1960 lines
71 KiB
C++
1960 lines
71 KiB
C++
/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2020 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#ifndef OSGEARTH_LINEFUNCTOR
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#define OSGEARTH_LINEFUNCTOR 1
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#include <osgEarth/Common>
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#include <osg/PrimitiveSet>
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#include <osg/Vec2>
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#include <osg/Vec3>
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#include <osg/Vec4>
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namespace osgEarth { namespace Util
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{
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/**
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* This is basically the same thing as osg::TriangleFunctor, but for lines.
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*/
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template<class T>
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class LineFunctor : public osg::PrimitiveFunctor, public T
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{
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public:
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LineFunctor()
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{
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_vertexArraySize=0;
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_vertexArrayPtr=0;
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_modeCache=0;
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_treatVertexDataAsTemporary=false;
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}
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virtual ~LineFunctor() {}
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void setTreatVertexDataAsTemporary(bool treatVertexDataAsTemporary) { _treatVertexDataAsTemporary=treatVertexDataAsTemporary; }
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bool getTreatVertexDataAsTemporary() const { return _treatVertexDataAsTemporary; }
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virtual void setVertexArray(unsigned int count,const osg::Vec3* vertices)
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{
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_vertexArraySize = count;
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_vertexArrayPtr = vertices;
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}
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virtual void setVertexArray(unsigned int,const osg::Vec2*) { }
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virtual void setVertexArray(unsigned int,const osg::Vec4*) { }
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virtual void setVertexArray(unsigned int,const osg::Vec2d*) { }
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virtual void setVertexArray(unsigned int,const osg::Vec3d*) { }
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virtual void setVertexArray(unsigned int,const osg::Vec4d*) { }
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virtual void drawArrays(GLenum mode,GLint first,GLsizei count)
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{
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if (_vertexArrayPtr==0 || count==0) return;
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switch(mode)
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{
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case(GL_LINES):
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{
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const osg::Vec3* vlast = &_vertexArrayPtr[first+count];
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for(const osg::Vec3* vptr = &_vertexArrayPtr[first]; vptr<vlast; vptr+=2)
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this->operator()( *(vptr), *(vptr+1), _treatVertexDataAsTemporary );
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}
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break;
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case(GL_LINE_STRIP):
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{
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const osg::Vec3* vlast = &_vertexArrayPtr[first+count-1];
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for(const osg::Vec3* vptr = &_vertexArrayPtr[first]; vptr<vlast; vptr++)
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this->operator()( *(vptr), *(vptr+1), _treatVertexDataAsTemporary );
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}
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break;
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case(GL_LINE_LOOP):
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{
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const osg::Vec3* vlast = &_vertexArrayPtr[first+count-1];
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const osg::Vec3* vptr;
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for(vptr = &_vertexArrayPtr[first]; vptr<vlast; vptr++)
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this->operator()( *(vptr), *(vptr+1), _treatVertexDataAsTemporary );
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if ( count >= 2 )
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this->operator()( *vptr, _vertexArrayPtr[first], _treatVertexDataAsTemporary );
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}
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break;
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case(GL_TRIANGLES):
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{
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const osg::Vec3* vlast = &_vertexArrayPtr[first+count];
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for(const osg::Vec3* vptr=&_vertexArrayPtr[first];vptr<vlast;vptr+=3)
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{
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this->operator()(*(vptr),*(vptr+1),_treatVertexDataAsTemporary);
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this->operator()(*(vptr+1),*(vptr+2),_treatVertexDataAsTemporary);
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this->operator()(*(vptr+2),*(vptr),_treatVertexDataAsTemporary);
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}
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break;
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}
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case(GL_TRIANGLE_STRIP):
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{
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const osg::Vec3* vptr = &_vertexArrayPtr[first];
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for(GLsizei i=2;i<count;++i,++vptr)
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{
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if ((i%2)) {
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this->operator()(*(vptr),*(vptr+2),_treatVertexDataAsTemporary);
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this->operator()(*(vptr+2),*(vptr+1),_treatVertexDataAsTemporary);
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this->operator()(*(vptr+1),*(vptr),_treatVertexDataAsTemporary);
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}
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else {
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this->operator()(*(vptr),*(vptr+1),_treatVertexDataAsTemporary);
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this->operator()(*(vptr+1),*(vptr+2),_treatVertexDataAsTemporary);
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this->operator()(*(vptr+2),*(vptr),_treatVertexDataAsTemporary);
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}
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}
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break;
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}
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case(GL_QUADS):
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{
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const osg::Vec3* vptr = &_vertexArrayPtr[first];
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for(GLsizei i=3;i<count;i+=4,vptr+=4)
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{
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this->operator()(*(vptr),*(vptr+1),_treatVertexDataAsTemporary);
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this->operator()(*(vptr+1),*(vptr+2),_treatVertexDataAsTemporary);
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this->operator()(*(vptr+2),*(vptr),_treatVertexDataAsTemporary);
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this->operator()(*(vptr),*(vptr+2),_treatVertexDataAsTemporary);
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this->operator()(*(vptr+2),*(vptr+3),_treatVertexDataAsTemporary);
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this->operator()(*(vptr+3),*(vptr),_treatVertexDataAsTemporary);
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}
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break;
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}
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case(GL_QUAD_STRIP):
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{
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const osg::Vec3* vptr = &_vertexArrayPtr[first];
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for(GLsizei i=3;i<count;i+=2,vptr+=2)
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{
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this->operator()(*(vptr),*(vptr+1),_treatVertexDataAsTemporary);
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this->operator()(*(vptr+1),*(vptr+2),_treatVertexDataAsTemporary);
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this->operator()(*(vptr+2),*(vptr),_treatVertexDataAsTemporary);
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this->operator()(*(vptr+1),*(vptr+3),_treatVertexDataAsTemporary);
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this->operator()(*(vptr+3),*(vptr+2),_treatVertexDataAsTemporary);
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this->operator()(*(vptr+2),*(vptr+1),_treatVertexDataAsTemporary);
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}
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break;
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}
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case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
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case(GL_TRIANGLE_FAN):
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{
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const osg::Vec3* vfirst = &_vertexArrayPtr[first];
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const osg::Vec3* vptr = vfirst+1;
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for(GLsizei i=2;i<count;++i,++vptr)
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{
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this->operator()(*(vfirst),*(vptr),_treatVertexDataAsTemporary);
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this->operator()(*(vptr),*(vptr+1),_treatVertexDataAsTemporary);
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this->operator()(*(vptr+1),*(vfirst),_treatVertexDataAsTemporary);
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}
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break;
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}
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#if 0
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case(GL_TRIANGLES):
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case(GL_TRIANGLE_STRIP):
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case(GL_QUADS):
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case(GL_QUAD_STRIP):
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case(GL_POLYGON):
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case(GL_TRIANGLE_FAN):
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#endif
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case(GL_POINTS):
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default:
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// can't be converted into to line segments.
