175 lines
5.4 KiB
C++
175 lines
5.4 KiB
C++
/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2020 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#ifndef OSGEARTH_DRAGGERS_H
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#define OSGEARTH_DRAGGERS_H
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#include <osgEarth/Common>
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#include <osgEarth/GeoPositionNode>
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#include <osgEarth/GeoData>
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#include <osgEarth/TileKey>
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#include <osgEarth/MapNodeObserver>
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#include <osg/MatrixTransform>
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#include <osg/ShapeDrawable>
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#include <osgGA/GUIEventHandler>
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#include <osgManipulator/Projector>
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#include <osgEarth/Terrain>
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namespace osgEarth
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{
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class MapNode;
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class Terrain;
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/**
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* Dragger is a handle you can use to control things in the scene.
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* You drag it around with the mouse and it fires PositionChangedCallback's
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* that you can listen to to repond to.
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*/
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class OSGEARTH_EXPORT Dragger : public GeoPositionNode
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{
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public:
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/**
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* Callback that is fired when the position changes
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*/
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struct PositionChangedCallback : public osg::Referenced
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{
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public:
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virtual void onPositionChanged(const Dragger* sender, const osgEarth::GeoPoint& position) {};
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virtual ~PositionChangedCallback() { }
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};
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typedef std::list< osg::ref_ptr<PositionChangedCallback> > PositionChangedCallbackList;
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enum DragMode
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{
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DRAGMODE_HORIZONTAL,
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DRAGMODE_VERTICAL
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};
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Dragger( MapNode* mapNode, int modKeyMask=0, const DragMode& defaultMode=DRAGMODE_HORIZONTAL );
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/** dtor */
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virtual ~Dragger();
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/** Sets the map position of the dragger, optionally firing a PositionChanged event. */
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void setPosition(const osgEarth::GeoPoint& position, bool fireEvents);
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/** Is the user currently dragging? */
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bool getDragging() const;
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/** Is the mouse hovering over this dragger? */
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bool getHovered() const;
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/** Mod key to require to activate the dragget */
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void setModKeyMask(int mask) { _modKeyMask = mask; }
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int getModKeyMask() const { return _modKeyMask; }
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/** Drag mode */
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void setDefaultDragMode(const DragMode& mode) { _defaultMode = mode; }
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DragMode& getDefaultDragMode() { return _defaultMode; }
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/** Minimum vertical distance for vertical dragging */
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void setVerticalMinimum(double min) { _verticalMinimum = min; }
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double getVerticalMinimim() const { return _verticalMinimum; }
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/** Runs when the mouse intersects/hovers over the dragger */
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virtual void enter();
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/** Runs when the mouse leaves the dragger */
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virtual void leave();
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/** Sets the main color of the dragger */
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virtual void setColor( const osg::Vec4f& color ) =0;
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/** Sets the color to use when the dragger is entered */
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virtual void setPickColor( const osg::Vec4f& color ) =0;
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/** Add a callback that runs whenever the user moves the dragger */
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void addPositionChangedCallback( PositionChangedCallback* callback );
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/** Remove a callback. */
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void removePositionChangedCallback( PositionChangedCallback* callback );
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public: // GeoPositionNode
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virtual void setPosition(const GeoPoint& point);
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public: // osg::Node
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virtual void traverse(osg::NodeVisitor& nv);
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protected:
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virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
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void setHover( bool hovered);
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void firePositionChanged();
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bool _dragging;
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bool _hovered;
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PositionChangedCallbackList _callbacks;
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osg::ref_ptr< osgManipulator::LineProjector > _projector;
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osgManipulator::PointerInfo _pointer;
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osg::Vec3d _startProjectedPoint;
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bool _elevationDragging;
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int _modKeyMask;
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DragMode _defaultMode;
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double _verticalMinimum;
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};
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/**********************************************************/
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class OSGEARTH_EXPORT SphereDragger : public Dragger
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{
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public:
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SphereDragger(MapNode* mapNode);
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/** dtor */
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virtual ~SphereDragger() { }
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const osg::Vec4f& getColor() const;
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void setColor(const osg::Vec4f& color);
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const osg::Vec4f& getPickColor() const;
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void setPickColor(const osg::Vec4f& pickColor);
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float getSize() const;
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void setSize(float size);
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virtual void enter();
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virtual void leave();
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protected:
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void updateColor();
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osg::ShapeDrawable* _shapeDrawable;
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osg::Vec4f _pickColor;
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osg::Vec4f _color;
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float _size;
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};
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}
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#endif // OSGEARTH_DRAGGERS_H
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