DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/Draggers
2024-12-25 07:49:36 +08:00

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/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_DRAGGERS_H
#define OSGEARTH_DRAGGERS_H
#include <osgEarth/Common>
#include <osgEarth/GeoPositionNode>
#include <osgEarth/GeoData>
#include <osgEarth/TileKey>
#include <osgEarth/MapNodeObserver>
#include <osg/MatrixTransform>
#include <osg/ShapeDrawable>
#include <osgGA/GUIEventHandler>
#include <osgManipulator/Projector>
#include <osgEarth/Terrain>
namespace osgEarth
{
class MapNode;
class Terrain;
/**
* Dragger is a handle you can use to control things in the scene.
* You drag it around with the mouse and it fires PositionChangedCallback's
* that you can listen to to repond to.
*/
class OSGEARTH_EXPORT Dragger : public GeoPositionNode
{
public:
/**
* Callback that is fired when the position changes
*/
struct PositionChangedCallback : public osg::Referenced
{
public:
virtual void onPositionChanged(const Dragger* sender, const osgEarth::GeoPoint& position) {};
virtual ~PositionChangedCallback() { }
};
typedef std::list< osg::ref_ptr<PositionChangedCallback> > PositionChangedCallbackList;
enum DragMode
{
DRAGMODE_HORIZONTAL,
DRAGMODE_VERTICAL
};
Dragger( MapNode* mapNode, int modKeyMask=0, const DragMode& defaultMode=DRAGMODE_HORIZONTAL );
/** dtor */
virtual ~Dragger();
/** Sets the map position of the dragger, optionally firing a PositionChanged event. */
void setPosition(const osgEarth::GeoPoint& position, bool fireEvents);
/** Is the user currently dragging? */
bool getDragging() const;
/** Is the mouse hovering over this dragger? */
bool getHovered() const;
/** Mod key to require to activate the dragget */
void setModKeyMask(int mask) { _modKeyMask = mask; }
int getModKeyMask() const { return _modKeyMask; }
/** Drag mode */
void setDefaultDragMode(const DragMode& mode) { _defaultMode = mode; }
DragMode& getDefaultDragMode() { return _defaultMode; }
/** Minimum vertical distance for vertical dragging */
void setVerticalMinimum(double min) { _verticalMinimum = min; }
double getVerticalMinimim() const { return _verticalMinimum; }
/** Runs when the mouse intersects/hovers over the dragger */
virtual void enter();
/** Runs when the mouse leaves the dragger */
virtual void leave();
/** Sets the main color of the dragger */
virtual void setColor( const osg::Vec4f& color ) =0;
/** Sets the color to use when the dragger is entered */
virtual void setPickColor( const osg::Vec4f& color ) =0;
/** Add a callback that runs whenever the user moves the dragger */
void addPositionChangedCallback( PositionChangedCallback* callback );
/** Remove a callback. */
void removePositionChangedCallback( PositionChangedCallback* callback );
public: // GeoPositionNode
virtual void setPosition(const GeoPoint& point);
public: // osg::Node
virtual void traverse(osg::NodeVisitor& nv);
protected:
virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
void setHover( bool hovered);
void firePositionChanged();
bool _dragging;
bool _hovered;
PositionChangedCallbackList _callbacks;
osg::ref_ptr< osgManipulator::LineProjector > _projector;
osgManipulator::PointerInfo _pointer;
osg::Vec3d _startProjectedPoint;
bool _elevationDragging;
int _modKeyMask;
DragMode _defaultMode;
double _verticalMinimum;
};
/**********************************************************/
class OSGEARTH_EXPORT SphereDragger : public Dragger
{
public:
SphereDragger(MapNode* mapNode);
/** dtor */
virtual ~SphereDragger() { }
const osg::Vec4f& getColor() const;
void setColor(const osg::Vec4f& color);
const osg::Vec4f& getPickColor() const;
void setPickColor(const osg::Vec4f& pickColor);
float getSize() const;
void setSize(float size);
virtual void enter();
virtual void leave();
protected:
void updateColor();
osg::ShapeDrawable* _shapeDrawable;
osg::Vec4f _pickColor;
osg::Vec4f _color;
float _size;
};
}
#endif // OSGEARTH_DRAGGERS_H