611 lines
22 KiB
C++
611 lines
22 KiB
C++
#ifndef __dom150Light_h__
|
|
#define __dom150Light_h__
|
|
|
|
#include <dae/daeDocument.h>
|
|
#include <1.5/dom/domTypes.h>
|
|
#include <1.5/dom/domElements.h>
|
|
|
|
#include <1.5/dom/domAsset.h>
|
|
#include <1.5/dom/domTargetable_float3.h>
|
|
#include <1.5/dom/domTargetable_float.h>
|
|
#include <1.5/dom/domTechnique.h>
|
|
#include <1.5/dom/domExtra.h>
|
|
|
|
class DAE;
|
|
namespace ColladaDOM150 {
|
|
|
|
/**
|
|
* The light element declares a light source that illuminates the scene. Light
|
|
* sources have many different properties and radiate light in many different
|
|
* patterns and frequencies.
|
|
*/
|
|
class domLight : public daeElement
|
|
{
|
|
public:
|
|
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::LIGHT; }
|
|
static daeInt ID() { return 92; }
|
|
virtual daeInt typeID() const { return ID(); }
|
|
public:
|
|
class domTechnique_common;
|
|
|
|
typedef daeSmartRef<domTechnique_common> domTechnique_commonRef;
|
|
typedef daeTArray<domTechnique_commonRef> domTechnique_common_Array;
|
|
|
|
/**
|
|
* The technique_common element specifies the light information for the common
|
|
* profile which all COLLADA implementations need to support.
|
|
*/
|
|
class domTechnique_common : public daeElement
|
|
{
|
|
public:
|
|
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::TECHNIQUE_COMMON; }
|
|
static daeInt ID() { return 93; }
|
|
virtual daeInt typeID() const { return ID(); }
|
|
public:
|
|
class domAmbient;
|
|
|
|
typedef daeSmartRef<domAmbient> domAmbientRef;
|
|
typedef daeTArray<domAmbientRef> domAmbient_Array;
|
|
|
|
/**
|
|
* The ambient element declares the parameters required to describe an ambient
|
|
* light source. An ambient light is one that lights everything evenly,
|
|
* regardless of location or orientation.
|
|
*/
|
|
class domAmbient : public daeElement
|
|
{
|
|
public:
|
|
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::AMBIENT; }
|
|
static daeInt ID() { return 94; }
|
|
virtual daeInt typeID() const { return ID(); }
|
|
|
|
protected: // Element
|
|
/**
|
|
* The color element contains three floating point numbers specifying the
|
|
* color of the light. The color element must occur exactly once. @see domColor
|
|
*/
|
|
domTargetable_float3Ref elemColor;
|
|
|
|
public: //Accessors and Mutators
|
|
/**
|
|
* Gets the color element.
|
|
* @return a daeSmartRef to the color element.
|
|
*/
|
|
const domTargetable_float3Ref getColor() const { return elemColor; }
|
|
protected:
|
|
/**
|
|
* Constructor
|
|
*/
|
|
domAmbient(DAE& dae) : daeElement(dae), elemColor() {}
|
|
/**
|
|
* Destructor
|
|
*/
|
|
virtual ~domAmbient() {}
|
|
/**
|
|
* Overloaded assignment operator
|
|
*/
|
|
virtual domAmbient &operator=( const domAmbient &cpy ) { (void)cpy; return *this; }
|
|
|
|
public: // STATIC METHODS
|
|
/**
|
|
* Creates an instance of this class and returns a daeElementRef referencing it.
|
|
* @return a daeElementRef referencing an instance of this object.
|
|
*/
|
|
static DLLSPEC daeElementRef create(DAE& dae);
|
|
/**
|
|
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
|
|
* If a daeMetaElement already exists it will return that instead of creating a new one.
|
|
* @return A daeMetaElement describing this COLLADA element.
|
|
*/
|
|
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
|
|
};
|
|
|
|
class domDirectional;
|
|
|
|
typedef daeSmartRef<domDirectional> domDirectionalRef;
|
|
typedef daeTArray<domDirectionalRef> domDirectional_Array;
|
|
|
|
/**
|
|
* The directional element declares the parameters required to describe a
|
|
* directional light source. A directional light is one that lights everything
|
|
* from the same direction, regardless of location. The light's default
|
|
* direction vector in local coordinates is [0,0,-1], pointing down the -Z
|
|
* axis. The actual direction of the light is defined by the transform of
|
|
* the node where the light is instantiated.
