66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2020 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#ifndef OSGEARTH_EXT_TERRAIN_SHADER_H
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#define OSGEARTH_EXT_TERRAIN_SHADER_H 1
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#include "TerrainShaderOptions"
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#include <osgEarth/Extension>
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#include <osgEarth/MapNode>
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#include <osgEarth/TerrainEffect>
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namespace osgEarth { namespace TerrainShader
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{
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using namespace osgEarth;
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class TerrainShaderExtension : public Extension,
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public ExtensionInterface<MapNode>,
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public TerrainShaderOptions
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{
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public:
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META_OE_Extension(osgEarth, TerrainShaderExtension, terrainshader);
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// CTORs
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TerrainShaderExtension();
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TerrainShaderExtension(const TerrainShaderOptions& options);
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// DTOR
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virtual ~TerrainShaderExtension();
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public: // Extension
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virtual void setDBOptions(const osgDB::Options* dbOptions);
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virtual const ConfigOptions& getConfigOptions() const { return *this; }
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public: // ExtensionInterface<MapNode>
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bool connect(MapNode* mapNode);
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bool disconnect(MapNode* mapNode);
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private:
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osg::ref_ptr<const osgDB::Options> _dbOptions;
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osg::ref_ptr<TerrainEffect> _effect;
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};
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} } // namespace osgEarth::TerrainShader
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#endif // OSGEARTH_EXT_TERRAIN_SHADER_H
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