DYT/Tool/OpenSceneGraph-3.6.5/include/geos/operation/union/UnionStrategy.h
2024-12-25 07:49:36 +08:00

74 lines
1.9 KiB
C++

/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2020 Paul Ramsey <pramsey@cleverelephant.ca>
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************/
#pragma once
#include <geos/export.h>
#include <memory>
// Forward declarations
namespace geos {
namespace geom {
class Geometry;
}
}
namespace geos {
namespace operation { // geos::operation
namespace geounion { // geos::operation::geounion
/**
* A strategy class that adapts UnaryUnion to different
* kinds of overlay algorithms.
*
* @author Martin Davis
*
*/
class GEOS_DLL UnionStrategy {
public:
virtual ~UnionStrategy() {};
/**
* Computes the union of two geometries.
* This method may throw a {@link util::TopologyException}
* if one is encountered
*/
virtual std::unique_ptr<geom::Geometry> Union(const geom::Geometry*, const geom::Geometry*) = 0;
virtual std::unique_ptr<geom::Geometry> Union(std::unique_ptr<geom::Geometry> &&,
std::unique_ptr<geom::Geometry> &&);
/**
* Indicates whether the union function operates using
* a floating (full) precision model.
* If this is the case, then the unary union code
* can make use of the operation::union::OverlapUnion performance optimization,
* and perhaps other optimizations as well.
* Otherwise, the union result extent may not be the same as the extent of the inputs,
* which prevents using some optimizations.
*/
virtual bool isFloatingPrecision() const = 0;
};
} // namespace geos::operation::geounion
} // namespace geos::operation
} // namespace geos