177 lines
4.4 KiB
C++
177 lines
4.4 KiB
C++
/**********************************************************************
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*
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* GEOS - Geometry Engine Open Source
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* http://geos.osgeo.org
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*
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* Copyright (C) 2005-2006 Refractions Research Inc.
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* Copyright (C) 2001-2002 Vivid Solutions Inc.
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*
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* This is free software; you can redistribute and/or modify it under
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* the terms of the GNU Lesser General Public Licence as published
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* by the Free Software Foundation.
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* See the COPYING file for more information.
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*
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**********************************************************************/
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#pragma once
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#include <geos/export.h>
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#include <array>
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#include <vector>
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#include <geos/geom/Coordinate.h> // for composition
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable: 4251) // warning C4251: needs to have dll-interface to be used by clients of class
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#endif
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// Forward declarations
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namespace geos {
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namespace algorithm {
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class LineIntersector;
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}
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namespace geomgraph {
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class Node;
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class Edge;
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}
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}
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namespace geos {
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namespace geomgraph { // geos::geomgraph
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namespace index { // geos::geomgraph::index
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/// \brief Computes the intersection of line segments, and adds the
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/// intersection to the edges containing the segments.
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class GEOS_DLL SegmentIntersector {
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private:
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/**
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* These variables keep track of what types of intersections were
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* found during ALL edges that have been intersected.
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*/
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bool hasIntersectionVar;
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bool hasProper;
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bool hasProperInterior;
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/// the proper intersection point found
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geom::Coordinate properIntersectionPoint;
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algorithm::LineIntersector* li;
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bool includeProper;
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bool recordIsolated;
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int numIntersections;
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/// Elements are externally owned
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std::array<std::vector<Node*>*, 2> bdyNodes;
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bool isTrivialIntersection(Edge* e0, std::size_t segIndex0, Edge* e1, std::size_t segIndex1);
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bool isBoundaryPoint(algorithm::LineIntersector* p_li,
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std::array<std::vector<Node*>*, 2>& tstBdyNodes)
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{
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return isBoundaryPoint(p_li, tstBdyNodes[0]) || isBoundaryPoint(p_li, tstBdyNodes[1]);
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};
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bool isBoundaryPoint(algorithm::LineIntersector* li,
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std::vector<Node*>* tstBdyNodes);
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public:
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static bool isAdjacentSegments(std::size_t i1, size_t i2)
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{
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return (i1 > i2 ? i1 - i2 : i2 - i1) == 1;
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};
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// testing only
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int numTests;
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//SegmentIntersector();
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virtual
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~SegmentIntersector() {}
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SegmentIntersector(algorithm::LineIntersector* newLi,
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bool newIncludeProper, bool newRecordIsolated)
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:
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hasIntersectionVar(false),
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hasProper(false),
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hasProperInterior(false),
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li(newLi),
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includeProper(newIncludeProper),
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recordIsolated(newRecordIsolated),
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numIntersections(0),
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bdyNodes{{nullptr, nullptr}},
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numTests(0)
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{}
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/// \brief
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/// Parameters are externally owned.
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/// Make sure they live for the whole lifetime of this object
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void setBoundaryNodes(std::vector<Node*>* bdyNodes0,
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std::vector<Node*>* bdyNodes1)
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{
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bdyNodes[0] = bdyNodes0;
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bdyNodes[1] = bdyNodes1;
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};
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/*
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* @return the proper intersection point, or <code>null</code>
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* if none was found
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*/
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geom::Coordinate& getProperIntersectionPoint()
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{
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return properIntersectionPoint;
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};
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bool hasIntersection() const
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{
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return hasIntersectionVar;
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};
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/**
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* A proper intersection is an intersection which is interior to at least two
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* line segments. Note that a proper intersection is not necessarily
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* in the interior of the entire Geometry, since another edge may have
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* an endpoint equal to the intersection, which according to SFS semantics
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* can result in the point being on the Boundary of the Geometry.
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*/
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bool hasProperIntersection() const
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{
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return hasProper;
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};
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/**
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* A proper interior intersection is a proper intersection which is <b>not</b>
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* contained in the set of boundary nodes set for this SegmentIntersector.
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*/
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bool hasProperInteriorIntersection() const
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{
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return hasProperInterior;
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};
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void addIntersections(Edge* e0, std::size_t segIndex0, Edge* e1, std::size_t segIndex1);
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bool getIsDone() const
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{
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return false;
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};
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};
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} // namespace geos.geomgraph.index
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} // namespace geos.geomgraph
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} // namespace geos
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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