DYTSrouce/Source/resources/shaders/osgOcean_godray_screen_blend.vert

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2024-11-22 15:11:48 +00:00
varying vec3 vRay;
void main( void )
{
gl_Position = gl_Vertex;
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_TexCoord[1].xy = gl_TexCoord[0].st;
gl_TexCoord[1].zw = gl_TexCoord[0].st + vec2(1.0, 0.0);
gl_TexCoord[2].xy = gl_TexCoord[0].st + vec2(1.0, 1.0);
gl_TexCoord[2].zw = gl_TexCoord[0].st + vec2(0.0, 1.0);
vRay = gl_Normal;
}