change to osgearth 2.10
This commit is contained in:
parent
ad02144014
commit
2f52548074
@ -85,8 +85,7 @@ INCLUDE_DIRECTORIES(
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${CMAKE_CURRENT_SOURCE_DIR}
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${Thirdparty}/spdlog/include
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${Thirdparty}/breakpad/include
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${Thirdparty}/3rdParty_x64/include
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${Thirdparty}/OpenSceneGraph-3.6.5/include
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${Thirdparty}/3rdParty/include
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${Thirdparty}/TritonSDK/PublicHeaders
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${Thirdparty}/matlab/include
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# ${Thirdparty}/Python39/include
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@ -94,8 +93,7 @@ INCLUDE_DIRECTORIES(
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LINK_DIRECTORIES(
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${Thirdparty}/spdlog/lib
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${Thirdparty}/3rdParty_x64/lib
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${Thirdparty}/OpenSceneGraph-3.6.5/lib
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${Thirdparty}/3rdParty/lib
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${Thirdparty}/matlab/lib/win64/microsoft
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${Thirdparty}/TritonSDK/lib/vc143/x64
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# ${Thirdparty}/Python39/libs
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@ -167,6 +165,9 @@ target_link_libraries(
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osgSim
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osgWidget
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osgEarth
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osgEarthUtil
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osgEarthAnnotation
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osgEarthTriton
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Triton-MT-DLL
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libeng
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libmx
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@ -1,5 +1,7 @@
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#include "CrashHandler.h"
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#if 0
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#include <QCoreApplication>
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#include <QMessageBox>
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#include <QDir>
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@ -110,3 +112,4 @@ void TestCrash() {
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volatile int* a = (int*)(nullptr);
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*a = 1;
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}
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#endif
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@ -1,5 +1,6 @@
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#pragma once
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#if 0
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bool InstallCrashHandler();
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void TestCrash();
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#endif
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788
src/main.cpp
788
src/main.cpp
@ -1,4 +1,4 @@
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#if 1
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#if 0
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#include "app/Application.h"
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#include "common/SpdLogger.h"
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@ -34,139 +34,723 @@ int main(int argc, char* argv[]) {
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return ret;
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}
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#else
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//
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//#include <osgDB/ReadFile>
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//
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//#include <osgWidget/Util>
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//#include <osgWidget/WindowManager>
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//#include <osgWidget/Frame>
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//#include <osgWidget/Box>
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//
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//const unsigned int MASK_2D = 0xF0000000;
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//
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//// NOTE: THIS IS JUST A TEMPORARY HACK! :) This functionality will all eventually be
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//// encapsulate into another class in osgWidget proper.
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//bool scrollWindow(osgWidget::Event& ev) {
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// // The first thing we need to do is make sure we have a Frame object...
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// osgWidget::Frame* frame = dynamic_cast<osgWidget::Frame*>(ev.getWindow());
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//
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// if (!frame) return false;
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//
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// // And now we need to make sure our Frame has a valid internal EmbeddedWindow widget.
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// osgWidget::Window::EmbeddedWindow* ew =
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// dynamic_cast<osgWidget::Window::EmbeddedWindow*>(frame->getEmbeddedWindow())
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// ;
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//
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// if (!ew) return false;
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//
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// // Lets get the visible area so that we can use it to make sure our scrolling action
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// // is necessary in the first place.
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// const osgWidget::Quad& va = ew->getWindow()->getVisibleArea();
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//
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// // The user wants to scroll up; make sure that the visible area's Y origin isn't already
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// // at 0.0f, 0.0f.
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// if (ev.getWindowManager()->isMouseScrollingUp() && va[1] != 0.0f)
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// ew->getWindow()->addVisibleArea(0, -20)
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// ;
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//
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// else if (va[1] <= (ew->getWindow()->getHeight() - ew->getHeight()))
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// ew->getWindow()->addVisibleArea(0, 20)
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// ;
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//
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// // We need to manually call update to make sure the visible area scissoring is done
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// // properly.
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// frame->update();
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//
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// return true;
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//}
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//
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//bool changeTheme(osgWidget::Event& ev) {
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// std::string theme;
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//
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// if (ev.key == osgGA::GUIEventAdapter::KEY_Right)
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// theme = "osgWidget/theme-1.png"
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// ;
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//
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// else if (ev.key == osgGA::GUIEventAdapter::KEY_Left)
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// theme = "osgWidget/theme-2.png"
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// ;
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//
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// else return false;
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//
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// osgWidget::Frame* frame = dynamic_cast<osgWidget::Frame*>(ev.getWindow());
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//
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// if (!frame) return false;
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//
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// // This is just one way to access all our Widgets; we could just as well have used:
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// //
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// // for(osgWidget::Frame::Iterator i = frame.begin(); i != frame.end() i++) {}
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// //
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// // ...and it have worked, too.
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// for (unsigned int row = 0; row < 3; row++) {
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// for (unsigned int col = 0; col < 3; col++) {
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// frame->getByRowCol(row, col)->setImage(theme);
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// }
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// }
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//
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// return true;
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//}
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//
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//int main(int, char**) {
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// osgViewer::Viewer viewer;
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//
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// osgWidget::WindowManager* wm = new osgWidget::WindowManager(
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// &viewer,
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// 1280.0f,
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// 1024.0f,
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// MASK_2D,
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// osgWidget::WindowManager::WM_PICK_DEBUG
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// //osgWidget::WindowManager::WM_NO_INVERT_Y
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// );
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//
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// std::string baes("D:/Project/DYTSrouce/bin/Release/data/");
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// osgWidget::Frame* frame = osgWidget::Frame::createSimpleFrameFromTheme(
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// "frame",
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// osgDB::readRefImageFile(baes + "osgWidget/theme.png"),
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// 40.0f,
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// 40.0f,
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// osgWidget::Frame::FRAME_ALL
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// );
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//
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// frame->getBackground()->setColor(0.0f, 0.0f, 0.0f, 0.0f);
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//
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// // This is our Transformers box. :)
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// osgWidget::Box* box = new osgWidget::Box("images", osgWidget::Box::VERTICAL);
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// osgWidget::Widget* img1 = new osgWidget::Widget("im1", 512.0f, 512.0f);
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// osgWidget::Widget* img2 = new osgWidget::Widget("im2", 512.0f, 512.0f);
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// osgWidget::Widget* img3 = new osgWidget::Widget("im3", 512.0f, 512.0f);
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// osgWidget::Widget* img4 = new osgWidget::Widget("im4", 512.0f, 512.0f);
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//
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// const std::string image1 = "D:/Project/DYTSrouce/bin/Release/resources/northarrow/_n.png";
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// img1->setImage(image1, true);
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// img2->setImage(baes + "osgWidget/scrolled2.jpg", true);
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// img3->setImage(baes + "osgWidget/scrolled3.jpg", true);
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// img4->setImage(baes + "osgWidget/scrolled4.jpg", true);
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//
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// img1->setMinimumSize(10.0f, 10.0f);
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// img2->setMinimumSize(10.0f, 10.0f);
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// img3->setMinimumSize(10.0f, 10.0f);
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// img4->setMinimumSize(10.0f, 10.0f);
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//
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// box->addWidget(img1);
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// box->addWidget(img2);
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// box->addWidget(img3);
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// box->addWidget(img4);
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// box->setEventMask(osgWidget::EVENT_NONE);
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//
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// //frame->getEmbeddedWindow()->setWindow(box);
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// frame->setWindow(box);
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// frame->getEmbeddedWindow()->setColor(1.0f, 1.0f, 1.0f, 1.0f);
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// frame->resize(300.0f, 300.0f);
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// frame->addCallback(new osgWidget::Callback(&scrollWindow, osgWidget::EVENT_MOUSE_SCROLL));
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// frame->addCallback(new osgWidget::Callback(&changeTheme, osgWidget::EVENT_KEY_DOWN));
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//
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// wm->addChild(frame);
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//
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// return osgWidget::createExample(viewer, wm);
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//}
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#ifdef QT_VERSION
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#include <QApplication>
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#include <QMainWindow>
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#include <QOpenGLWidget>
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#include <QMouseEvent>
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#include <QWheelEvent>
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#include <QDesktopWidget>
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#include <QScreen>
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#include <QtGlobal>
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#include <QWindow>
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#include <osg/ref_ptr>
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#include <osgViewer/GraphicsWindow>
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#include <osgViewer/Viewer>
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#include <osg/Camera>
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#include <osg/ShapeDrawable>
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#include <osg/StateSet>
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#include <osg/Material>
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#include <osgGA/EventQueue>
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#include <osgGA/TrackballManipulator>
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#include <osgDB/ReadFile>
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#include <osgEarth/MapNode>
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#include <osgEarthUtil/Sky>
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#include <osgEarthUtil/Ephemeris>
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#include <osgEarthUtil/EarthManipulator>
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//#include <osgEarth/GLUtils>
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#include <osgWidget/Util>
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#include <osgWidget/WindowManager>
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#include <osgWidget/Frame>
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#include <osgWidget/Box>
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#include <iostream>
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#include <stdio.h>
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#include "viewer/OSGEnv.h"
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const unsigned int MASK_2D = 0xF0000000;
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class QtOSGWidget : public QOpenGLWidget {
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public:
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QtOSGWidget(qreal scaleX, qreal scaleY, QWidget* parent = 0)
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: QOpenGLWidget(parent)
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//, _mGraphicsWindow(new osgViewer::GraphicsWindowEmbedded(this->x(), this->y(),
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//this->width(), this->height()))
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, _mViewer(new osgViewer::Viewer)
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, m_scaleX(scaleX)
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, m_scaleY(scaleY) {
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// NOTE: THIS IS JUST A TEMPORARY HACK! :) This functionality will all eventually be
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// encapsulate into another class in osgWidget proper.
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bool scrollWindow(osgWidget::Event& ev) {
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// The first thing we need to do is make sure we have a Frame object...
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osgWidget::Frame* frame = dynamic_cast<osgWidget::Frame*>(ev.getWindow());
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osg::ref_ptr<osg::DisplaySettings> ds = osg::DisplaySettings::instance();
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osg::ref_ptr<osg::GraphicsContext::Traits> traits
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= new osg::GraphicsContext::Traits(ds);
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traits->x = 0;
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traits->y = 0;
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traits->width = width();
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traits->height = height();
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traits->alpha = ds->getMinimumNumAlphaBits();
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traits->stencil = ds->getMinimumNumStencilBits();
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traits->sampleBuffers = ds->getMultiSamples();
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traits->samples = ds->getNumMultiSamples();
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traits->windowDecoration = false;
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traits->doubleBuffer = true;
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traits->sharedContext = nullptr;
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traits->setInheritedWindowPixelFormat = true;
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if (!frame) return false;
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//_mGraphicsWindow = new osgViewer::GraphicsWindowEmbedded(0, 0, width(), height());
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_mGraphicsWindow = new osgViewer::GraphicsWindowEmbedded(traits);
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// And now we need to make sure our Frame has a valid internal EmbeddedWindow widget.
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osgWidget::Window::EmbeddedWindow* ew =
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dynamic_cast<osgWidget::Window::EmbeddedWindow*>(frame->getEmbeddedWindow())
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;
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//osg::Cylinder* cylinder = new osg::Cylinder(osg::Vec3(0.f, 0.f, 0.f), 0.25f, 0.5f);
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//osg::ShapeDrawable* sd = new osg::ShapeDrawable(cylinder);
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//sd->setColor(osg::Vec4(0.8f, 0.5f, 0.2f, 1.f));
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//osg::Geode* geode = new osg::Geode;
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//geode->addDrawable(sd);
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if (!ew) return false;
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osg::ref_ptr<osg::Node> node = osgDB::readNodeFile("D:/Project/DYT/Tool/TritonSample/TritonSample/triton.earth");
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if (!node.valid())
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return ;
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// Lets get the visible area so that we can use it to make sure our scrolling action
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// is necessary in the first place.
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const osgWidget::Quad& va = ew->getWindow()->getVisibleArea();
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// If the node doesn't contain a MapNode (earth file), bail out:
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auto mapNode = osgEarth::MapNode::get(node);
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if (!mapNode)
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return ;
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// The user wants to scroll up; make sure that the visible area's Y origin isn't already
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// at 0.0f, 0.0f.
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if (ev.getWindowManager()->isMouseScrollingUp() && va[1] != 0.0f)
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ew->getWindow()->addVisibleArea(0, -20)
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;
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else if (va[1] <= (ew->getWindow()->getHeight() - ew->getHeight()))
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ew->getWindow()->addVisibleArea(0, 20)
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;
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// We need to manually call update to make sure the visible area scissoring is done
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// properly.
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frame->update();
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auto sky = osgEarth::Util::SkyNode::create();
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//auto parent = mapNode->getParent(0);
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sky->addChild(mapNode);
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//parent->addChild(sky);
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//parent->removeChild(mapNode);
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return true;
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}
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bool changeTheme(osgWidget::Event& ev) {
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std::string theme;
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sky->setAtmosphereVisible(true);
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sky->setSunVisible(true);
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sky->setMoonVisible(true);
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sky->setStarsVisible(true);
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if (ev.key == osgGA::GUIEventAdapter::KEY_Right)
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theme = "osgWidget/theme-1.png"
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;
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sky->setDateTime(osgEarth::DateTime(2024, 12, 24, 6));
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//sky->setSimulationTimeTracksDateTime(true);
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else if (ev.key == osgGA::GUIEventAdapter::KEY_Left)
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theme = "osgWidget/theme-2.png"
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;
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else return false;
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osgWidget::Frame* frame = dynamic_cast<osgWidget::Frame*>(ev.getWindow());
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//#ifndef OSG_GL3_AVAILABLE
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// // If your OSG is build with a GL2 profile, install our custom realize op
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// // to get all the shaders working:
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// _mViewer->setRealizeOperation(new osgEarth::GL3RealizeOperation());
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//#endif
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// _mViewer->realize();
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//
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//
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// _mViewer->setCameraManipulator(new osgEarth::Util::EarthManipulator());
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if (!frame) return false;
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osg::Camera* camera = new osg::Camera;
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camera->setViewport(0, 0, this->width(), this->height());
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//camera->setClearColor(osg::Vec4(0.9f, 0.9f, 1.f, 1.f));
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float aspectRatio = static_cast<float>(this->width()) / static_cast<float>(this->height());
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camera->setProjectionMatrixAsPerspective(30.f, aspectRatio, 1.f, 1000.f);
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camera->setGraphicsContext(_mGraphicsWindow);
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// This is just one way to access all our Widgets; we could just as well have used:
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//
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// for(osgWidget::Frame::Iterator i = frame.begin(); i != frame.end() i++) {}
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//
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// ...and it have worked, too.