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break;
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}
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}
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virtual void drawElements(GLenum mode,GLsizei count,const GLubyte* indicies)
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{
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if (indicies==0 || count==0) return;
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typedef const GLubyte* IndexPointer;
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switch(mode)
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{
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case(GL_LINES):
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{
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IndexPointer ilast = &indicies[count];
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for(IndexPointer iptr=indicies; iptr<ilast; iptr+=2)
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this->operator()( _vertexArrayPtr[*iptr], _vertexArrayPtr[*(iptr+1)], _treatVertexDataAsTemporary );
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}
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break;
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case(GL_LINE_STRIP):
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{
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IndexPointer ilast = &indicies[count-1];
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for(IndexPointer iptr=indicies; iptr<ilast; iptr++)
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this->operator()( _vertexArrayPtr[*iptr], _vertexArrayPtr[*(iptr+1)], _treatVertexDataAsTemporary );
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}
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break;
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case(GL_LINE_LOOP):
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{
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IndexPointer ilast = &indicies[count-1];
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IndexPointer iptr;
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for(iptr=indicies; iptr<ilast; iptr++)
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this->operator()( _vertexArrayPtr[*iptr], _vertexArrayPtr[*(iptr+1)], _treatVertexDataAsTemporary );
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if (count >= 2)
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this->operator()( _vertexArrayPtr[*iptr], _vertexArrayPtr[indicies[0]], _treatVertexDataAsTemporary );
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}
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break;
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case(GL_TRIANGLES):
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{
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IndexPointer ilast = &indicies[count];
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for(IndexPointer iptr=indicies;iptr<ilast;iptr+=3) {
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this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr)],_treatVertexDataAsTemporary);
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}
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break;
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}
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case(GL_TRIANGLE_STRIP):
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{
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IndexPointer iptr = indicies;
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for(GLsizei i=2;i<count;++i,++iptr)
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{
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if ((i%2)) {
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this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr)],_treatVertexDataAsTemporary);
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}
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else {
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this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr)],_treatVertexDataAsTemporary);
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}
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}
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break;
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}
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case(GL_QUADS):
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{
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IndexPointer iptr = indicies;
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for(GLsizei i=3;i<count;i+=4,iptr+=4)
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{
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this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+3)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+3)],_vertexArrayPtr[*(iptr)],_treatVertexDataAsTemporary);
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}
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break;
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}
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case(GL_QUAD_STRIP):
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{
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IndexPointer iptr = indicies;
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for(GLsizei i=3;i<count;i+=2,iptr+=2)
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{
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this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+3)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+3)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
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}
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break;
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}
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case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
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case(GL_TRIANGLE_FAN):
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{
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IndexPointer iptr = indicies;
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const osg::Vec3& vfirst = _vertexArrayPtr[*iptr];
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++iptr;
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for(GLsizei i=2;i<count;++i,++iptr)
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{
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this->operator()(vfirst,_vertexArrayPtr[*(iptr)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+1)],vfirst,_treatVertexDataAsTemporary);
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}
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break;
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}
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case(GL_POINTS):
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default:
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// can't be converted into to lines.
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break;
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}
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}
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virtual void drawElements(GLenum mode,GLsizei count,const GLushort* indicies)
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{
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if (indicies==0 || count==0) return;
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typedef const GLushort* IndexPointer;
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switch(mode)
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{
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case(GL_LINES):
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{
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IndexPointer ilast = &indicies[count];
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for(IndexPointer iptr=indicies; iptr<ilast; iptr+=2)
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this->operator()( _vertexArrayPtr[*iptr], _vertexArrayPtr[*(iptr+1)], _treatVertexDataAsTemporary );
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}
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break;
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case(GL_LINE_STRIP):
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{
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IndexPointer ilast = &indicies[count-1];
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for(IndexPointer iptr=indicies; iptr<ilast; iptr++)
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this->operator()( _vertexArrayPtr[*iptr], _vertexArrayPtr[*(iptr+1)], _treatVertexDataAsTemporary );
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}
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break;
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case(GL_LINE_LOOP):
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{
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IndexPointer ilast = &indicies[count-1];
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IndexPointer iptr;
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for(iptr=indicies; iptr<ilast; iptr++)
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this->operator()( _vertexArrayPtr[*iptr], _vertexArrayPtr[*(iptr+1)], _treatVertexDataAsTemporary );
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if (count >= 2)
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this->operator()( _vertexArrayPtr[*iptr], _vertexArrayPtr[indicies[0]], _treatVertexDataAsTemporary );
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}
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break;
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case(GL_TRIANGLES):
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{
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IndexPointer ilast = &indicies[count];
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for(IndexPointer iptr=indicies;iptr<ilast;iptr+=3) {
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this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr)],_treatVertexDataAsTemporary);
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}
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break;
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}
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case(GL_TRIANGLE_STRIP):
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{
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IndexPointer iptr = indicies;
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for(GLsizei i=2;i<count;++i,++iptr)
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{
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if ((i%2)) {
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this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr)],_treatVertexDataAsTemporary);
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}
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else {
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this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr)],_treatVertexDataAsTemporary);
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}
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}
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break;
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}
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case(GL_QUADS):
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{
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IndexPointer iptr = indicies;
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for(GLsizei i=3;i<count;i+=4,iptr+=4)
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{
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this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+3)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+3)],_vertexArrayPtr[*(iptr)],_treatVertexDataAsTemporary);
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}
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break;
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}
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case(GL_QUAD_STRIP):
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{
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IndexPointer iptr = indicies;
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for(GLsizei i=3;i<count;i+=2,iptr+=2)
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{
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this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+3)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+3)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
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}
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break;
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}
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case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
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case(GL_TRIANGLE_FAN):
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{
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IndexPointer iptr = indicies;
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const osg::Vec3& vfirst = _vertexArrayPtr[*iptr];
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++iptr;
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for(GLsizei i=2;i<count;++i,++iptr)
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{
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this->operator()(vfirst,_vertexArrayPtr[*(iptr)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
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this->operator()(_vertexArrayPtr[*(iptr+1)],vfirst,_treatVertexDataAsTemporary);
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}
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break;
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}
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case(GL_POINTS):
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default:
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// can't be converted into to lines.
