331 lines
12 KiB
C++
331 lines
12 KiB
C++
/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2008-2016 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#ifndef OSGEARTH_ELEVATION_POOL_H
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#define OSGEARTH_ELEVATION_POOL_H
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#include <osgEarth/Common>
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#include <osgEarth/Elevation>
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#include <osgEarth/ElevationLayer>
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#include <osgEarth/GeoData>
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#include <osgEarth/TileKey>
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#include <osgEarth/Threading>
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#include <osgEarth/Containers>
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#include <osgEarth/MapCallback>
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#include <osg/Timer>
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#include <unordered_map>
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#include <queue>
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#include <atomic>
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namespace osgEarth
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{
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/**
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* Stores pointers to elevation data wherever it might exist
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* so we can quickly access it for queries.
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*/
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class OSGEARTH_EXPORT ElevationPool : public osg::Referenced
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{
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public:
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using WeakPointer = osg::observer_ptr<ElevationTexture>;
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using Pointer = osg::ref_ptr<ElevationTexture>;
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using WeakLUT = std::unordered_map<Internal::RevElevationKey, WeakPointer>;
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private:
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struct OSGEARTH_EXPORT StrongLRU {
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StrongLRU(unsigned maxSize=64u);
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Mutexed<std::queue<Pointer>> _lru;
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unsigned _maxSize;
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void push(Pointer& p);
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void clear();
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};
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public:
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//! User data that a client can use to speed up queries in
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//! a local geographic area or sample a custom set of layers.
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class OSGEARTH_EXPORT WorkingSet
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{
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public:
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//! Construct a new local working set cache.
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//! @param size Cache size
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WorkingSet(unsigned size =32u);
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//! Assign a specific set of elevation layer to use
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//! for sampling. Usually this is unnecessary as the Pool
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//! will synchronize with the map set by setMap, but you
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//! may want to use a custom Pool with a specific subset
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//! of query layers.
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//! @param layers Set of elevation layers to use
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void setElevationLayers(const ElevationLayerVector& layers) {
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_elevationLayers = layers;
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}
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//! Invalidate the cache.
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void clear();
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private:
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StrongLRU _lru;
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ElevationLayerVector _elevationLayers;
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friend class ElevationPool;
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};
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/**
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* Object for doing lots of queries in a localized area.
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* Call prepareEnvelope to initialize one.
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*/
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class OSGEARTH_EXPORT Envelope
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{
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public:
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//! For each point in an array of points, sample the elevation and store
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//! the result in the Z coordinate. Input points must be in the map's SRS.
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//! @param begin Iterator pointing to beginning of point array
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//! @param end Iterator pointing to end of point array
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//! @param progress Optional progress callback (can be nullptr)
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//! @param failValue Value to store in Z if the sampling fails
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//! @return Number of valid elevations sampled, or -1 if there was an error
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int sampleMapCoords(
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std::vector<osg::Vec3d>::iterator begin,
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std::vector<osg::Vec3d>::iterator end,
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ProgressCallback* progress,
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float failValue = NO_DATA_VALUE);
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public:
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// internal
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using QuickCache = vector_map<
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Internal::RevElevationKey,
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osg::ref_ptr<ElevationTexture>>;
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// internal
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struct QuickSampleVars {
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double sizeS, sizeT;
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double s, t;
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double s0, s1, smix;
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double t0, t1, tmix;
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osg::Vec4f UL, UR, LL, LR, TOP, BOT;
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};
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private:
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Internal::RevElevationKey _key;
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QuickCache _cache;
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QuickSampleVars _vars;
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double _pw, _ph, _pxmin, _pymin;
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osg::ref_ptr<ElevationTexture> _raster;
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int _lod;
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unsigned _tw, _th;
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WorkingSet* _ws;
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WorkingSet _default_ws;
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osg::ref_ptr<const Map> _map;
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osg::ref_ptr<const Profile> _profile;
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ElevationPool* _pool;
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friend class ElevationPool;
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};
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public:
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//! Construct the elevation pool
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ElevationPool();
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//! Assign map to the pool. Required.
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void setMap(const Map* map);
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//! Sample the map's elevation at a point.
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//! @param p Point at which to sample
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//! @param ws Optional working set (can be NULL)
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//! @param progress Optional progress callback
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ElevationSample getSample(
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const GeoPoint& p,
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WorkingSet* ws,
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ProgressCallback* progress =nullptr);
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//! Sample the map's elevation at a point.
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//! @param p Point at which to sample
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//! @param resolution Resolution at which to attempt to sample (in point srs)
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//! @param ws Optional working set (can be NULL)
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//! @param progress Optional progress callback
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ElevationSample getSample(
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const GeoPoint& p,
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const Distance& resolution,
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WorkingSet* ws,
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ProgressCallback* progress =nullptr);
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//! Extract a complete tile of elevation data
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//! @param key TileKey or data to extact
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//! @param acceptLowerRes Return a lower resolution tile if the requested one isn't available
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//! @param out_elev Output elevation texture tile
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//! @param ws Optional working set (can be nullptr)
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//! @param progress Optional progress callback (can be nullptr)
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//! @return true upon success, false upon failure
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bool getTile(
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const TileKey& key,
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bool acceptLowerRes,
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osg::ref_ptr<ElevationTexture>& out_elev,
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WorkingSet* ws,
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ProgressCallback* progress);
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//! For each point in an array of points, sample the elevation and store
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//! the result in the Z coordinate. Input points must be in the map's SRS,
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//! and the sampling resolution is taken from the W coordinate.
