236 lines
6.9 KiB
C++
236 lines
6.9 KiB
C++
/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2020 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#ifndef OSGEARTHUTIL_LINEOFSIGHT
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#define OSGEARTHUTIL_LINEOFSIGHT
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#include <osgEarth/LineOfSight>
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#include <osgEarth/MapNode>
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#include <osgEarth/MapNodeObserver>
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#include <osgEarth/Terrain>
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#include <osgEarth/GeoData>
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#include <osgEarth/Draggers>
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namespace osgEarth { namespace Contrib
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{
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using namespace osgEarth;
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/**
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* A Node that can be used to display radial line of sight calculations
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*/
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class OSGEARTH_EXPORT RadialLineOfSightNode : public LineOfSightNode, public MapNodeObserver
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{
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public:
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/**
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* Create a new RadialLineOfSightNode
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* @param mapNode
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* The MapNode this RadialLineOfSightNode is operating on.
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*/
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RadialLineOfSightNode( MapNode* mapNode );
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virtual ~RadialLineOfSightNode();
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/**
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* Sets the radius in meters
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*/
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void setRadius( double radius );
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/**
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* Gets the radius in meters
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*/
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double getRadius() const;
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/**
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* Sets the number of spokes in the radial line of sight calculation
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*/
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void setNumSpokes( int numSpokes );
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/**
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* Gets the number of spokes in the radial line of sight calculation
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*/
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int getNumSpokes() const;
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/**
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* Gets the center point in world coordinates
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*/
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const osg::Vec3d& getCenterWorld() const;
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/**
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* Gets the center point
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*/
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const GeoPoint& getCenter() const;
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/**
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* Set the center point. The point should be in the Map's coordinate system. So if you're dealing with a geocentric map
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* the location should be in the form lon, lat, elevation
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*/
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void setCenter(const GeoPoint& center);
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/**
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* Sets the good color
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*/
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void setGoodColor( const osg::Vec4f &color );
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/**
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* Gets the good color
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*/
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const osg::Vec4f& getGoodColor() const;
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/**
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* Sets the bad color
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*/
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void setBadColor( const osg::Vec4f &color );
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/**
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* Gets the bad color
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*/
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const osg::Vec4f& getBadColor() const;
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/**
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* Sets the outline color
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*/
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void setOutlineColor( const osg::Vec4f &color );
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/**
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* Gets the outline color
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*/
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const osg::Vec4f& getOutlineColor() const;
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/**
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* Gets the display mode
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*/
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LineOfSight::DisplayMode getDisplayMode() const;
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/*
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* Sets the display mode
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*/
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void setDisplayMode( LineOfSight::DisplayMode displayMode );
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/**
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* Gets whether to draw the fill of this RadialLineOfSightNode
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*/
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bool getFill() const;
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/*
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* Sets whether to draw the fill of this RadialLineOfSightNode
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*/
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void setFill( bool fill );
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void addChangedCallback( LOSChangedCallback* callback );
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void removeChangedCallback( LOSChangedCallback* callback );
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/**
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* Called when the underlying terrain has changed.
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*/
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void terrainChanged( const osgEarth::TileKey& tileKey, osg::Node* terrain );
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bool getTerrainOnly() const;
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void setTerrainOnly( bool terrainOnly );
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public: // MapNodeObserver
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virtual void setMapNode( MapNode* mapNode );
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MapNode* getMapNode() { return _mapNode.get(); }
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private:
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osg::Node* getNode();
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void compute(osg::Node* node);
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void compute_line(osg::Node* node);
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void compute_fill(osg::Node* node);
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int _numSpokes;
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double _radius;
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LineOfSight::DisplayMode _displayMode;
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bool _fill;
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osg::Vec4 _goodColor;
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osg::Vec4 _badColor;
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osg::Vec4 _outlineColor;
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GeoPoint _center;
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osg::Vec3d _centerWorld;
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osg::observer_ptr< MapNode > _mapNode;
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LOSChangedCallbackList _changedCallbacks;
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osg::ref_ptr < osgEarth::TerrainCallback > _terrainChangedCallback;
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bool _terrainOnly;
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};
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/**********************************************************************/
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/**
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* An update callback that allows you to attach a RadialLineOfSightNode to a moving node.
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* The update callback will update the center point of the calcuation to follow the node.
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*
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* Example:
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* RadialLineOfSightNode* los = new RadialLineOfSightNode(myMapNode);
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* los->setUpdateCallback( new RadialLineOfSightTether( myNode ) );
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*/
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class OSGEARTH_EXPORT RadialLineOfSightTether : public osg::NodeCallback
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{
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public:
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RadialLineOfSightTether(osg::Node* node);
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virtual ~RadialLineOfSightTether() { }
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
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osg::Node* node() { return _node.get(); }
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private:
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osg::ref_ptr< osg::Node > _node;
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};
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/**********************************************************************/
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class OSGEARTH_EXPORT RadialLineOfSightEditor : public osg::Group
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{
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public:
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/**
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* Create a new RadialLineOfSightEditor
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* @param los
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* The RadialLineOfSightNode to edit
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*/
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RadialLineOfSightEditor(RadialLineOfSightNode* los);
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virtual ~RadialLineOfSightEditor();
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/**
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*Updates the position of the dragger to represent the actual location of the RadialLineOfSightNode.
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*This should be called if the los is changed outside of the editor and would probably benefit
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*from the RadialLineOfSightNode having a callback that notifies listeners that the start/end points have changed.
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*/
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void updateDraggers();
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private:
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osg::ref_ptr< RadialLineOfSightNode > _los;
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osgEarth::Dragger* _dragger;
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osg::ref_ptr< LOSChangedCallback > _callback;
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};
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} } // namespace osgEarth::Tools
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#endif // OSGEARTHUTIL_LINEOFSIGHT
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