DYT/Tool/OpenSceneGraph-3.6.5/include/geos/operation/relateng/AdjacentEdgeLocator.h
2024-12-25 07:49:36 +08:00

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3.0 KiB
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/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (c) 2024 Martin Davis
* Copyright (C) 2024 Paul Ramsey <pramsey@cleverelephant.ca>
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************/
#pragma once
#include <geos/geom/CoordinateSequence.h>
#include <geos/geom/Location.h>
#include <geos/export.h>
// Forward declarations
namespace geos {
namespace operation {
namespace relateng {
class NodeSections;
class NodeSection;
}
}
namespace geom {
class CoordinateXY;
class Geometry;
class LinearRing;
class Polygon;
}
}
using geos::geom::CoordinateXY;
using geos::geom::CoordinateSequence;
using geos::geom::Geometry;
using geos::geom::LinearRing;
using geos::geom::Polygon;
using geos::geom::Location;
namespace geos { // geos.
namespace operation { // geos.operation
namespace relateng { // geos.operation.relateng
/**
* Determines the location for a point which is known to lie
* on at least one edge of a set of polygons.
* This provides the union-semantics for determining
* point location in a GeometryCollection, which may
* have polygons with adjacent edges which are effectively
* in the interior of the geometry.
* Note that it is also possible to have adjacent edges which
* lie on the boundary of the geometry
* (e.g. a polygon contained within another polygon with adjacent edges).
*
* @author mdavis
*
*/
class GEOS_DLL AdjacentEdgeLocator {
public:
AdjacentEdgeLocator(const Geometry* geom)
{
init(geom);
}
Location locate(const CoordinateXY* p);
/**
* Disable copy construction and assignment. Apparently needed to make this
* class compile under MSVC. (See https://stackoverflow.com/q/29565299)
*/
AdjacentEdgeLocator(const AdjacentEdgeLocator&) = delete;
AdjacentEdgeLocator& operator=(const AdjacentEdgeLocator&) = delete;
private:
// Members
std::vector<const CoordinateSequence*> ringList;
/*
* When we have to reorient rings, we end up allocating new
* rings, since we cannot reorient the rings of the input
* geometry, so this is where we store those "local" rings.
*/
std::vector<std::unique_ptr<CoordinateSequence>> localRingList;
// Methods
void addSections(
const CoordinateXY* p,
const CoordinateSequence* ring,
NodeSections& sections);
NodeSection* createSection(
const CoordinateXY* p,
const CoordinateXY* prev,
const CoordinateXY* next);
void init(const Geometry* geom);
void addRings(const Geometry* geom);
void addRing(const LinearRing* ring, bool requireCW);
};
} // namespace geos.operation.relateng
} // namespace geos.operation
} // namespace geos