DYT/Tool/OpenSceneGraph-3.6.5/include/geos/noding/snap/SnappingNoder.h
2024-12-25 07:49:36 +08:00

122 lines
3.6 KiB
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/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2020 Paul Ramsey <pramsey@cleverelephant.ca>
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************
*
* Last port: noding/snap/SnappingNoder.java
*
**********************************************************************/
#pragma once
#include <geos/export.h>
#include <geos/geom/Coordinate.h>
#include <geos/geom/CoordinateSequence.h>
#include <geos/geom/Envelope.h>
#include <geos/noding/Noder.h>
#include <geos/noding/snap/SnappingPointIndex.h>
// Forward declarations
namespace geos {
namespace geom {
class Envelope;
class PrecisionModel;
}
namespace noding {
class NodedSegmentString;
}
}
namespace geos {
namespace noding { // geos::noding
namespace snap { // geos::noding::snap
/**
* Nodes a set of segment strings
* snapping vertices and intersection points together if
* they lie within the given snap tolerance distance.
* Vertices take priority over intersection points for snapping.
* Input segment strings are generally only split at true node points
* (i.e. the output segment strings are of maximal length in the output arrangement).
*
* The snap tolerance should be chosen to be as small as possible
* while still producing a correct result.
* It probably only needs to be small enough to eliminate
* "nearly-coincident" segments, for which intersection points cannot be computed accurately.
* This implies a factor of about 10e-12
* smaller than the magnitude of the segment coordinates.
*
* With an appropriate snap tolerance this algorithm appears to be very robust.
* So far no failure cases have been found,
* given a small enough snap tolerance.
*
* The correctness of the output is not verified by this noder.
* If required this can be done by {@link noding::ValidatingNoder}.
*/
class GEOS_DLL SnappingNoder : public Noder {
private:
// Members
double snapTolerance;
SnappingPointIndex snapIndex;
std::vector<SegmentString*>* nodedResult;
// Methods
void seedSnapIndex(std::vector<SegmentString*>& segStrings);
void snapVertices(std::vector<SegmentString*>& segStrings, std::vector<SegmentString*>& nodedStrings);
SegmentString* snapVertices(SegmentString* ss);
std::unique_ptr<geom::CoordinateSequence> snap(const geom::CoordinateSequence* cs);
/**
* Computes all interior intersections in the collection of {@link SegmentString}s,
* and returns their {@link Coordinate}s.
*
* Also adds the intersection nodes to the segments.
*
* @return a list of Coordinates for the intersections
*/
std::unique_ptr<std::vector<SegmentString*>> snapIntersections(std::vector<SegmentString*>& inputSS);
public:
/**
* Creates a snapping noder using the given snap distance tolerance.
* @param p_snapTolerance points are snapped if within this distance
*/
SnappingNoder(double p_snapTolerance)
: snapTolerance(p_snapTolerance)
, snapIndex(p_snapTolerance)
{}
/**
* @return a Collection of NodedSegmentStrings representing the substrings
*/
std::vector<SegmentString*>* getNodedSubstrings() const override;
void computeNodes(std::vector<SegmentString*>* inputSegStrings) override;
};
} // namespace geos::noding::snap
} // namespace geos::noding
} // namespace geos