DYT/Tool/OpenSceneGraph-3.6.5/include/geos/geom/LineSegment.h
2024-12-25 07:49:36 +08:00

577 lines
18 KiB
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/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2009 2011 Sandro Santilli <strk@kbt.io>
* Copyright (C) 2005-2006 Refractions Research Inc.
* Copyright (C) 2001-2002 Vivid Solutions Inc.
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************
*
* Last port: geom/LineSegment.java r18 (JTS-1.11)
*
**********************************************************************/
#pragma once
#include <geos/export.h>
#include <geos/geom/Coordinate.h> // for composition
#include <geos/geom/LineSegment.h>
#include <geos/algorithm/Distance.h>
#include <geos/algorithm/Orientation.h>
#include <array>
#include <iostream> // for ostream
#include <functional> // for std::hash
#include <memory> // for unique_ptr
#include <cassert>
#include <unordered_set>
// Forward declarations
namespace geos {
namespace geom {
class CoordinateSequence;
class GeometryFactory;
class LineString;
}
}
namespace geos {
namespace geom { // geos::geom
/**
* Represents a line segment defined by two Coordinate.
* Provides methods to compute various geometric properties
* and relationships of line segments.
*
* This class is designed to be easily mutable (to the extent of
* having its contained points public).
* This supports a common pattern of reusing a single LineSegment
* object as a way of computing segment properties on the
* segments defined by arrays or lists of {@link Coordinate}s.
*
* TODO: have this class keep pointers rather then real Coordinates ?
*/
class GEOS_DLL LineSegment {
public:
Coordinate p0; /// Segment start
Coordinate p1; /// Segment end
LineSegment(const Coordinate& c0, const Coordinate& c1)
: p0(c0)
, p1(c1)
{};
LineSegment(double x0, double y0, double x1, double y1)
: p0(x0, y0)
, p1(x1, y1)
{};
LineSegment() {};
void setCoordinates(const Coordinate& c0, const Coordinate& c1)
{
p0 = c0;
p1 = c1;
};
void setCoordinates(const LineSegment& ls)
{
setCoordinates(ls.p0, ls.p1);
};
// obsoleted, use operator[] instead
//const Coordinate& getCoordinate(std::size_t i) const;
const Coordinate& operator[](std::size_t i) const
{
if(i == 0) {
return p0;
}
assert(i == 1);
return p1;
};
Coordinate& operator[](std::size_t i)
{
if(i == 0) {
return p0;
}
assert(i == 1);
return p1;
};
/// gets the minimum X ordinate value
double minX() const
{
return std::min(p0.x, p1.x);
};
/// gets the maximum X ordinate value
double maxX() const
{
return std::max(p0.x, p1.x);
};
/// gets the minimum Y ordinate value
double minY() const
{
return std::min(p0.y, p1.y);
};
/// gets the maximum Y ordinate value
double maxY() const
{
return std::max(p0.y, p1.y);
};
/// Computes the length of the line segment.
double getLength() const
{
return p0.distance(p1);
};
/// Tests whether the segment is horizontal.
///
/// @return <code>true</code> if the segment is horizontal
///
bool isHorizontal() const
{
return p0.y == p1.y;
};
/// Tests whether the segment is vertical.
///
/// @return <code>true</code> if the segment is vertical
///
bool isVertical() const
{
return p0.x == p1.x;
};
/**
* Determines the orientation of a LineSegment relative to this segment.
* The concept of orientation is specified as follows:
* Given two line segments A and L,
* <ul>
* <li>A is to the left of a segment L if A lies wholly in the
* closed half-plane lying to the left of L
* <li>A is to the right of a segment L if A lies wholly in the
* closed half-plane lying to the right of L
* <li>otherwise, A has indeterminate orientation relative to L.
* This happens if A is collinear with L or if A crosses
* the line determined by L.
* </ul>
*
* @param seg the LineSegment to compare
*
* @return 1 if seg is to the left of this segment
* @return -1 if seg is to the right of this segment
* @return 0 if seg has indeterminate orientation relative
* to this segment
*/
int orientationIndex(const LineSegment& seg) const;
// TODO deprecate this
int orientationIndex(const LineSegment* seg) const
{
assert(seg);
return orientationIndex(*seg);
};
/**
* Determines the orientation index of a Coordinate relative to this segment.
* The orientation index is as defined in Orientation::index(Coordinate, Coordinate, Coordinate).
*
* @param p the coordinate to compare
*
* @return 1 (LEFT) if "p" is to the left of this segment
* @return -1 (RIGHT) if "p" is to the right of this segment
* @return 0 (COLLINEAR) if "p" is collinear with this segment
*
*/
int orientationIndex(const CoordinateXY& p) const
{
return algorithm::Orientation::index(p0, p1, p);
}
/** \brief
* Determines the orientation index of a Coordinate
* relative to this segment.
*
* The orientation index is as defined in
* Orientation::index.
