DYT/Tool/OpenSceneGraph-3.6.5/include/geos/operation/intersection/RectangleIntersection.h
2024-12-25 07:49:36 +08:00

175 lines
5.6 KiB
C++

/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2014 Mika Heiskanen <mika.heiskanen@fmi.fi>
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************/
#pragma once
#include <geos/export.h>
#include <memory>
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable: 4251) // warning C4251: needs to have dll-interface to be used by clients of class
#endif
// Forward declarations
namespace geos {
namespace geom {
class Point;
class MultiPoint;
class Polygon;
class MultiPolygon;
class LineString;
class MultiLineString;
class Geometry;
class GeometryCollection;
class GeometryFactory;
}
namespace operation {
namespace intersection {
class Rectangle;
class RectangleIntersectionBuilder;
}
}
}
namespace geos {
namespace operation { // geos::operation
namespace intersection { // geos::operation::intersection
/**
* \brief
* Speed-optimized clipping of a [Geometry](@ref geom::Geometry) with a rectangle.
*
* Two different methods are provided. The first performs normal
* clipping, the second clips the boundaries of polygons, not
* the polygons themselves. In the first case a polygon will remain
* a polygon or is completely cut out. In the latter case polygons
* will be converted to polylines if any vertex is outside the clipping
* rectangle, or will be cut out completely.
*
* The algorithm works best when the number of intersections is very low.
* For example, if the geometry is completely to the left of the
* clipping rectangle, only the x-coordinate of the geometry is ever
* tested and is only compared with the x-coordinate of the left edge
* of the rectangle. Hence clipping may be faster than calculating
* the envelope of the geometry for trivial overlap tests.
*
* The input geometry must be valid. In particular all [LinearRings](@ref geom::LinearRing)
* must be properly closed, or the algorithm may not terminate.
*
*/
class GEOS_DLL RectangleIntersection {
public:
/**
* \brief Clip geometry with a rectangle.
*
* @param geom a [Geometry](@ref geom::Geometry)
* @param rect a Rectangle
* @return the clipped geometry
* @return `NULL` if the geometry is outside the Rectangle
*/
static std::unique_ptr<geom::Geometry> clip(const geom::Geometry& geom,
const Rectangle& rect);
/**
* \brief Clip boundary of a geometry with a rectangle.
*
* Any polygon which intersects the rectangle will be converted to
* a polyline or a multipolyline - including the holes.
*
* @param geom a [Geometry](@ref geom::Geometry)
* @param rect a Rectangle
* @return the clipped geometry
* @return `NULL` if the geometry is outside the Rectangle
*/
static std::unique_ptr<geom::Geometry> clipBoundary(const geom::Geometry& geom,
const Rectangle& rect);
private:
RectangleIntersection(const geom::Geometry& geom, const Rectangle& rect);
std::unique_ptr<geom::Geometry> clipBoundary();
std::unique_ptr<geom::Geometry> clip();
const geom::Geometry& _geom;
const Rectangle& _rect;
const geom::GeometryFactory* _gf;
void clip_geom(const geom::Geometry* g,
RectangleIntersectionBuilder& parts,
const Rectangle& rect,
bool keep_polygons);
void clip_point(const geom::Point* g,
RectangleIntersectionBuilder& parts,
const Rectangle& rect);
void clip_multipoint(const geom::MultiPoint* g,
RectangleIntersectionBuilder& parts,
const Rectangle& rect);
void clip_linestring(const geom::LineString* g,
RectangleIntersectionBuilder& parts,
const Rectangle& rect);
void clip_multilinestring(const geom::MultiLineString* g,
RectangleIntersectionBuilder& parts,
const Rectangle& rect);
void clip_polygon(const geom::Polygon* g,
RectangleIntersectionBuilder& parts,
const Rectangle& rect,
bool keep_polygons);
void clip_multipolygon(const geom::MultiPolygon* g,
RectangleIntersectionBuilder& parts,
const Rectangle& rect,
bool keep_polygons);
void clip_geometrycollection(
const geom::GeometryCollection* g,
RectangleIntersectionBuilder& parts,
const Rectangle& rect,
bool keep_polygons);
void clip_polygon_to_linestrings(const geom::Polygon* g,
RectangleIntersectionBuilder& parts,
const Rectangle& rect);
void clip_polygon_to_polygons(const geom::Polygon* g,
RectangleIntersectionBuilder& parts,
const Rectangle& rect);
/**
* \brief Clip geometry.
*
* Returns true if the geometry was fully inside, and does not output
* anything to RectangleIntersectionBuilder.
*/
bool clip_linestring_parts(const geom::LineString* gi,
RectangleIntersectionBuilder& parts,
const Rectangle& rect);
}; // class RectangleIntersection
} // namespace geos::operation::intersection
} // namespace geos::operation
} // namespace geos