DYT/Source/resources/shaders/osgOcean_silt_points.frag
2024-11-22 23:11:48 +08:00

7 lines
163 B
GLSL

uniform sampler2D osgOcean_BaseTexture;
varying vec4 colour;
void main (void)
{
gl_FragColor = colour * texture2D( osgOcean_BaseTexture, gl_TexCoord[0].xy);
}