DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/TessellateOperator
2024-12-25 07:49:36 +08:00

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/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTHFEATURES_TESSELLATE_OPERATOR_H
#define OSGEARTHFEATURES_TESSELLATE_OPERATOR_H 1
#include <osgEarth/Common>
#include <osgEarth/Feature>
#include <osgEarth/FilterContext>
namespace osgEarth { namespace Util
{
/**
* Tessellates linear data in a feature geometry by subdividing each
* line segment a specified # of times.
*/
class OSGEARTH_EXPORT TessellateOperator
{
public: // static methods
/**
* Tessellates a straight line into multiple segments.
*/
static void tessellateLinear(
const osg::Vec3d& p0,
const osg::Vec3d& p1,
unsigned parts,
std::vector<osg::Vec3d>& out );
/**
* Tessellates a geographic line (great circle or rhumb) between
* two geographic points (long,lat,alt) into multiple segments along
* a spheroid.
*/
static void tessellateGeo(
const osg::Vec3d& p0,
const osg::Vec3d& p1,
unsigned parts,
GeoInterpolation interp,
std::vector<osg::Vec3d>& out );
public:
/**
* Constructs a new tessellation operator.
*/
TessellateOperator();
virtual ~TessellateOperator() { }
/**
* Sets the maximum size of each tessellated partition in the geometry.
* The "numPartitions" is calculated from this value.
*/
void setMaxPartitionSize( const Distance& value ) { _maxDistance = value; }
void setNumPartitions( unsigned value ) { _numPartitions = value; }
void setDefaultGeoInterp( GeoInterpolation value ) { _defaultInterp = value; }
public:
/**
* Operate on a feature
*/
void operator()( Feature* feature, FilterContext& context ) const;
FilterContext push(FeatureList& input, FilterContext& context) const;
protected:
optional<Distance> _maxDistance;
unsigned _numPartitions;
GeoInterpolation _defaultInterp;
};
} }
#endif // OSGEARTHFEATURES_TESSELLATE_OPERATOR_H