DYTSrouce/src/viewer/OsgOpenGLWindow.cpp

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2025-01-14 18:02:25 +00:00
#include "viewer/OsgOpenGLWindow.h"
#include "viewer/OSGRenderer.h"
#include <osgViewer/Viewer>
#include <osg/GL>
#include <QApplication>
#include <QKeyEvent>
#include <QInputDialog>
#include <QLayout>
#include <QMainWindow>
#include <QScreen>
#include <QWindow>
#include "viewer/GraphicsWindowEx.h"
OsgOpenGLWindow::OsgOpenGLWindow(QWidget* parent)
: QOpenGLWindow(QOpenGLWindow::NoPartialUpdate, nullptr)
{
widget_ = QWidget::createWindowContainer(this);
renderer_ = new OSGRenderer(this);
}
OsgOpenGLWindow::~OsgOpenGLWindow()
{
}
osgViewer::Viewer* OsgOpenGLWindow::getOsgViewer()
{
return m_renderer;
}
OpenThreads::ReadWriteMutex* OsgOpenGLWindow::mutex()
{
return &_osgMutex;
}
void OsgOpenGLWindow::initializeGL()
{
//// Initializes OpenGL function resolution for the current context.
//initializeOpenGLFunctions();
//createRenderer();
//emit initialized();
context()->doneCurrent();
gw_->SetSharedContext(context());
QApplication::postEvent(this, new RenderBindGraphicsContextEvent(gw_));
double pixelRatio = screen()->devicePixelRatio();
gw_->UpdateWindowScale(pixelRatio);
QApplication::postEvent(this, new GraphicsWindowResizeEvent(gw_, width() * pixelRatio, height() * pixelRatio));
}
void OsgOpenGLWindow::resizeGL(int w, int h)
{
Q_ASSERT(m_renderer);
double pixelRatio = screen()->devicePixelRatio();
gw_->UpdateWindowScale(pixelRatio);
QApplication::postEvent(this, new GraphicsWindowResizeEvent(gw_, w * pixelRatio, h * pixelRatio));
}
void OsgOpenGLWindow::paintGL()
{
OpenThreads::ScopedReadLock locker(_osgMutex);
if (_isFirstFrame) {
_isFirstFrame = false;
m_renderer->getCamera()->getGraphicsContext()->setDefaultFboId(defaultFramebufferObject());
}
m_renderer->frame();
}
void OsgOpenGLWindow::keyPressEvent(QKeyEvent* event)
{
Q_ASSERT(gw_);
// forward event to renderer
gw_->keyPressEvent(event);
}
void OsgOpenGLWindow::keyReleaseEvent(QKeyEvent* event)
{
Q_ASSERT(gw_);
// forward event to renderer
gw_->keyReleaseEvent(event);
}
void OsgOpenGLWindow::mousePressEvent(QMouseEvent* event)
{
Q_ASSERT(gw_);
// forward event to renderer
gw_->mousePressEvent(event);
}
void OsgOpenGLWindow::mouseReleaseEvent(QMouseEvent* event)
{
Q_ASSERT(gw_);
// forward event to renderer
gw_->mouseReleaseEvent(event);
}
void OsgOpenGLWindow::mouseDoubleClickEvent(QMouseEvent* event)
{
Q_ASSERT(gw_);
// forward event to renderer
gw_->mouseDoubleClickEvent(event);
}
void OsgOpenGLWindow::mouseMoveEvent(QMouseEvent* event)
{
Q_ASSERT(gw_);
// forward event to renderer
gw_->mouseMoveEvent(event);
}
void OsgOpenGLWindow::wheelEvent(QWheelEvent* event)
{
Q_ASSERT(gw_);
// forward event to renderer
gw_->wheelEvent(event);
}
void OsgOpenGLWindow::setDefaultDisplaySettings()
{
osg::DisplaySettings* ds = osg::DisplaySettings::instance().get();
ds->setNvOptimusEnablement(1);
ds->setStereo(false);
}
void OsgOpenGLWindow::createRenderer()
{
// call this before creating a View...
setDefaultDisplaySettings();
/*m_renderer = new OSGRenderer(this);
double pixelRatio = screen()->devicePixelRatio();
m_renderer->setupOSG(width(), height(), pixelRatio);*/
}