|
|
*/
|
|
class domDirectional : public daeElement
|
|
{
|
|
public:
|
|
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::DIRECTIONAL; }
|
|
static daeInt ID() { return 95; }
|
|
virtual daeInt typeID() const { return ID(); }
|
|
|
|
protected: // Element
|
|
/**
|
|
* The color element contains three floating point numbers specifying the
|
|
* color of the light. The color element must occur exactly once. @see domColor
|
|
*/
|
|
domTargetable_float3Ref elemColor;
|
|
|
|
public: //Accessors and Mutators
|
|
/**
|
|
* Gets the color element.
|
|
* @return a daeSmartRef to the color element.
|
|
*/
|
|
const domTargetable_float3Ref getColor() const { return elemColor; }
|
|
protected:
|
|
/**
|
|
* Constructor
|
|
*/
|
|
domDirectional(DAE& dae) : daeElement(dae), elemColor() {}
|
|
/**
|
|
* Destructor
|
|
*/
|
|
virtual ~domDirectional() {}
|
|
/**
|
|
* Overloaded assignment operator
|
|
*/
|
|
virtual domDirectional &operator=( const domDirectional &cpy ) { (void)cpy; return *this; }
|
|
|
|
public: // STATIC METHODS
|
|
/**
|
|
* Creates an instance of this class and returns a daeElementRef referencing it.
|
|
* @return a daeElementRef referencing an instance of this object.
|
|
*/
|
|
static DLLSPEC daeElementRef create(DAE& dae);
|
|
/**
|
|
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
|
|
* If a daeMetaElement already exists it will return that instead of creating a new one.
|
|
* @return A daeMetaElement describing this COLLADA element.
|
|
*/
|
|
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
|
|
};
|
|
|
|
class domPoint;
|
|
|
|
typedef daeSmartRef<domPoint> domPointRef;
|
|
typedef daeTArray<domPointRef> domPoint_Array;
|
|
|
|
/**
|
|
* The point element declares the parameters required to describe a point
|
|
* light source. A point light source radiates light in all directions from
|
|
* a known location in space. The intensity of a point light source is attenuated
|
|
* as the distance to the light source increases. The position of the light
|
|
* is defined by the transform of the node in which it is instantiated.
|
|
*/
|
|
class domPoint : public daeElement
|
|
{
|
|
public:
|
|
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::POINT; }
|
|
static daeInt ID() { return 96; }
|
|
virtual daeInt typeID() const { return ID(); }
|
|
|
|
protected: // Elements
|
|
/**
|
|
* The color element contains three floating point numbers specifying the
|
|
* color of the light. The color element must occur exactly once. @see domColor
|
|
*/
|
|
domTargetable_float3Ref elemColor;
|
|
/**
|
|
* The constant_attenuation is used to calculate the total attenuation of
|
|
* this light given a distance. The equation used is A = constant_attenuation
|
|
* + Dist*linear_attenuation + Dist^2*quadratic_attenuation. @see domConstant_attenuation
|
|
*/
|
|
domTargetable_floatRef elemConstant_attenuation;
|
|
/**
|
|
* The linear_attenuation is used to calculate the total attenuation of this
|
|
* light given a distance. The equation used is A = constant_attenuation
|
|
* + Dist*linear_attenuation + Dist^2*quadratic_attenuation. @see domLinear_attenuation
|
|
*/
|
|
domTargetable_floatRef elemLinear_attenuation;
|
|
/**
|
|
* The quadratic_attenuation is used to calculate the total attenuation of
|
|
* this light given a distance. The equation used is A = constant_attenuation
|
|
* + Dist*linear_attenuation + Dist^2*quadratic_attenuation. @see domQuadratic_attenuation
|
|
*/
|
|
domTargetable_floatRef elemQuadratic_attenuation;
|
|
|
|
public: //Accessors and Mutators
|
|
/**
|
|
* Gets the color element.
|
|
* @return a daeSmartRef to the color element.