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break;
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}
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}
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virtual void drawElements(GLenum mode,GLsizei count,const GLuint* indicies)
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{
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if (indicies==0 || count==0) return;
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typedef const GLuint* IndexPointer;
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switch(mode)
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{
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case(GL_LINES):
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{
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IndexPointer ilast = &indicies[count];
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for(IndexPointer iptr=indicies; iptr<ilast; iptr+=2)
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this->operator()( _vertexArrayPtr[*iptr], _vertexArrayPtr[*(iptr+1)], _treatVertexDataAsTemporary );
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}
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break;
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case(GL_LINE_STRIP):
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{
|
|
IndexPointer ilast = &indicies[count-1];
|
|
for(IndexPointer iptr=indicies; iptr<ilast; iptr++)
|
|
this->operator()( _vertexArrayPtr[*iptr], _vertexArrayPtr[*(iptr+1)], _treatVertexDataAsTemporary );
|
|
}
|
|
break;
|
|
|
|
case(GL_LINE_LOOP):
|
|
{
|
|
IndexPointer ilast = &indicies[count-1];
|
|
IndexPointer iptr;
|
|
for(iptr=indicies; iptr<ilast; iptr++)
|
|
this->operator()( _vertexArrayPtr[*iptr], _vertexArrayPtr[*(iptr+1)], _treatVertexDataAsTemporary );
|
|
if (count >= 2)
|
|
this->operator()( _vertexArrayPtr[*iptr], _vertexArrayPtr[indicies[0]], _treatVertexDataAsTemporary );
|
|
}
|
|
break;
|
|
|
|
case(GL_TRIANGLES):
|
|
{
|
|
IndexPointer ilast = &indicies[count];
|
|
for(IndexPointer iptr=indicies;iptr<ilast;iptr+=3) {
|
|
this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
|
|
this->operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
|
|
this->operator()(_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr)],_treatVertexDataAsTemporary);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_TRIANGLE_STRIP):
|
|
{
|
|
IndexPointer iptr = indicies;
|
|
for(GLsizei i=2;i<count;++i,++iptr)
|
|
{
|
|
if ((i%2)) {
|
|
this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
|
|
this->operator()(_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
|
|
this->operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr)],_treatVertexDataAsTemporary);
|
|
}
|
|
else {
|
|
this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
|
|
this->operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
|
|
this->operator()(_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr)],_treatVertexDataAsTemporary);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUADS):
|
|
{
|
|
IndexPointer iptr = indicies;
|
|
for(GLsizei i=3;i<count;i+=4,iptr+=4)
|
|
{
|
|
this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
|
|
this->operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
|
|
this->operator()(_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr)],_treatVertexDataAsTemporary);
|
|
|
|
this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
|
|
this->operator()(_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+3)],_treatVertexDataAsTemporary);
|
|
this->operator()(_vertexArrayPtr[*(iptr+3)],_vertexArrayPtr[*(iptr)],_treatVertexDataAsTemporary);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUAD_STRIP):
|
|
{
|
|
IndexPointer iptr = indicies;
|
|
for(GLsizei i=3;i<count;i+=2,iptr+=2)
|
|
{
|
|
this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
|
|
this->operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
|
|
this->operator()(_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr)],_treatVertexDataAsTemporary);
|
|
|
|
this->operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+3)],_treatVertexDataAsTemporary);
|
|
this->operator()(_vertexArrayPtr[*(iptr+3)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
|
|
this->operator()(_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
|
|
case(GL_TRIANGLE_FAN):
|
|
{
|
|
IndexPointer iptr = indicies;
|
|
const osg::Vec3& vfirst = _vertexArrayPtr[*iptr];
|
|
++iptr;
|
|
for(GLsizei i=2;i<count;++i,++iptr)
|
|
{
|
|
this->operator()(vfirst,_vertexArrayPtr[*(iptr)],_treatVertexDataAsTemporary);
|
|
this->operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
|
|
this->operator()(_vertexArrayPtr[*(iptr+1)],vfirst,_treatVertexDataAsTemporary);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_POINTS):
|
|
default:
|
|
// can't be converted into to lines.
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/** Note:
|
|
* begin(..),vertex(..) & end() are convenience methods for adapting
|
|
* non vertex array primitives to vertex array based primitives.
|
|
* This is done to simplify the implementation of primitive functor
|
|
* subclasses - users only need override drawArray and drawElements.
|
|
*/
|
|
virtual void begin(GLenum mode)
|
|
{
|
|
_modeCache = mode;
|
|
_vertexCache.clear();
|
|
}
|
|
|
|
virtual void vertex(const osg::Vec2& vert) { _vertexCache.push_back(osg::Vec3(vert[0],vert[1],0.0f)); }
|
|
virtual void vertex(const osg::Vec3& vert) { _vertexCache.push_back(vert); }
|
|
virtual void vertex(const osg::Vec4& vert) { _vertexCache.push_back(osg::Vec3(vert[0],vert[1],vert[2])/vert[3]); }
|
|
virtual void vertex(float x,float y) { _vertexCache.push_back(osg::Vec3(x,y,0.0f)); }
|
|
virtual void vertex(float x,float y,float z) { _vertexCache.push_back(osg::Vec3(x,y,z)); }
|
|
virtual void vertex(float x,float y,float z,float w) { _vertexCache.push_back(osg::Vec3(x,y,z)/w); }
|
|
virtual void end()
|
|
{
|
|
if (!_vertexCache.empty())
|
|
{
|
|