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//! @param begin Iterator pointing to beginning of point array
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//! @param end Iterator pointing to end of point array
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//! @param ws Optional working set (local cache, can be nullptr)
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//! @param progress Optional progress callback (can be nullptr)
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//! @param failValue Value to store in Z if the sampling fails
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//! @return Number of valid elevations sampled, or -1 if there was an error
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int sampleMapCoords(
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std::vector<osg::Vec4d>::iterator begin,
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std::vector<osg::Vec4d>::iterator end,
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WorkingSet* ws,
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ProgressCallback* progress,
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float failValue =NO_DATA_VALUE);
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//! For each point in an array of points, sample the elevation and store
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//! the result in the Z coordinate. Input points must be in the map's SRS.
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//! @param begin Iterator pointing to beginning of point array
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//! @param end Iterator pointing to end of point array
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//! @param resolution Resolution at which to sample the points
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//! @param ws Optional working set (local cache, can be nullptr)
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//! @param progress Optional progress callback (can be nullptr)
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//! @param failValue Value to store in Z if the sampling fails
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//! @return Number of valid elevations sampled, or -1 if there was an error
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int sampleMapCoords(
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std::vector<osg::Vec3d>::iterator begin,
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std::vector<osg::Vec3d>::iterator end,
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const Distance& resolution,
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WorkingSet* ws,
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ProgressCallback* progress,
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float failValue = NO_DATA_VALUE);
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//! Creates an envelope for sampling lots of points in a localized region
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//! @param out Created envelope (output)
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//! @param refPoint Reference point near which you intend to sample points
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//! @param resolution Resolution at which to intend to sample points
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//! @param ws Optional working set (can be nullptr)
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bool prepareEnvelope(
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Envelope& out,
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const GeoPoint& refPoint,
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const Distance& resolution,
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WorkingSet* ws =nullptr);
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protected:
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//! Destructor
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virtual ~ElevationPool();
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private:
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bool needsRefresh();
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// weak pointer to the map from whence this pool came
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osg::observer_ptr<const Map> _map;
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// stores weak pointers to elevation textures wherever they may exist
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// elsewhere in the system, including the local L2 LRU.
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WeakLUT _globalLUT;
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Threading::ReadWriteMutex _globalLUTMutex;
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// LRU container that stores the last N strong references to accessed tiles.
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// Not used directly - just used to hold ref_ptrs to things so they stay
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// alive in the global LUT (see above).
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StrongLRU _L2;
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// internal: spatial index of data extents
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void* _index;
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// elevation tile size
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unsigned _tileSize;
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//WorkingSet* _L2;
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size_t _elevationHash;
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int _mapRevision;
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Threading::ReadWriteMutex _mutex;
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ElevationLayerVector _elevationLayers;
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size_t getElevationHash(WorkingSet*) const;
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void sync(const Map*, WorkingSet*);
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void refresh(const Map*);
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ElevationSample getSample(
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const GeoPoint& p,
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unsigned maxLOD,
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const Map* map,
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WorkingSet* ws,
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ProgressCallback* progress);
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//! Best LOD this a point, or -1 if no data in index
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int getLOD(double x, double y) const;
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osg::ref_ptr<ElevationTexture> getOrCreateRaster(
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const Internal::RevElevationKey& key,
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const Map* map,
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bool acceptLowerRes,
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WorkingSet* ws,
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ProgressCallback* progress);
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bool findExistingRaster(
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const Internal::RevElevationKey& key,
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WorkingSet* ws,
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osg::ref_ptr<ElevationTexture>& result,
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bool* fromWorkingSet,
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bool* fromL2Cache,
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bool* fromGlobalWeakLUT);
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};
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/**
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* Utility to run elevation queries in the background.
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*/
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class OSGEARTH_EXPORT AsyncElevationSampler
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{
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public:
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//! Construct a new sampler
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//! @param map Map the sampler will use to sample elevation data
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//! @param threads Number of threads the sampler should use
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AsyncElevationSampler(
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const Map* map,
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unsigned threads =0u);
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//! Destructor
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virtual ~AsyncElevationSampler() { }
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//! Sample elevation at a point at highest available resolution
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//! @param p Point at which to sample terrain elevation
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//! @return Future result of the sample
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jobs::future<ElevationSample> getSample(
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const GeoPoint& p);
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//! Sample elevation at a point and a target resolution
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//! @param p Point at which to sample terrain elevation
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//! @param resolution Resolution at which to sample terrain
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//! @return Future result of the sample
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jobs::future<ElevationSample> getSample(
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const GeoPoint& p,
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const Distance& resolution);
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protected:
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osg::observer_ptr<const Map> _map;
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ElevationPool::WorkingSet _ws;
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jobs::jobpool* _arena;
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};
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} // namespace
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#endif // OSGEARTH_ELEVATION_POOL_H
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