95 lines
2.9 KiB
C++
95 lines
2.9 KiB
C++
/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2020 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#ifndef OSGEARTH_ANNO_MODEL_NODE_H
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#define OSGEARTH_ANNO_MODEL_NODE_H 1
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#include <osgEarth/GeoPositionNode>
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#include <osgEarth/URI>
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#include <osgEarth/CachePolicy>
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#include <osgEarth/ShaderUtils>
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#include <osgDB/ReaderWriter>
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namespace osgEarth
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{
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/**
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* Annotation node that loads a 3D model from a URI and places it
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* at a geo location.
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*/
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class OSGEARTH_EXPORT ModelNode : public GeoPositionNode
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{
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public:
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/**
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* Constructs a model node; the style must contain an InstanceSymbol
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* (ModelSymbol or IconSymbol) to produce a valid node.
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*/
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ModelNode(
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MapNode* mapNode,
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const Style& style,
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const osgDB::Options* readOptoins =0L );
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/**
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* Sets a new style and rebuilds the node.
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*/
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void setStyle( const Style& style );
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/**
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* Gets the style last used to build this node.
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*/
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const Style& getStyle() const { return _style; }
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//! Whether to generate shaders on the model and its children
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//! Default = GENERATE. Set to INHERIT to use the default one-texture
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//! shader for better performance.
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void setShaderPolicy(const ShaderPolicy& value) { _shaderPolicy = value; }
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const ShaderPolicy& getShaderPolicy() const { return _shaderPolicy.get(); }
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public:
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/**
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* Constructs a model node from a serialized Config.
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* (internal method).
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*/
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ModelNode(
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const Config& conf,
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const osgDB::Options* readOptions );
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virtual Config getConfig() const;
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protected:
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Style _style;
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osg::ref_ptr<const osgDB::Options> _readOptions;
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optional<ShaderPolicy> _shaderPolicy;
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void compileModel();
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virtual ~ModelNode() { }
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private:
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void construct();
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};
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}
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#endif // OSGEARTH_ANNO_LOCAL_GEOMETRY_NODE_H
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