*
* @param p the Coordinate to compare
*
* @return 1 if <code>p</code> is to the left of this segment
* @return -1 if <code>p</code> is to the right of this segment
* @return 0 if <code>p</code> is collinear with this segment
*
* @see Orientation::index(Coordinate, Coordinate,
* Coordinate)
*/
int orientationIndex(const Coordinate& p) const
{
return algorithm::Orientation::index(p0, p1, p);
};
/// Reverses the direction of the line segment.
void reverse();
/// Puts the line segment into a normalized form.
//
/// This is useful for using line segments in maps and indexes when
/// topological equality rather than exact equality is desired.
///
void normalize()
{
if(p1.compareTo(p0) < 0) {
reverse();
}
};
/// @return the angle this segment makes with the x-axis (in radians)
double angle() const
{
return std::atan2(p1.y - p0.y, p1.x - p0.x);
};
/** \brief
* Computes the midpoint of the segment
*
* @return the midpoint of the segment
*/
CoordinateXY midPoint() const
{
return midPoint(p0, p1);
};
static CoordinateXY midPoint(const CoordinateXY& pt0, const CoordinateXY& pt1)
{
return CoordinateXY(
(pt0.x + pt1.x) / 2,
(pt0.y + pt1.y) / 2);
}
/// Computes the distance between this line segment and another one.
double distance(const LineSegment& ls) const
{
return algorithm::Distance::segmentToSegment(p0, p1, ls.p0, ls.p1);
};
/// Computes the distance between this line segment and a point.
double distance(const CoordinateXY& p) const
{
return algorithm::Distance::pointToSegment(p, p0, p1);
};
/**
* Computes the perpendicular distance between the (infinite)
* line defined by this line segment and a point.
* If the segment has zero length this returns the distance between
* the segment and the point.
*
* @param p the point to compute the distance to
* @return the perpendicular distance between the line and point
*/
double distancePerpendicular(const CoordinateXY& p) const
{
if (p0.equals2D(p1))
return p0.distance(p);
return algorithm::Distance::pointToLinePerpendicular(p, p0, p1);
};
/**
* Computes the oriented perpendicular distance between the (infinite) line
* defined by this line segment and a point.
* The oriented distance is positive if the point on the left of the line,
* and negative if it is on the right.
* If the segment has zero length this returns the distance between
* the segment and the point.
*
* @param p the point to compute the distance to
* @return the oriented perpendicular distance between the line and point
*/
double distancePerpendicularOriented(const CoordinateXY& p) const;
/** \brief
* Computes the Coordinate that lies a given
* fraction along the line defined by this segment.
*
* A fraction of <code>0.0</code> returns the start point of
* the segment; a fraction of <code>1.0</code> returns the end
* point of the segment.
* If the fraction is < 0.0 or > 1.0 the point returned
* will lie before the start or beyond the end of the segment.
*
* @param segmentLengthFraction the fraction of the segment length
* along the line
* @param ret will be set to the point at that distance
*/
void pointAlong(double segmentLengthFraction, Coordinate& ret) const
{
ret = Coordinate(
p0.x + segmentLengthFraction * (p1.x - p0.x),
p0.y + segmentLengthFraction * (p1.y - p0.y),
p0.z + segmentLengthFraction * (p1.z - p0.z));
};
/** \brief
* Computes the {@link Coordinate} that lies a given
* fraction along the line defined by this segment and offset from
* the segment by a given distance.
*
* A fraction of <code>0.0</code> offsets
* from the start point of the segment;
* a fraction of <code>1.0</code> offsets
* from the end point of the segment.
*
* The computed point is offset to the left of the line
* if the offset distance is positive, to the right if negative.
*
* @param segmentLengthFraction the fraction of the segment
* length along the line
*
* @param offsetDistance the distance the point is offset
* from the segment
* (positive is to the left, negative is to the right)
*
* @param ret will be set to the point at that distance and offset
*
* @throws IllegalStateException if the segment has zero length
*/
void pointAlongOffset(double segmentLengthFraction,
double offsetDistance,
Coordinate& ret) const;
/**
* Computes the {@link LineSegment} that is offset from
* the segment by a given distance.
* The computed segment is offset to the left of the line if the offset distance is
* positive, to the right if negative.
*
* @param offsetDistance the distance the point is offset from the segment
* (positive is to the left, negative is to the right)
* @return a line segment offset by the specified distance
*
* @throws IllegalStateException if the segment has zero length
*/
LineSegment offset(double offsetDistance);
/** \brief
* Compute the projection factor for the projection of the point p
* onto this LineSegment.
*
* The projection factor is the constant r
* by which the vector for this segment must be multiplied to
* equal the vector for the projection of p on the line
* defined by this segment.
*
* The projection factor returned will be in the range
* (-inf, +inf)
*
* @param p the point to compute the factor for
*
* @return the projection factor for the point
*
*/
double projectionFactor(const CoordinateXY& p) const;
/** \brief
* Computes the fraction of distance (in <tt>[0.0, 1.0]</tt>)
* that the projection of a point occurs along this line segment.
*
* If the point is beyond either ends of the line segment,
* the closest fractional value (<tt>0.0</tt> or <tt>1.0</tt>)
* is returned.
