DYT/Tool/OpenSceneGraph-3.6.5/include/draco/io/stl_encoder.h
2024-12-25 07:49:36 +08:00

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1.5 KiB
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// Copyright 2022 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef DRACO_IO_STL_ENCODER_H_
#define DRACO_IO_STL_ENCODER_H_
#include <string>
#include "draco/core/encoder_buffer.h"
#include "draco/draco_features.h"
#include "draco/mesh/mesh.h"
namespace draco {
// Class for encoding draco::Mesh into the STL file format.
class StlEncoder {
public:
StlEncoder();
// Encodes the mesh and saves it into a file.
// Returns false when either the encoding failed or when the file couldn't be
// opened.
Status EncodeToFile(const Mesh &mesh, const std::string &file_name);
// Encodes the mesh into a buffer.
Status EncodeToBuffer(const Mesh &mesh, EncoderBuffer *out_buffer);
protected:
Status EncodeInternal();
EncoderBuffer *buffer() const { return out_buffer_; }
private:
EncoderBuffer *out_buffer_;
const PointCloud *in_point_cloud_;
const Mesh *in_mesh_;
};
} // namespace draco
#endif // DRACO_IO_STL_ENCODER_H_