DYT/Tool/OpenSceneGraph-3.6.5/include/geos/triangulate/tri/Tri.h
2024-12-25 07:49:36 +08:00

187 lines
4.8 KiB
C++

/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2020 Paul Ramsey <pramsey@cleverelephant.ca>
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************/
#pragma once
#include <geos/geom/Coordinate.h>
#include <geos/triangulate/tri/TriList.h>
#include <memory>
// Forward declarations
namespace geos {
namespace geom {
class Geometry;
class GeometryFactory;
class Polygon;
}
}
using geos::geom::Coordinate;
using geos::geom::Polygon;
using geos::geom::GeometryFactory;
namespace geos { // geos.
namespace triangulate { // geos.triangulate
namespace tri { // geos.triangulate.tri
/**
* A memory-efficient representation of a triangle in a triangulation.
* Contains three vertices, and links to adjacent Tris for each edge.
* Tris are constructed independently, and if needed linked
* into a triangulation using {@link TriangulationBuilder}.
*
* @author Martin Davis
*
*/
class GEOS_DLL Tri {
protected:
// Members
Coordinate p0;
Coordinate p1;
Coordinate p2;
/**
* triN is the adjacent triangle across the edge pN - pNN.
* pNN is the next vertex CW from pN.
*/
Tri* tri0;
Tri* tri1;
Tri* tri2;
private:
/**
* Replace triOld with triNew
*
* @param triOld
* @param triNew
*/
void replace(Tri* triOld, Tri* triNew);
void remove(TriIndex index);
/**
*
* Order: 0: opp0-adj0 edge, 1: opp0-adj1 edge,
* 2: opp1-adj0 edge, 3: opp1-adj1 edge
*
* @param tri
* @param index0
* @param index1
* @return list of adjactent tris
*/
std::vector<Tri*> getAdjacentTris(Tri* tri, TriIndex index0, TriIndex index1);
void setCoordinates(const Coordinate& p0, const Coordinate& p1, const Coordinate& p2);
void flip(Tri* tri, TriIndex index0, TriIndex index1,
const Coordinate& adj0, const Coordinate& adj1,
const Coordinate& opp0, const Coordinate& opp1);
public:
Tri(const Coordinate& c0, const Coordinate& c1, const Coordinate& c2)
: p0(c0)
, p1(c1)
, p2(c2)
, tri0(nullptr)
, tri1(nullptr)
, tri2(nullptr)
{};
void setAdjacent(Tri* p_tri0, Tri* p_tri1, Tri* p_tri2);
void setAdjacent(const Coordinate& pt, Tri* tri);
void setTri(TriIndex edgeIndex, Tri* tri);
/**
* Interchanges the vertices of this triangle and a neighbor
* so that their common edge
* becomes the the other diagonal of the quadrilateral they form.
* Neighbour triangle links are modified accordingly.
*
* @param index the index of the adjacent tri to flip with
*/
void flip(TriIndex index);
/**
* Removes this triangle from a triangulation.
* All adjacent references and the references to this
* Tri in the adjacent Tris are set to nullptr.
*/
void remove();
void remove(TriList<Tri>& triList);
void validate();
void validateAdjacent(TriIndex index);
std::pair<const Coordinate&, const Coordinate&> getEdge(Tri* neighbor) const;
const Coordinate& getEdgeStart(TriIndex i) const;
const Coordinate& getEdgeEnd(TriIndex i) const;
bool hasCoordinate(const Coordinate& v) const;
const Coordinate& getCoordinate(TriIndex i) const;
TriIndex getIndex(const Coordinate& p) const;
TriIndex getIndex(const Tri* tri) const;
Tri* getAdjacent(TriIndex i) const;
bool hasAdjacent(TriIndex i) const;
bool hasAdjacent() const;
bool isAdjacent(Tri* tri) const;
int numAdjacent() const;
static TriIndex next(TriIndex i);
static TriIndex prev(TriIndex i);
static TriIndex oppVertex(TriIndex edgeIndex);
static TriIndex oppEdge(TriIndex vertexIndex);
/**
* Tests if a tri vertex is interior.
* A vertex of a triangle is interior if it
* is fully surrounded by other triangles.
*
* @param index the vertex index
* @return true if the vertex is interior
*/
bool isInteriorVertex(TriIndex index) const;
bool isBorder() const;
bool isBoundary(TriIndex index) const;
Coordinate midpoint(TriIndex edgeIndex) const;
double getArea() const;
double getLength() const;
double getLength(TriIndex i) const;
std::unique_ptr<Polygon> toPolygon(const GeometryFactory* gf) const;
static std::unique_ptr<Geometry> toGeometry(std::set<Tri*>& tris, const GeometryFactory* gf);
friend std::ostream& operator << (std::ostream& os, const Tri&);
};
} // namespace geos.triangulate.tri
} // namespace geos.triangulate
} // namespace geos