378 lines
12 KiB
C++
378 lines
12 KiB
C++
#ifndef __dom150Profile_gles2_h__
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#define __dom150Profile_gles2_h__
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#include <dae/daeDocument.h>
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#include <1.5/dom/domTypes.h>
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#include <1.5/dom/domElements.h>
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#include <1.5/dom/domAsset.h>
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#include <1.5/dom/domFx_include.h>
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#include <1.5/dom/domFx_code.h>
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#include <1.5/dom/domGles2_newparam.h>
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#include <1.5/dom/domFx_annotate.h>
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#include <1.5/dom/domGles2_pass.h>
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#include <1.5/dom/domExtra.h>
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class DAE;
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namespace ColladaDOM150 {
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/**
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* FX for OpenGL ES 2.0
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*/
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class domProfile_gles2 : public daeElement
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{
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public:
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virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::PROFILE_GLES2; }
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static daeInt ID() { return 224; }
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virtual daeInt typeID() const { return ID(); }
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public:
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class domNewparam;
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typedef daeSmartRef<domNewparam> domNewparamRef;
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typedef daeTArray<domNewparamRef> domNewparam_Array;
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class domNewparam : public domGles2_newparam
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{
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public:
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virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::NEWPARAM; }
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static daeInt ID() { return 225; }
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virtual daeInt typeID() const { return ID(); }
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protected:
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/**
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* Constructor
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*/
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domNewparam(DAE& dae) : domGles2_newparam(dae) {}
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/**
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* Destructor
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*/
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virtual ~domNewparam() {}
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/**
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* Overloaded assignment operator
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*/
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virtual domNewparam &operator=( const domNewparam &cpy ) { (void)cpy; return *this; }
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public: // STATIC METHODS
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/**
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* Creates an instance of this class and returns a daeElementRef referencing it.
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* @return a daeElementRef referencing an instance of this object.
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*/
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static DLLSPEC daeElementRef create(DAE& dae);
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/**
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* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
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* If a daeMetaElement already exists it will return that instead of creating a new one.
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* @return A daeMetaElement describing this COLLADA element.
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*/
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static DLLSPEC daeMetaElement* registerElement(DAE& dae);
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};
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class domTechnique;
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typedef daeSmartRef<domTechnique> domTechniqueRef;
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typedef daeTArray<domTechniqueRef> domTechnique_Array;
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/**
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* Holds a description of the textures, samplers, shaders, parameters, and
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* passes necessary for rendering this effect using one method.
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*/
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class domTechnique : public daeElement
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{
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public:
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virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::TECHNIQUE; }
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static daeInt ID() { return 226; }
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virtual daeInt typeID() const { return ID(); }
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protected: // Attributes
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xsID attrId;
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/**
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* The sid attribute is a text string value containing the sub-identifier
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* of this element. This value must be unique within the scope of the parent
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* element. Optional attribute.
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*/
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domSid attrSid;
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protected: // Elements
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domAssetRef elemAsset;
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/**
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* Add metadata to this pass that may be used by games or tools to make decisions
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* @see domAnnotate
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*/
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domFx_annotate_Array elemAnnotate_array;
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/**
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* A static declaration of all the render states, shaders, and settings for
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* one rendering pipeline. @see domPass
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*/
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domGles2_pass_Array elemPass_array;
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domExtra_Array elemExtra_array;
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public: //Accessors and Mutators
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/**
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* Gets the id attribute.
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* @return Returns a xsID of the id attribute.
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*/
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xsID getId() const { return attrId; }
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/**
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* Sets the id attribute.
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* @param atId The new value for the id attribute.
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*/
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void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true;
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if( _document != NULL ) _document->changeElementID( this, attrId );
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}
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/**
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* Gets the sid attribute.
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* @return Returns a domSid of the sid attribute.
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*/
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domSid getSid() const { return attrSid; }
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/**
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* Sets the sid attribute.
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* @param atSid The new value for the sid attribute.
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*/
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void setSid( domSid atSid ) { *(daeStringRef*)&attrSid = atSid; _validAttributeArray[1] = true; }
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/**
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* Gets the asset element.
