DYT/Tool/OpenSceneGraph-3.6.5/include/draco/metadata/structural_metadata.h
2024-12-25 07:49:36 +08:00

79 lines
2.5 KiB
C++

// Copyright 2022 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef DRACO_METADATA_STRUCTURAL_METADATA_H_
#define DRACO_METADATA_STRUCTURAL_METADATA_H_
#include "draco/draco_features.h"
#ifdef DRACO_TRANSCODER_SUPPORTED
#include <memory>
#include <vector>
#include "draco/metadata/property_attribute.h"
#include "draco/metadata/property_table.h"
#include "draco/metadata/structural_metadata_schema.h"
namespace draco {
// Holds data associated with EXT_structural_metadata glTF extension.
class StructuralMetadata {
public:
StructuralMetadata() = default;
// Methods for comparing two structural metadata objects.
bool operator==(const StructuralMetadata &other) const;
bool operator!=(const StructuralMetadata &other) const {
return !(*this == other);
}
// Copies |src| structural metadata into this object.
void Copy(const StructuralMetadata &src);
// Schema of the structural metadata.
void SetSchema(const StructuralMetadataSchema &schema);
const StructuralMetadataSchema &GetSchema() const;
// Property tables.
int AddPropertyTable(std::unique_ptr<PropertyTable> property_table);
int NumPropertyTables() const;
const PropertyTable &GetPropertyTable(int index) const;
PropertyTable &GetPropertyTable(int index);
void RemovePropertyTable(int index);
// Property attributes.
int AddPropertyAttribute(
std::unique_ptr<PropertyAttribute> property_attribute);
int NumPropertyAttributes() const;
const PropertyAttribute &GetPropertyAttribute(int index) const;
PropertyAttribute &GetPropertyAttribute(int index);
void RemovePropertyAttribute(int index);
private:
// Schema of the structural metadata.
StructuralMetadataSchema schema_;
// Property tables.
std::vector<std::unique_ptr<PropertyTable>> property_tables_;
// Property attributes.
std::vector<std::unique_ptr<PropertyAttribute>> property_attributes_;
};
} // namespace draco
#endif // DRACO_TRANSCODER_SUPPORTED
#endif // DRACO_METADATA_STRUCTURAL_METADATA_H_