DYT/Tool/OpenSceneGraph-3.6.5/include/geos/operation/union/CascadedPolygonUnion.h
2024-12-25 07:49:36 +08:00

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/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2011 Sandro Santilli <strk@kbt.io>
* Copyright (C) 2006 Refractions Research Inc.
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************
*
* Last port: operation/union/CascadedPolygonUnion.java r487 (JTS-1.12+)
* Includes custom code to deal with https://trac.osgeo.org/geos/ticket/837
*
**********************************************************************/
#pragma once
#include <geos/export.h>
#include <geos/operation/union/UnionStrategy.h>
// Forward declarations
namespace geos {
namespace geom {
class GeometryFactory;
class Geometry;
class Polygon;
class MultiPolygon;
class Envelope;
}
}
namespace geos {
namespace operation { // geos::operation
namespace geounion { // geos::operation::geounion
/**
* \brief
* Implementation of UnionStrategy that provides overlay using
* the first generation overlay routines.
*/
class GEOS_DLL ClassicUnionStrategy : public UnionStrategy {
public:
ClassicUnionStrategy() {};
/**
* Computes the union of two geometries.
* This method may throw a {@link util::TopologyException}
* if one is encountered
*/
std::unique_ptr<geom::Geometry> Union(const geom::Geometry*, const geom::Geometry*) override;
/**
* Indicates whether the union function operates using
* a floating (full) precision model.
* If this is the case, then the unary union code
* can make use of the {@link OverlapUnion} performance optimization,
* and perhaps other optimizations as well.
* Otherwise, the union result extent may not be the same as the extent of the inputs,
* which prevents using some optimizations.
*/
bool isFloatingPrecision() const override;
private:
/**
* An alternative way of unioning polygonal geometries
* by using <code>buffer(0)</code>.
* Only worth using if regular overlay union fails.
*/
std::unique_ptr<geom::Geometry> unionPolygonsByBuffer(const geom::Geometry* g0, const geom::Geometry* g1);
};
/**
* \brief
* Provides an efficient method of unioning a collection of polygonal geometries.
*
* This algorithm is faster and likely more robust than the simple iterated
* approach of repeatedly unioning each polygon to a result geometry.
*
* The `buffer(0)` trick is sometimes faster, but can be less robust and
* can sometimes take an exceptionally long time to complete.
* This is particularly the case where there is a high degree of overlap
* between the polygons. In this case, `buffer(0)` is forced to compute
* with *all* line segments from the outset, whereas cascading can eliminate
* many segments at each stage of processing.
* The best case for buffer(0) is the trivial case where there is `no` overlap
* between the input geometries. However, this case is likely rare in practice.
*/
class GEOS_DLL CascadedPolygonUnion {
private:
std::vector<geom::Polygon*>* inputPolys;
geom::GeometryFactory const* geomFactory;
/**
* The effectiveness of the index is somewhat sensitive
* to the node capacity.
* Testing indicates that a smaller capacity is better.
* For an STRtree, 4 is probably a good number (since
* this produces 2x2 "squares").
*/
static int const STRTREE_NODE_CAPACITY = 4;
/** \brief
* Computes a [Geometry](@ref geom::Geometry) containing only polygonal components.
*
* Extracts the [Polygons](@ref geom::Polygon) from the input
* and returns them as an appropriate polygonal geometry.
*
* If the input is already `Polygonal`, it is returned unchanged.
*
* A particular use case is to filter out non-polygonal components
* returned from an overlay operation.
*
* @param g the geometry to filter
* @return a Polygonal geometry
*/
static std::unique_ptr<geom::Geometry> restrictToPolygons(std::unique_ptr<geom::Geometry> g);
public:
CascadedPolygonUnion();
/** \brief
* Computes the union of a collection of polygonal [Geometrys](@ref geom::Geometry).
*
* @param polys a collection of polygonal [Geometrys](@ref geom::Geometry).
* ownership of elements *and* vector are left to caller.
*/
static std::unique_ptr<geom::Geometry> Union(std::vector<geom::Polygon*>* polys);
static std::unique_ptr<geom::Geometry> Union(std::vector<geom::Polygon*>* polys, UnionStrategy* unionFun);
/** \brief
* Computes the union of a set of polygonal [Geometrys](@ref geom::Geometry).
*
* @tparam T an iterator yielding something castable to const Polygon *
* @param start start iterator
* @param end end iterator
* @param unionStrategy strategy to apply
*/
template <class T>
static std::unique_ptr<geom::Geometry>
Union(T start, T end, UnionStrategy *unionStrategy)
{
std::vector<geom::Polygon*> polys;
for(T i = start; i != end; ++i) {
const geom::Polygon* p = dynamic_cast<const geom::Polygon*>(*i);
polys.push_back(const_cast<geom::Polygon*>(p));
}
return Union(&polys, unionStrategy);
}
/** \brief
* Computes the union of a collection of polygonal [Geometrys](@ref geom::Geometry).
*
* @param polys a collection of polygonal [Geometrys](@ref geom::Geometry).
* Ownership of elements *and* vector are left to caller.
*/
static std::unique_ptr<geom::Geometry> Union(const geom::MultiPolygon* polys);
/** \brief
* Creates a new instance to union the given collection of
* [Geometrys](@ref geom::Geometry).
*
* @param polys a collection of polygonal [Geometrys](@ref geom::Geometry).
* Ownership of elements *and* vector are left to caller.
*/
CascadedPolygonUnion(std::vector<geom::Polygon*>* polys)
: inputPolys(polys)
, geomFactory(nullptr)
, unionFunction(&defaultUnionFunction)
{}
CascadedPolygonUnion(std::vector<geom::Polygon*>* polys, UnionStrategy* unionFun)
: inputPolys(polys)
, geomFactory(nullptr)
, unionFunction(unionFun)
{}
/** \brief
* Computes the union of the input geometries.
*
* @return the union of the input geometries
* @return `null` if no input geometries were provided
*/
std::unique_ptr<geom::Geometry> Union();
private:
UnionStrategy* unionFunction;
ClassicUnionStrategy defaultUnionFunction;
/**
* Unions a section of a list using a recursive binary union on each half
* of the section.
*
* @param geoms the list of geometries containing the section to union
* @param start the start index of the section
* @param end the index after the end of the section
* @return the union of the list section
*/
std::unique_ptr<geom::Geometry> binaryUnion(const std::vector<const geom::Geometry*> & geoms, std::size_t start, std::size_t end);
/**
* Computes the union of two geometries,
* either of both of which may be null.
*
* @param g0 a Geometry
* @param g1 a Geometry
* @return the union of the input(s)
* @return null if both inputs are null
*/
std::unique_ptr<geom::Geometry> unionSafe(const geom::Geometry* g0, const geom::Geometry* g1) const;
std::unique_ptr<geom::Geometry> unionSafe(std::unique_ptr<geom::Geometry> &&, std::unique_ptr<geom::Geometry> &&);
/**
* Encapsulates the actual unioning of two polygonal geometries.
*
* @param g0
* @param g1
* @return
*/
std::unique_ptr<geom::Geometry> unionActual(const geom::Geometry* g0, const geom::Geometry* g1) const;
std::unique_ptr<geom::Geometry> unionActual(std::unique_ptr<geom::Geometry> &&, std::unique_ptr<geom::Geometry> &&) const;
};
} // namespace geos::operation::union
} // namespace geos::operation
} // namespace geos