setVertexArray(_vertexCache.size(),&_vertexCache.front());
|
|
_treatVertexDataAsTemporary = true;
|
|
drawArrays(_modeCache,0,_vertexCache.size());
|
|
}
|
|
}
|
|
|
|
protected:
|
|
|
|
|
|
unsigned int _vertexArraySize;
|
|
const osg::Vec3* _vertexArrayPtr;
|
|
|
|
GLenum _modeCache;
|
|
std::vector<osg::Vec3> _vertexCache;
|
|
bool _treatVertexDataAsTemporary;
|
|
};
|
|
|
|
|
|
|
|
|
|
template<typename T>
|
|
class SimpleIndexFunctor : public osg::PrimitiveIndexFunctor, public T
|
|
{
|
|
public:
|
|
|
|
virtual void setVertexArray(unsigned int,const osg::Vec2*) { }
|
|
virtual void setVertexArray(unsigned int ,const osg::Vec3* ) { }
|
|
virtual void setVertexArray(unsigned int,const osg::Vec4* ) { }
|
|
virtual void setVertexArray(unsigned int,const osg::Vec2d*) { }
|
|
virtual void setVertexArray(unsigned int ,const osg::Vec3d* ) { }
|
|
virtual void setVertexArray(unsigned int,const osg::Vec4d* ) { }
|
|
|
|
virtual void begin(GLenum mode)
|
|
{
|
|
_modeCache = mode;
|
|
_indexCache.clear();
|
|
}
|
|
|
|
virtual void vertex(unsigned int vert)
|
|
{
|
|
_indexCache.push_back(vert);
|
|
}
|
|
|
|
virtual void end()
|
|
{
|
|
if (!_indexCache.empty())
|
|
{
|
|
drawElements(_modeCache,_indexCache.size(),&_indexCache.front());
|
|
}
|
|
}
|
|
|
|
|
|
// simulate triangles
|
|
void operator()(GLuint i0, GLuint i1, GLuint i2)
|
|
{
|
|
T::operator()(i0);
|
|
T::operator()(i1);
|
|
T::operator()(i2);
|
|
}
|
|
void operator()(GLushort i0, GLushort i1, GLushort i2)
|
|
{
|
|
T::operator()(i0);
|
|
T::operator()(i1);
|
|
T::operator()(i2);
|
|
}
|
|
void operator()(GLubyte i0, GLubyte i1, GLubyte i2)
|
|
{
|
|
T::operator()(i0);
|
|
T::operator()(i1);
|
|
T::operator()(i2);
|
|
}
|
|
|
|
// simulate lines
|
|
void operator()(GLuint i0, GLuint i1)
|
|
{
|
|
T::operator()(i0);
|
|
T::operator()(i1);
|
|
}
|
|
void operator()(GLushort i0, GLushort i1)
|
|
{
|
|
T::operator()(i0);
|
|
T::operator()(i1);
|
|
}
|
|
void operator()(GLubyte i0, GLubyte i1)
|
|
{
|
|
T::operator()(i0);
|
|
T::operator()(i1);
|
|
}
|
|
|
|
|
|
|
|
virtual void drawArrays(GLenum mode,GLint first,GLsizei count)
|
|
{
|
|
switch(mode)
|
|
{
|
|
case(GL_TRIANGLES):
|
|
{
|
|
unsigned int pos=first;
|
|
for(GLsizei i=2;i<count;i+=3,pos+=3)
|
|
{
|
|
this->operator()(pos,pos+1,pos+2);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_TRIANGLE_STRIP):
|
|
{
|
|
unsigned int pos=first;
|
|
for(GLsizei i=2;i<count;++i,++pos)
|
|
{
|
|
if ((i%2)) this->operator()(pos,pos+2,pos+1);
|
|
else this->operator()(pos,pos+1,pos+2);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUADS):
|
|
{
|
|
unsigned int pos=first;
|
|
for(GLsizei i=3;i<count;i+=4,pos+=4)
|
|
{
|
|
this->operator()(pos,pos+1,pos+2);
|
|
this->operator()(pos,pos+2,pos+3);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUAD_STRIP):
|
|
{
|
|
unsigned int pos=first;
|
|
for(GLsizei i=3;i<count;i+=2,pos+=2)
|
|
{
|
|
this->operator()(pos,pos+1,pos+2);
|
|
this->operator()(pos+1,pos+3,pos+2);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
|
|
case(GL_TRIANGLE_FAN):
|
|
{
|
|
unsigned int pos=first+1;
|
|
for(GLsizei i=2;i<count;++i,++pos)
|
|
{
|
|
this->operator()(first,pos,pos+1);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINES):
|
|
{
|
|
unsigned pos=first;
|
|
for(GLsizei i=1;i<count;i+=2,pos+=2)
|
|
{
|
|
//this->operator()(pos,pos+1);
|
|
this->operator()(pos,pos+1);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINE_STRIP):
|
|
{
|
|
unsigned pos=first;
|
|
for(GLsizei i=1;i<count;i+=1,pos+=1)
|
|
{
|
|
this->operator()(pos,pos+1);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINE_LOOP):
|
|
{
|
|
unsigned pos=first;
|
|
for(GLsizei i=1; i<count; i+=1, pos+=1)
|
|
{
|
|
this->operator()(pos,pos+1);
|
|
}
|
|
if (count > 0 )
|
|
{
|
|
this->operator()(pos,first);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_POINTS):
|
|
default:
|
|
// can't be converted into to triangles.
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void drawElements(GLenum mode,GLsizei count,const GLubyte* indices)
|
|
{
|
|
if (indices==0 || count==0) return;
|
|
|
|
typedef GLubyte Index;
|
|
typedef const Index* IndexPointer;
|
|
|
|
switch(mode)
|
|
{
|
|
case(GL_TRIANGLES):
|
|
{
|
|
IndexPointer ilast = &indices[count];
|
|
for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
|
|
this->operator()(*iptr,*(iptr+1),*(iptr+2));
|
|
break;
|
|
}
|
|
case(GL_TRIANGLE_STRIP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=2;i<count;++i,++iptr)
|
|
{
|
|
if ((i%2)) this->operator()(*(iptr),*(iptr+2),*(iptr+1));
|
|
else this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUADS):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=3;i<count;i+=4,iptr+=4)
|
|
{
|
|
this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
this->operator()(*(iptr),*(iptr+2),*(iptr+3));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUAD_STRIP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=3;i<count;i+=2,iptr+=2)
|
|
{
|
|
this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
this->operator()(*(iptr+1),*(iptr+3),*(iptr+2));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
|
|
case(GL_TRIANGLE_FAN):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
Index first = *iptr;
|
|
++iptr;
|
|
for(GLsizei i=2;i<count;++i,++iptr)
|
|
{
|
|
this->operator()(first,*(iptr),*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINES):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=1;i<count;i+=2,iptr+=2)
|
|
{
|
|
this->operator()(*iptr,*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINE_STRIP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=1;i<count;i+=1,++iptr)
|
|
{
|
|
this->operator()(*iptr,*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINE_LOOP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
Index first = *iptr;
|
|
for(GLsizei i=1;i<count;i+=1,++iptr)
|
|
{
|
|
this->operator()(*iptr,*(iptr+1));
|
|
}
|
|
this->operator()(*iptr,first);
|
|
break;
|
|
}
|
|
|
|
case(GL_POINTS):
|
|
default:
|
|
// can't be converted into to triangles.
