DYT/Tool/osgOcean/bin/resources/shaders/osgOcean_godray_screen_blend.vert
2024-11-22 23:19:31 +08:00

15 lines
337 B
GLSL

varying vec3 vRay;
void main( void )
{
gl_Position = gl_Vertex;
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_TexCoord[1].xy = gl_TexCoord[0].st;
gl_TexCoord[1].zw = gl_TexCoord[0].st + vec2(1.0, 0.0);
gl_TexCoord[2].xy = gl_TexCoord[0].st + vec2(1.0, 1.0);
gl_TexCoord[2].zw = gl_TexCoord[0].st + vec2(0.0, 1.0);
vRay = gl_Normal;
}