DYTSrouce/src/viewer/osgQOpenGLWindow.cpp

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2025-01-04 04:12:51 +00:00
#include "viewer/osgQOpenGLWindow.h"
#include "viewer/OSGRenderer.h"
#include <osgViewer/Viewer>
#include <osg/GL>
#include <QApplication>
#include <QKeyEvent>
#include <QInputDialog>
#include <QLayout>
#include <QMainWindow>
#include <QScreen>
#include <QWindow>
osgQOpenGLWindow::osgQOpenGLWindow(QWidget* parent)
: QOpenGLWindow(QOpenGLWindow::NoPartialUpdate, nullptr)
{
_widget = QWidget::createWindowContainer(this);
}
osgQOpenGLWindow::~osgQOpenGLWindow()
{
}
osgViewer::Viewer* osgQOpenGLWindow::getOsgViewer()
{
return m_renderer;
}
OpenThreads::ReadWriteMutex* osgQOpenGLWindow::mutex()
{
return &_osgMutex;
}
void osgQOpenGLWindow::initializeGL()
{
// Initializes OpenGL function resolution for the current context.
initializeOpenGLFunctions();
createRenderer();
emit initialized();
}
void osgQOpenGLWindow::resizeGL(int w, int h)
{
Q_ASSERT(m_renderer);
double pixelRatio = screen()->devicePixelRatio();
m_renderer->resize(w, h, pixelRatio);
}
void osgQOpenGLWindow::paintGL()
{
OpenThreads::ScopedReadLock locker(_osgMutex);
if (_isFirstFrame) {
_isFirstFrame = false;
m_renderer->getCamera()->getGraphicsContext()->setDefaultFboId(defaultFramebufferObject());
}
m_renderer->frame();
}
void osgQOpenGLWindow::keyPressEvent(QKeyEvent* event)
{
Q_ASSERT(m_renderer);
// forward event to renderer
m_renderer->keyPressEvent(event);
}
void osgQOpenGLWindow::keyReleaseEvent(QKeyEvent* event)
{
Q_ASSERT(m_renderer);
// forward event to renderer
m_renderer->keyReleaseEvent(event);
}
void osgQOpenGLWindow::mousePressEvent(QMouseEvent* event)
{
Q_ASSERT(m_renderer);
// forward event to renderer
m_renderer->mousePressEvent(event);
}
void osgQOpenGLWindow::mouseReleaseEvent(QMouseEvent* event)
{
Q_ASSERT(m_renderer);
// forward event to renderer
m_renderer->mouseReleaseEvent(event);
}
void osgQOpenGLWindow::mouseDoubleClickEvent(QMouseEvent* event)
{
Q_ASSERT(m_renderer);
// forward event to renderer
m_renderer->mouseDoubleClickEvent(event);
}
void osgQOpenGLWindow::mouseMoveEvent(QMouseEvent* event)
{
Q_ASSERT(m_renderer);
// forward event to renderer
m_renderer->mouseMoveEvent(event);
}
void osgQOpenGLWindow::wheelEvent(QWheelEvent* event)
{
Q_ASSERT(m_renderer);
// forward event to renderer
m_renderer->wheelEvent(event);
}
void osgQOpenGLWindow::setDefaultDisplaySettings()
{
osg::DisplaySettings* ds = osg::DisplaySettings::instance().get();
ds->setNvOptimusEnablement(1);
ds->setStereo(false);
}
void osgQOpenGLWindow::createRenderer()
{
// call this before creating a View...
setDefaultDisplaySettings();
m_renderer = new OSGRenderer(this);
double pixelRatio = screen()->devicePixelRatio();
m_renderer->setupOSG(width(), height(), pixelRatio);
}