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void drawElements(GLenum mode,GLsizei count,const GLushort* indices)
|
|
{
|
|
if (indices==0 || count==0) return;
|
|
|
|
typedef GLushort Index;
|
|
typedef const Index* IndexPointer;
|
|
|
|
|
|
switch(mode)
|
|
{
|
|
case(GL_TRIANGLES):
|
|
{
|
|
IndexPointer ilast = &indices[count];
|
|
for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
|
|
this->operator()(*iptr,*(iptr+1),*(iptr+2));
|
|
break;
|
|
}
|
|
case(GL_TRIANGLE_STRIP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=2;i<count;++i,++iptr)
|
|
{
|
|
if ((i%2)) this->operator()(*(iptr),*(iptr+2),*(iptr+1));
|
|
else this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUADS):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=3;i<count;i+=4,iptr+=4)
|
|
{
|
|
this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
this->operator()(*(iptr),*(iptr+2),*(iptr+3));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUAD_STRIP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=3;i<count;i+=2,iptr+=2)
|
|
{
|
|
this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
this->operator()(*(iptr+1),*(iptr+3),*(iptr+2));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
|
|
case(GL_TRIANGLE_FAN):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
Index first = *iptr;
|
|
++iptr;
|
|
for(GLsizei i=2;i<count;++i,++iptr)
|
|
{
|
|
this->operator()(first,*(iptr),*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINES):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=1;i<count;i+=2,iptr+=2)
|
|
{
|
|
this->operator()(*iptr,*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINE_STRIP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=1;i<count;i+=1,++iptr)
|
|
{
|
|
this->operator()(*iptr,*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINE_LOOP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
Index first = *iptr;
|
|
for(GLsizei i=1;i<count;i+=1,++iptr)
|
|
{
|
|
this->operator()(*iptr,*(iptr+1));
|
|
}
|
|
this->operator()(*iptr,first);
|
|
break;
|
|
}
|
|
|
|
case(GL_POINTS):
|
|
default:
|
|
// can't be converted into to triangles.
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void drawElements(GLenum mode,GLsizei count,const GLuint* indices)
|
|
{
|
|
if (indices==0 || count==0) return;
|
|
|
|
typedef GLuint Index;
|
|
typedef const Index* IndexPointer;
|
|
|
|
|
|
switch(mode)
|
|
{
|
|
case(GL_TRIANGLES):
|
|
{
|
|
IndexPointer ilast = &indices[count];
|
|
for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
|
|
this->operator()(*iptr,*(iptr+1),*(iptr+2));
|
|
break;
|
|
}
|
|
case(GL_TRIANGLE_STRIP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=2;i<count;++i,++iptr)
|
|
{
|
|
if ((i%2)) this->operator()(*(iptr),*(iptr+2),*(iptr+1));
|
|
else this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUADS):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=3;i<count;i+=4,iptr+=4)
|
|
{
|
|
this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
this->operator()(*(iptr),*(iptr+2),*(iptr+3));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUAD_STRIP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=3;i<count;i+=2,iptr+=2)
|
|
{
|
|
this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
this->operator()(*(iptr+1),*(iptr+3),*(iptr+2));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
|
|
case(GL_TRIANGLE_FAN):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
Index first = *iptr;
|
|
++iptr;
|
|
for(GLsizei i=2;i<count;++i,++iptr)
|
|
{
|
|
this->operator()(first,*(iptr),*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINES):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=1;i<count;i+=2,iptr+=2)
|
|
{
|
|
this->operator()(*iptr,*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINE_STRIP):
|
|
case(GL_POINTS):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=1;i<count;i+=1,++iptr)
|
|
{
|
|
this->operator()(*iptr,*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINE_LOOP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
Index first = *iptr;
|
|
for(GLsizei i=1;i<count;i+=1,++iptr)
|
|
{
|
|
this->operator()(*iptr,*(iptr+1));
|
|
}
|
|
this->operator()(*iptr,first);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
// can't be converted into to triangles.
|
|
break;
|
|
}
|
|
}
|
|
|
|
GLenum _modeCache;
|
|
std::vector<GLuint> _indexCache;
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
template<typename T>
|
|
class LineIndexFunctor : public osg::PrimitiveIndexFunctor, public T
|
|
{
|
|
public:
|
|
|
|
|
|
virtual void setVertexArray(unsigned int,const osg::Vec2*)
|
|
{
|
|
}
|
|
|
|
virtual void setVertexArray(unsigned int ,const osg::Vec3* )
|
|
{
|
|
}
|
|
|
|
virtual void setVertexArray(unsigned int,const osg::Vec4* )
|
|
{
|
|
}
|
|
|
|
virtual void setVertexArray(unsigned int,const osg::Vec2d*)
|
|
{
|
|
}
|
|
|
|
virtual void setVertexArray(unsigned int ,const osg::Vec3d* )
|
|
{
|
|
}
|
|
|
|
virtual void setVertexArray(unsigned int,const osg::Vec4d* )
|
|
{
|
|
}
|
|
|
|
virtual void begin(GLenum mode)
|
|
{
|
|
_modeCache = mode;
|
|
_indexCache.clear();
|
|
}
|
|
|
|
virtual void vertex(unsigned int vert)
|
|
{
|
|
_indexCache.push_back(vert);
|
|
}
|
|
|
|
virtual void end()
|
|
{
|
|
if (!_indexCache.empty())
|
|
{
|
|
drawElements(_modeCache,_indexCache.size(),&_indexCache.front());
|
|
}
|
|
}
|
|
|
|
// simulate triangles
|
|
void operator()(GLuint i0, GLuint i1, GLuint i2)
|
|
{
|
|
T::line(i0,i1);
|
|
T::line(i1,i2);
|
|
T::line(i2,i1);
|
|
}
|
|
void operator()(GLushort i0, GLushort i1, GLushort i2)
|
|
{
|
|
T::line(i0,i1);
|
|
T::line(i1,i2);
|
|
T::line(i2,i1);
|
|
}
|
|
void operator()(GLubyte i0, GLubyte i1, GLubyte i2)
|
|
{
|
|
T::line(i0,i1);
|
|
T::line(i1,i2);
|
|
T::line(i2,i1);
|
|
}
|
|
|
|
|
|
virtual void drawArrays(GLenum mode,GLint first,GLsizei count)
|
|
{
|
|
switch(mode)
|
|
{
|
|
case(GL_TRIANGLES):
|
|
{
|
|
unsigned int pos=first;
|
|
for(GLsizei i=2;i<count;i+=3,pos+=3)
|
|
{
|
|
this->operator()(pos,pos+1,pos+2);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_TRIANGLE_STRIP):
|
|
{
|
|
unsigned int pos=first;
|
|
for(GLsizei i=2;i<count;++i,++pos)
|
|
{
|
|
if ((i%2)) this->operator()(pos,pos+2,pos+1);
|
|
else this->operator()(pos,pos+1,pos+2);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUADS):
|
|
{
|
|
unsigned int pos=first;
|
|
for(GLsizei i=3;i<count;i+=4,pos+=4)
|
|
{
|
|
this->operator()(pos,pos+1,pos+2);
|
|
this->operator()(pos,pos+2,pos+3);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUAD_STRIP):
|
|
{
|
|
unsigned int pos=first;
|
|
for(GLsizei i=3;i<count;i+=2,pos+=2)
|
|
{
|
|
this->operator()(pos,pos+1,pos+2);
|
|
this->operator()(pos+1,pos+3,pos+2);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
|
|
case(GL_TRIANGLE_FAN):
|
|
{
|
|
unsigned int pos=first+1;
|
|
for(GLsizei i=2;i<count;++i,++pos)
|
|
{
|
|
this->operator()(first,pos,pos+1);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINES):
|
|
{
|
|
unsigned pos=first;
|
|
for(GLsizei i=1;i<count;i+=2,pos+=2)
|
|
{
|
|
//this->operator()(pos,pos+1);
|
|
T::line(pos,pos+1);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINE_STRIP):
|
|
{
|
|
unsigned pos=first;
|
|
for(GLsizei i=1;i<count;i+=1,pos+=1)
|
|
{
|
|
T::line(pos,pos+1);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINE_LOOP):
|
|
{
|
|
unsigned pos=first;
|
|
for(GLsizei i=1; i<count; i+=1, pos+=1)
|
|
{
|
|
T::line(pos,pos+1);
|
|
}
|
|
if (count > 0 )
|
|
{
|
|
T::line(pos,first);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_POINTS):
|
|
default:
|
|
// can't be converted into to triangles.