*
* Essentially, this is the {@link #projectionFactor} clamped to
* the range <tt>[0.0, 1.0]</tt>.
*
* @param inputPt the point
* @return the fraction along the line segment the projection
* of the point occurs
*/
double segmentFraction(const CoordinateXY& inputPt) const;
/** \brief
* Compute the projection of a point onto the line determined
* by this line segment.
*
* Note that the projected point
* may lie outside the line segment. If this is the case,
* the projection factor will lie outside the range [0.0, 1.0].
*/
void project(const Coordinate& p, Coordinate& ret) const;
CoordinateXY project(const CoordinateXY& p) const;
/** \brief
* Project a line segment onto this line segment and return the resulting
* line segment.
*
* The returned line segment will be a subset of
* the target line line segment. This subset may be null, if
* the segments are oriented in such a way that there is no projection.
*
* Note that the returned line may have zero length (i.e. the same endpoints).
* This can happen for instance if the lines are perpendicular to one another.
*
* @param seg the line segment to project
* @param ret the projected line segment
* @return true if there is an overlap, false otherwise
*/
bool project(const LineSegment& seg, LineSegment& ret) const;
/// Computes the closest point on this line segment to another point.
//
/// @param p the point to find the closest point to
/// @param ret the Coordinate to which the closest point on the line segment
/// to the point p will be written
///
void closestPoint(const CoordinateXY& p, CoordinateXY& ret) const;
/** \brief
* Returns <code>true</code> if <code>other</code> is
* topologically equal to this LineSegment (e.g. irrespective
* of orientation).
*
* @param other a <code>LineSegment</code> with which to do the comparison.
* @return true if other is a LineSegment
* with the same values for the x and y ordinates.
*/
bool equalsTopo(const LineSegment& other) const;
/**
* Computes the closest points on two line segments.
* @param line the line segment to find the closest points to
* @return a pair of Coordinates which are the closest points on
* the line segments.
*/
std::array<Coordinate, 2> closestPoints(const LineSegment& line);
std::array<Coordinate, 2> closestPoints(const LineSegment* line)
{
assert(line);
return closestPoints(*line);
}
/**
* Computes an intersection point between two segments,
* if there is one.
* There may be 0, 1 or many intersection points between two segments.
* If there are 0, null is returned. If there is 1 or more, a single
* one is returned (chosen at the discretion of the algorithm).
* If more information is required about the details of the
* intersection, the LineIntersector class should be used.
*
* @param line
* @return intersection if found, setNull() otherwise
*/
Coordinate intersection(const LineSegment& line) const;
/** \brief
* Computes the intersection point of the lines defined
* by two segments, if there is one.
*
* There may be 0, 1 or an infinite number of intersection points
* between two lines.
* If there is a unique intersection point, it is returned.
* Otherwise, <tt>null</tt> is returned.
* If more information is required about the details of the
* intersection, the algorithms::LineIntersector class should
* be used.
*
* @param line a line segment defining a straight line
* @return intersection if found, setNull() otherwise
*
*/
Coordinate lineIntersection(const LineSegment& line) const;
/**
* Creates a LineString with the same coordinates as this segment
*
* @param gf the geometery factory to use
* @return a LineString with the same geometry as this segment
*/
std::unique_ptr<LineString> toGeometry(const GeometryFactory& gf) const;
/** \brief
* Compares this object with the specified object for order.
*
* Uses the standard lexicographic ordering for the points in the LineSegment.
*
* @param other the LineSegment with which this LineSegment
* is being compared
* @return a negative integer, zero, or a positive integer as this
* LineSegment is less than, equal to, or greater than the
* specified LineSegment
*/
inline int compareTo(const LineSegment& other) const
{
int comp0 = p0.compareTo(other.p0);
if (comp0 != 0) {
return comp0;
}
return p1.compareTo(other.p1);
}
std::ostream& operator<< (std::ostream& o);
inline bool operator==(const LineSegment& rhs) const {
return compareTo(rhs) == 0;
};
inline bool operator<(const LineSegment& rhs) const {
return compareTo(rhs) < 0;
};
inline bool operator>(const LineSegment& rhs) const {
return compareTo(rhs) > 0;
};
struct HashCode {
inline std::size_t operator()(const LineSegment & s) const {
std::size_t h = std::hash<double>{}(s.p0.x);
h ^= (std::hash<double>{}(s.p0.y) << 1);
h ^= (std::hash<double>{}(s.p1.x) << 1);
return h ^ (std::hash<double>{}(s.p1.y) << 1);
}
inline std::size_t operator()(const LineSegment * s) const {
std::size_t h = std::hash<double>{}(s->p0.x);
h ^= (std::hash<double>{}(s->p0.y) << 1);
h ^= (std::hash<double>{}(s->p1.x) << 1);
return h ^ (std::hash<double>{}(s->p1.y) << 1);
}
};
using UnorderedSet = std::unordered_set<LineSegment, HashCode>;
private:
void project(double factor, CoordinateXY& ret) const;
};
// std::ostream& operator<< (std::ostream& o, const LineSegment& l);
} // namespace geos::geom
} // namespace geos