|
|
*/
|
|
const domTargetable_float3Ref getColor() const { return elemColor; }
|
|
/**
|
|
* Gets the constant_attenuation element.
|
|
* @return a daeSmartRef to the constant_attenuation element.
|
|
*/
|
|
const domTargetable_floatRef getConstant_attenuation() const { return elemConstant_attenuation; }
|
|
/**
|
|
* Gets the linear_attenuation element.
|
|
* @return a daeSmartRef to the linear_attenuation element.
|
|
*/
|
|
const domTargetable_floatRef getLinear_attenuation() const { return elemLinear_attenuation; }
|
|
/**
|
|
* Gets the quadratic_attenuation element.
|
|
* @return a daeSmartRef to the quadratic_attenuation element.
|
|
*/
|
|
const domTargetable_floatRef getQuadratic_attenuation() const { return elemQuadratic_attenuation; }
|
|
protected:
|
|
/**
|
|
* Constructor
|
|
*/
|
|
domPoint(DAE& dae) : daeElement(dae), elemColor(), elemConstant_attenuation(), elemLinear_attenuation(), elemQuadratic_attenuation() {}
|
|
/**
|
|
* Destructor
|
|
*/
|
|
virtual ~domPoint() {}
|
|
/**
|
|
* Overloaded assignment operator
|
|
*/
|
|
virtual domPoint &operator=( const domPoint &cpy ) { (void)cpy; return *this; }
|
|
|
|
public: // STATIC METHODS
|
|
/**
|
|
* Creates an instance of this class and returns a daeElementRef referencing it.
|
|
* @return a daeElementRef referencing an instance of this object.
|
|
*/
|
|
static DLLSPEC daeElementRef create(DAE& dae);
|
|
/**
|
|
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
|
|
* If a daeMetaElement already exists it will return that instead of creating a new one.
|
|
* @return A daeMetaElement describing this COLLADA element.
|
|
*/
|
|
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
|
|
};
|
|
|
|
class domSpot;
|
|
|
|
typedef daeSmartRef<domSpot> domSpotRef;
|
|
typedef daeTArray<domSpotRef> domSpot_Array;
|
|
|
|
/**
|
|
* The spot element declares the parameters required to describe a spot light
|
|
* source. A spot light source radiates light in one direction from a known
|
|
* location in space. The light radiates from the spot light source in a
|
|
* cone shape. The intensity of the light is attenuated as the radiation
|
|
* angle increases away from the direction of the light source. The intensity
|
|
* of a spot light source is also attenuated as the distance to the light
|
|
* source increases. The position of the light is defined by the transform
|
|
* of the node in which it is instantiated. The light's default direction
|
|
* vector in local coordinates is [0,0,-1], pointing down the -Z axis. The
|
|
* actual direction of the light is defined by the transform of the node
|
|
* where the light is instantiated.
|
|
*/
|
|
class domSpot : public daeElement
|
|
{
|
|
public:
|
|
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::SPOT; }
|
|
static daeInt ID() { return 97; }
|
|
virtual daeInt typeID() const { return ID(); }
|
|
|
|
protected: // Elements
|
|
/**
|
|
* The color element contains three floating point numbers specifying the
|
|
* color of the light. The color element must occur exactly once. @see domColor
|
|
*/
|
|
domTargetable_float3Ref elemColor;
|
|
/**
|
|
* The constant_attenuation is used to calculate the total attenuation of
|
|
* this light given a distance. The equation used is A = constant_attenuation
|
|
* + Dist*linear_attenuation + Dist^2*quadratic_attenuation. @see domConstant_attenuation
|
|
*/
|
|
domTargetable_floatRef elemConstant_attenuation;
|
|
/**
|
|
* The linear_attenuation is used to calculate the total attenuation of this
|
|
* light given a distance. The equation used is A = constant_attenuation
|
|
* + Dist*linear_attenuation + Dist^2*quadratic_attenuation. @see domLinear_attenuation
|
|
*/
|
|
domTargetable_floatRef elemLinear_attenuation;
|
|
/**
|
|
* The quadratic_attenuation is used to calculate the total attenuation of
|
|
* this light given a distance. The equation used is A = constant_attenuation
|
|
* + Dist*linear_attenuation + Dist^2*quadratic_attenuation. @see domQuadratic_attenuation
|
|
*/
|
|
domTargetable_floatRef elemQuadratic_attenuation;
|
|
/**
|
|
* The falloff_angle is used to specify the amount of attenuation based on
|
|
* the direction of the light. @see domFalloff_angle
|
|
*/
|
|
domTargetable_floatRef elemFalloff_angle;
|
|
/**
|
|
* The falloff_exponent is used to specify the amount of attenuation based
|
|
* on the direction of the light. @see domFalloff_exponent
|
|
*/
|
|
domTargetable_floatRef elemFalloff_exponent;
|
|
|
|
public: //Accessors and Mutators
|
|
/**
|
|
* Gets the color element.