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void drawElements(GLenum mode,GLsizei count,const GLubyte* indices)
|
|
{
|
|
if (indices==0 || count==0) return;
|
|
|
|
typedef GLubyte Index;
|
|
typedef const Index* IndexPointer;
|
|
|
|
switch(mode)
|
|
{
|
|
case(GL_TRIANGLES):
|
|
{
|
|
IndexPointer ilast = &indices[count];
|
|
for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
|
|
this->operator()(*iptr,*(iptr+1),*(iptr+2));
|
|
break;
|
|
}
|
|
case(GL_TRIANGLE_STRIP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=2;i<count;++i,++iptr)
|
|
{
|
|
if ((i%2)) this->operator()(*(iptr),*(iptr+2),*(iptr+1));
|
|
else this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUADS):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=3;i<count;i+=4,iptr+=4)
|
|
{
|
|
this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
this->operator()(*(iptr),*(iptr+2),*(iptr+3));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUAD_STRIP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=3;i<count;i+=2,iptr+=2)
|
|
{
|
|
this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
this->operator()(*(iptr+1),*(iptr+3),*(iptr+2));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
|
|
case(GL_TRIANGLE_FAN):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
Index first = *iptr;
|
|
++iptr;
|
|
for(GLsizei i=2;i<count;++i,++iptr)
|
|
{
|
|
this->operator()(first,*(iptr),*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINES):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=1;i<count;i+=2,iptr+=2)
|
|
{
|
|
T::line(*iptr,*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINE_STRIP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=1;i<count;i+=1,++iptr)
|
|
{
|
|
T::line(*iptr,*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINE_LOOP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
Index first = *iptr;
|
|
for(GLsizei i=1;i<count;i+=1,++iptr)
|
|
{
|
|
T::line(*iptr,*(iptr+1));
|
|
}
|
|
T::line(*iptr,first);
|
|
break;
|
|
}
|
|
|
|
case(GL_POINTS):
|
|
default:
|
|
// can't be converted into to triangles.
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void drawElements(GLenum mode,GLsizei count,const GLushort* indices)
|
|
{
|
|
if (indices==0 || count==0) return;
|
|
|
|
typedef GLushort Index;
|
|
typedef const Index* IndexPointer;
|
|
|
|
|
|
switch(mode)
|
|
{
|
|
case(GL_TRIANGLES):
|
|
{
|
|
IndexPointer ilast = &indices[count];
|
|
for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
|
|
this->operator()(*iptr,*(iptr+1),*(iptr+2));
|
|
break;
|
|
}
|
|
case(GL_TRIANGLE_STRIP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=2;i<count;++i,++iptr)
|
|
{
|
|
if ((i%2)) this->operator()(*(iptr),*(iptr+2),*(iptr+1));
|
|
else this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUADS):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=3;i<count;i+=4,iptr+=4)
|
|
{
|
|
this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
this->operator()(*(iptr),*(iptr+2),*(iptr+3));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUAD_STRIP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=3;i<count;i+=2,iptr+=2)
|
|
{
|
|
this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
this->operator()(*(iptr+1),*(iptr+3),*(iptr+2));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
|
|
case(GL_TRIANGLE_FAN):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
Index first = *iptr;
|
|
++iptr;
|
|
for(GLsizei i=2;i<count;++i,++iptr)
|
|
{
|
|
this->operator()(first,*(iptr),*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINES):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=1;i<count;i+=2,iptr+=2)
|
|
{
|
|
T::line(*iptr,*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINE_STRIP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=1;i<count;i+=1,++iptr)
|
|
{
|
|
T::line(*iptr,*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINE_LOOP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
Index first = *iptr;
|
|
for(GLsizei i=1;i<count;i+=1,++iptr)
|
|
{
|
|
T::line(*iptr,*(iptr+1));
|
|
}
|
|
T::line(*iptr,first);
|
|
break;
|
|
}
|
|
|
|
case(GL_POINTS):
|
|
default:
|
|
// can't be converted into to triangles.
