40 lines
1.5 KiB
C++
40 lines
1.5 KiB
C++
// Copyright 2017 The Draco Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#ifndef DRACO_ANIMATION_KEYFRAME_ANIMATION_ENCODER_H_
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#define DRACO_ANIMATION_KEYFRAME_ANIMATION_ENCODER_H_
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#include "draco/animation/keyframe_animation.h"
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#include "draco/compression/point_cloud/point_cloud_sequential_encoder.h"
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namespace draco {
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// Class for encoding keyframe animation. It takes KeyframeAnimation as a
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// PointCloud and compress it. It's mostly a wrapper around PointCloudEncoder so
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// that the animation module could be separated from geometry compression when
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// exposed to developers.
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class KeyframeAnimationEncoder : private PointCloudSequentialEncoder {
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public:
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KeyframeAnimationEncoder();
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// Encode an animation to a buffer.
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Status EncodeKeyframeAnimation(const KeyframeAnimation &animation,
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const EncoderOptions &options,
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EncoderBuffer *out_buffer);
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};
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} // namespace draco
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#endif // DRACO_ANIMATION_KEYFRAME_ANIMATION_ENCODER_H_
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