DYT/Tool/OpenSceneGraph-3.6.5/include/OpenEXR/IlmThread.h
2024-12-25 07:49:36 +08:00

111 lines
3.2 KiB
C++

//
// SPDX-License-Identifier: BSD-3-Clause
// Copyright (c) Contributors to the OpenEXR Project.
//
#ifndef INCLUDED_ILM_THREAD_H
#define INCLUDED_ILM_THREAD_H
//-----------------------------------------------------------------------------
//
// class Thread
//
// Class Thread is a portable interface to a system-dependent thread
// primitive. In order to make a thread actually do something useful,
// you must derive a subclass from class Thread and implement the
// run() function. If the operating system supports threading then
// the run() function will be executed int a new thread.
//
// The actual creation of the thread is done by the start() routine
// which then calls the run() function. In general the start()
// routine should be called from the constructor of the derived class.
//
// The base-class thread destructor will join/destroy the thread.
//
// IMPORTANT: Due to the mechanisms that encapsulate the low-level
// threading primitives in a C++ class there is a race condition
// with code resembling the following:
//
// {
// WorkerThread myThread;
// } // myThread goes out of scope, is destroyed
// // and the thread is joined
//
// The race is between the parent thread joining the child thread
// in the destructor of myThread, and the run() function in the
// child thread. If the destructor gets executed first then run()
// will be called with an invalid "this" pointer.
//
// This issue can be fixed by using a Semaphore to keep track of
// whether the run() function has already been called. You can
// include a Semaphore member variable within your derived class
// which you post() on in the run() function, and wait() on in the
// destructor before the thread is joined. Alternatively you could
// do something like this:
//
// Semaphore runStarted;
//
// void WorkerThread::run ()
// {
// runStarted.post()
// // do some work
// ...
// }
//
// {
// WorkerThread myThread;
// runStarted.wait (); // ensure that we have started
// // the run function
// } // myThread goes out of scope, is destroyed
// // and the thread is joined
//
//-----------------------------------------------------------------------------
#include "IlmThreadConfig.h"
#include "IlmThreadExport.h"
#include "IlmThreadNamespace.h"
#if ILMTHREAD_THREADING_ENABLED
# include <thread>
#endif
ILMTHREAD_INTERNAL_NAMESPACE_HEADER_ENTER
//
// Query function to determine if the current platform supports
// threads AND this library was compiled with threading enabled.
//
ILMTHREAD_EXPORT bool supportsThreads ();
class ILMTHREAD_EXPORT_TYPE Thread
{
public:
ILMTHREAD_EXPORT Thread ();
ILMTHREAD_EXPORT virtual ~Thread ();
ILMTHREAD_EXPORT void start ();
virtual void run () = 0;
//
// wait for thread to exit - must be called before deleting thread
//
ILMTHREAD_EXPORT void join ();
ILMTHREAD_EXPORT bool joinable () const;
private:
#if ILMTHREAD_THREADING_ENABLED
std::thread _thread;
#endif
Thread& operator= (const Thread& t) = delete;
Thread& operator= (Thread&& t) = delete;
Thread (const Thread& t) = delete;
Thread (Thread&& t) = delete;
};
ILMTHREAD_INTERNAL_NAMESPACE_HEADER_EXIT
#endif // INCLUDED_ILM_THREAD_H