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for (unsigned int row = 0; row < 3; row++) {
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for (unsigned int col = 0; col < 3; col++) {
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frame->getByRowCol(row, col)->setImage(theme);
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}
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_mViewer->setCamera(camera);
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//_mViewer->setSceneData(geode);
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_mViewer->setSceneData(sky);
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sky->attach(_mViewer);
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osgGA::TrackballManipulator* manipulator = new osgGA::TrackballManipulator;
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manipulator->setAllowThrow(false);
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this->setMouseTracking(true);
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_mViewer->setCameraManipulator(manipulator);
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_mViewer->getDatabasePager()->setUnrefImageDataAfterApplyPolicy(true, false);
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//_mViewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
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//_mViewer->setRealizeOperation(new osgEarth::GL3RealizeOperation());
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//_mViewer->realize();
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}
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return true;
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}
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int main(int, char**) {
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osgViewer::Viewer viewer;
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virtual ~QtOSGWidget() {}
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osgWidget::WindowManager* wm = new osgWidget::WindowManager(
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&viewer,
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1280.0f,
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1024.0f,
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MASK_2D,
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osgWidget::WindowManager::WM_PICK_DEBUG
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//osgWidget::WindowManager::WM_NO_INVERT_Y
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);
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void setScale(qreal X, qreal Y) {
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m_scaleX = X;
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m_scaleY = Y;
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this->resizeGL(this->width(), this->height());
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}
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std::string baes("D:/Project/DYTSrouce/bin/Release/data/");
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osgWidget::Frame* frame = osgWidget::Frame::createSimpleFrameFromTheme(
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"frame",
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osgDB::readRefImageFile(baes + "osgWidget/theme.png"),
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40.0f,
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40.0f,
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osgWidget::Frame::FRAME_ALL
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);
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protected:
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frame->getBackground()->setColor(0.0f, 0.0f, 0.0f, 0.0f);
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virtual void paintGL() {
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_mViewer->frame();
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}
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// This is our Transformers box. :)
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osgWidget::Box* box = new osgWidget::Box("images", osgWidget::Box::VERTICAL);
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osgWidget::Widget* img1 = new osgWidget::Widget("im1", 512.0f, 512.0f);
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osgWidget::Widget* img2 = new osgWidget::Widget("im2", 512.0f, 512.0f);
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osgWidget::Widget* img3 = new osgWidget::Widget("im3", 512.0f, 512.0f);
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osgWidget::Widget* img4 = new osgWidget::Widget("im4", 512.0f, 512.0f);
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virtual void resizeGL(int width, int height) {
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this->getEventQueue()->windowResize(this->x() * m_scaleX, this->y() * m_scaleY, width * m_scaleX, height * m_scaleY);
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_mGraphicsWindow->resized(this->x() * m_scaleX, this->y() * m_scaleY, width * m_scaleX, height * m_scaleY);
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osg::Camera* camera = _mViewer->getCamera();
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camera->setViewport(0, 0, this->width() * m_scaleX, this->height() * m_scaleY);
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}
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||||
|
||||
const std::string image1 = "D:/Project/DYTSrouce/bin/Release/resources/northarrow/_n.png";
|
||||
img1->setImage(image1, true);
|
||||
img2->setImage(baes + "osgWidget/scrolled2.jpg", true);
|
||||
img3->setImage(baes + "osgWidget/scrolled3.jpg", true);
|
||||
img4->setImage(baes + "osgWidget/scrolled4.jpg", true);
|
||||
virtual void initializeGL() {
|
||||
//osg::Geode* geode = dynamic_cast<osg::Geode*>(_mViewer->getSceneData());
|
||||
//osg::StateSet* stateSet = geode->getOrCreateStateSet();
|
||||
//osg::Material* material = new osg::Material;
|
||||
//material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
|
||||
//stateSet->setAttributeAndModes(material, osg::StateAttribute::ON);
|
||||
//stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
|
||||
|
||||
img1->setMinimumSize(10.0f, 10.0f);
|
||||
img2->setMinimumSize(10.0f, 10.0f);
|
||||
img3->setMinimumSize(10.0f, 10.0f);
|
||||
img4->setMinimumSize(10.0f, 10.0f);
|
||||
// osg::ref_ptr<osg::Node> node = osgDB::readNodeFile("D:/Project/DYT/Tool/TritonSample/TritonSample/triton.earth");
|
||||
// if (!node.valid())
|
||||
// return ;
|
||||
//
|
||||
// // If the node doesn't contain a MapNode (earth file), bail out:
|
||||
// auto mapNode = osgEarth::MapNode::get(node);
|
||||
// if (!mapNode)
|
||||
// return ;
|
||||
//
|
||||
//
|
||||
//
|
||||
// auto sky = osgEarth::SkyNode::create();
|
||||
// //auto parent = mapNode->getParent(0);
|
||||
// sky->addChild(mapNode);
|
||||
// //parent->addChild(sky);
|
||||
// //parent->removeChild(mapNode);
|
||||
//
|
||||
//
|
||||
// sky->setAtmosphereVisible(true);
|
||||
// sky->setSunVisible(true);
|
||||
// sky->setMoonVisible(true);
|
||||
// sky->setStarsVisible(true);
|
||||
//
|
||||
// sky->setDateTime(osgEarth::DateTime(2024, 12, 24, 6));
|
||||
// sky->setSimulationTimeTracksDateTime(true);
|
||||
//
|
||||
// _mViewer->setSceneData(sky);
|
||||
//
|
||||
//#ifndef OSG_GL3_AVAILABLE
|
||||
// // If your OSG is build with a GL2 profile, install our custom realize op
|
||||
// // to get all the shaders working:
|
||||
// _mViewer->setRealizeOperation(new osgEarth::GL3RealizeOperation());
|
||||
//#endif
|
||||
// _mViewer->realize();
|
||||
//
|
||||
//
|
||||
// _mViewer->setCameraManipulator(new osgEarth::Util::EarthManipulator());
|
||||
}
|
||||
|
||||
box->addWidget(img1);
|
||||
box->addWidget(img2);
|
||||
box->addWidget(img3);
|
||||
box->addWidget(img4);
|
||||
box->setEventMask(osgWidget::EVENT_NONE);
|
||||
virtual void mouseMoveEvent(QMouseEvent* event) {
|
||||
this->getEventQueue()->mouseMotion(event->x() * m_scaleX, event->y() * m_scaleY);
|
||||
}
|
||||
|
||||
//frame->getEmbeddedWindow()->setWindow(box);
|
||||
frame->setWindow(box);
|
||||
frame->getEmbeddedWindow()->setColor(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
frame->resize(300.0f, 300.0f);
|
||||
frame->addCallback(new osgWidget::Callback(&scrollWindow, osgWidget::EVENT_MOUSE_SCROLL));
|
||||
frame->addCallback(new osgWidget::Callback(&changeTheme, osgWidget::EVENT_KEY_DOWN));
|
||||
virtual void mousePressEvent(QMouseEvent* event) {
|
||||
unsigned int button = 0;
|
||||
switch (event->button()) {
|
||||
case Qt::LeftButton:
|
||||
button = 1;
|
||||
break;
|
||||
case Qt::MiddleButton:
|
||||
button = 2;
|
||||
break;
|
||||
case Qt::RightButton:
|
||||
button = 3;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
this->getEventQueue()->mouseButtonPress(event->x() * m_scaleX, event->y() * m_scaleY, button);
|
||||
}
|
||||
|
||||
wm->addChild(frame);
|
||||
virtual void mouseReleaseEvent(QMouseEvent* event) {
|
||||
unsigned int button = 0;
|
||||
switch (event->button()) {
|
||||
case Qt::LeftButton:
|
||||
button = 1;
|
||||
break;
|
||||
case Qt::MiddleButton:
|
||||
button = 2;
|
||||
break;
|
||||
case Qt::RightButton:
|
||||
button = 3;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
this->getEventQueue()->mouseButtonRelease(event->x() * m_scaleX, event->y() * m_scaleY, button);
|
||||
}
|
||||
|
||||
return osgWidget::createExample(viewer, wm);
|
||||
virtual void wheelEvent(QWheelEvent* event) {
|
||||
int delta = event->delta();
|
||||
osgGA::GUIEventAdapter::ScrollingMotion motion = delta > 0 ?
|
||||
osgGA::GUIEventAdapter::SCROLL_UP : osgGA::GUIEventAdapter::SCROLL_DOWN;
|
||||
this->getEventQueue()->mouseScroll(motion);
|
||||
}
|
||||
|
||||
virtual bool event(QEvent* event) {
|
||||
bool handled = QOpenGLWidget::event(event);
|
||||
this->update();
|
||||
return handled;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
osgGA::EventQueue* getEventQueue() const {
|
||||
osgGA::EventQueue* eventQueue = _mGraphicsWindow->getEventQueue();
|
||||
return eventQueue;
|
||||
}
|
||||
|
||||
osg::ref_ptr<osgViewer::GraphicsWindowEmbedded> _mGraphicsWindow;
|
||||
osg::ref_ptr<osgViewer::Viewer> _mViewer;
|
||||
qreal m_scaleX, m_scaleY;
|
||||
};
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
QApplication qapp(argc, argv);
|
||||
OSGEnv::init();
|
||||
|
||||
QMainWindow window;
|
||||
QtOSGWidget* widget = new QtOSGWidget(1, 1, &window);
|
||||
window.setCentralWidget(widget);
|
||||
window.show();
|
||||
|
||||
return qapp.exec();
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <osgViewer/Viewer>
|
||||
#include <osgDB/FileNameUtils>
|
||||
#include <osgDB/ReadFile>
|
||||
#include <osgEarth/NodeUtils>
|
||||
#include <osgEarth/LineDrawable>
|
||||
#include <osgEarth/Registry>
|
||||
#include <osgEarthUtil/EarthManipulator>
|
||||
#include <osgEarthUtil/ExampleResources>
|
||||
#include <osgEarthUtil/Controls>
|
||||
#include <osgEarthTriton/TritonAPIWrapper>
|
||||
#include <osgEarthTriton/TritonCallback>
|
||||
#include <osgEarthTriton/TritonOptions>
|
||||
#include <osgEarthTriton/TritonLayer>
|
||||
#include <osgEarthAnnotation/AnnotationLayer>
|
||||
#include <osgEarthAnnotation/PlaceNode>
|
||||
#include <osgEarthAnnotation/GeoPositionNode>
|
||||
|
||||
#define LC "[osgearth_triton] "
|
||||
|
||||
using namespace osgEarth;
|
||||
using namespace osgEarth::Util;
|
||||
using namespace osgEarth::Triton;
|
||||
using namespace osgEarth::Annotation;
|
||||
namespace ui = osgEarth::Util::Controls;
|
||||
|
||||
struct Settings {
|
||||
optional<double> chop;
|
||||
optional<double> seaState;
|
||||
optional<float> alpha;
|
||||
osg::observer_ptr<TritonLayer> tritonLayer;
|
||||
|
||||
void apply(Environment& env, Ocean& ocean) {
|
||||
if (chop.isSet()) {
|
||||
ocean.SetChoppiness(chop.get());
|
||||
chop.clear();
|
||||
}
|
||||
|
||||
if (seaState.isSet()) {
|
||||
env.SimulateSeaState(seaState.get(), 0.0);
|
||||
seaState.clear();
|
||||
}
|
||||
|
||||
osg::ref_ptr<TritonLayer> layer;
|
||||
if (alpha.isSet() && tritonLayer.lock(layer)) {
|
||||
layer->setOpacity(alpha.value());
|
||||
alpha.clear();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class TritonCallback : public osgEarth::Triton::Callback {
|
||||
public:
|
||||
TritonCallback(Settings& settings) : _settings(settings) {}
|
||||
|
||||
void onInitialize(Environment& env, Ocean& ocean) {
|
||||
//todo
|
||||
}
|
||||
|
||||
void onDrawOcean(Environment& env, Ocean& ocean) {
|
||||
_settings.apply(env, ocean);
|
||||
}
|
||||
|
||||
Settings& _settings;
|
||||
};
|
||||
|
||||
|
||||
struct App {
|
||||
App() {
|
||||
tritonLayer = NULL;
|
||||
map = NULL;
|
||||
const double lon = -118.5406, lat = 32.7838;
|
||||
|
||||
anchor.set(
|
||||
SpatialReference::get("wgs84"), lon, lat, 0.0,
|
||||
ALTMODE_ABSOLUTE);
|
||||
|
||||
isect = new Triton::TritonIntersections();
|
||||
}
|
||||
|
||||
Map* map;
|
||||
TritonLayer* tritonLayer;
|
||||
Settings settings;
|
||||
osg::ref_ptr<Triton::TritonIntersections> isect;
|
||||
AnnotationLayer* labels;
|
||||
AnnotationLayer* normals;
|
||||
LineDrawable* normalDrawable;
|
||||
GeoPoint anchor;
|
||||
|
||||
void addTriton() {
|
||||
// Create TritonNode from TritonOptions
|
||||
osgEarth::Triton::TritonOptions tritonOptions;
|
||||
tritonOptions.user() = "my_user_name";
|
||||
tritonOptions.licenseCode() = "my_license_code";
|
||||
tritonOptions.maxAltitude() = 100000;
|
||||
tritonOptions.useHeightMap() = true;
|
||||
|
||||
const char* ev_t = ::getenv("TRITON_PATH");
|
||||
if (ev_t) {
|
||||
tritonOptions.resourcePath() = osgDB::concatPaths(
|
||||
std::string(ev_t),
|
||||
"Resources");
|
||||
|
||||
OE_INFO << LC
|
||||
<< "Setting resource path to << " << tritonOptions.resourcePath().get()
|
||||
<< std::endl;
|
||||
} else {
|
||||
OE_WARN << LC
|
||||
<< "No resource path! Triton might not initialize properly. "
|
||||
<< "Consider setting the TRITON_PATH environment variable."
