DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/TerrainConstraintLayer
2024-12-25 07:49:36 +08:00

155 lines
5.4 KiB
C++

/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#pragma once
#include <osgEarth/Common>
#include <osgEarth/VisibleLayer>
#include <osgEarth/FeatureSource>
#include <osgEarth/TiledModelLayer>
#include <osgEarth/LayerReference>
#include <osgEarth/TileMesher>
namespace osgEarth
{
/**
* Provides data to the terrain engine to use for customizing the surface mesh.
* This layer type is used to constrain the terrain surface based on either
* a collection of features OR tiled model data.
*/
class OSGEARTH_EXPORT TerrainConstraintLayer : public VisibleLayer
{
public: // serialization
struct OSGEARTH_EXPORT Options : public VisibleLayer::Options
{
META_LayerOptions(osgEarth, Options, VisibleLayer::Options);
OE_OPTION_LAYER(FeatureSource, featureSource);
OE_OPTION_LAYER(TiledModelLayer, model);
OE_OPTION_VECTOR(ConfigOptions, filters);
OE_OPTION(bool, removeInterior, false);
OE_OPTION(bool, removeExterior, false);
OE_OPTION(bool, hasElevation, false);
OE_OPTION(unsigned, minLevel, 8);
Config getConfig() const override;
void fromConfig(const Config& conf);
};
public:
META_Layer(osgEarth, TerrainConstraintLayer, Options, VisibleLayer, TerrainConstraint);
//! Feature data to use for creating terrain constraints
//! Use this OR setModelLayer, but not both.
void setFeatureSource(FeatureSource* features);
FeatureSource* getFeatureSource() const;
//! Model data to use for creating terrain constraints
//! Use this OR setFeatureSource(), but not both.
void setModelLayer(TiledModelLayer* model);
TiledModelLayer* getModelLayer() const;
//! Whether the terrain should remove geometry that is interior to polygons
bool getRemoveInterior() const { return options().removeInterior().get(); }
void setRemoveInterior(bool value);
//! Whether the terrain should remove geometry that is interior to polygons
bool getRemoveExterior() const { return options().removeExterior().get(); }
void setRemoveExterior(bool value);
//! Whether the terrain should perserve the Z value in the feature data
//! as static elevation
bool getHasElevation() const { return options().hasElevation().get(); }
void setHasElevation(bool value);
//! Minimum LOD at which to apply this constraint
unsigned getMinLevel() const { return options().minLevel().get(); }
void setMinLevel(unsigned value);
//! Geospatial extent of this layer's data, if known.
const GeoExtent& getExtent() const override;
//! Feature filters to use when querying the feature source, if applicable.
FeatureFilterChain& getFilters() { return _filterChain; }
//! Return a constraint object for a given tile key.
//! @param key The tile key
//! @param context The filter context, or nullptr if not applicable
//! @param progress A progress callback to check for user cancellation
//! @return A constraint object
MeshConstraint getConstraint(
const TileKey& key,
FilterContext* context,
ProgressCallback* progress) const;
protected:
void init() override;
Status openImplementation() override;
void addedToMap(const Map*) override;
void removedFromMap(const Map*) override;
private:
void create();
FeatureFilterChain _filterChain;
void getFeatureConstraint(
const TileKey& key,
FilterContext* context,
MeshConstraint& constraint,
ProgressCallback* progress) const;
void getModelConstraint(
const TileKey& key,
MeshConstraint& constraint,
ProgressCallback* progress) const;
};
/**
* Object you can use to query the map for constraints that
* intersect a tile key.
*/
class OSGEARTH_EXPORT TerrainConstraintQuery
{
public:
std::vector<osg::ref_ptr<TerrainConstraintLayer>> layers;
osg::ref_ptr<Session> session;
TerrainConstraintQuery(const Map* map = {}) {
if (map) setup(map);
}
//! Sets the query to use all constraint layers in the map
void setup(const Map* map);
//! Fetches all constraints intersecting the given tilekey
bool getConstraints(
const TileKey& key,
MeshConstraints& output,
ProgressCallback* progress) const;
};
} // namespace osgEarth
OSGEARTH_SPECIALIZE_CONFIG(osgEarth::TerrainConstraintLayer::Options);