DYT/Tool/OpenSceneGraph-3.6.5/include/draco/mesh/valence_cache.h
2024-12-25 07:49:36 +08:00

143 lines
5.5 KiB
C++

// Copyright 2016 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef DRACO_MESH_VALENCE_CACHE_H_
#define DRACO_MESH_VALENCE_CACHE_H_
#include "draco/attributes/geometry_indices.h"
#include "draco/core/draco_index_type_vector.h"
#include "draco/core/macros.h"
namespace draco {
// ValenceCache provides support for the caching of valences off of some kind of
// CornerTable 'type' of class.
// No valences should be queried before Caching is
// performed and values should be removed/recached when changes to the
// underlying mesh are taking place.
template <class CornerTableT>
class ValenceCache {
const CornerTableT &table_;
public:
explicit ValenceCache(const CornerTableT &table) : table_(table) {}
// Do not call before CacheValences() / CacheValencesInaccurate().
inline int8_t ValenceFromCacheInaccurate(CornerIndex c) const {
if (c == kInvalidCornerIndex) {
return -1;
}
return ValenceFromCacheInaccurate(table_.Vertex(c));
}
inline int32_t ValenceFromCache(CornerIndex c) const {
if (c == kInvalidCornerIndex) {
return -1;
}
return ValenceFromCache(table_.Vertex(c));
}
inline int32_t ConfidentValenceFromCache(VertexIndex v) const {
DRACO_DCHECK_LT(v.value(), table_.num_vertices());
DRACO_DCHECK_EQ(vertex_valence_cache_32_bit_.size(), table_.num_vertices());
return vertex_valence_cache_32_bit_[v];
}
// Collect the valence for all vertices so they can be reused later. The
// 'inaccurate' versions of this family of functions clips the true valence
// of the vertices to 8 signed bits as a space optimization. This clipping
// will lead to occasionally wrong results. If accurate results are required
// under all circumstances, do not use the 'inaccurate' version or else
// use it and fetch the correct result in the event the value appears clipped.
// The topology of the mesh should be a constant when Valence Cache functions
// are being used. Modification of the mesh while cache(s) are filled will
// not guarantee proper results on subsequent calls unless they are rebuilt.
void CacheValencesInaccurate() const {
if (vertex_valence_cache_8_bit_.size() == 0) {
const VertexIndex vertex_count = VertexIndex(table_.num_vertices());
vertex_valence_cache_8_bit_.resize(vertex_count.value());
for (VertexIndex v = VertexIndex(0); v < vertex_count; v += 1) {
vertex_valence_cache_8_bit_[v] = static_cast<int8_t>(
(std::min)(static_cast<int32_t>(std::numeric_limits<int8_t>::max()),
table_.Valence(v)));
}
}
}
void CacheValences() const {
if (vertex_valence_cache_32_bit_.size() == 0) {
const VertexIndex vertex_count = VertexIndex(table_.num_vertices());
vertex_valence_cache_32_bit_.resize(vertex_count.value());
for (VertexIndex v = VertexIndex(0); v < vertex_count; v += 1) {
vertex_valence_cache_32_bit_[v] = table_.Valence(v);
}
}
}
inline int8_t ConfidentValenceFromCacheInaccurate(CornerIndex c) const {
DRACO_DCHECK_GE(c.value(), 0);
return ConfidentValenceFromCacheInaccurate(table_.ConfidentVertex(c));
}
inline int32_t ConfidentValenceFromCache(CornerIndex c) const {
DRACO_DCHECK_GE(c.value(), 0);
return ConfidentValenceFromCache(table_.ConfidentVertex(c));
}
inline int8_t ValenceFromCacheInaccurate(VertexIndex v) const {
DRACO_DCHECK_EQ(vertex_valence_cache_8_bit_.size(), table_.num_vertices());
if (v == kInvalidVertexIndex || v.value() >= table_.num_vertices()) {
return -1;
}
return ConfidentValenceFromCacheInaccurate(v);
}
inline int8_t ConfidentValenceFromCacheInaccurate(VertexIndex v) const {
DRACO_DCHECK_LT(v.value(), table_.num_vertices());
DRACO_DCHECK_EQ(vertex_valence_cache_8_bit_.size(), table_.num_vertices());
return vertex_valence_cache_8_bit_[v];
}
// TODO(draco-eng) Add unit tests for ValenceCache functions.
inline int32_t ValenceFromCache(VertexIndex v) const {
DRACO_DCHECK_EQ(vertex_valence_cache_32_bit_.size(), table_.num_vertices());
if (v == kInvalidVertexIndex || v.value() >= table_.num_vertices()) {
return -1;
}
return ConfidentValenceFromCache(v);
}
// Clear the cache of valences and deallocate the memory.
void ClearValenceCacheInaccurate() const {
vertex_valence_cache_8_bit_.clear();
// Force erasure.
IndexTypeVector<VertexIndex, int8_t>().swap(vertex_valence_cache_8_bit_);
}
void ClearValenceCache() const {
vertex_valence_cache_32_bit_.clear();
// Force erasure.
IndexTypeVector<VertexIndex, int32_t>().swap(vertex_valence_cache_32_bit_);
}
bool IsCacheEmpty() const {
return vertex_valence_cache_8_bit_.size() == 0 &&
vertex_valence_cache_32_bit_.size() == 0;
}
private:
// Retain valences and clip them to char size.
mutable IndexTypeVector<VertexIndex, int8_t> vertex_valence_cache_8_bit_;
mutable IndexTypeVector<VertexIndex, int32_t> vertex_valence_cache_32_bit_;
};
} // namespace draco
#endif // DRACO_MESH_VALENCE_CACHE_H_