DYT/Tool/3rdParty_x64/include/1.5/dom/domProfile_gles2.h
2024-11-22 23:19:31 +08:00

378 lines
12 KiB
C++

#ifndef __dom150Profile_gles2_h__
#define __dom150Profile_gles2_h__
#include <dae/daeDocument.h>
#include <1.5/dom/domTypes.h>
#include <1.5/dom/domElements.h>
#include <1.5/dom/domAsset.h>
#include <1.5/dom/domFx_include.h>
#include <1.5/dom/domFx_code.h>
#include <1.5/dom/domGles2_newparam.h>
#include <1.5/dom/domFx_annotate.h>
#include <1.5/dom/domGles2_pass.h>
#include <1.5/dom/domExtra.h>
class DAE;
namespace ColladaDOM150 {
/**
* FX for OpenGL ES 2.0
*/
class domProfile_gles2 : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::PROFILE_GLES2; }
static daeInt ID() { return 224; }
virtual daeInt typeID() const { return ID(); }
public:
class domNewparam;
typedef daeSmartRef<domNewparam> domNewparamRef;
typedef daeTArray<domNewparamRef> domNewparam_Array;
class domNewparam : public domGles2_newparam
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::NEWPARAM; }
static daeInt ID() { return 225; }
virtual daeInt typeID() const { return ID(); }
protected:
/**
* Constructor
*/
domNewparam(DAE& dae) : domGles2_newparam(dae) {}
/**
* Destructor
*/
virtual ~domNewparam() {}
/**
* Overloaded assignment operator
*/
virtual domNewparam &operator=( const domNewparam &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
class domTechnique;
typedef daeSmartRef<domTechnique> domTechniqueRef;
typedef daeTArray<domTechniqueRef> domTechnique_Array;
/**
* Holds a description of the textures, samplers, shaders, parameters, and
* passes necessary for rendering this effect using one method.
*/
class domTechnique : public daeElement
{
public:
virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::TECHNIQUE; }
static daeInt ID() { return 226; }
virtual daeInt typeID() const { return ID(); }
protected: // Attributes
xsID attrId;
/**
* The sid attribute is a text string value containing the sub-identifier
* of this element. This value must be unique within the scope of the parent
* element. Optional attribute.
*/
domSid attrSid;
protected: // Elements
domAssetRef elemAsset;
/**
* Add metadata to this pass that may be used by games or tools to make decisions
* @see domAnnotate
*/
domFx_annotate_Array elemAnnotate_array;
/**
* A static declaration of all the render states, shaders, and settings for
* one rendering pipeline. @see domPass
*/
domGles2_pass_Array elemPass_array;
domExtra_Array elemExtra_array;
public: //Accessors and Mutators
/**
* Gets the id attribute.
* @return Returns a xsID of the id attribute.
*/
xsID getId() const { return attrId; }
/**
* Sets the id attribute.
* @param atId The new value for the id attribute.
*/
void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true;
if( _document != NULL ) _document->changeElementID( this, attrId );
}
/**
* Gets the sid attribute.
* @return Returns a domSid of the sid attribute.
*/
domSid getSid() const { return attrSid; }
/**
* Sets the sid attribute.
* @param atSid The new value for the sid attribute.
*/
void setSid( domSid atSid ) { *(daeStringRef*)&attrSid = atSid; _validAttributeArray[1] = true; }
/**
* Gets the asset element.
* @return a daeSmartRef to the asset element.
*/
const domAssetRef getAsset() const { return elemAsset; }
/**
* Gets the annotate element array.
* @return Returns a reference to the array of annotate elements.
*/
domFx_annotate_Array &getAnnotate_array() { return elemAnnotate_array; }
/**
* Gets the annotate element array.
* @return Returns a constant reference to the array of annotate elements.
*/
const domFx_annotate_Array &getAnnotate_array() const { return elemAnnotate_array; }
/**
* Gets the pass element array.
* @return Returns a reference to the array of pass elements.
*/
domGles2_pass_Array &getPass_array() { return elemPass_array; }
/**
* Gets the pass element array.
* @return Returns a constant reference to the array of pass elements.
*/
const domGles2_pass_Array &getPass_array() const { return elemPass_array; }
/**
* Gets the extra element array.
* @return Returns a reference to the array of extra elements.
*/
domExtra_Array &getExtra_array() { return elemExtra_array; }
/**
* Gets the extra element array.
* @return Returns a constant reference to the array of extra elements.
