DYT/Tool/OpenSceneGraph-3.6.5/include/blend2d/random.h
2024-12-25 07:49:36 +08:00

105 lines
2.9 KiB
C

// This file is part of Blend2D project <https://blend2d.com>
//
// See blend2d.h or LICENSE.md for license and copyright information
// SPDX-License-Identifier: Zlib
#ifndef BLEND2D_RANDOM_H_INCLUDED
#define BLEND2D_RANDOM_H_INCLUDED
#include "api.h"
//! \addtogroup blend2d_api_globals
//! \{
//! \name BLRandom - C API
//! \{
BL_BEGIN_C_DECLS
BL_API BLResult BL_CDECL blRandomReset(BLRandom* self, uint64_t seed) BL_NOEXCEPT_C;
BL_API uint32_t BL_CDECL blRandomNextUInt32(BLRandom* self) BL_NOEXCEPT_C;
BL_API uint64_t BL_CDECL blRandomNextUInt64(BLRandom* self) BL_NOEXCEPT_C;
BL_API double BL_CDECL blRandomNextDouble(BLRandom* self) BL_NOEXCEPT_C;
BL_END_C_DECLS
//! \}
//! \name BLRandom - C/C++ API
//! \{
//! Simple pseudo random number generator based on `XORSHIFT+`, which has 64-bit seed, 128 bits of state, and full
//! period `2^128 - 1`.
//!
//! Based on a paper by Sebastiano Vigna:
//! http://vigna.di.unimi.it/ftp/papers/xorshiftplus.pdf
struct BLRandom {
//! PRNG state.
uint64_t data[2];
#ifdef __cplusplus
//! \name Construction & Destruction
//! \{
BL_INLINE_NODEBUG BLRandom() noexcept = default;
BL_INLINE_NODEBUG BLRandom(const BLRandom&) noexcept = default;
BL_INLINE_NODEBUG explicit BLRandom(uint64_t seed) noexcept { reset(seed); }
//! \}
//! \name Overloaded Operators
//! \{
BL_NODISCARD
BL_INLINE_NODEBUG bool operator==(const BLRandom& other) const noexcept { return equals(other); }
BL_NODISCARD
BL_INLINE_NODEBUG bool operator!=(const BLRandom& other) const noexcept { return !equals(other); }
//! \}
//! \name Common Functionality
//! \{
//! Resets the random number generator to the given `seed`.
//!
//! Always returns `BL_SUCCESS`.
BL_INLINE_NODEBUG BLResult reset(uint64_t seed = 0) noexcept { return blRandomReset(this, seed); }
//! Tests whether the random number generator is equivalent to `other`.
//!
//! \note It would return true only when its internal state matches `other`'s internal state.
BL_NODISCARD
BL_INLINE_NODEBUG bool equals(const BLRandom& other) const noexcept {
return bool(unsigned(blEquals(this->data[0], other.data[0])) &
unsigned(blEquals(this->data[1], other.data[1])));
}
//! \}
//! \name Random Numbers
//! \{
//! Returns the next pseudo-random `uint64_t` value and advances PRNG state.
BL_NODISCARD
BL_INLINE_NODEBUG uint64_t nextUInt64() noexcept { return blRandomNextUInt64(this); }
//! Returns the next pseudo-random `uint32_t` value and advances PRNG state.
BL_NODISCARD
BL_INLINE_NODEBUG uint32_t nextUInt32() noexcept { return blRandomNextUInt32(this); }
//! Returns the next pseudo-random `double` precision floating point in [0..1) range and advances PRNG state.
BL_NODISCARD
BL_INLINE_NODEBUG double nextDouble() noexcept { return blRandomNextDouble(this); }
//! \}
#endif
};
//! \}
//! \}
#endif // BLEND2D_RANDOM_H_INCLUDED