DYT/Tool/OpenSceneGraph-3.6.5/include/draco/animation/keyframe_animation_encoder.h
2024-12-25 07:49:36 +08:00

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// Copyright 2017 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef DRACO_ANIMATION_KEYFRAME_ANIMATION_ENCODER_H_
#define DRACO_ANIMATION_KEYFRAME_ANIMATION_ENCODER_H_
#include "draco/animation/keyframe_animation.h"
#include "draco/compression/point_cloud/point_cloud_sequential_encoder.h"
namespace draco {
// Class for encoding keyframe animation. It takes KeyframeAnimation as a
// PointCloud and compress it. It's mostly a wrapper around PointCloudEncoder so
// that the animation module could be separated from geometry compression when
// exposed to developers.
class KeyframeAnimationEncoder : private PointCloudSequentialEncoder {
public:
KeyframeAnimationEncoder();
// Encode an animation to a buffer.
Status EncodeKeyframeAnimation(const KeyframeAnimation &animation,
const EncoderOptions &options,
EncoderBuffer *out_buffer);
};
} // namespace draco
#endif // DRACO_ANIMATION_KEYFRAME_ANIMATION_ENCODER_H_