|
||||
<< std::endl;
|
||||
}
|
||||
|
||||
|
||||
tritonLayer = new TritonLayer(tritonOptions, new TritonCallback(settings));
|
||||
map->addLayer(tritonLayer);
|
||||
settings.tritonLayer = tritonLayer;
|
||||
|
||||
tritonLayer->addIntersections(isect.get());
|
||||
}
|
||||
|
||||
void removeTriton() {
|
||||
if (tritonLayer)
|
||||
map->removeLayer(tritonLayer);
|
||||
tritonLayer = 0L;
|
||||
}
|
||||
|
||||
void addBuoyancyTest(osg::Node* model) {
|
||||
//labels = new AnnotationLayer();
|
||||
//map->addLayer(labels);
|
||||
|
||||
normals = new AnnotationLayer();
|
||||
map->addLayer(normals);
|
||||
|
||||
// geometry for a unit normal vector
|
||||
normalDrawable = new LineDrawable(GL_LINES);
|
||||
normalDrawable->setColor(osg::Vec4(1, 1, 0, 1));
|
||||
normalDrawable->pushVertex(osg::Vec3(0, 0, 0));
|
||||
normalDrawable->pushVertex(osg::Vec3(0, 0, 10));
|
||||
normalDrawable->pushVertex(osg::Vec3(-2, 0, 0.5));
|
||||
normalDrawable->pushVertex(osg::Vec3(2, 0, 0.5));
|
||||
normalDrawable->pushVertex(osg::Vec3(0, -2, 0.5));
|
||||
normalDrawable->pushVertex(osg::Vec3(0, 2, 0.5));
|
||||
normalDrawable->finish();
|
||||
|
||||
// a single shared anchor point for the intersection set:
|
||||
isect->setAnchor(anchor);
|
||||
|
||||
// generate a bunch of local points around the anchor:
|
||||
for (int x = -50; x <= 50; x += 25) {
|
||||
for (int y = -50; y <= 50; y += 25) {
|
||||
isect->addLocalPoint(osg::Vec3d(x, y, 0));
|
||||
|
||||
// a label communicating the wave height:
|
||||
//PlaceNode* label = new PlaceNode();
|
||||
//label->setDynamic(true);
|
||||
//label->setPosition(anchor);
|
||||
//label->setIconImage(image);
|
||||
//label->setText("-");
|
||||
//labels->getGroup()->addChild(label);
|
||||
|
||||
// a normal vector and optional model:
|
||||
GeoPositionNode* normal = new GeoPositionNode();
|
||||
normal->setDynamic(true);
|
||||
normal->getPositionAttitudeTransform()->addChild(normalDrawable);
|
||||
if (model)
|
||||
normal->getPositionAttitudeTransform()->addChild(model);
|
||||
normal->setPosition(anchor);
|
||||
normals->getGroup()->addChild(normal);
|
||||
}
|
||||
}
|
||||
|
||||
//ScreenSpaceLayout::setDeclutteringEnabled(false);
|
||||
}
|
||||
|
||||
void updateBuoyancyTest() {
|
||||
for (unsigned i = 0; i < isect->getHeights().size(); ++i) {
|
||||
osg::Vec3d local = isect->getInput()[i];
|
||||
local.z() = isect->getHeights()[i];
|
||||
|
||||
//PlaceNode* label = dynamic_cast<PlaceNode*>(labels->getGroup()->getChild(i));
|
||||
//label->getPositionAttitudeTransform()->setPosition(local);
|
||||
//label->setText(Stringify()<<std::setprecision(2)<<local.z());
|
||||
|
||||
GeoPositionNode* normalNode = dynamic_cast<GeoPositionNode*>(normals->getGroup()->getChild(i));
|
||||
normalNode->getPositionAttitudeTransform()->setPosition(local);
|
||||
osg::Quat q;
|
||||
q.makeRotate(osg::Vec3d(0, 0, 1), isect->getNormals()[i]);
|
||||
normalNode->getPositionAttitudeTransform()->setAttitude(q);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
App s_app;
|
||||
|
||||
|
||||
|
||||
template<typename T> struct Set : public ui::ControlEventHandler {
|
||||
optional<T>& _var;
|
||||
Set(optional<T>& var) : _var(var) {}
|
||||
void onValueChanged(ui::Control*, double value) {
|
||||
_var = value;
|
||||
}
|
||||
};
|
||||
|
||||
struct Toggle : public ui::ControlEventHandler {
|
||||
void onValueChanged(ui::Control*, bool value) {
|
||||
if (s_app.tritonLayer)
|
||||
s_app.removeTriton();
|
||||
else
|
||||
s_app.addTriton();
|
||||
}
|
||||
};
|
||||
|
||||
Container* createUI() {
|
||||
VBox* box = new VBox();
|
||||
box->setBackColor(0, 0, 0, 0.5);
|
||||
Grid* grid = box->addControl(new Grid());
|
||||
int r = 0;
|
||||
grid->setControl(0, r, new LabelControl("Chop"));
|
||||
grid->setControl(1, r, new HSliderControl(0, 3, 0, new Set<double>(s_app.settings.chop)));
|
||||
++r;
|
||||
grid->setControl(0, r, new LabelControl("Sea State"));
|
||||
grid->setControl(1, r, new HSliderControl(0, 12, 5, new Set<double>(s_app.settings.seaState)));
|
||||
++r;
|
||||
grid->setControl(0, r, new LabelControl("Alpha"));
|
||||
grid->setControl(1, r, new HSliderControl(0, 1.0, 1.0, new Set<float>(s_app.settings.alpha)));
|
||||
++r;
|
||||
grid->setControl(0, r, new LabelControl("Toggle"));
|
||||
grid->setControl(1, r, new CheckBoxControl(true, new Toggle()));
|
||||
|
||||
grid->getControl(1, r - 1)->setHorizFill(true, 200);
|
||||
|
||||
return box;
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
usage(const char* name) {
|
||||
OE_DEBUG
|
||||
<< "\nUsage: " << name << " file.earth" << std::endl
|
||||
<< osgEarth::Util::MapNodeHelper().usage() << std::endl;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char** argv) {
|
||||
osg::ArgumentParser arguments(&argc, argv);
|
||||
|
||||
// help?
|
||||
if (arguments.read("--help"))
|
||||
return usage(argv[0]);
|
||||
|
||||
//osg::Node* model = 0L;
|
||||
std::string filename = "D:/Project/DYT/Tool/TritonSample/TritonSample/triton.earth";
|
||||
osg::ref_ptr<osg::Node> node = osgDB::readNodeFile(filename);
|
||||
//if (arguments.read("--model", filename)) {
|
||||
// model = osgDB::readRefNodeFile(filename).release();
|
||||
// Registry::shaderGenerator().run(model);
|
||||
//}
|
||||
osg::ref_ptr<MapNode> mapNode = MapNode::get(node.get());
|
||||
|
||||
|
||||
// create a viewer:
|
||||
osgViewer::Viewer viewer(arguments);
|
||||
|
||||
// Tell the database pager to not modify the unref settings
|
||||
viewer.getDatabasePager()->setUnrefImageDataAfterApplyPolicy(false, false);
|
||||
|
||||
// install our default manipulator (do this before calling load)
|
||||
EarthManipulator* manip = new EarthManipulator();
|
||||
viewer.setCameraManipulator(manip);
|
||||
|
||||
// load an earth file, and support all or our example command-line options
|
||||
// and earth file <external> tags
|
||||
//osg::Group* node = osgEarth::Util::MapNodeHelper().load(arguments, &viewer, createUI());
|
||||
osg::Group* root = new osg::Group();
|
||||
root->addChild(node);
|
||||
if (root) {
|
||||
viewer.getCamera()->setNearFarRatio(0.00002);
|
||||
viewer.getCamera()->setSmallFeatureCullingPixelSize(-1.0f);
|
||||
|
||||
viewer.setSceneData(node);
|
||||
|
||||
s_app.map = MapNode::get(node)->getMap();
|
||||
|
||||
s_app.addTriton();
|
||||
//s_app.addBuoyancyTest(model);
|
||||
|
||||
// Zoom the camera to our area of interest:
|
||||
Viewpoint vp;
|
||||
vp.heading() = 25.0f;
|
||||
vp.pitch() = -25;
|
||||
vp.range() = 400.0;
|
||||
vp.focalPoint() = s_app.anchor;
|
||||
manip->setViewpoint(vp);
|
||||
|
||||
#ifdef OSG_GL3_AVAILABLE
|
||||
if (viewer) {
|
||||
viewer->setRealizeOperation(new GL3RealizeOperation());
|
||||
}
|
||||
#endif
|
||||
|
||||
while (!viewer.done()) {
|
||||
viewer.frame();
|
||||
s_app.updateBuoyancyTest();
|
||||
}
|
||||
} else {
|
||||
return usage(argv[0]);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -7,7 +7,7 @@
|
||||
#include <osg/LightSource>
|
||||
#include <osgDB/ReadFile>
|
||||
#include <osgEarth/GLUtils>
|
||||
#include <osgEarth/EarthManipulator>
|
||||
#include <osgEarthUtil/EarthManipulator>
|
||||
|
||||
#include <osgShadow/ShadowedScene>
|
||||
#include <osgShadow/ViewDependentShadowMap>
|
||||
@ -76,7 +76,7 @@ void OEScene::AttachView(osgViewer::Viewer* view) {
|
||||
dyt_check(nullptr != g_srs_);
|
||||
}
|
||||
|
||||
skyDome_ = osgEarth::SkyNode::create();
|
||||
skyDome_ = osgEarth::Util::SkyNode::create();
|
||||
if (!earthMapNode_) {
|
||||
LOG_WARN("eart map node is nullptr");
|
||||
return;
|
||||
@ -106,7 +106,7 @@ void OEScene::AttachView(osgViewer::Viewer* view) {
|
||||
skyDome_->setStarsVisible(true);
|
||||
|
||||
skyDome_->setDateTime(osgEarth::DateTime(2024, 12, 24, 3));
|
||||
skyDome_->setSimulationTimeTracksDateTime(true);
|
||||
//skyDome_->setSimulationTimeTracksDateTime(true);
|
||||
|
||||
logarithmicDepthBuffer_->install(view->getCamera());
|
||||
}
|
||||
|
@ -4,9 +4,9 @@
|
||||
#include <osg/TextureCubeMap>
|
||||
|
||||
#include <osgText/Text>
|
||||
#include <osgEarth/ModelNode>
|
||||
#include <osgEarth/Sky>
|
||||
#include <osgEarth/LogarithmicDepthBuffer>
|
||||
#include <osgEarth/MapNode>
|
||||
#include <osgEarthUtil/Sky>
|
||||
#include <osgEarthUtil/LogarithmicDepthBuffer>
|
||||
#include <osgViewer/Viewer>
|
||||
|
||||
//#include "scene/SkyDome.h"
|
||||
@ -52,7 +52,7 @@ private:
|
||||
osg::ref_ptr<osg::Node> earthRootNode_;
|
||||
osg::ref_ptr<osgEarth::MapNode> earthMapNode_;
|
||||
osg::ref_ptr<osg::Group> entityRoot_;
|
||||
osg::ref_ptr<osgEarth::SkyNode> skyDome_;
|
||||
osg::ref_ptr<osgEarth::Util::SkyNode> skyDome_;
|
||||
std::unique_ptr<osgEarth::Util::LogarithmicDepthBuffer> logarithmicDepthBuffer_;
|
||||
osg::ref_ptr<OESceneUI> sceneUI_;
|
||||
};
|
||||
|
@ -1,114 +0,0 @@
|
||||
/* -*-c++-*- */
|
||||
/* osgEarth - Geospatial SDK for OpenSceneGraph
|
||||
* Copyright 2020 Pelican Mapping
|
||||
* http://osgearth.org
|
||||
*
|
||||
* osgEarth is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
#include "TritonAPIWrapper.h"
|
||||
#include <Triton.h>
|
||||
|
||||
#define LC "[TritonAPI] "
|
||||
|
||||
using namespace osgEarth::Triton;
|
||||
|
||||
#define SETGET_EXPLICIT(NS, SETTER, GETTER, TYPE) \
|
||||
void NS :: SETTER (TYPE value) { HANDLE-> SETTER (value); } \
|
||||
TYPE NS :: GETTER () const { return HANDLE -> GETTER (); }
|
||||
|
||||
#define SETGET(NS, FUNC, TYPE) \
|
||||
SETGET_EXPLICIT(NS, Set##FUNC, Get##FUNC, TYPE)
|
||||
|
||||
#define TOVEC3(X) ::Triton::Vector3(X.x(),X.y(),X.z())
|
||||
#define FROMVEC3(X) osg::Vec3(X.x,X.y,X.z)
|
||||
|
||||
//................................
|
||||
#undef HANDLE
|
||||
#define HANDLE ((::Triton::BreakingWavesParameters*)_handle)
|
||||
|
||||
SETGET(BreakingWavesParameters, Steepness, float);
|
||||
SETGET(BreakingWavesParameters, Wavelength, float);
|
||||
|
||||
//................................
|
||||
#undef HANDLE
|
||||
#define HANDLE ((::Triton::Environment*)_handle)
|
||||
|
||||
BreakingWavesParameters Environment::GetBreakingWavesParameters() const {
|
||||
return BreakingWavesParameters((uintptr_t)&HANDLE->GetBreakingWavesParameters());
|
||||
}
|
||||
void Environment::SetDirectionalLight(const osg::Vec3& dir, const osg::Vec3& color) {
|
||||
HANDLE->SetDirectionalLight(TOVEC3(dir), TOVEC3(color));
|
||||
}
|
||||
osg::Vec3 Environment::GetLightDirection() const {
|
||||
const ::Triton::Vector3& v = HANDLE->GetLightDirection();
|
||||
return FROMVEC3(v);
|
||||
}
|
||||
osg::Vec3 Environment::GetDirectionalLightColor() const {
|
||||
const ::Triton::Vector3& v = HANDLE->GetDirectionalLightColor();
|
||||
return FROMVEC3(v);
|
||||
}
|
||||
void Environment::SetAmbientLight(const osg::Vec3& color) {
|
||||
HANDLE->SetAmbientLight(TOVEC3(color));
|
||||
}
|
||||
osg::Vec3 Environment::GetAmbientLightColor() const {
|
||||
const ::Triton::Vector3& v = HANDLE->GetAmbientLightColor();
|
||||
return FROMVEC3(v);
|
||||
}
|
||||
void Environment::SimulateSeaState(double bscale, double winddir) {
|
||||
HANDLE->SimulateSeaState(bscale, winddir);
|
||||
}
|
||||
void Environment::SetAboveWaterVisibility(double visibility, osg::Vec3 fog_color) {
|
||||
HANDLE->SetAboveWaterVisibility(visibility, TOVEC3(fog_color));
|
||||
}
|
||||
void Environment::GetAboveWaterVisibility(double &visibility, osg::Vec3 &fog_color) const {
|
||||
::Triton::Vector3 triton_fog_col;
|
||||
HANDLE->GetAboveWaterVisibility(visibility, triton_fog_col);
|
||||
fog_color = FROMVEC3(triton_fog_col);
|
||||
}
|
||||
void Environment::SetEnvironmentMap(GLuint cubeMap, const osg::Matrixd &textureMatrix) {
|
||||
::Triton::Matrix3 triton_tex_mat(
|
||||
textureMatrix(0, 0), textureMatrix(0, 1), textureMatrix(0, 2),
|
||||
textureMatrix(1, 0), textureMatrix(1, 1), textureMatrix(1, 2),
|
||||
textureMatrix(2, 0), textureMatrix(2, 1), textureMatrix(2, 2));
|
||||
::Triton::TextureHandle tex_handle = (::Triton::TextureHandle)(static_cast<size_t>(cubeMap));
|
||||
HANDLE->SetEnvironmentMap(tex_handle, triton_tex_mat);
|
||||
}
|
||||
GLuint Environment::GetEnvironmentMap() const {
|
||||
::Triton::TextureHandle tex_handle = HANDLE->GetEnvironmentMap();
|
||||
return static_cast<GLuint>((size_t)tex_handle);
|
||||
}
|
||||
osg::Matrixd Environment::GetEnvironmentMapMatrix() const {
|
||||
::Triton::Matrix3 m = HANDLE->GetEnvironmentMapMatrix();
|
||||
osg::Matrixd env_map_matrix(
|
||||
m.elem[0][0], m.elem[0][1], m.elem[0][2], 0,
|
||||
m.elem[1][0], m.elem[1][1], m.elem[1][2], 0,
|
||||
m.elem[2][0], m.elem[2][1], m.elem[2][2], 0,
|
||||
0, 0, 0, 1);
|
||||
return env_map_matrix;
|
||||
}
|
||||
SETGET(Environment, SunIntensity, float);
|
||||
|
||||
//................................
