66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2020 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#ifndef OSGEARTH_DRIVER_GL_SKY_OPTIONS
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#define OSGEARTH_DRIVER_GL_SKY_OPTIONS 1
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#include <osgEarth/Sky>
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namespace osgEarth { namespace GLSky
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{
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using namespace osgEarth;
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/**
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* Options for creating a sky with GL-like phong shading.
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*/
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class GLSkyOptions : public SkyOptions
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{
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public:
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GLSkyOptions(const ConfigOptions& options =ConfigOptions()) :
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SkyOptions(options)
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{
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setDriver( "gl" );
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fromConfig( _conf );
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}
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virtual ~GLSkyOptions() { }
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public: // properties
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public:
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Config getConfig() const {
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Config conf = SkyOptions::getConfig();
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// adds
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return conf;
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}
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protected:
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void mergeConfig( const Config& conf ) {
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SkyOptions::mergeConfig( conf );
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fromConfig(conf);
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}
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private:
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void fromConfig( const Config& conf ) {
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// gets
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}
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};
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} } // namespace osgEarth::Drivers::GLSky
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#endif // OSGEARTH_DRIVER_GL_SKY_OPTIONS
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