DYTSrouce/src/viewer/GraphicsWindowEx.h

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#ifndef GRAPHICSWINDOWEX_H
#define GRAPHICSWINDOWEX_H
#include <osgViewer/GraphicsWindow>
/// Needed for mixing osg rendering with Qt 2D drawing using QPainter...
/// See http://forum.openscenegraph.org/viewtopic.php?t=15627&view=previous
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class GraphicsWindowEx : public osgViewer::GraphicsWindowEmbedded
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{
public:
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GraphicsWindowEx(osg::GraphicsContext::Traits* traits = 0);
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GraphicsWindowEx(int x, int y, int width, int height);
virtual bool isSameKindAs(const osg::Object* object) const
{
return dynamic_cast<const GraphicsWindowEx*>(object) != 0;
}
virtual const char* libraryName() const
{
return "";
}
virtual const char* className() const
{
return "GraphicsWindowEx";
}
// dummy implementations, assume that graphics context is *always* current and valid.
virtual bool valid() const
{
return true;
}
virtual bool realizeImplementation()
{
return true;
}
virtual bool isRealizedImplementation() const
{
return true;
}
virtual void closeImplementation() {}
virtual bool makeCurrentImplementation()
{
return true;
}
virtual bool releaseContextImplementation()
{
return true;
}
virtual void swapBuffersImplementation() {}
virtual void grabFocus() {}
virtual void grabFocusIfPointerInWindow() {}
virtual void raiseWindow() {}
};
#endif // GRAPHICSWINDOWEX_H