|
||||
#undef HANDLE
|
||||
#define HANDLE ((::Triton::Ocean*)_handle)
|
||||
|
||||
SETGET(Ocean, Choppiness, float);
|
||||
//SETGET(Ocean, MaximumWavePeriod, double);
|
||||
SETGET_EXPLICIT(Ocean, EnableSpray, SprayEnabled, bool);
|
||||
SETGET_EXPLICIT(Ocean, EnableGodRays, GodRaysEnabled, bool);
|
||||
SETGET(Ocean, GodRaysFade, float);
|
||||
|
||||
void Ocean::EnableWireframe(bool wireframe) { HANDLE->EnableWireframe(wireframe); }
|
||||
void Ocean::SetQuality(OceanQuality value) { HANDLE->SetQuality((::Triton::OceanQuality)value); }
|
||||
OceanQuality Ocean::GetQuality() const { return (OceanQuality)HANDLE->GetQuality(); }
|
@ -1,112 +0,0 @@
|
||||
/* -*-c++-*- */
|
||||
/* osgEarth - Geospatial SDK for OpenSceneGraph
|
||||
* Copyright 2020 Pelican Mapping
|
||||
* http://osgearth.org
|
||||
*
|
||||
* osgEarth is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
#ifndef OSGEARTH_TRITON_API_WRAPPER
|
||||
#define OSGEARTH_TRITON_API_WRAPPER 1
|
||||
|
||||
//#include "Common"
|
||||
#include <osg/Vec3>
|
||||
#include <osg/Matrix>
|
||||
#include <osg/GL>
|
||||
#include <stdint.h> // for uintptr_t
|
||||
|
||||
namespace osgEarth {
|
||||
namespace Util {
|
||||
class OceanNode;
|
||||
}
|
||||
}
|
||||
|
||||
namespace osgEarth { namespace Triton
|
||||
{
|
||||
/** Enumerates the ocean quality settings used in Ocean::SetQuality() */
|
||||
enum OceanQuality {
|
||||
GOOD,
|
||||
BETTER,
|
||||
BEST
|
||||
};
|
||||
|
||||
class BreakingWavesParameters
|
||||
{
|
||||
public:
|
||||
void SetSteepness(float);
|
||||
float GetSteepness() const;
|
||||
|
||||
void SetWavelength(float);
|
||||
float GetWavelength() const;
|
||||
|
||||
public:
|
||||
BreakingWavesParameters(uintptr_t handle) : _handle(handle) { }
|
||||
uintptr_t _handle;
|
||||
};
|
||||
|
||||
class Environment
|
||||
{
|
||||
public:
|
||||
void SetDirectionalLight(const osg::Vec3& dir, const osg::Vec3& color);
|
||||
osg::Vec3 GetLightDirection() const;
|
||||
osg::Vec3 GetDirectionalLightColor() const;
|
||||
|
||||
void SetAmbientLight(const osg::Vec3& color);
|
||||
osg::Vec3 GetAmbientLightColor() const;
|
||||
|
||||
void SetSunIntensity(float intensity);
|
||||
float GetSunIntensity() const;
|
||||
|
||||
BreakingWavesParameters GetBreakingWavesParameters() const;
|
||||
|
||||
void SimulateSeaState(double bs, double winddir);
|
||||
|
||||
void SetAboveWaterVisibility(double visibility, osg::Vec3 fog_color);
|
||||
void GetAboveWaterVisibility(double &visibility, osg::Vec3 &fog_color) const;
|
||||
|
||||
void SetEnvironmentMap(GLuint id, const osg::Matrixd &textureMatrix = osg::Matrixd());
|
||||
GLuint GetEnvironmentMap() const;
|
||||
osg::Matrixd GetEnvironmentMapMatrix() const;
|
||||
public:
|
||||
Environment(uintptr_t handle) : _handle(handle) { }
|
||||
uintptr_t _handle;
|
||||
};
|
||||
|
||||
class Ocean
|
||||
{
|
||||
public:
|
||||
void SetChoppiness(float);
|
||||
float GetChoppiness() const;
|
||||
|
||||
void EnableWireframe(bool wireframe);
|
||||
|
||||
void SetQuality(OceanQuality value);
|
||||
OceanQuality GetQuality() const;
|
||||
|
||||
void EnableSpray(bool enabled);
|
||||
bool SprayEnabled() const;
|
||||
|
||||
void EnableGodRays(bool enabled);
|
||||
bool GodRaysEnabled() const;
|
||||
|
||||
void SetGodRaysFade(float fadeAmount);
|
||||
float GetGodRaysFade() const;
|
||||
|
||||
public:
|
||||
Ocean(uintptr_t handle) : _handle(handle) { }
|
||||
uintptr_t _handle;
|
||||
};
|
||||
|
||||
} } // namespace osgEarth::SilverLining
|
||||
|
||||
#endif // OSGEARTH_TRITON_API_WRAPPER
|
@ -1,39 +0,0 @@
|
||||
/* -*-c++-*- */
|
||||
/* osgEarth - Geospatial SDK for OpenSceneGraph
|
||||
* Copyright 2020 Pelican Mapping
|
||||
* http://osgearth.org
|
||||
*
|
||||
* osgEarth is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
#ifndef OSGEARTH_TRITON_CALLBACK_H
|
||||
#define OSGEARTH_TRITON_CALLBACK_H 1
|
||||
|
||||
#include "TritonAPIWrapper.h"
|
||||
|
||||
namespace osgEarth { namespace Triton
|
||||
{
|
||||
/**
|
||||
* A callback that lets you execute code in the proper context.
|
||||
*/
|
||||
class Callback : public osg::Referenced
|
||||
{
|
||||
public:
|
||||
virtual void onInitialize(Environment& env, Ocean& ocean) { }
|
||||
|
||||
virtual void onDrawOcean(Environment& env, Ocean& ocean) { }
|
||||
};
|
||||
|
||||
} } // namespace osgEarth::Triton
|
||||
|
||||
#endif // OSGEARTH_TRITON_CALLBACK_H
|
@ -1,229 +0,0 @@
|
||||
/* -*-c++-*- */
|
||||
/* osgEarth - Geospatial SDK for OpenSceneGraph
|
||||
* Copyright 2020 Pelican Mapping
|
||||
* http://osgearth.org
|
||||
*
|
||||
* osgEarth is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
#include "TritonContext.h"
|
||||
#include <osg/GLExtensions>
|
||||
#include <osg/Math>
|
||||
#include <osgDB/FileNameUtils>
|
||||
#include <osgEarth/SpatialReference>
|
||||
#include <cstdlib>
|
||||
#include <QApplication>
|
||||
|
||||
#define LC "[TritonContext] "
|
||||
|
||||
using namespace osgEarth::Triton;
|
||||
|
||||
|
||||
TritonContext::TritonContext(const TritonLayer::Options& options) :
|
||||
_options ( options ),
|
||||
_initAttempted ( false ),
|
||||
_initFailed ( false ),
|
||||
_resourceLoader ( 0L ),
|
||||
_environment ( 0L ),
|
||||
_environmentWrapper ( 0L ),
|
||||
_ocean ( 0L ),
|
||||
_oceanWrapper ( 0L )
|
||||
{
|
||||
//nop
|
||||
}
|
||||
|
||||
TritonContext::~TritonContext()
|
||||
{
|
||||
if (_oceanWrapper)
|
||||
delete _oceanWrapper;
|
||||
|
||||
if (_environmentWrapper)
|
||||
delete _environmentWrapper;
|
||||
}
|
||||
|
||||
void
|
||||
TritonContext::setSRS(const osgEarth::SpatialReference* srs)
|
||||
{
|
||||
_srs = srs;
|
||||
}
|
||||
|
||||
void
|
||||
TritonContext::setCallback(Callback* callback)
|
||||
{
|
||||
_callback = callback;
|
||||
}
|
||||
|
||||
bool
|
||||
TritonContext::passHeightMapToTriton() const
|
||||
{
|
||||
return _options.useHeightMap() == true;
|
||||
}
|
||||
|
||||
int
|
||||
TritonContext::getHeightMapSize() const
|
||||
{
|
||||
return osg::clampBetween(_options.heightMapSize().get(), 64u, 2048u);
|
||||
}
|
||||
|
||||
const std::string&
|
||||
TritonContext::getMaskLayerName() const
|
||||
{
|
||||
return _options.maskLayer().externalLayerName().get();
|
||||
}
|
||||
|
||||
void
|
||||
TritonContext::initialize(osg::RenderInfo& renderInfo)
|
||||
{
|
||||
if ( !_initAttempted && !_initFailed )
|
||||
{
|
||||
// lock/double-check:
|
||||
std::lock_guard<std::mutex> excl(_initMutex);
|
||||
if ( !_initAttempted && !_initFailed )
|
||||
{
|
||||
_initAttempted = true;
|
||||
|
||||
std::string resourcePath = _options.resourcePath().get();
|
||||
if (resourcePath.empty() && ::getenv("TRITON_PATH"))
|
||||
{
|
||||
resourcePath = osgDB::concatPaths(::getenv("TRITON_PATH"), "Resources");
|
||||
}
|
||||
|
||||
if ( resourcePath.empty() )
|
||||
{
|
||||
const QString dir = QString("%1/TritonResources").arg(QApplication::applicationDirPath());
|
||||
resourcePath = dir.toStdString();
|
||||
}
|
||||
|
||||
_resourceLoader = new ::Triton::ResourceLoader(resourcePath.c_str());
|
||||
|
||||
_environment = new ::Triton::Environment();
|
||||
|
||||
_environmentWrapper = new Environment((uintptr_t)_environment);
|
||||
|
||||
_environment->SetLicenseCode(
|
||||
_options.user()->c_str(),
|
||||
_options.licenseCode()->c_str() );
|
||||
|
||||
// "WGS84" is used to represent any ellipsoid.
|
||||
::Triton::CoordinateSystem cs =
|
||||
_srs->isGeographic() ? ::Triton::WGS84_ZUP :
|
||||
::Triton::FLAT_ZUP;
|
||||
|
||||
// Set the ellipsoid to match the one in our map's SRS.
|
||||
if ( _srs->isGeographic() )
|
||||
{
|
||||
const Ellipsoid& ellipsoid = _srs->getEllipsoid();
|
||||
|
||||
std::string eqRadius = Stringify() << ellipsoid.getRadiusEquator();
|
||||
std::string poRadius = Stringify() << ellipsoid.getRadiusPolar();
|
||||
|
||||
_environment->SetConfigOption( "equatorial-earth-radius-meters", eqRadius.c_str() );
|
||||
_environment->SetConfigOption( "polar-earth-radius-meters", poRadius.c_str() );
|
||||
}
|
||||
|
||||
//_environment->SetConfigOption("avoid-opengl-stalls", "yes");
|
||||
//_environment->SetConfigOption("fft-texture-update-frame-delayed", "yes");
|
||||
|
||||
float openGLVersion = osg::getGLVersionNumber();
|
||||
enum ::Triton::Renderer tritonOpenGlVersion = ::Triton::OPENGL_2_0;
|
||||
#ifndef OSG_GL_FIXED_FUNCTION_AVAILABLE
|
||||
if( openGLVersion >= 4.1 )
|
||||
tritonOpenGlVersion = ::Triton::OPENGL_4_1;
|
||||
else if( openGLVersion >= 4.0 )
|
||||
tritonOpenGlVersion = ::Triton::OPENGL_4_0;
|
||||
else if( openGLVersion >= 3.2 )
|
||||
tritonOpenGlVersion = ::Triton::OPENGL_3_2;
|
||||
#endif
|
||||
|
||||
::Triton::EnvironmentError err = _environment->Initialize(
|
||||
cs,
|
||||
tritonOpenGlVersion,
|
||||
_resourceLoader );
|
||||
|
||||
if ( err == ::Triton::SUCCEEDED )
|
||||
{
|
||||
::Triton::WindFetch wf;
|
||||
wf.SetWind( 10.0, 0.0 );
|
||||
_environment->AddWindFetch( wf );
|
||||
|
||||
_ocean = ::Triton::Ocean::Create(
|
||||
_environment,
|
||||
::Triton::JONSWAP,
|
||||
true ); // enableHeightTests - activated GetHeight for intersections
|
||||
}
|
||||
|
||||
if ( _ocean )
|
||||
{
|
||||
_oceanWrapper = new Ocean((uintptr_t)_ocean);
|
||||
|
||||
// fire init callback if available
|
||||
if (_callback.valid())
|
||||
{
|
||||
_callback->onInitialize(getEnvironmentWrapper(), getOceanWrapper());
|
||||
}
|
||||
|
||||
OE_INFO << LC << "Triton initialized OK!" << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
_initFailed = true;
|
||||
OE_WARN << LC << "Triton initialization failed- err=" << err << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
TritonContext::intersect(const osg::Vec3d& start, const osg::Vec3d& dir, float& out_height, osg::Vec3f& out_normal) const
|
||||
{
|
||||
::Triton::Vector3 p(start.ptr());
|
||||
::Triton::Vector3 d(dir.ptr());
|
||||
::Triton::Vector3 normal;
|
||||
bool ok = _ocean->GetHeight(p, d, out_height, normal);
|
||||
out_normal.set(normal.x, normal.y, normal.z);
|
||||
return ok;
|
||||
}
|
||||
|
||||
void
|
||||
TritonContext::resizeGLObjectBuffers(unsigned maxSize)
|
||||
{
|
||||
osg::Object::resizeGLObjectBuffers(maxSize);
|
||||
}
|
||||
|
||||
void
|
||||
TritonContext::releaseGLObjects(osg::State* state) const
|
||||
{
|
||||
osg::Object::releaseGLObjects(state);
|
||||
|
||||
OE_DEBUG << LC << "Triton shutting down - releasing GL resources\n";
|
||||
if (state)
|
||||
{
|
||||
if ( _ocean )
|
||||
{
|
||||
delete _ocean;
|
||||
_ocean = 0L;
|
||||
}
|
||||
|
||||
if ( _environment )
|
||||
{
|
||||
delete _environment;
|
||||
_environment = 0L;
|
||||
}
|
||||
|
||||
if ( _resourceLoader )
|
||||
{
|
||||
delete _resourceLoader;
|
||||
_resourceLoader = 0L;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,115 +0,0 @@
|
||||
/* -*-c++-*- */
|
||||
/* osgEarth - Geospatial SDK for OpenSceneGraph
|
||||
* Copyright 2020 Pelican Mapping
|
||||
* http://osgearth.org
|
||||
*
|
||||
* osgEarth is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
#ifndef OSGEARTH_TRITON_CONTEXT_H
|
||||
#define OSGEARTH_TRITON_CONTEXT_H
|
||||
|
||||
#include <Triton.h>
|
||||
#include <Camera.h> // Triton
|
||||
#include "TritonLayer.h"
|
||||
#include "TritonAPIWrapper.h"
|
||||
#include "TritonCallback.h"
|
||||
#include <osg/Referenced>
|
||||
#include <osg/Light>
|
||||
#include <osgEarth/Threading>
|
||||
|
||||
namespace osgEarth {
|
||||
class SpatialReference;
|
||||
}
|
||||
|
||||
namespace osgEarth { namespace Triton
|
||||
{
|
||||
/**
|
||||
* Contains all the Triton SDK handles.
