DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/TiledModelLayer
2024-12-25 07:49:36 +08:00

114 lines
4.0 KiB
C++

/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#pragma once
#include <osgEarth/Common>
#include <osgEarth/TileKey>
#include <osgEarth/VisibleLayer>
#include <osgEarth/TextureArena>
#include <osgEarth/StateSetCache>
#include <osgEarth/Chonk>
#include <osg/Node>
namespace osgEarth
{
class ProgressCallback;
/**
* Layer that creates a scene graph from a tiled data source.
* This class is abstract; subclasses must implement createTileImplementation().
*/
class OSGEARTH_EXPORT TiledModelLayer : public VisibleLayer
{
public:
// options serialization
struct OSGEARTH_EXPORT Options : public VisibleLayer::Options
{
META_LayerOptions(osgEarth, Options, VisibleLayer::Options);
OE_OPTION(bool, additive);
OE_OPTION(float, rangeFactor);
OE_OPTION(unsigned, minLevel, 0u);
OE_OPTION(unsigned, maxLevel, 99u);
OE_OPTION(bool, nvgl, false);
virtual Config getConfig() const;
void fromConfig(const Config& conf);
};
public:
META_Layer_Abstract(osgEarth, TiledModelLayer, Options, VisibleLayer);
//! Create an OSG node from a tile key.
//! @param key The tile key.
//! @param progress A progress callback
osg::ref_ptr<osg::Node> createTile(const TileKey& key, ProgressCallback* progress) const;
//! Profile of the underlying tiled data source.
virtual const Profile* getProfile() const = 0;
//! Minimum available LOD of the underlying tiled data source.
virtual unsigned getMinLevel() const;
void setMinLevel(unsigned value);
//! Maximum available LOD of the underlying tiled data source.
virtual unsigned getMaxLevel() const;
void setMaxLevel(unsigned value);
//! Whether new LODs should be added to the scene (true) or replace existing ones (false)
void setAdditive(const bool& value);
const bool& getAdditive() const;
//! The range factor. Default is 6
void setRangeFactor(const float &value);
const float& getRangeFactor() const;
//! Forces a rebuild on this layer.
void dirty();
public: // Layer
// The Node representing this layer.
osg::Node* getNode() const override;
// called by the map when this layer is added
void addedToMap(const Map*) override;
// called by the map when this layer is removed
void removedFromMap(const Map*) override;
// post-ctor initialization
void init() override;
protected:
//! Subclasses must implement this to create a tile.
//! @param key The tile key, in the underlying tiled data source's profile.
//! @param progress A progress callback that can be checked for user cancellation.
virtual osg::ref_ptr<osg::Node> createTileImplementation(const TileKey& key, ProgressCallback* progress) const = 0;
// NVGL support:
osg::ref_ptr<TextureArena> _textures;
mutable ChonkFactory _chonkFactory;
private:
osg::observer_ptr< const Map > _map;
osg::ref_ptr< osg::Group > _root;
bool _graphDirty;
osg::ref_ptr<StateSetCache> _statesetCache;
void create();
};
}