DYT/Tool/OpenSceneGraph-3.6.5/include/geos/algorithm/PolygonNodeTopology.h
2024-12-25 07:49:36 +08:00

150 lines
4.8 KiB
C++

/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://libgeos.org
*
* Copyright (c) 2021 Martin Davis
* Copyright (C) 2022 Paul Ramsey <pramsey@cleverlephant.ca>
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************/
#pragma once
#include <geos/export.h>
// Forward declarations
namespace geos {
namespace geom {
class CoordinateXY;
}
}
using geos::geom::CoordinateXY;
namespace geos {
namespace algorithm { // geos::algorithm
/**
* Functions to compute topological information
* about nodes (ring intersections) in polygonal geometry.
*
* @author mdavis
*
*/
class GEOS_DLL PolygonNodeTopology {
public:
/*
* Check if the segments at a node between two rings (or one ring) cross.
* The node is topologically valid if the rings do not cross.
* This function assumes that the segments are not collinear.
*
* @param nodePt the node location
* @param a0 the previous segment endpoint in a ring
* @param a1 the next segment endpoint in a ring
* @param b0 the previous segment endpoint in the other ring
* @param b1 the next segment endpoint in the other ring
* @return true if the rings cross at the node
*/
static bool
isCrossing(const CoordinateXY* nodePt,
const CoordinateXY* a0, const CoordinateXY* a1,
const CoordinateXY* b0, const CoordinateXY* b1);
/**
* Tests whether an segment node-b lies in the interior or exterior
* of a corner of a ring formed by the two segments a0-node-a1.
* The ring interior is assumed to be on the right of the corner
* (i.e. a CW shell or CCW hole).
* The test segment must not be collinear with the corner segments.
*
* @param nodePt the node location
* @param a0 the first vertex of the corner
* @param a1 the second vertex of the corner
* @param b the other vertex of the test segment
* @return true if the segment is interior to the ring corner
*/
static bool isInteriorSegment(const CoordinateXY* nodePt,
const CoordinateXY* a0, const CoordinateXY* a1, const CoordinateXY* b);
/**
* Compares the angles of two vectors
* relative to the positive X-axis at their origin.
* Angles increase CCW from the X-axis.
*
* @param origin the origin of the vectors
* @param p the endpoint of the vector P
* @param q the endpoint of the vector Q
* @return a negative integer, zero, or a positive integer as this vector P has angle less than, equal to, or greater than vector Q
*/
static int compareAngle(
const CoordinateXY* origin,
const CoordinateXY* p,
const CoordinateXY* q);
private:
/**
* Tests if an edge p is between edges e0 and e1,
* where the edges all originate at a common origin.
* The "inside" of e0 and e1 is the arc which does not include the origin.
* The edges are assumed to be distinct (non-collinear).
*
* @param origin the origin
* @param p the destination point of edge p
* @param e0 the destination point of edge e0
* @param e1 the destination point of edge e1
* @return true if p is between e0 and e1
*/
static bool isBetween(const CoordinateXY* origin,
const CoordinateXY* p,
const CoordinateXY* e0, const CoordinateXY* e1);
/**
* Compares whether an edge p is between or outside the edges e0 and e1,
* where the edges all originate at a common origin.
* The "inside" of e0 and e1 is the arc which does not include
* the positive X-axis at the origin.
* If p is collinear with an edge 0 is returned.
*
* @param origin the origin
* @param p the destination point of edge p
* @param e0 the destination point of edge e0
* @param e1 the destination point of edge e1
* @return a negative integer, zero or positive integer as the vector P lies outside, collinear with, or inside the vectors E0 and E1
*/
static int compareBetween(const CoordinateXY* origin, const CoordinateXY* p,
const CoordinateXY* e0, const CoordinateXY* e1);
/**
* Tests if the angle with the origin of a vector P is greater than that of the
* vector Q.
*
* @param origin the origin of the vectors
* @param p the endpoint of the vector P
* @param q the endpoint of the vector Q
* @return true if vector P has angle greater than Q
*/
static bool isAngleGreater(const CoordinateXY* origin, const CoordinateXY* p, const CoordinateXY* q);
static int quadrant(const CoordinateXY* origin, const CoordinateXY* p);
};
} // namespace geos::algorithm
} // namespace geos