|
||||
*/
|
||||
class TritonContext : public osg::Object
|
||||
{
|
||||
public:
|
||||
META_Object(osgEarth, TritonContext);
|
||||
|
||||
TritonContext(const TritonLayer::Options&);
|
||||
|
||||
/** Sets the spatial reference system of the map */
|
||||
void setSRS(const osgEarth::SpatialReference* srs);
|
||||
|
||||
/** Sets the user callback */
|
||||
void setCallback(Callback* callback);
|
||||
Callback* getCallback() const { return _callback.get(); }
|
||||
|
||||
public: // accessors
|
||||
|
||||
bool ready() const { return _initAttempted && !_initFailed; }
|
||||
|
||||
/** Spatial reference of the map */
|
||||
const osgEarth::SpatialReference* getSRS() const { return _srs.get(); }
|
||||
|
||||
void initialize(osg::RenderInfo& renderInfo);
|
||||
|
||||
bool intersect(const osg::Vec3d& start, const osg::Vec3d& dir, float& out_height, osg::Vec3f& out_normal) const;
|
||||
|
||||
::Triton::Environment* getEnvironment() { return _environment; }
|
||||
Environment& getEnvironmentWrapper() const { return *_environmentWrapper; }
|
||||
|
||||
::Triton::Ocean* getOcean() { return _ocean; }
|
||||
Ocean& getOceanWrapper() const { return *_oceanWrapper; }
|
||||
|
||||
bool passHeightMapToTriton() const;
|
||||
|
||||
int getHeightMapSize() const;
|
||||
|
||||
const std::string& getMaskLayerName() const;
|
||||
|
||||
public: // osg::Object
|
||||
|
||||
void resizeGLObjectBuffers(unsigned maxSize);
|
||||
|
||||
/** If State is non-zero, this function releases any associated OpenGL objects for
|
||||
* the specified graphics context. Otherwise, releases OpenGL objects
|
||||
* for all graphics contexts. */
|
||||
void releaseGLObjects(osg::State* state) const;
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~TritonContext();
|
||||
|
||||
// hidden ctors (for META_Object)
|
||||
TritonContext() { }
|
||||
TritonContext(const TritonContext&, const osg::CopyOp&) { }
|
||||
|
||||
private:
|
||||
TritonLayer::Options _options;
|
||||
|
||||
bool _initAttempted;
|
||||
bool _initFailed;
|
||||
std::mutex _initMutex;
|
||||
|
||||
osg::ref_ptr<const osgEarth::SpatialReference> _srs;
|
||||
|
||||
mutable ::Triton::ResourceLoader* _resourceLoader;
|
||||
mutable ::Triton::Environment* _environment;
|
||||
mutable ::Triton::Ocean* _ocean;
|
||||
|
||||
Environment* _environmentWrapper;
|
||||
Ocean* _oceanWrapper;
|
||||
|
||||
osg::ref_ptr<Callback> _callback;
|
||||
};
|
||||
|
||||
} } // namespace osgEarth::Triton
|
||||
|
||||
#endif // OSGEARTH_TRITON_CONTEXT_H
|
@ -1,330 +0,0 @@
|
||||
/* -*-c++-*- */
|
||||
/* osgEarth - Geospatial SDK for OpenSceneGraph
|
||||
* Copyright 2020 Pelican Mapping
|
||||
* http://osgearth.org
|
||||
*
|
||||
* osgEarth is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
#include "TritonContext.h"
|
||||
#include "TritonDrawable.h"
|
||||
#include "TritonHeightMap.h"
|
||||
#include <Version.h>
|
||||
#include <osg/MatrixTransform>
|
||||
#include <osg/FrameBufferObject>
|
||||
#include <osg/Depth>
|
||||
|
||||
#include <osgEarth/SpatialReference>
|
||||
#include <osgEarth/VirtualProgram>
|
||||
#include <osgEarth/MapNode>
|
||||
#include <osgEarth/TerrainEngineNode>
|
||||
#include <osgEarth/Random>
|
||||
#include <osgEarth/GLUtils>
|
||||
|
||||
#undef LC
|
||||
#define LC "[TritonDrawable] "
|
||||
|
||||
//#define DEBUG_HEIGHTMAP
|
||||
|
||||
using namespace osgEarth::Triton;
|
||||
|
||||
|
||||
TritonDrawable::TritonDrawable(TritonContext* TRITON) :
|
||||
_TRITON(TRITON)
|
||||
{
|
||||
// call this to ensure draw() gets called every frame.
|
||||
setSupportsDisplayList( false );
|
||||
setUseVertexBufferObjects( false );
|
||||
|
||||
// dynamic variance prevents update/cull overlap when drawing this
|
||||
setDataVariance( osg::Object::DYNAMIC );
|
||||
|
||||
_wgs84 = SpatialReference::get("wgs84");
|
||||
_ecef = _wgs84->getGeocentricSRS();
|
||||
}
|
||||
|
||||
TritonDrawable::~TritonDrawable()
|
||||
{
|
||||
//nop
|
||||
}
|
||||
|
||||
void
|
||||
TritonDrawable::setMaskLayer(const osgEarth::ImageLayer* layer)
|
||||
{
|
||||
_maskLayer = layer;
|
||||
}
|
||||
|
||||
void
|
||||
TritonDrawable::setHeightMapGenerator(TritonHeightMap* value)
|
||||
{
|
||||
_heightMapGenerator = value;
|
||||
}
|
||||
|
||||
void
|
||||
TritonDrawable::setPlanarReflectionMap(osg::Texture2D* map)
|
||||
{
|
||||
_planarReflectionMap = map;
|
||||
}
|
||||
|
||||
void
|
||||
TritonDrawable::setPlanarReflectionProjection(osg::RefMatrix* proj)
|
||||
{
|
||||
_planarReflectionProjection = proj;
|
||||
}
|
||||
|
||||
osg::BoundingBox
|
||||
TritonDrawable::computeBoundingBox() const
|
||||
{
|
||||
return osg::BoundingBox();
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
// Wrapper around Ocean->GetShaderObject() to account for API changes from Triton 3.x to 4.x
|
||||
GLint
|
||||
getOceanShader(::Triton::Ocean* ocean, ::Triton::Shaders shaderProgram, void* context, const ::Triton::Camera* camera)
|
||||
{
|
||||
#if (TRITON_MAJOR_VERSION >= 4)
|
||||
return (GLint)ocean->GetShaderObject( shaderProgram, context, camera );
|
||||
#else
|
||||
return (GLint)ocean->GetShaderObject( shaderProgram );
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
TritonDrawable::drawImplementation(osg::RenderInfo& renderInfo) const
|
||||
{
|
||||
OE_GL_ZONE;
|
||||
|
||||
osg::State* state = renderInfo.getState();
|
||||
|
||||
state->disableAllVertexArrays();
|
||||
|
||||
_TRITON->initialize( renderInfo );
|
||||
if ( !_TRITON->ready() )
|
||||
return;
|
||||
|
||||
// Configure the height map generator.
|
||||
// If configuration fails, attempt to continue without a heightmap.
|
||||
if (_heightMapGenerator.valid())
|
||||
{
|
||||
bool configOK = _heightMapGenerator->configure(_TRITON->getHeightMapSize(), *state);
|
||||
if (configOK == false)
|
||||
{
|
||||
_heightMapGenerator = 0L;
|
||||
OE_WARN << LC << "Failed to establish a legal FBO configuration; disabling height map generator!" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
::Triton::Environment* environment = _TRITON->getEnvironment();
|
||||
|
||||
// Find or create the Triton camera for this OSG camera:
|
||||
CameraLocal& local = _local.get(renderInfo.getCurrentCamera());
|
||||
if (local._tritonCam == 0L)
|
||||
{
|
||||
local._tritonCam = environment->CreateCamera();
|
||||
local._tritonCam->SetName(renderInfo.getCurrentCamera()->getName().c_str());
|
||||
}
|
||||
::Triton::Camera* tritonCam = local._tritonCam;
|
||||
|
||||
auto cid = GLUtils::getSharedContextID(*state);
|
||||
osgEarth::NativeProgramAdapterCollection& adapters = _adapters[cid];
|
||||
if ( adapters.empty() )
|
||||
{
|
||||
OE_DEBUG << LC << "Initializing Triton program adapters" << std::endl;
|
||||
const std::vector<const char*> prefixes = { "osg_", "oe_" };
|
||||
adapters.push_back( new osgEarth::NativeProgramAdapter(state, getOceanShader(_TRITON->getOcean(), ::Triton::WATER_SURFACE, 0L, tritonCam), prefixes, "WATER_SURFACE"));
|
||||
adapters.push_back( new osgEarth::NativeProgramAdapter(state, getOceanShader(_TRITON->getOcean(), ::Triton::WATER_SURFACE_PATCH, 0L, tritonCam), prefixes, "WATER_SURFACE_PATCH"));
|
||||
adapters.push_back( new osgEarth::NativeProgramAdapter(state, getOceanShader(_TRITON->getOcean(), ::Triton::GOD_RAYS, 0L, tritonCam), prefixes, "GOD_RAYS"));
|
||||
adapters.push_back( new osgEarth::NativeProgramAdapter(state, getOceanShader(_TRITON->getOcean(), ::Triton::SPRAY_PARTICLES, 0L, tritonCam), prefixes, "SPRAY_PARTICLES"));
|
||||
adapters.push_back( new osgEarth::NativeProgramAdapter(state, getOceanShader(_TRITON->getOcean(), ::Triton::WAKE_SPRAY_PARTICLES, 0L, tritonCam), prefixes, "WAKE_SPRAY_PARTICLES"));
|
||||
#if 0
|
||||
// In older Triton (3.91), this line causes problems in Core profile and prevents the ocean from drawing. In newer Triton (4.01),
|
||||
// this line causes a crash because there is no context passed in to GetShaderObject(), resulting in multiple NULL references.
|
||||
adapters.push_back( new osgEarth::NativeProgramAdapter(state, getOceanShader(_TRITON->getOcean(), ::Triton::WATER_DECALS, 0L, tritonCam), prefixes, "WATER_DECALS"));
|
||||
#endif
|
||||
}
|
||||
adapters.apply( state );
|
||||
|
||||
|
||||
// Pass the final view and projection matrices into Triton.
|
||||
if ( environment )
|
||||
{
|
||||
tritonCam->SetCameraMatrix(state->getModelViewMatrix().ptr());
|
||||
tritonCam->SetProjectionMatrix(state->getProjectionMatrix().ptr());
|
||||
}
|
||||
|
||||
// Calculate sea level based on the camera:
|
||||
if (_verticalDatum.valid())
|
||||
{
|
||||
GeoPoint cam(_ecef, osg::Vec3d(0, 0, 0) * state->getInitialInverseViewMatrix(), ALTMODE_ABSOLUTE);
|
||||
cam.transformInPlace(_wgs84);
|
||||
auto msl = _verticalDatum->hae2msl(cam.y(), cam.x(), 0.0);
|
||||
environment->SetSeaLevel(-msl);
|
||||
}
|
||||
|
||||
if (_heightMapGenerator.valid())
|
||||
{
|
||||
GLint texName;
|
||||
osg::Matrix hMM;
|
||||
if (_heightMapGenerator->getTextureAndMatrix(renderInfo, texName, hMM))
|
||||
{
|
||||
// copy the OSG matrix to a Triton matrix:
|
||||
::Triton::Matrix4 texMat(
|
||||
hMM(0, 0), hMM(0, 1), hMM(0, 2), hMM(0, 3),
|
||||
hMM(1, 0), hMM(1, 1), hMM(1, 2), hMM(1, 3),
|
||||
hMM(2, 0), hMM(2, 1), hMM(2, 2), hMM(2, 3),
|
||||
hMM(3, 0), hMM(3, 1), hMM(3, 2), hMM(3, 3));
|
||||
|
||||
environment->SetHeightMap((::Triton::TextureHandle)texName, texMat, 0L, tritonCam);
|
||||
|
||||
//OE_DEBUG << LC << "Updating height map, FN=" << renderInfo.getState()->getFrameStamp()->getFrameNumber() << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
state->dirtyAllVertexArrays();
|
||||
|
||||
// Now light and draw the ocean:
|
||||
if ( environment )
|
||||
{
|
||||
// User pre-draw callback:
|
||||
if (_TRITON->getCallback())
|
||||
{
|
||||
_TRITON->getCallback()->onDrawOcean(
|
||||
_TRITON->getEnvironmentWrapper(),
|
||||
_TRITON->getOceanWrapper());
|
||||
}
|
||||
|
||||
osg::Light* light = renderInfo.getView() ? renderInfo.getView()->getLight() : NULL;
|
||||
|
||||
// This is the light attached to View so there are no transformations above..
|
||||
// But in general case you would need to accumulate all transforms above the light into this matrix
|
||||
osg::Matrix lightLocalToWorldMatrix = osg::Matrix::identity();
|
||||
|
||||
// If you don't know where the sun lightsource is attached and don't know its local to world matrix you may use
|
||||
// following elaborate scheme to grab the light source while drawing Triton ocean:
|
||||
// - Install cull callback to catch CullVisitor and record pointer to its associated RenderStage
|
||||
// I was hoping RenderStage can be found from renderInfo in drawImplementation but I didn't figure how ...
|
||||
// - When TritonDrawable::drawImplementation is called all lights will be already applied to OpenGL
|
||||
// then just find proper infinite directional light by scanning renderStage->PositionalStateContainer.
