15 lines
337 B
GLSL
15 lines
337 B
GLSL
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varying vec3 vRay;
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void main( void )
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{
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gl_Position = gl_Vertex;
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gl_TexCoord[0] = gl_MultiTexCoord0;
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gl_TexCoord[1].xy = gl_TexCoord[0].st;
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gl_TexCoord[1].zw = gl_TexCoord[0].st + vec2(1.0, 0.0);
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gl_TexCoord[2].xy = gl_TexCoord[0].st + vec2(1.0, 1.0);
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gl_TexCoord[2].zw = gl_TexCoord[0].st + vec2(0.0, 1.0);
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vRay = gl_Normal;
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}
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