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void drawElements(GLenum mode,GLsizei count,const GLuint* indices)
|
|
{
|
|
if (indices==0 || count==0) return;
|
|
|
|
typedef GLuint Index;
|
|
typedef const Index* IndexPointer;
|
|
|
|
|
|
switch(mode)
|
|
{
|
|
case(GL_TRIANGLES):
|
|
{
|
|
IndexPointer ilast = &indices[count];
|
|
for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
|
|
this->operator()(*iptr,*(iptr+1),*(iptr+2));
|
|
break;
|
|
}
|
|
case(GL_TRIANGLE_STRIP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=2;i<count;++i,++iptr)
|
|
{
|
|
if ((i%2)) this->operator()(*(iptr),*(iptr+2),*(iptr+1));
|
|
else this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUADS):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=3;i<count;i+=4,iptr+=4)
|
|
{
|
|
this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
this->operator()(*(iptr),*(iptr+2),*(iptr+3));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUAD_STRIP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=3;i<count;i+=2,iptr+=2)
|
|
{
|
|
this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
this->operator()(*(iptr+1),*(iptr+3),*(iptr+2));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
|
|
case(GL_TRIANGLE_FAN):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
Index first = *iptr;
|
|
++iptr;
|
|
for(GLsizei i=2;i<count;++i,++iptr)
|
|
{
|
|
this->operator()(first,*(iptr),*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINES):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=1;i<count;i+=2,iptr+=2)
|
|
{
|
|
T::line(*iptr,*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINE_STRIP):
|
|
case(GL_POINTS):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=1;i<count;i+=1,++iptr)
|
|
{
|
|
T::line(*iptr,*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINE_LOOP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
Index first = *iptr;
|
|
for(GLsizei i=1;i<count;i+=1,++iptr)
|
|
{
|
|
T::line(*iptr,*(iptr+1));
|
|
}
|
|
T::line(*iptr,first);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
// can't be converted into to triangles.
|
|
break;
|
|
}
|
|
}
|
|
|
|
GLenum _modeCache;
|
|
std::vector<GLuint> _indexCache;
|
|
};
|
|
|
|
|
|
template<typename T>
|
|
class PointIndexFunctor : public osg::PrimitiveIndexFunctor, public T
|
|
{
|
|
public:
|
|
|
|
|
|
virtual void setVertexArray(unsigned int,const osg::Vec2*)
|
|
{
|
|
}
|
|
|
|
virtual void setVertexArray(unsigned int ,const osg::Vec3* )
|
|
{
|
|
}
|
|
|
|
virtual void setVertexArray(unsigned int,const osg::Vec4* )
|
|
{
|
|
}
|
|
|
|
virtual void setVertexArray(unsigned int,const osg::Vec2d*)
|
|
{
|
|
}
|
|
|
|
virtual void setVertexArray(unsigned int ,const osg::Vec3d* )
|
|
{
|
|
}
|
|
|
|
virtual void setVertexArray(unsigned int,const osg::Vec4d* )
|
|
{
|
|
}
|
|
|
|
virtual void begin(GLenum mode)
|
|
{
|
|
_modeCache = mode;
|
|
_indexCache.clear();
|
|
}
|
|
|
|
virtual void vertex(unsigned int vert)
|
|
{
|
|
_indexCache.push_back(vert);
|
|
}
|
|
|
|
virtual void end()
|
|
{
|
|
if (!_indexCache.empty())
|
|
{
|
|
drawElements(_modeCache,_indexCache.size(),&_indexCache.front());
|
|
}
|
|
}
|
|
|
|
// simulate triangles
|
|
void operator()(GLuint i0, GLuint i1, GLuint i2)
|
|
{
|
|
T::point(i0);
|
|
T::point(i1);
|
|
T::point(i2);
|
|
}
|
|
void operator()(GLushort i0, GLushort i1, GLushort i2)
|
|
{
|
|
T::point(i0);
|
|
T::point(i1);
|
|
T::point(i2);
|
|
}
|
|
void operator()(GLubyte i0, GLubyte i1, GLubyte i2)
|
|
{
|
|
T::point(i0);
|
|
T::point(i1);
|
|
T::point(i2);
|
|
}
|
|
|
|
// simulate lines
|
|
void operator()(GLuint i0, GLuint i1)
|
|
{
|
|
T::point(i0);
|
|
T::point(i1);
|
|
}
|
|
void operator()(GLushort i0, GLushort i1)
|
|
{
|
|
T::point(i0);
|
|
T::point(i1);
|
|
}
|
|
void operator()(GLubyte i0, GLubyte i1)
|
|
{
|
|
T::point(i0);
|
|
T::point(i1);
|
|
}
|
|
|
|
virtual void drawArrays(GLenum mode,GLint first,GLsizei count)
|
|
{
|
|
switch(mode)
|
|
{
|
|
case(GL_TRIANGLES):
|
|
{
|
|
unsigned int pos=first;
|
|
for(GLsizei i=2;i<count;i+=3,pos+=3)
|
|
{
|
|
this->operator()(pos,pos+1,pos+2);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_TRIANGLE_STRIP):
|
|
{
|
|
unsigned int pos=first;
|
|
for(GLsizei i=2;i<count;++i,++pos)
|
|
{
|
|
if ((i%2)) this->operator()(pos,pos+2,pos+1);
|
|
else this->operator()(pos,pos+1,pos+2);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUADS):
|
|
{
|
|
unsigned int pos=first;
|
|
for(GLsizei i=3;i<count;i+=4,pos+=4)
|
|
{
|
|
this->operator()(pos,pos+1,pos+2);
|
|
this->operator()(pos,pos+2,pos+3);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUAD_STRIP):
|
|
{
|
|
unsigned int pos=first;
|
|
for(GLsizei i=3;i<count;i+=2,pos+=2)
|
|
{
|
|
this->operator()(pos,pos+1,pos+2);
|
|
this->operator()(pos+1,pos+3,pos+2);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
|
|
case(GL_TRIANGLE_FAN):
|
|
{
|
|
unsigned int pos=first+1;
|
|
for(GLsizei i=2;i<count;++i,++pos)
|
|
{
|
|
this->operator()(first,pos,pos+1);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINES):
|
|
{
|
|
unsigned pos=first;
|
|
for(GLsizei i=1;i<count;i+=2,pos+=2)
|
|
{
|
|
this->operator()(pos,pos+1);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINE_STRIP):
|
|
{
|
|
unsigned pos=first;
|
|
for(GLsizei i=1;i<count;i+=1,pos+=1)
|
|
{
|
|
this->operator()(pos,pos+1);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINE_LOOP):
|
|
{
|
|
unsigned pos=first;
|
|
for(GLsizei i=1; i<count; i+=1, pos+=1)
|
|
{
|
|
this->operator()(pos,pos+1);
|
|
}
|
|
if (count > 0 )
|
|
{
|
|
this->operator()(pos,first);
|
|
}
|
|
break;
|
|
}
|
|
case(GL_POINTS):
|
|
default:
|
|
T::point(first);
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void drawElements(GLenum mode,GLsizei count,const GLubyte* indices)
|
|
{
|
|
if (indices==0 || count==0) return;
|
|
|
|
typedef GLubyte Index;
|
|
typedef const Index* IndexPointer;
|
|
|
|
switch(mode)
|
|
{
|
|
case(GL_TRIANGLES):
|
|
{
|
|
IndexPointer ilast = &indices[count];
|
|
for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
|
|
this->operator()(*iptr,*(iptr+1),*(iptr+2));
|
|
break;
|
|
}
|
|
case(GL_TRIANGLE_STRIP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=2;i<count;++i,++iptr)
|
|
{
|
|
if ((i%2)) this->operator()(*(iptr),*(iptr+2),*(iptr+1));
|
|
else this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUADS):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=3;i<count;i+=4,iptr+=4)
|
|
{
|
|
this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
this->operator()(*(iptr),*(iptr+2),*(iptr+3));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUAD_STRIP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=3;i<count;i+=2,iptr+=2)
|
|
{
|
|
this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
this->operator()(*(iptr+1),*(iptr+3),*(iptr+2));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
|
|
case(GL_TRIANGLE_FAN):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
Index first = *iptr;
|
|
++iptr;
|
|
for(GLsizei i=2;i<count;++i,++iptr)
|
|
{
|
|
this->operator()(first,*(iptr),*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINES):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=1;i<count;i+=2,iptr+=2)
|
|
{
|
|
this->operator()(*iptr,*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINE_STRIP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=1;i<count;i+=1,++iptr)
|
|
{
|
|
this->operator()(*iptr,*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINE_LOOP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
Index first = *iptr;
|
|
for(GLsizei i=1;i<count;i+=1,++iptr)
|
|
{
|
|
this->operator()(*iptr,*(iptr+1));
|
|
}
|
|
this->operator()(*iptr,first);
|
|
break;
|
|
}
|
|
|
|
case(GL_POINTS):
|
|
default:
|
|
// can't be converted into to triangles.
