DYT/Tool/OpenSceneGraph-3.6.5/include/geos/algorithm/hull/ConcaveHullOfPolygons.h
2024-12-25 07:49:36 +08:00

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/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2022 Paul Ramsey <pramsey@cleverelephant.ca>
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************/
#pragma once
#include <geos/triangulate/tri/TriList.h>
#include <set>
#include <deque>
#include <map>
namespace geos {
namespace geom {
class Coordinate;
class CoordinateSequence;
class Envelope;
class Geometry;
class GeometryCollection;
class GeometryFactory;
class LinearRing;
class Polygon;
}
namespace triangulate {
namespace tri {
class Tri;
}
}
}
#include <geos/triangulate/tri/Tri.h>
using geos::geom::Coordinate;
using geos::geom::CoordinateSequence;
using geos::geom::Envelope;
using geos::geom::Geometry;
using geos::geom::GeometryCollection;
using geos::geom::GeometryFactory;
using geos::geom::LinearRing;
using geos::geom::Polygon;
using geos::triangulate::tri::Tri;
using geos::triangulate::tri::TriList;
namespace geos {
namespace algorithm { // geos::algorithm
namespace hull { // geos::algorithm::hull
/**
* Constructs a concave hull of a set of polygons, respecting
* the polygons as constraints.
* A concave hull is a possibly non-convex polygon containing all the input polygons.
* A given set of polygons has a sequence of hulls of increasing concaveness,
* determined by a numeric target parameter.
* The computed hull "fills the gap" between the polygons,
* and does not intersect their interior.
*
* The concave hull is constructed by removing the longest outer edges
* of the Delaunay Triangulation of the space between the polygons,
* until the target criterion parameter is reached.
*
* The target criteria are:
* * Maximum Edge Length - the length of the longest edge between the polygons is no larger
* than this value.
* * Maximum Edge Length Ratio - determine the Maximum Edge Length
* as a fraction of the difference between the longest and shortest edge lengths
* between the polygons. This normalizes the Maximum Edge Length to be scale-free.
* A value of 1 produces the convex hull; a value of 0 produces the original polygons.
*
* The preferred criterion is the Maximum Edge Length Ratio, since it is
* scale-free and local (so that no assumption needs to be made about the
* total amount of concaveness present).
*
* Optionally the concave hull can be allowed to contain holes, via setHolesAllowed().
*
* The hull can be specified as being "tight", which means it follows the outer boundaries
* of the input polygons.
*
* The input polygons must form a valid MultiPolygon
* (i.e. they must be non-overlapping).
*
* \author Martin Davis
*
*/
class GEOS_DLL ConcaveHullOfPolygons {
private:
/* Members */
static constexpr int FRAME_EXPAND_FACTOR = 4;
const Geometry* inputPolygons;
const GeometryFactory* geomFactory;
double maxEdgeLength;
double maxEdgeLengthRatio;
bool isHolesAllowed;
bool isTight;
std::set<Tri*> hullTris;
std::deque<Tri*> borderTriQue;
std::vector<const LinearRing*> polygonRings;
TriList<Tri> triList;
/**
* Records the edge index of the longest border edge for border tris,
* so it can be tested for length and possible removal.
*/
std::map<Tri*, TriIndex> borderEdgeMap;
/* Methods */
std::unique_ptr<Geometry> createEmptyHull();
static void extractShellRings(
const Geometry* polygons,
std::vector<const LinearRing*>& rings);
void buildHullTris();
/**
* Creates a rectangular "frame" around the input polygons,
* with the input polygons as holes in it.
* The frame is large enough that the constrained Delaunay triangulation
* of it should contain the convex hull of the input as edges.
* The frame corner triangles can be removed to produce a
* triangulation of the space around and between the input polygons.
*
* @param polygonsEnv
* @return the frame polygon
*/
std::unique_ptr<Polygon> createFrame(
const Envelope* polygonsEnv);
double computeTargetEdgeLength(
TriList<Tri>& triList,
const CoordinateSequence* frameCorners,
double edgeLengthRatio) const;
bool isFrameTri(
const Tri* tri,
const CoordinateSequence* frameCorners) const;
void removeFrameCornerTris(
TriList<Tri>& tris,
const CoordinateSequence* frameCorners);
/**
* Get the tri vertex index of some point in a list,
* or -1 if none are vertices.
*
* @param tri the tri to test for containing a point
* @param pts the points to test
* @return the vertex index of a point, or -1
*/
TriIndex vertexIndex(
const Tri* tri,
const CoordinateSequence* pts) const;
void removeBorderTris();
void removeHoleTris();
Tri* findHoleSeedTri() const;
bool isHoleSeedTri(const Tri* tri) const;
bool isBorderTri(const Tri* tri) const;
bool isRemovable(const Tri* tri) const;
/**
* Tests whether a triangle touches a single polygon at all vertices.
* If so, it is a candidate for removal if the hull polygon
* is being kept tight to the outer boundary of the input polygons.
* Tris which touch more than one polygon are called "bridging".
*
* @param tri
* @return true if the tri touches a single polygon
*/
bool isTouchingSinglePolygon(const Tri* tri) const;
void addBorderTris(Tri* tri);
/**
* Adds an adjacent tri to the current border.
