DYT/Tool/OpenSceneGraph-3.6.5/include/draco/mesh/mesh_features.h
2024-12-25 07:49:36 +08:00

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3.5 KiB
C++

// Copyright 2022 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef DRACO_MESH_MESH_FEATURES_H_
#define DRACO_MESH_MESH_FEATURES_H_
#include "draco/draco_features.h"
#ifdef DRACO_TRANSCODER_SUPPORTED
#include <string>
#include <vector>
#include "draco/texture/texture_library.h"
#include "draco/texture/texture_map.h"
namespace draco {
// Describes a mesh feature ID set according to the EXT_mesh_features glTF
// extension. Feature IDs are either associated with geometry vertices or with
// texture pixels and stored in a geometry attribute or in texture channels,
// respectively. Optionally, the feature ID set may be associated with a
// property table defined in the EXT_structural_metadata glTF extension.
class MeshFeatures {
public:
// Creates an empty feature ID set that is associated neither with vertices,
// nor with texture pixels, nor with property tables.
MeshFeatures();
// Copies all data from |src| mesh feature ID set.
void Copy(const MeshFeatures &src);
// Label assigned to this feature ID set.
void SetLabel(const std::string &label);
const std::string &GetLabel() const;
// The number of unique features in this feature ID set.
void SetFeatureCount(int feature_count);
int GetFeatureCount() const;
// Non-negative null feature ID value indicating the absence of an associated
// feature. The value of -1 indicates that the null feature ID is not set.
void SetNullFeatureId(int null_feature_id);
int GetNullFeatureId() const;
// Index of the feature ID vertex attribute in draco::Mesh or -1 if the
// feature ID is not associated with vertices.
void SetAttributeIndex(int attribute_index);
int GetAttributeIndex() const;
// Feature ID texture map and texture channels containing feature IDs
// associated with texture pixels. Only used when |attribute_index_| is -1.
// The RGBA channels are numbered from 0 to 3. See the glTF extension
// documentation for reconstruction of feature ID from the channel values.
void SetTextureMap(const TextureMap &texture_map);
void SetTextureMap(Texture *texture, int tex_coord_index);
const TextureMap &GetTextureMap() const;
TextureMap &GetTextureMap();
void SetTextureChannels(const std::vector<int> &texture_channels);
const std::vector<int> &GetTextureChannels() const;
std::vector<int> &GetTextureChannels();
// Non-negative index of the property table this feature ID set is associated
// with. Property tables are defined in the EXT_structural_metadata glTF
// extension. The value of -1 indicates that this feature ID set is not
// associated with any property tables.
void SetPropertyTableIndex(int property_table_index);
int GetPropertyTableIndex() const;
private:
std::string label_;
int feature_count_;
int null_feature_id_;
int attribute_index_;
TextureMap texture_map_;
std::vector<int> texture_channels_;
int property_table_index_;
};
} // namespace draco
#endif // DRACO_TRANSCODER_SUPPORTED
#endif // DRACO_MESH_MESH_FEATURES_H_