|
|
* @return a daeSmartRef to the color element.
|
|
*/
|
|
const domTargetable_float3Ref getColor() const { return elemColor; }
|
|
/**
|
|
* Gets the constant_attenuation element.
|
|
* @return a daeSmartRef to the constant_attenuation element.
|
|
*/
|
|
const domTargetable_floatRef getConstant_attenuation() const { return elemConstant_attenuation; }
|
|
/**
|
|
* Gets the linear_attenuation element.
|
|
* @return a daeSmartRef to the linear_attenuation element.
|
|
*/
|
|
const domTargetable_floatRef getLinear_attenuation() const { return elemLinear_attenuation; }
|
|
/**
|
|
* Gets the quadratic_attenuation element.
|
|
* @return a daeSmartRef to the quadratic_attenuation element.
|
|
*/
|
|
const domTargetable_floatRef getQuadratic_attenuation() const { return elemQuadratic_attenuation; }
|
|
/**
|
|
* Gets the falloff_angle element.
|
|
* @return a daeSmartRef to the falloff_angle element.
|
|
*/
|
|
const domTargetable_floatRef getFalloff_angle() const { return elemFalloff_angle; }
|
|
/**
|
|
* Gets the falloff_exponent element.
|
|
* @return a daeSmartRef to the falloff_exponent element.
|
|
*/
|
|
const domTargetable_floatRef getFalloff_exponent() const { return elemFalloff_exponent; }
|
|
protected:
|
|
/**
|
|
* Constructor
|
|
*/
|
|
domSpot(DAE& dae) : daeElement(dae), elemColor(), elemConstant_attenuation(), elemLinear_attenuation(), elemQuadratic_attenuation(), elemFalloff_angle(), elemFalloff_exponent() {}
|
|
/**
|
|
* Destructor
|
|
*/
|
|
virtual ~domSpot() {}
|
|
/**
|
|
* Overloaded assignment operator
|
|
*/
|
|
virtual domSpot &operator=( const domSpot &cpy ) { (void)cpy; return *this; }
|
|
|
|
public: // STATIC METHODS
|
|
/**
|
|
* Creates an instance of this class and returns a daeElementRef referencing it.
|
|
* @return a daeElementRef referencing an instance of this object.
|
|
*/
|
|
static DLLSPEC daeElementRef create(DAE& dae);
|
|
/**
|
|
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
|
|
* If a daeMetaElement already exists it will return that instead of creating a new one.
|
|
* @return A daeMetaElement describing this COLLADA element.
