DYT/Tool/OpenSceneGraph-3.6.5/include/geos/operation/distance/IndexedFacetDistance.h
2024-12-25 07:49:36 +08:00

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4.5 KiB
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/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2016 Daniel Baston
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************
*
* Last port: operation/distance/IndexedFacetDistance.java (f6187ee2 JTS-1.14)
*
**********************************************************************/
#pragma once
#include <geos/operation/distance/FacetSequenceTreeBuilder.h>
namespace geos {
namespace operation {
namespace distance {
/// \brief Computes the distance between the facets (segments and vertices)
/// of two [Geometrys](\ref geom::Geometry) using a Branch-and-Bound algorithm.
///
/// The Branch-and-Bound algorithm operates over a traversal of R-trees built
/// on the target and the query geometries.
///
/// This approach provides the following benefits:
///
/// - Performance is dramatically improved due to the use of the R-tree index
/// and the pruning due to the Branch-and-Bound approach
/// - The spatial index on the target geometry is cached which allow reuse in
/// an repeated query situation.
///
/// Using this technique is usually much more performant than using the
/// brute-force geom::Geometry::distance() when one
/// or both input geometries are large, or when evaluating many distance
/// computations against a single geometry.
///
/// \author Martin Davis
class GEOS_DLL IndexedFacetDistance {
public:
/// \brief Creates a new distance-finding instance for a given target geom::Geometry.
///
/// Distances will be computed to all facets of the input geometry.
/// The facets of the geometry are the discrete segments and points
/// contained in its components.
/// In the case of lineal and puntal inputs, this is equivalent to computing
/// the conventional distance.
/// In the case of polygonal inputs, this is equivalent to computing the
/// distance to the polygon boundaries.
///
/// \param g a Geometry, which may be of any type.
IndexedFacetDistance(const geom::Geometry* g) :
cachedTree(FacetSequenceTreeBuilder::build(g)),
baseGeometry(*g)
{}
/// \brief Computes the distance between facets of two geometries.
///
/// For geometries with many segments or points, this can be faster than
/// using a simple distance algorithm.
///
/// \param g1 a geometry
/// \param g2 a geometry
/// \return the distance between facets of the geometries
static double distance(const geom::Geometry* g1, const geom::Geometry* g2);
/// \brief Computes the nearest points of the facets of two geometries.
///
/// \param g1 a geometry
/// \param g2 a geometry
/// \return the nearest points on the facets of the geometries
static std::unique_ptr<geom::CoordinateSequence> nearestPoints(const geom::Geometry* g1, const geom::Geometry* g2);
/// \brief Computes the distance from the base geometry to the given geometry.
///
/// \param g the geometry to compute the distance to
///
/// \return the computed distance
double distance(const geom::Geometry* g) const;
/// \brief Tests whether the base geometry lies within a specified distance of the given geometry.
///
/// \param g the geometry to test
/// \param maxDistance the maximum distance to test
///
/// \return true of the geometry lies within the specified distance
bool isWithinDistance(const geom::Geometry* g, double maxDistance) const;
/// \brief Computes the nearest locations on the base geometry and the given geometry.
///
/// \param g the geometry to compute the nearest location to
/// \return the nearest locations
std::vector<GeometryLocation> nearestLocations(const geom::Geometry* g) const;
/// \brief Compute the nearest locations on the target geometry and the given geometry.
///
/// \param g the geometry to compute the nearest point to
/// \return the nearest points
std::unique_ptr<geom::CoordinateSequence> nearestPoints(const geom::Geometry* g) const;
private:
struct FacetDistance {
double operator()(const FacetSequence* a, const FacetSequence* b) const
{
return a->distance(*b);
}
};
std::unique_ptr<geos::index::strtree::TemplateSTRtree<const FacetSequence*>> cachedTree;
const geom::Geometry& baseGeometry;
};
}
}
}