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* @return a daeSmartRef to the asset element.
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*/
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const domAssetRef getAsset() const { return elemAsset; }
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/**
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* Gets the annotate element array.
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* @return Returns a reference to the array of annotate elements.
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*/
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domFx_annotate_Array &getAnnotate_array() { return elemAnnotate_array; }
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/**
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* Gets the annotate element array.
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* @return Returns a constant reference to the array of annotate elements.
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*/
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const domFx_annotate_Array &getAnnotate_array() const { return elemAnnotate_array; }
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/**
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* Gets the pass element array.
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* @return Returns a reference to the array of pass elements.
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*/
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domGles2_pass_Array &getPass_array() { return elemPass_array; }
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/**
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* Gets the pass element array.
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* @return Returns a constant reference to the array of pass elements.
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*/
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const domGles2_pass_Array &getPass_array() const { return elemPass_array; }
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/**
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* Gets the extra element array.
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* @return Returns a reference to the array of extra elements.
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*/
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domExtra_Array &getExtra_array() { return elemExtra_array; }
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/**
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* Gets the extra element array.
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* @return Returns a constant reference to the array of extra elements.
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*/
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const domExtra_Array &getExtra_array() const { return elemExtra_array; }
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protected:
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/**
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* Constructor
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*/
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domTechnique(DAE& dae) : daeElement(dae), attrId(), attrSid(), elemAsset(), elemAnnotate_array(), elemPass_array(), elemExtra_array() {}
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/**
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* Destructor
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*/
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virtual ~domTechnique() {}
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/**
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* Overloaded assignment operator
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*/
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virtual domTechnique &operator=( const domTechnique &cpy ) { (void)cpy; return *this; }
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public: // STATIC METHODS
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/**
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* Creates an instance of this class and returns a daeElementRef referencing it.
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* @return a daeElementRef referencing an instance of this object.
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*/
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static DLLSPEC daeElementRef create(DAE& dae);
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/**
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* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
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* If a daeMetaElement already exists it will return that instead of creating a new one.
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* @return A daeMetaElement describing this COLLADA element.
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*/
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static DLLSPEC daeMetaElement* registerElement(DAE& dae);
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};
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protected: // Attributes
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/**
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* Unique identifier for referencing
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*/
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xsID attrId;
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/**
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* Shading language that will be used. This is not an enum to support future
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* languages. Current known languages at this time are GLSL-ES, CG
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*/
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xsNCName attrLanguage;
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/**
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* Support for multiple OpenGL ES 2.0 platforms
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*/
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domList_of_names attrPlatforms;
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protected: // Elements
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domAssetRef elemAsset;
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/**
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* Include shader code from a remote URI. If binary, assume raw. @see domInclude
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*/
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domFx_include_Array elemInclude_array;
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/**
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* The fx_code_profile type allows you to specify an inline block of source
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* code. It is HIGHLY recommended to use a CDATA block inside to avoid issues
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* with @see domCode
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*/
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domFx_code_Array elemCode_array;
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domNewparam_Array elemNewparam_array;
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/**
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* Holds a description of the textures, samplers, shaders, parameters, and
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* passes necessary for rendering this effect using one method. @see domTechnique
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*/
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domTechnique_Array elemTechnique_array;
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domExtra_Array elemExtra_array;
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/**
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* Used to preserve order in elements that do not specify strict sequencing of sub-elements.
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*/
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daeElementRefArray _contents;
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/**
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* Used to preserve order in elements that have a complex content model.
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*/
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daeUIntArray _contentsOrder;
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/**
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* Used to store information needed for some content model objects.
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*/
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daeTArray< daeCharArray * > _CMData;
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public: //Accessors and Mutators
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/**
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* Gets the id attribute.
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* @return Returns a xsID of the id attribute.
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*/
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xsID getId() const { return attrId; }
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/**
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* Sets the id attribute.
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* @param atId The new value for the id attribute.
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*/
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void setId( xsID atId ) { *(daeStringRef*)&attrId = atId;
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if( _document != NULL ) _document->changeElementID( this, attrId );
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}
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/**
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* Gets the language attribute.