|
|
*/
|
|
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
|
|
};
|
|
|
|
|
|
|
|
protected: // Elements
|
|
/**
|
|
* The ambient element declares the parameters required to describe an ambient
|
|
* light source. An ambient light is one that lights everything evenly,
|
|
* regardless of location or orientation. @see domAmbient
|
|
*/
|
|
domAmbientRef elemAmbient;
|
|
/**
|
|
* The directional element declares the parameters required to describe a
|
|
* directional light source. A directional light is one that lights everything
|
|
* from the same direction, regardless of location. The light's default
|
|
* direction vector in local coordinates is [0,0,-1], pointing down the -Z
|
|
* axis. The actual direction of the light is defined by the transform of
|
|
* the node where the light is instantiated. @see domDirectional
|
|
*/
|
|
domDirectionalRef elemDirectional;
|
|
/**
|
|
* The point element declares the parameters required to describe a point
|
|
* light source. A point light source radiates light in all directions from
|
|
* a known location in space. The intensity of a point light source is attenuated
|
|
* as the distance to the light source increases. The position of the light
|
|
* is defined by the transform of the node in which it is instantiated. @see
|
|
* domPoint
|
|
*/
|
|
domPointRef elemPoint;
|
|
/**
|
|
* The spot element declares the parameters required to describe a spot light
|
|
* source. A spot light source radiates light in one direction from a known
|
|
* location in space. The light radiates from the spot light source in a
|
|
* cone shape. The intensity of the light is attenuated as the radiation
|
|
* angle increases away from the direction of the light source. The intensity
|
|
* of a spot light source is also attenuated as the distance to the light
|
|
* source increases. The position of the light is defined by the transform
|
|
* of the node in which it is instantiated. The light's default direction
|
|
* vector in local coordinates is [0,0,-1], pointing down the -Z axis. The
|
|
* actual direction of the light is defined by the transform of the node
|
|
* where the light is instantiated. @see domSpot
|
|
*/
|
|
domSpotRef elemSpot;
|
|
/**
|
|
* Used to preserve order in elements that do not specify strict sequencing of sub-elements.
|
|
*/
|
|
daeElementRefArray _contents;
|
|
/**
|
|
* Used to preserve order in elements that have a complex content model.
|
|
*/
|
|
daeUIntArray _contentsOrder;
|
|
|
|
/**
|
|
* Used to store information needed for some content model objects.
|
|
*/
|
|
daeTArray< daeCharArray * > _CMData;
|
|
|
|
|
|
public: //Accessors and Mutators
|
|
/**
|
|
* Gets the ambient element.
|
|
* @return a daeSmartRef to the ambient element.
|
|
*/
|
|
const domAmbientRef getAmbient() const { return elemAmbient; }
|
|
/**
|
|
* Gets the directional element.
|
|
* @return a daeSmartRef to the directional element.
|
|
*/
|
|
const domDirectionalRef getDirectional() const { return elemDirectional; }
|
|
/**
|
|
* Gets the point element.
|
|
* @return a daeSmartRef to the point element.
|
|
*/
|
|
const domPointRef getPoint() const { return elemPoint; }
|
|
/**
|
|
* Gets the spot element.
|
|
* @return a daeSmartRef to the spot element.
|
|
*/
|
|
const domSpotRef getSpot() const { return elemSpot; }
|
|
/**
|
|
* Gets the _contents array.
|
|
* @return Returns a reference to the _contents element array.
|
|
*/
|
|
daeElementRefArray &getContents() { return _contents; }
|
|
/**
|
|
* Gets the _contents array.
|
|
* @return Returns a constant reference to the _contents element array.
|
|
*/
|
|
const daeElementRefArray &getContents() const { return _contents; }
|
|
|
|
protected:
|
|
/**
|
|
* Constructor
|
|
*/
|
|
domTechnique_common(DAE& dae) : daeElement(dae), elemAmbient(), elemDirectional(), elemPoint(), elemSpot() {}
|
|
/**
|
|
* Destructor
|
|
*/
|
|
virtual ~domTechnique_common() { daeElement::deleteCMDataArray(_CMData); }
|
|
/**
|
|
* Overloaded assignment operator
|
|
*/
|
|
virtual domTechnique_common &operator=( const domTechnique_common &cpy ) { (void)cpy; return *this; }
|
|
|
|
public: // STATIC METHODS
|
|
/**
|
|
* Creates an instance of this class and returns a daeElementRef referencing it.
|
|
* @return a daeElementRef referencing an instance of this object.
|
|
*/
|
|
static DLLSPEC daeElementRef create(DAE& dae);
|
|
/**
|
|
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
|
|
* If a daeMetaElement already exists it will return that instead of creating a new one.
|
|
* @return A daeMetaElement describing this COLLADA element.
|
|
*/
|
|
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
|
|
};
|
|
|
|
|
|
protected: // Attributes
|
|
/**
|
|
* The id attribute is a text string containing the unique identifier of
|
|
* this element. This value must be unique within the instance document.
|
|
* Optional attribute.
|
|
*/
|
|
xsID attrId;
|
|
/**
|
|
* The name attribute is the text string name of this element. Optional attribute.