*/
const domExtra_Array &getExtra_array() const { return elemExtra_array; }
protected:
/**
* Constructor
*/
domTechnique(DAE& dae) : daeElement(dae), attrId(), attrSid(), elemAsset(), elemAnnotate_array(), elemPass_array(), elemExtra_array() {}
/**
* Destructor
*/
virtual ~domTechnique() {}
/**
* Overloaded assignment operator
*/
virtual domTechnique &operator=( const domTechnique &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
protected: // Attributes
/**
* Unique identifier for referencing
*/
xsID attrId;
/**
* Shading language that will be used. This is not an enum to support future
* languages. Current known languages at this time are GLSL-ES, CG
*/
xsNCName attrLanguage;
/**
* Support for multiple OpenGL ES 2.0 platforms
*/
domList_of_names attrPlatforms;
protected: // Elements
domAssetRef elemAsset;
/**
* Include shader code from a remote URI. If binary, assume raw. @see domInclude
*/
domFx_include_Array elemInclude_array;
/**
* The fx_code_profile type allows you to specify an inline block of source
* code. It is HIGHLY recommended to use a CDATA block inside to avoid issues
* with @see domCode
*/
domFx_code_Array elemCode_array;
domNewparam_Array elemNewparam_array;
/**
* Holds a description of the textures, samplers, shaders, parameters, and
* passes necessary for rendering this effect using one method. @see domTechnique
*/
domTechnique_Array elemTechnique_array;
domExtra_Array elemExtra_array;
/**
* Used to preserve order in elements that do not specify strict sequencing of sub-elements.
*/
daeElementRefArray _contents;
/**
* Used to preserve order in elements that have a complex content model.
*/
daeUIntArray _contentsOrder;
/**
* Used to store information needed for some content model objects.
*/
daeTArray< daeCharArray * > _CMData;
public: //Accessors and Mutators
/**
* Gets the id attribute.
* @return Returns a xsID of the id attribute.
*/
xsID getId() const { return attrId; }
/**
* Sets the id attribute.
* @param atId The new value for the id attribute.
*/
void setId( xsID atId ) { *(daeStringRef*)&attrId = atId;
if( _document != NULL ) _document->changeElementID( this, attrId );
}
/**
* Gets the language attribute.
* @return Returns a xsNCName of the language attribute.
*/
xsNCName getLanguage() const { return attrLanguage; }
/**
* Sets the language attribute.
* @param atLanguage The new value for the language attribute.
*/
void setLanguage( xsNCName atLanguage ) { *(daeStringRef*)&attrLanguage = atLanguage;}
/**
* Gets the platforms attribute.
* @return Returns a domList_of_names of the platforms attribute.
*/
domList_of_names getPlatforms() const { return attrPlatforms; }
/**
* Sets the platforms attribute.
* @param atPlatforms The new value for the platforms attribute.
*/
void setPlatforms( domList_of_names atPlatforms ) { attrPlatforms = atPlatforms; }
/**
* Gets the asset element.
* @return a daeSmartRef to the asset element.
*/
const domAssetRef getAsset() const { return elemAsset; }
/**
* Gets the include element array.
* @return Returns a reference to the array of include elements.
*/
domFx_include_Array &getInclude_array() { return elemInclude_array; }
/**
* Gets the include element array.
* @return Returns a constant reference to the array of include elements.
*/
const domFx_include_Array &getInclude_array() const { return elemInclude_array; }
/**
* Gets the code element array.
* @return Returns a reference to the array of code elements.
*/
domFx_code_Array &getCode_array() { return elemCode_array; }
/**
* Gets the code element array.
* @return Returns a constant reference to the array of code elements.
*/
const domFx_code_Array &getCode_array() const { return elemCode_array; }
/**
* Gets the newparam element array.
* @return Returns a reference to the array of newparam elements.
*/
domNewparam_Array &getNewparam_array() { return elemNewparam_array; }
/**
* Gets the newparam element array.
* @return Returns a constant reference to the array of newparam elements.
*/
const domNewparam_Array &getNewparam_array() const { return elemNewparam_array; }
/**
* Gets the technique element array.
* @return Returns a reference to the array of technique elements.
*/
domTechnique_Array &getTechnique_array() { return elemTechnique_array; }
/**
* Gets the technique element array.
* @return Returns a constant reference to the array of technique elements.
*/
const domTechnique_Array &getTechnique_array() const { return elemTechnique_array; }
/**
* Gets the extra element array.
* @return Returns a reference to the array of extra elements.
*/
domExtra_Array &getExtra_array() { return elemExtra_array; }
/**
* Gets the extra element array.
* @return Returns a constant reference to the array of extra elements.
*/
const domExtra_Array &getExtra_array() const { return elemExtra_array; }
/**
* Gets the _contents array.
* @return Returns a reference to the _contents element array.
*/
daeElementRefArray &getContents() { return _contents; }
/**
* Gets the _contents array.
* @return Returns a constant reference to the _contents element array.
*/
const daeElementRefArray &getContents() const { return _contents; }
protected:
/**
* Constructor
*/
domProfile_gles2(DAE& dae) : daeElement(dae), attrId(), attrLanguage(), attrPlatforms(), elemAsset(), elemInclude_array(), elemCode_array(), elemNewparam_array(), elemTechnique_array(), elemExtra_array() {}
/**
* Destructor
*/
virtual ~domProfile_gles2() { daeElement::deleteCMDataArray(_CMData); }
/**
* Overloaded assignment operator
*/
virtual domProfile_gles2 &operator=( const domProfile_gles2 &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(DAE& dae);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement(DAE& dae);
};
} // ColladaDOM150
#endif