|
||||
// - Note that we canot scan for the lights inside cull because they may not be traversed before Triton drawable
|
||||
// - When you found interesting ligt source that can work as Sun, read its modelview matrix and lighting params
|
||||
// Multiply light position by ( modelview * inverse camera view ) and pass this to Triton with lighting colors
|
||||
|
||||
if ( light && light->getPosition().w() == 0 )
|
||||
{
|
||||
osg::Vec4 ambient = light->getAmbient();
|
||||
osg::Vec4 diffuse = light->getDiffuse();
|
||||
osg::Vec4 position = light->getPosition();
|
||||
|
||||
// Compute light position/direction in the world
|
||||
position = position * lightLocalToWorldMatrix;
|
||||
|
||||
// Diffuse direction and color
|
||||
environment->SetDirectionalLight(
|
||||
::Triton::Vector3( position[0], position[1], position[2] ),
|
||||
::Triton::Vector3( diffuse[0], diffuse[1], diffuse[2] ) );
|
||||
|
||||
// Sun-based ambient value:
|
||||
osg::Vec3d up = osg::Vec3d(0,0,0) * renderInfo.getCurrentCamera()->getInverseViewMatrix();
|
||||
up.normalize();
|
||||
osg::Vec3d pos3 = osg::Vec3d(position.x(), position.y(), position.z());
|
||||
pos3.normalize();
|
||||
float dot = osg::clampAbove(up*pos3, 0.0); dot*=dot;
|
||||
float sunAmbient = (float)osg::clampBetween( dot, 0.0f, 0.88f );
|
||||
float fa = osg::maximum(sunAmbient, ambient[0]);
|
||||
|
||||
// Ambient color based on the zenith color in the cube map
|
||||
environment->SetAmbientLight( ::Triton::Vector3(fa, fa, fa) );
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
environment->SetDirectionalLight( ::Triton::Vector3(0,0,1), ::Triton::Vector3(1,1,1) );
|
||||
environment->SetAmbientLight( ::Triton::Vector3(0.88f, 0.88f, 0.88f) );
|
||||
}
|
||||
|
||||
if ( _cubeMap.valid() )
|
||||
{
|
||||
// Build transform from our cube map orientation space to native Triton orientation
|
||||
// See worldToCubeMap function used in SkyBox to orient sky texture so that sky is up and earth is down
|
||||
osg::Matrix m = osg::Matrix::rotate( osg::PI_2, osg::X_AXIS ); // = worldToCubeMap
|
||||
|
||||
::Triton::Matrix3 transformFromYUpToZUpCubeMapCoords(
|
||||
m(0,0), m(0,1), m(0,2),
|
||||
m(1,0), m(1,1), m(1,2),
|
||||
m(2,0), m(2,1), m(2,2) );
|
||||
|
||||
// Grab the cube map from our sky box and give it to Triton to use as an _environment map
|
||||
// GLenum texture = renderInfo.getState()->getLastAppliedTextureAttribute( _stage, osg::StateAttribute::TEXTURE );
|
||||
environment->SetEnvironmentMap(
|
||||
(::Triton::TextureHandle)_cubeMap->getTextureObject(cid)->id(),
|
||||
transformFromYUpToZUpCubeMapCoords );
|
||||
|
||||
if( _planarReflectionMap.valid() && _planarReflectionProjection.valid() )
|
||||
{
|
||||
osg::Matrix & p = *_planarReflectionProjection;
|
||||
|
||||
::Triton::Matrix3 planarProjection(
|
||||
p(0,0), p(0,1), p(0,2),
|
||||
p(1,0), p(1,1), p(1,2),
|
||||
p(2,0), p(2,1), p(2,2) );
|
||||
|
||||
environment->SetPlanarReflectionMap(
|
||||
(::Triton::TextureHandle)_planarReflectionMap->getTextureObject(cid)->id(),
|
||||
planarProjection,
|
||||
0.125 );
|
||||
}
|
||||
}
|
||||
|
||||
// Draw the ocean for the current time sample
|
||||
if ( _TRITON->getOcean() )
|
||||
{
|
||||
osg::GLExtensions* ext = osg::GLExtensions::Get(cid, true);
|
||||
|
||||
bool writeDepth = true;
|
||||
const osg::Depth* depth = static_cast<const osg::Depth*>(state->getLastAppliedAttribute(osg::StateAttribute::DEPTH));
|
||||
if (depth)
|
||||
writeDepth = depth->getWriteMask();
|
||||
|
||||
double simTime = renderInfo.getView()->getFrameStamp()->getSimulationTime();
|
||||
simTime = fmod(simTime, 86400.0);
|
||||
|
||||
_TRITON->getOcean()->Draw(
|
||||
simTime,
|
||||
writeDepth, // depth writes
|
||||
true, // draw water
|
||||
true, // draw particles
|
||||
NULL, // optional context
|
||||
tritonCam);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Put GL back in a state that won't confuse the OSG state tracking:
|
||||
state->dirtyAllVertexArrays();
|
||||
state->dirtyAllAttributes();
|
||||
state->dirtyAllModes();
|
||||
|
||||
#ifndef OSG_GL_FIXED_FUNCTION_AVAILABLE
|
||||
// Keep OSG from reapplying GL_LIGHTING on next state change after dirtyAllModes().
|
||||
state->setModeValidity(GL_LIGHTING, false);
|
||||
#endif
|
||||
|
||||
// Keep an eye on this.
|
||||
// I had to remove something similar in another module (Rex engine) because it was causing
|
||||
// positional attributes (like clip planes) to re-apply with an incorrect MVM. -gw
|
||||
state->apply();
|
||||
}
|
@ -1,102 +0,0 @@
|
||||
/* -*-c++-*- */
|
||||
/* osgEarth - Geospatial SDK for OpenSceneGraph
|
||||
* Copyright 2020 Pelican Mapping
|
||||
* http://osgearth.org
|
||||
*
|
||||
* osgEarth is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
#ifndef OSGEARTH_TRITON_DRAWABLE_H
|
||||
#define OSGEARTH_TRITON_DRAWABLE_H
|
||||
|
||||
#include <osg/Drawable>
|
||||
#include <osg/RenderInfo>
|
||||
#include <osg/TextureCubeMap>
|
||||
#include <osg/Version>
|
||||
#include <osg/Texture2D>
|
||||
#include <osg/buffered_value>
|
||||
|
||||
#include <osgEarth/Terrain>
|
||||
#include <osgEarth/NativeProgramAdapter>
|
||||
#include <osgEarth/ImageLayer>
|
||||
#include <osgEarth/VerticalDatum>
|
||||
|
||||
const unsigned int TRITON_OCEAN_MASK = 0x4; // 0100
|
||||
|
||||
namespace osgEarth { namespace Triton
|
||||
{
|
||||
class TritonContext;
|
||||
class TritonHeightMap;
|
||||
|
||||
/**
|
||||
* Custom drawable for rendering the Triton ocean effects
|
||||
*/
|
||||
class TritonDrawable : public osg::Drawable
|
||||
{
|
||||
public:
|
||||
TritonDrawable(TritonContext* TRITON);
|
||||
|
||||
//! Layer to use as an ocean rendering mask
|
||||
void setMaskLayer(const osgEarth::ImageLayer* maskLayer);
|
||||
|
||||
//! Height map generator to use to mask out the ocean where the
|
||||
//! terrain has positive elevation
|
||||
void setHeightMapGenerator(TritonHeightMap* heightMap);
|
||||
|
||||
//! Vertical datum to use to calculate sea level
|
||||
void setVerticalDatum(VerticalDatum* value) {
|
||||
_verticalDatum = value;
|
||||
}
|
||||
|
||||
//! Gets the Triton Camera associated with an osg Camera
|
||||
::Triton::Camera* getTritonCam(const osg::Camera* cam) {
|
||||
return _local.get(cam)._tritonCam;
|
||||
}
|
||||
|
||||
void setPlanarReflectionMap(osg::Texture2D* map);
|
||||
|
||||
void setPlanarReflectionProjection(osg::RefMatrix* proj);
|
||||
|
||||
public: // osg::Drawable
|
||||
|
||||
void drawImplementation(osg::RenderInfo& ri) const override;
|
||||
|
||||
osg::BoundingBox computeBoundingBox() const override;
|
||||
|
||||
protected:
|
||||
virtual ~TritonDrawable();
|
||||
|
||||
osg::observer_ptr<TritonContext> _TRITON;
|
||||
osg::observer_ptr<const osgEarth::ImageLayer> _maskLayer;
|
||||
osg::ref_ptr<osg::TextureCubeMap> _cubeMap;
|
||||
|
||||
osg::ref_ptr<osg::Texture2D> _planarReflectionMap;
|
||||
osg::ref_ptr<osg::RefMatrix> _planarReflectionProjection;
|
||||
|
||||
mutable osg::ref_ptr<TritonHeightMap> _heightMapGenerator;
|
||||
|
||||
osg::ref_ptr<VerticalDatum> _verticalDatum;
|
||||
osg::ref_ptr<const SpatialReference> _wgs84, _ecef;
|
||||
|
||||
mutable osg::buffered_object<osgEarth::NativeProgramAdapterCollection> _adapters;
|
||||
|
||||
struct CameraLocal
|
||||
{
|
||||
::Triton::Camera* _tritonCam = nullptr;
|
||||
};
|
||||
mutable PerObjectFastMap<const osg::Camera*, CameraLocal> _local;
|
||||
};
|
||||
|
||||
} } // namespace osgEarth::Triton
|
||||
|
||||
#endif // OSGEARTH_TRITON_DRAWABLE_H
|
@ -1,434 +0,0 @@
|
||||
/* -*-c++-*- */
|
||||
/* osgEarth - Geospatial SDK for OpenSceneGraph
|
||||
* Copyright 2020 Pelican Mapping
|
||||
* http://osgearth.org
|
||||
*
|
||||
* osgEarth is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
#include "TritonHeightMap.h"
|
||||
#include "TritonContext.h"
|
||||
#include <osgEarth/CullingUtils>
|
||||
#include <osgEarth/VirtualProgram>
|
||||
#include <osgEarth/TerrainEngineNode>
|
||||
#include <osgEarth/Utils>
|
||||
|
||||
#define LC "[TritonHeightMap] "
|
||||
|
||||
using namespace osgEarth::Triton;
|
||||
|
||||
namespace
|
||||
{
|
||||
const char* vertexShader =
|
||||
"#pragma import_defines(OE_TRITON_MASK_MATRIX);\n"
|
||||
|
||||
"// terrain SDK:\n"
|
||||
"float oe_terrain_getElevation(); \n"
|
||||
|
||||
"out float oe_triton_elev;\n"
|
||||
|
||||
"#ifdef OE_TRITON_MASK_MATRIX\n"
|
||||
"out vec2 maskCoords;\n"
|
||||
"uniform mat4 OE_TRITON_MASK_MATRIX;\n"
|
||||
"vec4 oe_layer_tilec;\n"
|
||||
"#endif\n"
|
||||
|
||||
"void oe_triton_setupHeightMap(inout vec4 unused) \n"
|
||||
"{ \n"
|
||||
" oe_triton_elev = oe_terrain_getElevation(); \n"
|
||||
"#ifdef OE_TRITON_MASK_MATRIX\n"
|
||||
" maskCoords = (OE_TRITON_MASK_MATRIX * oe_layer_tilec).st;\n"
|
||||
"#endif\n"
|
||||
"} \n";
|
||||
|
||||
// The fragment shader simply takes the texture index that we generated
|
||||
// in the vertex shader and does a texture lookup. In this case we're
|
||||
// just wholesale replacing the color, so if the map had any existing
|
||||
// imagery, this will overwrite it.
|
||||
|
||||
const char* fragmentShader =
|
||||
"#pragma import_defines(OE_TRITON_MASK_SAMPLER);\n"
|
||||
|
||||
"in float oe_triton_elev;\n"
|
||||
|
||||
"#ifdef OE_TRITON_MASK_SAMPLER\n"
|
||||
"in vec2 maskCoords;\n"
|
||||
"uniform sampler2D OE_TRITON_MASK_SAMPLER;\n"
|
||||
"#endif\n"
|
||||
|
||||
"out vec4 out_height; \n"
|
||||
|
||||
"void oe_triton_drawHeightMap(inout vec4 unused) \n"
|
||||
"{ \n"
|
||||
#ifdef DEBUG_HEIGHTMAP
|
||||
// Map to black = -500m, white = +500m
|
||||
" float nHeight = clamp(oe_triton_elev / 1000.0 + 0.5, 0.0, 1.0);\n"
|
||||
#else
|
||||
" float nHeight = oe_triton_elev;\n"
|
||||
|
||||
"#ifdef OE_TRITON_MASK_SAMPLER\n"
|
||||
" float mask = texture(OE_TRITON_MASK_SAMPLER, maskCoords).a;\n"
|
||||
" nHeight *= mask; \n"
|
||||
"#endif\n"
|
||||
|
||||
#endif
|
||||
" out_height = vec4( nHeight, 0.0, 0.0, 1.0 ); \n"
|
||||
"} \n";
|
||||
|
||||
struct TerrainDirtyCallback : public osgEarth::TerrainCallback
|
||||
{
|
||||
osg::observer_ptr<TritonHeightMap> _hm;
|
||||
TerrainDirtyCallback(TritonHeightMap* hm) : _hm(hm) { }
|
||||
void onTileUpdate(const osgEarth::TileKey&, osg::Node*, osgEarth::TerrainCallbackContext&)
|
||||
{
|
||||
osg::ref_ptr<TritonHeightMap> hm;
|
||||
if (_hm.lock(hm))
|
||||
hm->dirty();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
TritonHeightMap::TritonHeightMap() :
|
||||
_texSize(0u),
|
||||
_internalFormat((GLint)0),
|
||||
_sourceFormat((GLenum)0)
|
||||
{
|
||||
setCullingActive(false);
|
||||
}
|
||||
|
||||
TritonHeightMap::~TritonHeightMap()
|
||||
{
|
||||
osgEarth::TerrainEngineNode* t = dynamic_cast<osgEarth::TerrainEngineNode*>(_terrain.get());
|
||||
if (t)
|
||||
{
|
||||
t->getTerrain()->removeTerrainCallback(static_cast<TerrainDirtyCallback*>(_terrainCallback.get()));
|
||||
_terrainCallback = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
TritonHeightMap::setTerrain(osg::Node* node)
|
||||
{
|
||||
_terrain = node;
|
||||
|
||||
osgEarth::TerrainEngineNode* t = dynamic_cast<osgEarth::TerrainEngineNode*>(node);
|
||||
if (t)
|
||||
{
|
||||
TerrainDirtyCallback* cb = new TerrainDirtyCallback(this);
|
||||
t->getTerrain()->addTerrainCallback(cb);
|
||||
_terrainCallback = cb;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
TritonHeightMap::setMaskLayer(const osgEarth::ImageLayer* layer)
|
||||
{
|
||||
_maskLayer = layer;
|
||||
}
|
||||
|
||||
void
|
||||
TritonHeightMap::SetDirty::operator()(CameraLocal& local)
|
||||
{
|
||||
local._mvpw.makeIdentity();
|
||||
}
|
||||
|
||||
void
|
||||
TritonHeightMap::dirty()
|
||||
{
|
||||
SetDirty setDirty;
|
||||
_local.forEach(setDirty);
|
||||
}
|
||||
|
||||
bool
|
||||
TritonHeightMap::configure(unsigned texSize, osg::State& state)
|
||||
{
|
||||
bool result = true;
|
||||
|
||||
if (_texSize == 0u)
|
||||
{
|
||||
// first time through, single-lane and set up FBO parameters.
