DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarthDrivers/terrainshader/TerrainShaderExtension
2024-12-25 07:49:36 +08:00

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C++

/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_EXT_TERRAIN_SHADER_H
#define OSGEARTH_EXT_TERRAIN_SHADER_H 1
#include "TerrainShaderOptions"
#include <osgEarth/Extension>
#include <osgEarth/MapNode>
#include <osgEarth/TerrainEffect>
namespace osgEarth { namespace TerrainShader
{
using namespace osgEarth;
class TerrainShaderExtension : public Extension,
public ExtensionInterface<MapNode>,
public TerrainShaderOptions
{
public:
META_OE_Extension(osgEarth, TerrainShaderExtension, terrainshader);
// CTORs
TerrainShaderExtension();
TerrainShaderExtension(const TerrainShaderOptions& options);
// DTOR
virtual ~TerrainShaderExtension();
public: // Extension
virtual void setDBOptions(const osgDB::Options* dbOptions);
virtual const ConfigOptions& getConfigOptions() const { return *this; }
public: // ExtensionInterface<MapNode>
bool connect(MapNode* mapNode);
bool disconnect(MapNode* mapNode);
private:
osg::ref_ptr<const osgDB::Options> _dbOptions;
osg::ref_ptr<TerrainEffect> _effect;
};
} } // namespace osgEarth::TerrainShader
#endif // OSGEARTH_EXT_TERRAIN_SHADER_H