
/**
* A vertex_shader and fragment_shader are linked together to produce a OpenGL
* ES 2 program. @see domProgram
*/
domGles2_programRef elemProgram;
/**
* runtime execution helpers @see domEvaluate
*/
domEvaluateRef elemEvaluate;
domExtra_Array elemExtra_array;
public: //Accessors and Mutators
/**
* Gets the sid attribute.
* @return Returns a domSid of the sid attribute.
*/
domSid getSid() const { return attrSid; }
/**
* Sets the sid attribute.
* @param atSid The new value for the sid attribute.
*/
void setSid( domSid atSid ) { *(daeStringRef*)&attrSid = atSid;}
/**
* Gets the annotate element array.
* @return Returns a reference to the array of annotate elements.
*/
domFx_annotate_Array &getAnnotate_array() { return elemAnnotate_array; }
/**
* Gets the annotate element array.
* @return Returns a constant reference to the array of annotate elements.
*/
const domFx_annotate_Array &getAnnotate_array() const { return elemAnnotate_array; }
/**
* Gets the states element.
* @return a daeSmartRef to the states element.
*/
const domStatesRef getStates() const { return elemStates; }
/**
* Gets the program element.
* @return a daeSmartRef to the program element.
*/
const domGles2_programRef getProgram() const { return elemProgram; }
/**
* Gets the evaluate element.
* @return a daeSmartRef to the evaluate element.
*/
const domEvaluateRef getEvaluate() const { return elemEvaluate; }
/**
* Gets the extra element array.
* @return Returns a reference to the array of extra elements.
*/
domExtra_Array &getExtra_array() { return elemExtra_array; }
/**
* Gets the extra element array.
* @return Returns a constant reference to the array of extra elements.
*/
const domExtra_Array &getExtra_array() const { return elemExtra_array; }
protected:
/**
* Constructor
*/
domGles2_pass(DAE& dae) : daeElement(dae), attrSid(), elemAnnotate_array(), elemStates(), elemProgram(), elemEvaluate(), elemExtra_array() {}
/**
* Destructor
*/
virtual ~domGles2_pass() {}
/**
* Overloaded assignment operator
*/
virtual domGles2_pass &operator=( const domGles2_pass &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
} // ColladaDOM150
#endif