190 lines
6.9 KiB
C++
190 lines
6.9 KiB
C++
/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2018 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#pragma once
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#include <osgEarthImGui/ImGuiPanel>
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#include <osgEarth/Registry>
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#include <osgEarth/VirtualProgram>
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#include <osg/Uniform>
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#include <osg/StateSet>
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#include <chrono>
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#include <list>
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#include <vector>
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namespace osgEarth
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{
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using namespace osgEarth::Threading;
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using namespace osgEarth::Util;
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class ShaderGUI : public ImGuiPanel
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{
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private:
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struct UniformSpec {
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std::string _name;
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float _minval, _maxval, _value;
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osg::ref_ptr<osg::Uniform> _u;
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};
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std::vector<UniformSpec> _uniforms;
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struct DefineSpec {
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std::string _name;
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bool _checked;
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};
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std::vector<DefineSpec> _defines;
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ProgramRepo::ProgramMap _db;
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public:
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ShaderGUI(osg::ArgumentParser* args = nullptr) : ImGuiPanel("Shaders")
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{
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if (args)
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{
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while (args->find("--uniform") >= 0)
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{
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UniformSpec spec;
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if (args->read("--uniform", spec._name, spec._minval, spec._maxval))
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{
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spec._value = clamp(0.0f, spec._minval, spec._maxval);
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spec._u = new osg::Uniform(spec._name.c_str(), spec._value);
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_uniforms.emplace_back(spec);
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}
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}
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while (args->find("--define") >= 0)
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{
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DefineSpec spec;
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if (args->read("--define", spec._name))
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{
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spec._checked = false;
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_defines.push_back(spec);
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}
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}
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}
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}
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void load(const Config& conf) override
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{
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}
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void save(Config& conf) override
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{
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}
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void draw(osg::RenderInfo& ri) override
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{
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if (!isVisible())
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return;
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ImGui::Begin(name(), visible());
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{
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if (!_uniforms.empty())
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ImGui::Text("Uniforms:");
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for (auto& def : _uniforms)
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{
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if (ImGui::SliderFloat(def._name.c_str(), &def._value, def._minval, def._maxval))
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{
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def._u->set(def._value);
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ri.getCurrentCamera()->getOrCreateStateSet()->addUniform(def._u.get(), osg::StateAttribute::OVERRIDE);
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}
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}
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if (!_defines.empty())
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ImGui::Text("Defines:");
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for (auto& def : _defines)
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{
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if (ImGui::Checkbox(def._name.c_str(), &def._checked))
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{
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if (def._checked)
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ri.getCurrentCamera()->getOrCreateStateSet()->setDefine(def._name, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
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else
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ri.getCurrentCamera()->getOrCreateStateSet()->setDefine(def._name, osg::StateAttribute::OFF | osg::StateAttribute::OVERRIDE);
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}
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}
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ImGui::Separator();
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ImGui::TextColored(ImVec4(1, 1, 0, 1), "Active Programs:");
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if (_db.empty() || ImGui::Button("Refresh"))
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{
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_db = Registry::programRepo().copy();
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}
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static void* open_shader = nullptr;
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int count = 0;
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int frame = ri.getState()->getFrameStamp()->getFrameNumber();
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for (auto& entry : _db)
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{
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if (entry.second->_users.size() > 0 && (frame - entry.second->_frameLastUsed < 60))
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{
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auto program = entry.second->_program;
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auto name = program->getName();
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if (name.empty()) name = "[no name]";
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std::string tag = name + "##" + std::to_string(count++);
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if (ImGui::TreeNode(tag.c_str())) //name.c_str()))
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{
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auto num = program->getNumShaders();
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for (unsigned i = 0; i < num; ++i)
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{
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auto shader = program->getShader(i);
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auto shader_name = shader->getName();
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if (shader_name.empty()) shader_name = "[no name]";
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ImGui::PushID(count++);
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std::string shader_tag = shader_name + "##" + std::to_string(count++);
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if (ImGui::Button(shader_tag.c_str()))
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{
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open_shader = shader;
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}
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if (open_shader == shader)
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{
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ImGui::SetNextWindowSize(ImVec2(800, 600), ImGuiCond_FirstUseEver);
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ImGui::Begin(shader_name.c_str());
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if (ImGui::Button("Compile"))
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program->releaseGLObjects(nullptr);
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ImGui::SameLine();
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if (ImGui::Button("Close"))
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open_shader = nullptr;
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auto text = shader->getShaderSource();
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if (ImGuiEx::InputTextMultiline("##shader_source", &text, ImVec2(-1, -1)))
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{
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shader->setShaderSource(text);
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program->releaseGLObjects(nullptr);
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}
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ImGui::End();
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}
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ImGui::PopID();
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}
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ImGui::TreePop();
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}
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}
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}
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}
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ImGui::End();
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}
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};
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}
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