175 lines
5.6 KiB
C++
175 lines
5.6 KiB
C++
/**********************************************************************
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*
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* GEOS - Geometry Engine Open Source
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* http://geos.osgeo.org
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*
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* Copyright (C) 2014 Mika Heiskanen <mika.heiskanen@fmi.fi>
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*
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* This is free software; you can redistribute and/or modify it under
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* the terms of the GNU Lesser General Public Licence as published
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* by the Free Software Foundation.
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* See the COPYING file for more information.
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*
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**********************************************************************/
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#pragma once
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#include <geos/export.h>
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#include <memory>
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable: 4251) // warning C4251: needs to have dll-interface to be used by clients of class
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#endif
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// Forward declarations
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namespace geos {
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namespace geom {
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class Point;
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class MultiPoint;
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class Polygon;
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class MultiPolygon;
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class LineString;
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class MultiLineString;
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class Geometry;
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class GeometryCollection;
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class GeometryFactory;
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}
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namespace operation {
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namespace intersection {
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class Rectangle;
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class RectangleIntersectionBuilder;
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}
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}
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}
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namespace geos {
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namespace operation { // geos::operation
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namespace intersection { // geos::operation::intersection
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/**
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* \brief
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* Speed-optimized clipping of a [Geometry](@ref geom::Geometry) with a rectangle.
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*
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* Two different methods are provided. The first performs normal
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* clipping, the second clips the boundaries of polygons, not
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* the polygons themselves. In the first case a polygon will remain
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* a polygon or is completely cut out. In the latter case polygons
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* will be converted to polylines if any vertex is outside the clipping
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* rectangle, or will be cut out completely.
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*
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* The algorithm works best when the number of intersections is very low.
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* For example, if the geometry is completely to the left of the
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* clipping rectangle, only the x-coordinate of the geometry is ever
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* tested and is only compared with the x-coordinate of the left edge
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* of the rectangle. Hence clipping may be faster than calculating
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* the envelope of the geometry for trivial overlap tests.
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*
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* The input geometry must be valid. In particular all [LinearRings](@ref geom::LinearRing)
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* must be properly closed, or the algorithm may not terminate.
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*
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*/
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class GEOS_DLL RectangleIntersection {
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public:
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/**
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* \brief Clip geometry with a rectangle.
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*
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* @param geom a [Geometry](@ref geom::Geometry)
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* @param rect a Rectangle
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* @return the clipped geometry
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* @return `NULL` if the geometry is outside the Rectangle
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*/
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static std::unique_ptr<geom::Geometry> clip(const geom::Geometry& geom,
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const Rectangle& rect);
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/**
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* \brief Clip boundary of a geometry with a rectangle.
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*
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* Any polygon which intersects the rectangle will be converted to
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* a polyline or a multipolyline - including the holes.
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*
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* @param geom a [Geometry](@ref geom::Geometry)
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* @param rect a Rectangle
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* @return the clipped geometry
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* @return `NULL` if the geometry is outside the Rectangle
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*/
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static std::unique_ptr<geom::Geometry> clipBoundary(const geom::Geometry& geom,
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const Rectangle& rect);
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private:
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RectangleIntersection(const geom::Geometry& geom, const Rectangle& rect);
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std::unique_ptr<geom::Geometry> clipBoundary();
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std::unique_ptr<geom::Geometry> clip();
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const geom::Geometry& _geom;
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const Rectangle& _rect;
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const geom::GeometryFactory* _gf;
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void clip_geom(const geom::Geometry* g,
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RectangleIntersectionBuilder& parts,
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const Rectangle& rect,
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bool keep_polygons);
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void clip_point(const geom::Point* g,
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RectangleIntersectionBuilder& parts,
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const Rectangle& rect);
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void clip_multipoint(const geom::MultiPoint* g,
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RectangleIntersectionBuilder& parts,
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const Rectangle& rect);
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void clip_linestring(const geom::LineString* g,
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RectangleIntersectionBuilder& parts,
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const Rectangle& rect);
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void clip_multilinestring(const geom::MultiLineString* g,
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RectangleIntersectionBuilder& parts,
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const Rectangle& rect);
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void clip_polygon(const geom::Polygon* g,
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RectangleIntersectionBuilder& parts,
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const Rectangle& rect,
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bool keep_polygons);
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void clip_multipolygon(const geom::MultiPolygon* g,
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RectangleIntersectionBuilder& parts,
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const Rectangle& rect,
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bool keep_polygons);
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void clip_geometrycollection(
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const geom::GeometryCollection* g,
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RectangleIntersectionBuilder& parts,
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const Rectangle& rect,
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bool keep_polygons);
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void clip_polygon_to_linestrings(const geom::Polygon* g,
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RectangleIntersectionBuilder& parts,
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const Rectangle& rect);
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void clip_polygon_to_polygons(const geom::Polygon* g,
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RectangleIntersectionBuilder& parts,
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const Rectangle& rect);
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/**
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* \brief Clip geometry.
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*
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* Returns true if the geometry was fully inside, and does not output
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* anything to RectangleIntersectionBuilder.
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*/
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bool clip_linestring_parts(const geom::LineString* gi,
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RectangleIntersectionBuilder& parts,
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const Rectangle& rect);
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}; // class RectangleIntersection
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} // namespace geos::operation::intersection
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} // namespace geos::operation
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} // namespace geos
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