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* @return Returns a xsNCName of the language attribute.
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*/
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xsNCName getLanguage() const { return attrLanguage; }
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/**
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* Sets the language attribute.
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* @param atLanguage The new value for the language attribute.
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*/
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void setLanguage( xsNCName atLanguage ) { *(daeStringRef*)&attrLanguage = atLanguage;}
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/**
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* Gets the platforms attribute.
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* @return Returns a domList_of_names of the platforms attribute.
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*/
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domList_of_names getPlatforms() const { return attrPlatforms; }
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/**
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* Sets the platforms attribute.
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* @param atPlatforms The new value for the platforms attribute.
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*/
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void setPlatforms( domList_of_names atPlatforms ) { attrPlatforms = atPlatforms; }
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/**
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* Gets the asset element.
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* @return a daeSmartRef to the asset element.
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*/
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const domAssetRef getAsset() const { return elemAsset; }
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/**
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* Gets the include element array.
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* @return Returns a reference to the array of include elements.
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*/
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domFx_include_Array &getInclude_array() { return elemInclude_array; }
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/**
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* Gets the include element array.
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* @return Returns a constant reference to the array of include elements.
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*/
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const domFx_include_Array &getInclude_array() const { return elemInclude_array; }
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/**
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* Gets the code element array.
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* @return Returns a reference to the array of code elements.
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*/
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domFx_code_Array &getCode_array() { return elemCode_array; }
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/**
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* Gets the code element array.
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* @return Returns a constant reference to the array of code elements.
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*/
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const domFx_code_Array &getCode_array() const { return elemCode_array; }
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/**
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* Gets the newparam element array.
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* @return Returns a reference to the array of newparam elements.
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*/
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domNewparam_Array &getNewparam_array() { return elemNewparam_array; }
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/**
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* Gets the newparam element array.
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* @return Returns a constant reference to the array of newparam elements.
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*/
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const domNewparam_Array &getNewparam_array() const { return elemNewparam_array; }
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/**
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* Gets the technique element array.
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* @return Returns a reference to the array of technique elements.
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*/
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domTechnique_Array &getTechnique_array() { return elemTechnique_array; }
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/**
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* Gets the technique element array.
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* @return Returns a constant reference to the array of technique elements.
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*/
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const domTechnique_Array &getTechnique_array() const { return elemTechnique_array; }
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/**
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* Gets the extra element array.
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* @return Returns a reference to the array of extra elements.
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*/
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domExtra_Array &getExtra_array() { return elemExtra_array; }
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/**
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* Gets the extra element array.
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* @return Returns a constant reference to the array of extra elements.
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*/
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const domExtra_Array &getExtra_array() const { return elemExtra_array; }
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/**
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* Gets the _contents array.
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* @return Returns a reference to the _contents element array.
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*/
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daeElementRefArray &getContents() { return _contents; }
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/**
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* Gets the _contents array.
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* @return Returns a constant reference to the _contents element array.
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*/
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const daeElementRefArray &getContents() const { return _contents; }
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protected:
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/**
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* Constructor
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*/
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domProfile_gles2(DAE& dae) : daeElement(dae), attrId(), attrLanguage(), attrPlatforms(), elemAsset(), elemInclude_array(), elemCode_array(), elemNewparam_array(), elemTechnique_array(), elemExtra_array() {}
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/**
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* Destructor
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*/
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virtual ~domProfile_gles2() { daeElement::deleteCMDataArray(_CMData); }
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/**
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* Overloaded assignment operator
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*/
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virtual domProfile_gles2 &operator=( const domProfile_gles2 &cpy ) { (void)cpy; return *this; }
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public: // STATIC METHODS
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/**
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* Creates an instance of this class and returns a daeElementRef referencing it.
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* @return a daeElementRef referencing an instance of this object.
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*/
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static DLLSPEC daeElementRef create(DAE& dae);
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/**
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* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
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* If a daeMetaElement already exists it will return that instead of creating a new one.
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* @return A daeMetaElement describing this COLLADA element.
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*/
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static DLLSPEC daeMetaElement* registerElement(DAE& dae);
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};
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} // ColladaDOM150
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#endif
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