DYT/Tool/TritonSDK/Resources/decal.glsl
2024-12-25 22:48:51 +08:00

22 lines
446 B
GLSL

#ifdef OPENGL32
in vec4 position;
out float fogFactor;
#else
attribute vec4 position;
varying float fogFactor;
#endif
vec4 overridePosition(in vec4 position);
void main()
{
vec4 clipPos = trit_mvProj * position;
vec4 vEye = clipPos * trit_inverseProjection;
float fogExponent = length(vEye.xyz) * trit_fogDensity;
fogFactor = clamp(exp(-(fogExponent * fogExponent)), 0.0, 1.0);
gl_Position = overridePosition(clipPos);
}