188 lines
6.0 KiB
C++
188 lines
6.0 KiB
C++
/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2020 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#ifndef OSGEARTH_REVISIONING_H
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#define OSGEARTH_REVISIONING_H 1
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#include <osgEarth/Common>
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#include <osg/observer_ptr>
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#include <vector>
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#include <atomic>
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namespace osgEarth { namespace Util
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{
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/**
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* A tracking revision. See "class Revisioned" below for details.
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*/
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struct Revision // header-only; no export
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{
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Revision() : _value(-1) { }
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Revision(int init) : _value(init) { }
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void reset() { _value = -1; }
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operator int() const { return _value; }
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int operator ++() { return ++_value; }
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int operator --() { return --_value; }
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private:
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int _value;
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};
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/**
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* Base class for a revisioned object. A Revisioned object is one that keeps track
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* of its state with a version number. Other objects can then hold a Revision object
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* (see above) and use it to see if they are up to date with this object, thereby
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* enabling passive data model synchronization.
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*
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* A Revisioned object is useful in the case where one or many objects want to
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* track the state of a single object. If you want the opposite - where one
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* object tracks the state of a multitude (or a hierarchy) of data model objects,
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* use TrackDirty instead.
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*/
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class Revisioned /* no export; header-only */
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{
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public:
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/**
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* Marks this object as dirty by increasing the revision number.
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* If the object has parents, it will mark those dirty as well.
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*/
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void dirty()
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{
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++_revision;
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}
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/**
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* Synchronizes the external revision number with this revision, effectively
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* bringing the external object up to date.
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*/
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virtual void sync( Revision& externalRevision ) const
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{
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externalRevision = _revision;
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}
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/**
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* Returns true if the external object is at a different revision that this object.
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*/
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bool outOfSyncWith( const Revision& externalRevision) const
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{
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return !inSyncWith( externalRevision );
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}
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/**
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* Returns true if the external object is at the same revision as this object.
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*/
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virtual bool inSyncWith( const Revision& externalRevision ) const
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{
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return _alwaysDirty ? false : _revision == externalRevision;
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}
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Revisioned() : _alwaysDirty(false) { }
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/** dtor */
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virtual ~Revisioned() { }
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/** Marks this object as always being dirty (i.e. inSyncWith() will always return false) */
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void setAlwaysDirty( bool value )
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{
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_alwaysDirty = value;
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}
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private:
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Revision _revision;
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bool _alwaysDirty;
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};
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/**
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* A DirtyNotifier object is an object that can mark itself, and optionally
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* its dependent parents, dirty. This is analagous to OSG's "dirtyBound"
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* concept that can propagate up through a scene graph.
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*
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* The use case is when you want to detect changes somewhere in an object
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* group or hierarchy, and then update something based on the modular
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* changes. This is the opposite of the Revisioned pattern (in which many
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* objects are tracking the state of one.)
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*
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* Note: objects always start out dirty.
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*/
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class OSGEARTH_EXPORT DirtyNotifier
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{
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public:
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DirtyNotifier();
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virtual ~DirtyNotifier() { }
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/**
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* Marks the object dirty and notifies parents
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*/
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virtual void setDirty();
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/**
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* Marks the object not dirty.
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*/
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virtual void resetDirty() { _counter->_count = 0; }
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/**
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* Is this object dirty?
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*/
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virtual bool isDirty() const { return _counter->_count > 0; }
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/**
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* Adds a dependent parent that will be dirtied if this object if dirtied.
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*/
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virtual void addParent( DirtyNotifier* parent );
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/**
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* Removes a dependent parent previously added by addParent.
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*/
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virtual void removeParent( DirtyNotifier* parent );
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private:
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// this pattern is used to we can track parents with an observer pointer.
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struct DirtyCounter : public osg::Referenced
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{
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DirtyCounter(DirtyNotifier* owner) : _owner(owner), _count(1) { }
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DirtyNotifier* _owner;
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int _count;
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};
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osg::ref_ptr<DirtyCounter> _counter;
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std::vector< osg::observer_ptr<DirtyCounter> > _parents;
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};
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/**
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* A simple but thread-safe "dirty" object that support only one client.
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*/
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template<typename T>
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struct SimpleMutable
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{
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SimpleMutable() : _dirty(1) { }
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SimpleMutable(const T& value) : _value(value), _dirty(1) { }
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operator const T&() const { return _value; }
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const T* operator ->() const { return &_value; }
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SimpleMutable& operator = (const T& value) { _value = value; _dirty.exchange(1); return *this; }
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bool changed(bool reset=true) const { unsigned r = reset? _dirty.exchange(0) : (unsigned)_dirty; return r==1; }
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void clean() { _dirty.exchange(0); }
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private:
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T _value;
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mutable std::atomic_int _dirty;
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};
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} }
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#endif // OSGEARTH_REVISIONING_H
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