|
||||
static std::mutex s_mutex;
|
||||
std::lock_guard<std::mutex> lock(s_mutex);
|
||||
|
||||
if (_texSize == 0u)
|
||||
{
|
||||
_texSize = texSize;
|
||||
if (!getBestFBOConfig(state, _internalFormat, _sourceFormat))
|
||||
{
|
||||
result = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
namespace {
|
||||
struct Format {
|
||||
Format(GLint i, GLenum s, const std::string& n) :
|
||||
internalFormat(i), sourceFormat(s), name(n) { }
|
||||
GLint internalFormat;
|
||||
GLenum sourceFormat;
|
||||
std::string name;
|
||||
};
|
||||
}
|
||||
|
||||
bool
|
||||
TritonHeightMap::getBestFBOConfig(osg::State& state, GLint& out_internalFormat, GLenum& out_sourceFormat)
|
||||
{
|
||||
#ifdef GL_LUMINANCE_FLOAT16_ATI
|
||||
# define GL_LUMINANCE_FLOAT16_ATI 0x881E
|
||||
#endif
|
||||
|
||||
std::vector<Format> formats;
|
||||
|
||||
#ifdef GL_R16F
|
||||
formats.push_back(Format(GL_R16F, GL_RED, "GL_R16F"));
|
||||
#endif
|
||||
#ifdef GL_LUMINANCE16F_ARB
|
||||
formats.push_back(Format(GL_LUMINANCE16F_ARB, GL_LUMINANCE, "GL_LUMINANCE16F_ARB"));
|
||||
#endif
|
||||
#ifdef GL_LUMINANCE_FLOAT16_ATI
|
||||
formats.push_back(Format(GL_LUMINANCE_FLOAT16_ATI, GL_LUMINANCE, "GL_LUMINANCE_FLOAT16_ATI"));
|
||||
#endif
|
||||
#ifdef GL_R32F
|
||||
formats.push_back(Format(GL_R32F, GL_RED, "GL_R32F"));
|
||||
#endif
|
||||
#ifdef GL_LUMINANCE32F_ARB
|
||||
formats.push_back(Format(GL_LUMINANCE32F_ARB, GL_LUMINANCE, "GL_LUMINANCE32F_ARB"));
|
||||
#endif
|
||||
#ifdef GL_RGB16F_ARB
|
||||
formats.push_back(Format(GL_RGB16F_ARB, GL_RGB, "GL_RGB16F_ARB"));
|
||||
#endif
|
||||
#ifdef GL_RGBA16F_ARB
|
||||
formats.push_back(Format(GL_RGBA16F_ARB, GL_RGBA, "GL_RGBA16F_ARB"));
|
||||
#endif
|
||||
#ifdef GL_RGB32F_ARB
|
||||
formats.push_back(Format(GL_RGB32F_ARB, GL_RGB, "GL_RGB32F_ARB"));
|
||||
#endif
|
||||
#ifdef GL_RGBA32F_ARB
|
||||
formats.push_back(Format(GL_RGBA32F_ARB, GL_RGBA, "GL_RGBA32F_ARB"));
|
||||
#endif
|
||||
|
||||
|
||||
auto cid = GLUtils::getSharedContextID(state);
|
||||
osg::GLExtensions* ext = osg::GLExtensions::Get(cid, true);
|
||||
|
||||
osg::State::CheckForGLErrors check = state.getCheckForGLErrors();
|
||||
state.setCheckForGLErrors(state.NEVER_CHECK_GL_ERRORS);
|
||||
|
||||
bool found = false;
|
||||
|
||||
for(int i=0; i<formats.size() && !found; ++i)
|
||||
{
|
||||
const Format& format = formats[i];
|
||||
|
||||
osg::ref_ptr<osg::Texture2D> tex = new osg::Texture2D();
|
||||
tex->setTextureSize(1, 1);
|
||||
tex->setInternalFormat( format.internalFormat );
|
||||
tex->setSourceFormat ( format.sourceFormat );
|
||||
|
||||
osg::ref_ptr<osg::FrameBufferObject> fbo = new osg::FrameBufferObject();
|
||||
fbo->setAttachment( osg::Camera::COLOR_BUFFER0, osg::FrameBufferAttachment(tex.get()) );
|
||||
|
||||
fbo->apply( state );
|
||||
|
||||
GLenum status = ext->glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
|
||||
|
||||
fbo->releaseGLObjects( &state );
|
||||
tex->releaseGLObjects( &state );
|
||||
|
||||
if ( status == GL_FRAMEBUFFER_COMPLETE_EXT )
|
||||
{
|
||||
out_internalFormat = format.internalFormat;
|
||||
out_sourceFormat = format.sourceFormat;
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
state.setCheckForGLErrors(check);
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
bool
|
||||
TritonHeightMap::isConfigurationComplete() const
|
||||
{
|
||||
return
|
||||
_texSize > 0u &&
|
||||
_internalFormat != (GLint)0 &&
|
||||
_sourceFormat != (GLenum)0;
|
||||
}
|
||||
|
||||
void
|
||||
TritonHeightMap::setup(CameraLocal& local, const std::string& name)
|
||||
{
|
||||
// make sure the FBO params are configured:
|
||||
if (!isConfigurationComplete())
|
||||
return;
|
||||
|
||||
local._frameNum = 0u;
|
||||
|
||||
local._tex = new osg::Texture2D();
|
||||
local._tex->setName(Stringify() << "Triton HM (" << name << ")");
|
||||
local._tex->setTextureSize(_texSize, _texSize);
|
||||
local._tex->setInternalFormat( _internalFormat );
|
||||
local._tex->setSourceFormat( _sourceFormat );
|
||||
local._tex->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR);
|
||||
local._tex->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR);
|
||||
|
||||
// Triton prob doesn't need this but it's good practice
|
||||
if (_sourceFormat == GL_RED)
|
||||
{
|
||||
local._tex->setSwizzle(osg::Vec4i(GL_RED, GL_RED, GL_RED, GL_ONE));
|
||||
}
|
||||
|
||||
local._rtt = new osg::Camera();
|
||||
local._rtt->setName(local._tex->getName());
|
||||
local._rtt->setReferenceFrame(osg::Transform::ABSOLUTE_RF_INHERIT_VIEWPOINT);
|
||||
local._rtt->setClearMask(GL_COLOR_BUFFER_BIT); //GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
local._rtt->setClearColor(osg::Vec4(-1000.0, -1000.0, -1000.0, 1.0f));
|
||||
local._rtt->setViewport(0, 0, _texSize, _texSize);
|
||||
local._rtt->setRenderOrder(osg::Camera::PRE_RENDER);
|
||||
local._rtt->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
||||
local._rtt->setImplicitBufferAttachmentMask(0, 0);
|
||||
local._rtt->attach(osg::Camera::COLOR_BUFFER0, local._tex.get());
|
||||
//local._rtt->setCullMask( ~TRITON_OCEAN_MASK );
|
||||
local._rtt->setAllowEventFocus(false);
|
||||
local._rtt->setDrawBuffer(GL_FRONT);
|
||||
local._rtt->setReadBuffer(GL_FRONT);
|
||||
local._rtt->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
|
||||
|
||||
// TODO: create this once and just re-use it for all RTT cameras
|
||||
osg::StateSet* rttSS = local._rtt->getOrCreateStateSet();
|
||||
|
||||
osgEarth::VirtualProgram* rttVP = osgEarth::VirtualProgram::getOrCreate(rttSS);
|
||||
rttVP->setName("Triton Height Map");
|
||||
rttVP->setFunction( "oe_triton_setupHeightMap", vertexShader, VirtualProgram::LOCATION_VERTEX_MODEL);
|
||||
rttVP->setFunction( "oe_triton_drawHeightMap", fragmentShader, VirtualProgram::LOCATION_FRAGMENT_OUTPUT);
|
||||
rttVP->setInheritShaders(false);
|
||||
|
||||
osg::StateAttribute::OverrideValue off = osg::StateAttribute::OFF | osg::StateAttribute::OVERRIDE;
|
||||
rttSS->setDefine("OE_IS_DEPTH_CAMERA");
|
||||
rttSS->setDefine("OE_TERRAIN_RENDER_IMAGERY", off);
|
||||
rttSS->setDefine("OE_TERRAIN_RENDER_NORMAL_MAP", off);
|
||||
rttSS->setDefine("OE_TERRAIN_BLEND_IMAGERY", off);
|
||||
rttSS->setDefine("OE_TERRAIN_MORPH_GEOMETRY", off);
|
||||
|
||||
osg::ref_ptr<const osgEarth::ImageLayer> maskLayer;
|
||||
if (_maskLayer.lock(maskLayer))
|
||||
{
|
||||
rttSS->setDefine("OE_TRITON_MASK_SAMPLER", maskLayer->getSharedTextureUniformName());
|
||||
rttSS->setDefine("OE_TRITON_MASK_MATRIX", maskLayer->getSharedTextureMatrixUniformName());
|
||||
OE_DEBUG << LC << "Using mask layer \"" << maskLayer->getName() << "\", sampler=" << maskLayer->getSharedTextureUniformName() << ", matrix=" << maskLayer->getSharedTextureMatrixUniformName() << std::endl;
|
||||
}
|
||||
|
||||
if (_terrain.valid())
|
||||
{
|
||||
local._rtt->addChild(_terrain.get());
|
||||
}
|
||||
else
|
||||
{
|
||||
OE_WARN << LC << "Illegal: no terrain set (must call setTerrain)" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
#define MAXABS4(A,B,C,D) \
|
||||
osg::maximum(fabs(A), osg::maximum(fabs(B), osg::maximum(fabs(C),fabs(D))))
|
||||
|
||||
void
|
||||
TritonHeightMap::update(CameraLocal& local, const osg::Camera* cam, osgEarth::Horizon* horizon)
|
||||
{
|
||||
osg::Vec3d eye = osg::Vec3d(0,0,0) * cam->getInverseViewMatrix();
|
||||
|
||||
double hd = horizon->getDistanceToVisibleHorizon();
|
||||
|
||||
local._rtt->setProjectionMatrix(osg::Matrix::ortho(-hd, hd, -hd, hd, 1.0, eye.length()));
|
||||
local._rtt->setViewMatrixAsLookAt(eye, osg::Vec3d(0.0,0.0,0.0), osg::Vec3d(0.0,0.0,1.0));
|
||||
|
||||
static const osg::Matrixd scaleBias(
|
||||
0.5, 0.0, 0.0, 0.0,
|
||||
0.0, 0.5, 0.0, 0.0,
|
||||
0.0, 0.0, 0.5, 0.0,
|
||||
0.5, 0.5, 0.5, 1.0);
|
||||
|
||||
// Matrix that Triton will use to position the heightmap for sampling.
|
||||
local._texMatrix = local._rtt->getViewMatrix() * local._rtt->getProjectionMatrix() * scaleBias;
|
||||
}
|
||||
|
||||
void
|
||||
TritonHeightMap::traverse(osg::NodeVisitor& nv)
|
||||
{
|
||||
if (nv.getVisitorType() == nv.CULL_VISITOR)
|
||||
{
|
||||
osgUtil::CullVisitor* cv = osgEarth::Culling::asCullVisitor(nv);
|
||||
const osg::Camera* camera = cv->getCurrentCamera();
|
||||
if (camera)
|
||||
{
|
||||
CameraLocal& local = _local.get(camera);
|
||||
|
||||
if (isConfigurationComplete())
|
||||
{
|
||||
// create the RTT for this camera on first encounter:
|
||||
if (!local._rtt.valid())
|
||||
{
|
||||
setup(local, camera->getName());
|
||||
}
|
||||
|
||||
// only update when the MVPW changes.
|
||||
if (local._mvpw != *cv->getMVPW())
|
||||
{
|
||||
// update the RTT based on the current camera:
|
||||
osg::ref_ptr<Horizon> horizon;
|
||||
ObjectStorage::get(&nv, horizon);
|
||||
update(local, camera, horizon);
|
||||
|
||||
// finally, traverse the camera to build the height map.
|
||||
local._rtt->accept(nv);
|
||||
|
||||
local._frameNum = nv.getFrameStamp()->getFrameNumber();
|
||||
local._mvpw = *cv->getMVPW();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//OE_DEBUG << LC << "Configuration not yet complete..." << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
TritonHeightMap::getTextureAndMatrix(osg::RenderInfo& ri, GLint& out_texName, osg::Matrix& out_matrix)
|
||||
{
|
||||
if (!isConfigurationComplete())
|
||||
return false;
|
||||
|
||||
CameraLocal& local = _local.get(ri.getCurrentCamera());
|
||||
if (!local._tex.valid())
|
||||
return false;
|
||||
|
||||
// did the texture change?
|
||||
//OE_DEBUG << "FN=" << ri.getState()->getFrameStamp()->getFrameNumber() << "; localFN=" << local._frameNum << std::endl;
|
||||
|
||||
if (ri.getState()->getFrameStamp()->getFrameNumber() > local._frameNum)
|
||||
return false;
|
||||
|
||||
auto cid = GLUtils::getSharedContextID(*ri.getState());
|
||||
osg::Texture::TextureObject* obj = local._tex->getTextureObject(cid);
|
||||
if (!obj)
|
||||
return false;
|
||||
|
||||
out_texName = obj->id();
|
||||
out_matrix = local._texMatrix;
|
||||
return true;
|
||||
}
|
@ -1,109 +0,0 @@
|
||||
/* -*-c++-*- */
|
||||
/* osgEarth - Geospatial SDK for OpenSceneGraph
|
||||
* Copyright 2020 Pelican Mapping
|
||||
* http://osgearth.org
|
||||
*
|
||||
* osgEarth is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
#ifndef OSGEARTH_TRITON_HEIGHT_MAP
|
||||
#define OSGEARTH_TRITON_HEIGHT_MAP 1
|
||||
|
||||
#include <osgEarth/Containers>
|
||||
#include <osgEarth/ImageLayer>
|
||||
#include <osg/Node>
|
||||
#include <osg/Camera>
|
||||
#include <osg/Texture2D>
|
||||
|
||||
namespace osgEarth {
|
||||
class Horizon;
|
||||
}
|
||||
|
||||
namespace osgEarth { namespace Triton
|
||||
{
|
||||
/**
|
||||
* Creates a height map that Triton can use to mask out the ocean where
|
||||
* the terrain is above sea level.