|
|
IndexPointer iptr = indices;
|
|
T::point(*iptr);
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void drawElements(GLenum mode,GLsizei count,const GLushort* indices)
|
|
{
|
|
if (indices==0 || count==0) return;
|
|
|
|
typedef GLushort Index;
|
|
typedef const Index* IndexPointer;
|
|
|
|
|
|
switch(mode)
|
|
{
|
|
case(GL_TRIANGLES):
|
|
{
|
|
IndexPointer ilast = &indices[count];
|
|
for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
|
|
this->operator()(*iptr,*(iptr+1),*(iptr+2));
|
|
break;
|
|
}
|
|
case(GL_TRIANGLE_STRIP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=2;i<count;++i,++iptr)
|
|
{
|
|
if ((i%2)) this->operator()(*(iptr),*(iptr+2),*(iptr+1));
|
|
else this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUADS):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=3;i<count;i+=4,iptr+=4)
|
|
{
|
|
this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
this->operator()(*(iptr),*(iptr+2),*(iptr+3));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUAD_STRIP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=3;i<count;i+=2,iptr+=2)
|
|
{
|
|
this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
this->operator()(*(iptr+1),*(iptr+3),*(iptr+2));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
|
|
case(GL_TRIANGLE_FAN):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
Index first = *iptr;
|
|
++iptr;
|
|
for(GLsizei i=2;i<count;++i,++iptr)
|
|
{
|
|
this->operator()(first,*(iptr),*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINES):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=1;i<count;i+=2,iptr+=2)
|
|
{
|
|
this->operator()(*iptr,*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINE_STRIP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=1;i<count;i+=1,++iptr)
|
|
{
|
|
this->operator()(*iptr,*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINE_LOOP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
Index first = *iptr;
|
|
for(GLsizei i=1;i<count;i+=1,++iptr)
|
|
{
|
|
this->operator()(*iptr,*(iptr+1));
|
|
}
|
|
this->operator()(*iptr,first);
|
|
break;
|
|
}
|
|
|
|
case(GL_POINTS):
|
|
default:
|
|
IndexPointer iptr = indices;
|
|
T::point(*iptr);
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void drawElements(GLenum mode,GLsizei count,const GLuint* indices)
|
|
{
|
|
if (indices==0 || count==0) return;
|
|
|
|
typedef GLuint Index;
|
|
typedef const Index* IndexPointer;
|
|
|
|
|
|
switch(mode)
|
|
{
|
|
case(GL_TRIANGLES):
|
|
{
|
|
IndexPointer ilast = &indices[count];
|
|
for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
|
|
this->operator()(*iptr,*(iptr+1),*(iptr+2));
|
|
break;
|
|
}
|
|
case(GL_TRIANGLE_STRIP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=2;i<count;++i,++iptr)
|
|
{
|
|
if ((i%2)) this->operator()(*(iptr),*(iptr+2),*(iptr+1));
|
|
else this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUADS):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=3;i<count;i+=4,iptr+=4)
|
|
{
|
|
this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
this->operator()(*(iptr),*(iptr+2),*(iptr+3));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_QUAD_STRIP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=3;i<count;i+=2,iptr+=2)
|
|
{
|
|
this->operator()(*(iptr),*(iptr+1),*(iptr+2));
|
|
this->operator()(*(iptr+1),*(iptr+3),*(iptr+2));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
|
|
case(GL_TRIANGLE_FAN):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
Index first = *iptr;
|
|
++iptr;
|
|
for(GLsizei i=2;i<count;++i,++iptr)
|
|
{
|
|
this->operator()(first,*(iptr),*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINES):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=1;i<count;i+=2,iptr+=2)
|
|
{
|
|
this->operator()(*iptr,*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINE_STRIP):
|
|
case(GL_POINTS):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
for(GLsizei i=1;i<count;i+=1,++iptr)
|
|
{
|
|
this->operator()(*iptr,*(iptr+1));
|
|
}
|
|
break;
|
|
}
|
|
case(GL_LINE_LOOP):
|
|
{
|
|
IndexPointer iptr = indices;
|
|
Index first = *iptr;
|
|
for(GLsizei i=1;i<count;i+=1,++iptr)
|
|
{
|
|
this->operator()(*iptr,*(iptr+1));
|
|
}
|
|
this->operator()(*iptr,first);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
IndexPointer iptr = indices;
|
|
T::point(*iptr);
|
|
break;
|
|
}
|
|
}
|
|
|
|
GLenum _modeCache;
|
|
std::vector<GLuint> _indexCache;
|
|
};
|
|
|
|
|
|
} } // namespace osgEarth
|
|
|
|
|
|
#endif // OSGEARTH_LINEFUNCTOR
|
|
|