|
|
*/
|
|
xsToken attrName;
|
|
|
|
protected: // Elements
|
|
/**
|
|
* The light element may contain an asset element. @see domAsset
|
|
*/
|
|
domAssetRef elemAsset;
|
|
/**
|
|
* The technique_common element specifies the light information for the common
|
|
* profile which all COLLADA implementations need to support. @see domTechnique_common
|
|
*/
|
|
domTechnique_commonRef elemTechnique_common;
|
|
/**
|
|
* This element may contain any number of non-common profile techniques. @see
|
|
* domTechnique
|
|
*/
|
|
domTechnique_Array elemTechnique_array;
|
|
/**
|
|
* The extra element may appear any number of times. @see domExtra
|
|
*/
|
|
domExtra_Array elemExtra_array;
|
|
|
|
public: //Accessors and Mutators
|
|
/**
|
|
* Gets the id attribute.
|
|
* @return Returns a xsID of the id attribute.
|
|
*/
|
|
xsID getId() const { return attrId; }
|
|
/**
|
|
* Sets the id attribute.
|
|
* @param atId The new value for the id attribute.
|
|
*/
|
|
void setId( xsID atId ) { *(daeStringRef*)&attrId = atId;
|
|
if( _document != NULL ) _document->changeElementID( this, attrId );
|
|
}
|
|
|
|
/**
|
|
* Gets the name attribute.
|
|
* @return Returns a xsToken of the name attribute.
|
|
*/
|
|
xsToken getName() const { return attrName; }
|
|
/**
|
|
* Sets the name attribute.
|
|
* @param atName The new value for the name attribute.
|
|
*/
|
|
void setName( xsToken atName ) { *(daeStringRef*)&attrName = atName;}
|
|
|
|
/**
|
|
* Gets the asset element.
|
|
* @return a daeSmartRef to the asset element.
|
|
*/
|
|
const domAssetRef getAsset() const { return elemAsset; }
|
|
/**
|
|
* Gets the technique_common element.
|
|
* @return a daeSmartRef to the technique_common element.
|
|
*/
|
|
const domTechnique_commonRef getTechnique_common() const { return elemTechnique_common; }
|
|
/**
|
|
* Gets the technique element array.
|
|
* @return Returns a reference to the array of technique elements.
|
|
*/
|
|
domTechnique_Array &getTechnique_array() { return elemTechnique_array; }
|
|
/**
|
|
* Gets the technique element array.
|
|
* @return Returns a constant reference to the array of technique elements.
|
|
*/
|
|
const domTechnique_Array &getTechnique_array() const { return elemTechnique_array; }
|
|
/**
|
|
* Gets the extra element array.
|
|
* @return Returns a reference to the array of extra elements.
|
|
*/
|
|
domExtra_Array &getExtra_array() { return elemExtra_array; }
|
|
/**
|
|
* Gets the extra element array.
|
|
* @return Returns a constant reference to the array of extra elements.
|
|
*/
|
|
const domExtra_Array &getExtra_array() const { return elemExtra_array; }
|
|
protected:
|
|
/**
|
|
* Constructor
|
|
*/
|
|
domLight(DAE& dae) : daeElement(dae), attrId(), attrName(), elemAsset(), elemTechnique_common(), elemTechnique_array(), elemExtra_array() {}
|
|
/**
|
|
* Destructor
|
|
*/
|
|
virtual ~domLight() {}
|
|
/**
|
|
* Overloaded assignment operator
|
|
*/
|
|
virtual domLight &operator=( const domLight &cpy ) { (void)cpy; return *this; }
|
|
|
|
public: // STATIC METHODS
|
|
/**
|
|
* Creates an instance of this class and returns a daeElementRef referencing it.
|
|
* @return a daeElementRef referencing an instance of this object.
|
|
*/
|
|
static DLLSPEC daeElementRef create(DAE& dae);
|
|
/**
|
|
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
|
|
* If a daeMetaElement already exists it will return that instead of creating a new one.
|
|
* @return A daeMetaElement describing this COLLADA element.
|
|
*/
|
|
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
|
|
};
|
|
|
|
|
|
} // ColladaDOM150
|
|
#endif
|