62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
// Copyright 2016 The Draco Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#ifndef DRACO_MESH_MESH_CLEANUP_H_
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#define DRACO_MESH_MESH_CLEANUP_H_
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#include "draco/core/status.h"
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#include "draco/draco_features.h"
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#include "draco/mesh/mesh.h"
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namespace draco {
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// Options used by the MeshCleanup class.
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struct MeshCleanupOptions {
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// If true, the cleanup tool removes any face where two or more vertices
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// share the same position index.
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bool remove_degenerated_faces = true;
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// If true, the cleanup tool removes all duplicate faces. A pair of faces is
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// duplicate if both faces share the same position indices on all vertices
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// (that is, position values have to be duduplicated). Note that all
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// non-position properties are currently ignored.
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bool remove_duplicate_faces = true;
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// If true, the cleanup tool removes any unused attribute value or unused
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// point id. For example, it can be used to remove isolated vertices.
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bool remove_unused_attributes = true;
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// If true, the cleanup tool splits vertices along non-manifold edges and
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// vertices. This ensures that the connectivity defined by position indices
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// is manifold.
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bool make_geometry_manifold = false;
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};
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// Tool that can be used for removing bad or unused data from draco::Meshes.
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class MeshCleanup {
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public:
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// Performs in-place cleanup of the input mesh according to the input options.
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static Status Cleanup(Mesh *mesh, const MeshCleanupOptions &options);
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private:
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static void RemoveDegeneratedFaces(Mesh *mesh);
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static void RemoveDuplicateFaces(Mesh *mesh);
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static void RemoveUnusedAttributes(Mesh *mesh);
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static Status MakeGeometryManifold(Mesh *mesh);
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};
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} // namespace draco
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#endif // DRACO_MESH_MESH_CLEANUP_H_
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