DYT/Tool/OpenSceneGraph-3.6.5/include/geos/geomgraph/index/SegmentIntersector.h
2024-12-25 07:49:36 +08:00

177 lines
4.4 KiB
C++

/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2005-2006 Refractions Research Inc.
* Copyright (C) 2001-2002 Vivid Solutions Inc.
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************/
#pragma once
#include <geos/export.h>
#include <array>
#include <vector>
#include <geos/geom/Coordinate.h> // for composition
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable: 4251) // warning C4251: needs to have dll-interface to be used by clients of class
#endif
// Forward declarations
namespace geos {
namespace algorithm {
class LineIntersector;
}
namespace geomgraph {
class Node;
class Edge;
}
}
namespace geos {
namespace geomgraph { // geos::geomgraph
namespace index { // geos::geomgraph::index
/// \brief Computes the intersection of line segments, and adds the
/// intersection to the edges containing the segments.
class GEOS_DLL SegmentIntersector {
private:
/**
* These variables keep track of what types of intersections were
* found during ALL edges that have been intersected.
*/
bool hasIntersectionVar;
bool hasProper;
bool hasProperInterior;
/// the proper intersection point found
geom::Coordinate properIntersectionPoint;
algorithm::LineIntersector* li;
bool includeProper;
bool recordIsolated;
int numIntersections;
/// Elements are externally owned
std::array<std::vector<Node*>*, 2> bdyNodes;
bool isTrivialIntersection(Edge* e0, std::size_t segIndex0, Edge* e1, std::size_t segIndex1);
bool isBoundaryPoint(algorithm::LineIntersector* p_li,
std::array<std::vector<Node*>*, 2>& tstBdyNodes)
{
return isBoundaryPoint(p_li, tstBdyNodes[0]) || isBoundaryPoint(p_li, tstBdyNodes[1]);
};
bool isBoundaryPoint(algorithm::LineIntersector* li,
std::vector<Node*>* tstBdyNodes);
public:
static bool isAdjacentSegments(std::size_t i1, size_t i2)
{
return (i1 > i2 ? i1 - i2 : i2 - i1) == 1;
};
// testing only
int numTests;
//SegmentIntersector();
virtual
~SegmentIntersector() {}
SegmentIntersector(algorithm::LineIntersector* newLi,
bool newIncludeProper, bool newRecordIsolated)
:
hasIntersectionVar(false),
hasProper(false),
hasProperInterior(false),
li(newLi),
includeProper(newIncludeProper),
recordIsolated(newRecordIsolated),
numIntersections(0),
bdyNodes{{nullptr, nullptr}},
numTests(0)
{}
/// \brief
/// Parameters are externally owned.
/// Make sure they live for the whole lifetime of this object
void setBoundaryNodes(std::vector<Node*>* bdyNodes0,
std::vector<Node*>* bdyNodes1)
{
bdyNodes[0] = bdyNodes0;
bdyNodes[1] = bdyNodes1;
};
/*
* @return the proper intersection point, or <code>null</code>
* if none was found
*/
geom::Coordinate& getProperIntersectionPoint()
{
return properIntersectionPoint;
};
bool hasIntersection() const
{
return hasIntersectionVar;
};
/**
* A proper intersection is an intersection which is interior to at least two
* line segments. Note that a proper intersection is not necessarily
* in the interior of the entire Geometry, since another edge may have
* an endpoint equal to the intersection, which according to SFS semantics
* can result in the point being on the Boundary of the Geometry.
*/
bool hasProperIntersection() const
{
return hasProper;
};
/**
* A proper interior intersection is a proper intersection which is <b>not</b>
* contained in the set of boundary nodes set for this SegmentIntersector.
*/
bool hasProperInteriorIntersection() const
{
return hasProperInterior;
};
void addIntersections(Edge* e0, std::size_t segIndex0, Edge* e1, std::size_t segIndex1);
bool getIsDone() const
{
return false;
};
};
} // namespace geos.geomgraph.index
} // namespace geos.geomgraph
} // namespace geos
#ifdef _MSC_VER
#pragma warning(pop)
#endif