121 lines
3.9 KiB
C++
121 lines
3.9 KiB
C++
/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2020 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#ifndef OSGEARTH_UTIL_SIMPLE_OCEAN_LAYER
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#define OSGEARTH_UTIL_SIMPLE_OCEAN_LAYER 1
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#include <osgEarth/Common>
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#include <osgEarth/ImageLayer>
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#include <osgEarth/LayerReference>
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#include <osgEarth/URI>
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#include <osgEarth/TerrainResources>
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#include <osgEarth/Color>
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namespace osgEarth
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{
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/**
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* A Rex map layer that renders a simple ocean surface.
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* This layer requires that the map include bathymetric data (ocean floor).
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*/
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class OSGEARTH_EXPORT SimpleOceanLayer : public VisibleLayer
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{
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public: // serialization
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class OSGEARTH_EXPORT Options : public VisibleLayer::Options {
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public:
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META_LayerOptions(osgEarth, Options, VisibleLayer::Options);
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OE_OPTION(Color, color);
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OE_OPTION(float, maxAltitude);
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OE_OPTION_LAYER(ImageLayer, maskLayer);
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OE_OPTION(bool, useBathymetry);
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OE_OPTION(URI, textureURI);
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OE_OPTION(unsigned, textureLOD);
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OE_OPTION(float, seaLevel);
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OE_OPTION_REFPTR(osg::Image, surfaceImage);
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virtual Config getConfig() const;
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private:
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void fromConfig(const Config& conf);
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};
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public:
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META_Layer(osgEarth, SimpleOceanLayer, Options, VisibleLayer, ocean);
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public:
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//! Ocean surface color (including transparency in the alpha channel)
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void setColor(const Color& color);
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const Color& getColor() const;
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//! Maximum altitude at which the ocean layer is visible
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void setMaxAltitude(const float& altitude_m);
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const float& getMaxAltitude() const;
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//! Sets a masking layer, or pass NULL to clear the masking layer
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void setMaskLayer(ImageLayer* layer);
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ImageLayer* getMaskLayer() const;
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//! Sea level (meters above the ellipsoid)
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void setSeaLevel(const float& seaLevel);
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const float& getSeaLevel() const;
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//! Whether to sample the terrain bathymetry and only draw the ocean
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//! where the elevation is negative (default = true)
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void setUseBathymetry(const bool& value);
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const bool& getUseBathymetry() const;
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//! Surface texture to apply. Call this before adding to the map or
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//! opening the layer.
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void setSurfaceImage(osg::Image* value);
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//! LOD at which to apply surface texture 1:1 (default = 13)
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void setSurfaceTextureLOD(const unsigned& value);
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const unsigned& getSurfaceTextureLOD() const;
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public: // Layer
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/** callback that ensures proper culling */
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void modifyTileBoundingBox(const TileKey& key, osg::BoundingBox& box) const override;
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protected: // Layer
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virtual void init() override;
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virtual Status openImplementation() override;
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virtual void addedToMap(const class Map*) override;
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virtual void removedFromMap(const class Map*) override;
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virtual void prepareForRendering(TerrainEngine* engine) override;
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virtual Config getConfig() const override;
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protected:
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virtual ~SimpleOceanLayer() { }
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private:
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TextureImageUnitReservation _texReservation;
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void updateMaskLayer();
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};
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}
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#endif // OSGEARTH_UTIL_SIMPLE_OCEAN_LAYER
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