DYTSrouce/resources/shaders/osgOcean_silt_points.frag

7 lines
163 B
GLSL
Raw Normal View History

2025-01-04 04:12:51 +00:00
uniform sampler2D osgOcean_BaseTexture;
varying vec4 colour;
void main (void)
{
gl_FragColor = colour * texture2D( osgOcean_BaseTexture, gl_TexCoord[0].xy);
}