* The adjacent edge is recorded as the border edge for the tri.
* Note that only edges adjacent to another tri can become border edges.
* Since constraint-adjacent edges do not have an adjacent tri,
* they can never be on the border and thus will not be removed
* due to being shorter than the length threshold.
* The tri containing them may still be removed via another edge, however.
*
* @param tri the tri adjacent to the tri to be added to the border
* @param index the index of the adjacent tri
*/
void addBorderTri(Tri* tri, TriIndex index);
void removeBorderTri(Tri* tri);
bool hasAllVertices(const LinearRing* ring, const Tri* tri) const;
bool hasVertex(const LinearRing* ring, const Coordinate& v) const;
void envelope(const Tri* tri, Envelope& env) const;
std::unique_ptr<Geometry> createHullGeometry(bool isIncludeInput);
public:
/**
* Computes a concave hull of set of polygons
* using the target criterion of maximum edge length.
*
* @param polygons the input polygons
* @param maxLength the target maximum edge length
* @return the concave hull
*/
static std::unique_ptr<Geometry>
concaveHullByLength(const Geometry* polygons, double maxLength);
/**
* Computes a concave hull of set of polygons
* using the target criterion of maximum edge length,
* and allowing control over whether the hull boundary is tight
* and can contain holes.
*
* @param polygons the input polygons
* @param maxLength the target maximum edge length
* @param isTight true if the hull should be tight to the outside of the polygons
* @param isHolesAllowed true if holes are allowed in the hull polygon
* @return the concave hull
*/
static std::unique_ptr<Geometry>
concaveHullByLength(
const Geometry* polygons, double maxLength,
bool isTight, bool isHolesAllowed);
/**
* Computes a concave hull of set of polygons
* using the target criterion of maximum edge length ratio.
*
* @param polygons the input polygons
* @param lengthRatio the target maximum edge length ratio
* @return the concave hull
*/
static std::unique_ptr<Geometry>
concaveHullByLengthRatio(const Geometry* polygons, double lengthRatio);
/**
* Computes a concave hull of set of polygons
* using the target criterion of maximum edge length ratio,
* and allowing control over whether the hull boundary is tight
* and can contain holes.
*
* @param polygons the input polygons
* @param lengthRatio the target maximum edge length ratio
* @param isTight true if the hull should be tight to the outside of the polygons
* @param isHolesAllowed true if holes are allowed in the hull polygon
* @return the concave hull
*/
static std::unique_ptr<Geometry>
concaveHullByLengthRatio(
const Geometry* polygons, double lengthRatio,
bool isTight, bool isHolesAllowed);
/**
* Computes a concave fill area between a set of polygons,
* using the target criterion of maximum edge length.
*
* @param polygons the input polygons
* @param maxLength the target maximum edge length
* @return the concave fill
*/
static std::unique_ptr<Geometry>
concaveFillByLength(const Geometry* polygons, double maxLength);
/**
* Computes a concave fill area between a set of polygons,
* using the target criterion of maximum edge length ratio.
*
* @param polygons the input polygons
* @param lengthRatio the target maximum edge length ratio
* @return the concave fill
*/
static std::unique_ptr<Geometry>
concaveFillByLengthRatio(const Geometry* polygons, double lengthRatio);
/**
* Creates a new instance for a given geometry.
*
* @param geom the input geometry
*/
ConcaveHullOfPolygons(const Geometry* geom);
/**
* Sets the target maximum edge length for the concave hull.
* The length value must be zero or greater.
*
* * The value 0.0 produces the input polygons.
* * Larger values produce less concave results.
* Above a certain large value the result is the convex hull of the input.
*
* The edge length ratio provides a scale-free parameter which
* is intended to produce similar concave results for a variety of inputs.
*
* @param edgeLength a non-negative length
*/
void setMaximumEdgeLength(double edgeLength);
/**
* Sets the target maximum edge length ratio for the concave hull.
* The edge length ratio is a fraction of the difference
* between the longest and shortest edge lengths
* in the Delaunay Triangulation of the area between the input polygons.
* (Roughly speaking, it is a fraction of the difference between
* the shortest and longest distances between the input polygons.)
* It is a value in the range 0 to 1.
*
* * The value 0.0 produces the original input polygons.
* * The value 1.0 produces the convex hull.
*
* @param edgeLengthRatio a length factor value between 0 and 1
*/
void setMaximumEdgeLengthRatio(double edgeLengthRatio);
/**
* Sets whether holes are allowed in the concave hull polygon.
*
* @param p_isHolesAllowed true if holes are allowed in the result
*/
void setHolesAllowed(bool p_isHolesAllowed);
/**
* Sets whether the boundary of the hull polygon is kept
* tight to the outer edges of the input polygons.
*
* @param p_isTight true if the boundary is kept tight
*/
void setTight(bool p_isTight);
/**
* Gets the computed concave hull.
*
* @return the concave hull
*/
std::unique_ptr<Geometry> getHull();
/**
* Gets the concave fill, which is the area between the input polygons,
* subject to the concaveness control parameter.
*
* @return the concave fill
*/
std::unique_ptr<Geometry> getFill();
};
} // geos::algorithm::hull
} // geos::algorithm
} // geos