|
||||
*/
|
||||
class TritonHeightMap : public osg::Node
|
||||
{
|
||||
public:
|
||||
|
||||
TritonHeightMap();
|
||||
|
||||
//! Sets the root of the terrain scene graph
|
||||
void setTerrain(osg::Node*);
|
||||
|
||||
//! Sets the masking layer
|
||||
void setMaskLayer(const osgEarth::ImageLayer* layer);
|
||||
|
||||
//! Configure the generator; return success t/f
|
||||
bool configure(unsigned texSize, osg::State& state);
|
||||
|
||||
//! Fetch the heightmap texture and matrix generated for a camera.
|
||||
bool getTextureAndMatrix(osg::RenderInfo&, GLint& out_texName, osg::Matrix& out_matrix);
|
||||
|
||||
//! Mark all height maps (for all cameras) for regeneration
|
||||
void dirty();
|
||||
|
||||
public: // osg::Node
|
||||
|
||||
void traverse(osg::NodeVisitor&);
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~TritonHeightMap();
|
||||
|
||||
private:
|
||||
|
||||
struct CameraLocal
|
||||
{
|
||||
osg::ref_ptr<osg::Camera> _rtt;
|
||||
osg::ref_ptr<osg::Texture2D> _tex;
|
||||
osg::Matrix _texMatrix;
|
||||
osg::Matrix _mvpw;
|
||||
unsigned _frameNum;
|
||||
};
|
||||
|
||||
typedef osgEarth::PerObjectFastMap<const osg::Camera*, CameraLocal> Locals;
|
||||
|
||||
struct SetDirty : public Locals::Functor
|
||||
{
|
||||
void operator()(CameraLocal&);
|
||||
};
|
||||
|
||||
//! Sets up an RTT camera for the first time
|
||||
void setup(CameraLocal& local, const std::string& name);
|
||||
|
||||
//! Updates an RTT camera for the new view/projection matrices of the camera
|
||||
void update(CameraLocal& local, const osg::Camera*, osgEarth::Horizon*);
|
||||
|
||||
//! Whether FBO configuration has happened yet
|
||||
bool isConfigurationComplete() const;
|
||||
|
||||
//! Figures out the best FBO format on this GPU
|
||||
static bool getBestFBOConfig(osg::State& state, GLint& internalFormat, GLenum& sourceFormat);
|
||||
|
||||
|
||||
Locals _local;
|
||||
osg::observer_ptr<osg::Node> _terrain;
|
||||
unsigned _texSize;
|
||||
GLint _internalFormat;
|
||||
GLenum _sourceFormat;
|
||||
osg::observer_ptr<const osgEarth::ImageLayer> _maskLayer;
|
||||
osg::ref_ptr<osg::Referenced> _terrainCallback;
|
||||
};
|
||||
|
||||
} } // namespace osgEarth::Triton
|
||||
|
||||
#endif // OSGEARTH_TRITON_HEIGHT_MAP
|
@ -1,51 +0,0 @@
|
||||
/* -*-c++-*- */
|
||||
/* osgEarth - Geospatial SDK for OpenSceneGraph
|
||||
* Copyright 2020 Pelican Mapping
|
||||
* http://osgearth.org
|
||||
*
|
||||
* osgEarth is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
#include "TritonIntersections.h"
|
||||
|
||||
using namespace osgEarth;
|
||||
using namespace osgEarth::Triton;
|
||||
|
||||
TritonIntersections::TritonIntersections() :
|
||||
_maxRange(1.0, Units::KILOMETERS)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
TritonIntersections::setAnchor(const GeoPoint& value)
|
||||
{
|
||||
_anchor = value;
|
||||
|
||||
// zero out the other stuff:
|
||||
_anchor.z() = 0.0;
|
||||
_anchor.altitudeMode() = ALTMODE_ABSOLUTE;
|
||||
}
|
||||
|
||||
void
|
||||
TritonIntersections::addLocalPoint(const osg::Vec3d& p)
|
||||
{
|
||||
_input.push_back(p);
|
||||
_heights.resize(_input.size());
|
||||
_normals.resize(_input.size());
|
||||
}
|
||||
|
||||
void
|
||||
TritonIntersections::setMaxRange(const Distance& range)
|
||||
{
|
||||
_maxRange = range;
|
||||
}
|
@ -1,72 +0,0 @@
|
||||
/* -*-c++-*- */
|
||||
/* osgEarth - Geospatial SDK for OpenSceneGraph
|
||||
* Copyright 2020 Pelican Mapping
|
||||
* http://osgearth.org
|
||||
*
|
||||
* osgEarth is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
#ifndef OSGEARTH_TRITON_INTERSECTIONS
|
||||
#define OSGEARTH_TRITON_INTERSECTIONS 1
|
||||
|
||||
#include <osgEarth/VisibleLayer>
|
||||
#include <osgEarth/ImageLayer>
|
||||
#include "TritonCallback.h"
|
||||
|
||||
namespace osgEarth { namespace Triton
|
||||
{
|
||||
/**
|
||||
* Pass this structure to TritonLayer and it will automatically
|
||||
* populate the results with ocean wave intersections (local coordinates
|
||||
* and normals.)
|
||||
*/
|
||||
class TritonIntersections : public osg::Referenced
|
||||
{
|
||||
public:
|
||||
//! Construct an empty set
|
||||
TritonIntersections();
|
||||
|
||||
//! Anchor point for intersectsions in this set. Only the X and Y
|
||||
//! components are used. Any local points you add to this set will
|
||||
//! be in the local coordinate system (LTP) around this anchor point.
|
||||
void setAnchor(const GeoPoint& p);
|
||||
|
||||
//! Adds a point to the intersection set. The point should be in the
|
||||
//! local coordinate system of the anchor point.
|
||||
void addLocalPoint(const osg::Vec3d& p);
|
||||
|
||||
//! Maximum range at which to perform intersections. Beyond this
|
||||
//! range Triton will skip this set. Default is 2km.
|
||||
void setMaxRange(const Distance& value);
|
||||
const Distance& getMaxRange() const { return _maxRange; }
|
||||
|
||||
//! Vector of input local points added by addLocalPoint.
|
||||
const std::vector<osg::Vec3d>& getInput() const { return _input; }
|
||||
|
||||
//! Vector of heights resulting from the intersection tests.
|
||||
const std::vector<float>& getHeights() const { return _heights; }
|
||||
|
||||
//! Vector of normals resulting from the intersection tests.
|
||||
const std::vector<osg::Vec3d>& getNormals() const { return _normals; }
|
||||
|
||||
private:
|
||||
GeoPoint _anchor;
|
||||
std::vector<osg::Vec3d> _input;
|
||||
std::vector<float> _heights;
|
||||
std::vector<osg::Vec3d> _normals;
|
||||
Distance _maxRange;
|
||||
friend class TritonLayerNode;
|
||||
};
|
||||
} }
|
||||
|
||||
#endif // OSGEARTH_TRITON_INTERSECTIONS
|
@ -1,386 +0,0 @@
|
||||
/* -*-c++-*- */
|
||||
/* osgEarth - Geospatial SDK for OpenSceneGraph
|
||||
* Copyright 2020 Pelican Mapping
|
||||
* http://osgearth.org
|
||||
*
|
||||
* osgEarth is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
#include "TritonLayer.h"
|
||||
#include "TritonContext.h"
|
||||
#include "TritonDrawable.h"
|
||||
#include "TritonHeightMap.h"
|
||||
#include "TritonCallback.h"
|
||||
|
||||
#include <osgEarth/MapNode>
|
||||
#include <osgEarth/ImageLayer>
|
||||
#include <osgEarth/NodeUtils>
|
||||
#include <osgEarth/ElevationLOD>
|
||||
#include <osgEarth/TerrainEngineNode>
|
||||
#include <osgEarth/VerticalDatum>
|
||||
|
||||
#include <osgUtil/CullVisitor>
|
||||
|
||||
#define LC "[TritonLayer] "
|
||||
|
||||
using namespace osgEarth::Triton;
|
||||
|
||||
namespace osgEarth { namespace Triton
|
||||
{
|
||||
class TritonLayerNode : public osg::Group
|
||||
{
|
||||
public:
|
||||
TritonLayerNode(osgEarth::Triton::TritonLayer* layer,
|
||||
LayerReference<osgEarth::ImageLayer>& mask) :
|
||||
_tritonLayer(layer),
|
||||
_maskLayer(mask),
|
||||
_callback(0L),
|
||||
_needsMapNode(true)
|
||||
{
|
||||
// To detect the map node:
|
||||
ADJUST_UPDATE_TRAV_COUNT(this, +1);
|
||||
|
||||
// Disable bounds culling
|
||||
setCullingActive(false);
|
||||
}
|
||||
|
||||
~TritonLayerNode()
|
||||
{
|
||||
//nop
|
||||
}
|
||||
|
||||
void setUserCallback(osgEarth::Triton::Callback* callback)
|
||||
{
|
||||
_callback = callback;
|
||||
}
|
||||
|
||||
void dirty()
|
||||
{
|
||||
create();
|
||||
}
|
||||
|
||||
/** MapNode to use; will be discovered automatically if not set here */
|
||||
void setMapNode(osgEarth::MapNode* mapNode)
|
||||
{
|
||||
if (!mapNode)
|
||||
{
|
||||
this->removeChildren(0, this->getNumChildren());
|
||||
_drawable = 0L;
|
||||
_TRITON = 0L;
|
||||
_needsMapNode = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
_mapNode = mapNode;
|
||||
create();
|
||||
}
|
||||
}
|
||||
|
||||
void create()
|
||||
{
|
||||
this->removeChildren(0, this->getNumChildren());
|
||||
_drawable = 0L;
|
||||
|
||||
osg::ref_ptr<osgEarth::MapNode> mapNode;
|
||||
if (!_mapNode.lock(mapNode))
|
||||
return;
|
||||
|
||||
const osgEarth::Map* map = mapNode->getMap();
|
||||
|
||||
// create an object to house Triton data and resources.
|
||||
if (!_TRITON.valid())
|
||||
_TRITON = new TritonContext(_tritonLayer->options());
|
||||
|
||||
if (map)
|
||||
_TRITON->setSRS(map->getSRS());
|
||||
|
||||
if (_callback.valid())
|
||||
_TRITON->setCallback(_callback.get());
|
||||
|
||||
TritonDrawable* drawable = new TritonDrawable(_TRITON.get());
|
||||
_drawable = drawable;
|
||||
_drawable->setNodeMask(TRITON_OCEAN_MASK);
|
||||
drawable->setMaskLayer(_maskLayer.getLayer());
|
||||
this->addChild(_drawable);
|
||||
|
||||
// Place in the depth-sorted bin and set a rendering order.
|
||||
// We want Triton to render after the terrain.
|
||||
_drawable->getOrCreateStateSet()->setRenderBinDetails(
|
||||
_tritonLayer->getRenderBinNumber(),
|
||||
"DepthSortedBin");
|
||||
|
||||
// Install a vdatum for sea level calculations:
|
||||
auto vdatum = VerticalDatum::get(_tritonLayer->options().vdatum().value());
|
||||
if (vdatum)
|
||||
drawable->setVerticalDatum(vdatum);
|
||||
|
||||
// If the user requested a height map, install it now.
|
||||
// Configuration of the height map generator will take place later when
|
||||
// we have a valid graphics context.
|
||||
if (_tritonLayer->getUseHeightMap() == true)
|
||||
{
|
||||
TritonHeightMap* heightMapGen = new TritonHeightMap();
|
||||
heightMapGen->setTerrain(mapNode->getTerrainEngine()->getNode());
|
||||
if (_maskLayer.getLayer())
|
||||
heightMapGen->setMaskLayer(_maskLayer.getLayer());
|
||||
this->addChild(heightMapGen);
|
||||
drawable->setHeightMapGenerator(heightMapGen);
|
||||
}
|
||||
}
|
||||
|
||||
void traverse(osg::NodeVisitor& nv)
|
||||
{
|
||||
if (nv.getVisitorType() == nv.UPDATE_VISITOR)
|
||||
{
|
||||
// Find a MapNode in the traversal path if necessary:
|
||||
if (_needsMapNode)
|
||||
{
|
||||
osgEarth::MapNode* mapNode = osgEarth::findInNodePath<osgEarth::MapNode>(nv);
|
||||
if (mapNode)
|
||||
{
|
||||
setMapNode(mapNode);
|
||||
_needsMapNode = false;
|
||||
ADJUST_UPDATE_TRAV_COUNT(this, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else if (nv.getVisitorType() == nv.CULL_VISITOR && _drawable && _TRITON.valid() && _TRITON->getOcean())
|
||||
{
|
||||
// Update any intersections.
|
||||
// For now this is running in the CULL traversal, which is not ideal.
|
||||
// However the Triton Ocean::GetHeight method requires a pointer to the Triton "camera"
|
||||
// and under our framework this is only available in CULL or DRAW.
|
||||
// Running the intersection in eithe CULL or DRAW will result in a frame
|
||||
// incoherency w.r.t the Triton update() call that updates the ocean state.
|
||||
::Triton::Ocean* ocean = _TRITON->getOcean();
|
||||
|
||||
// Find the TritonCam associated with this osg Cam
|
||||
osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
|
||||
::Triton::Camera* tritonCam = static_cast<TritonDrawable*>(_drawable)->getTritonCam(cv->getCurrentCamera());
|
||||
|
||||
osg::Vec3d eye = osg::Vec3d(0,0,0) * cv->getCurrentCamera()->getInverseViewMatrix();
|
||||
|
||||
for(std::vector<osg::ref_ptr<TritonIntersections> >::iterator i = _isect.begin();
|
||||
i != _isect.end();
|
||||
++i)
|
||||
{
|
||||
TritonIntersections* ir = i->get();
|
||||
|
||||
// allocate enough space for the output:
|
||||
ir->_input.resize(ir->_input.size());
|
||||
ir->_normals.resize(ir->_input.size());
|
||||
|
||||
osg::Matrix local2world;
|
||||
ir->_anchor.createLocalToWorld(local2world);
|
||||
|
||||
// Make sure it's in range so as not to waste cycles:
|
||||
osg::Vec3d anchor = osg::Vec3d(0,0,0) * local2world;
|
||||
double m = ir->getMaxRange().as(Units::METERS);
|
||||
if ((eye-anchor).length2() > (m))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
osg::Matrix world2local;
|
||||
world2local.invert(local2world);
|
||||
|
||||
for(unsigned i=0; i<ir->_input.size(); ++i)
|
||||
{
|
||||
const osg::Vec3d& local = ir->_input[i];
|
||||
|
||||
// transform the ray to world coordinates
|
||||
osg::Vec3d start = local * local2world;
|
||||
osg::Vec3d dir = osg::Matrix::transform3x3(local2world, osg::Vec3d(0,0,1));
|
||||
|
||||
// intersect the ocean
|
||||
float& out_height = ir->_heights[i];
|
||||
::Triton::Vector3 out_normalT;
|
||||
|
||||
bool ok = ocean->GetHeight(
|
||||
::Triton::Vector3(start.x(), start.y(), start.z()),
|
||||
::Triton::Vector3(dir.x(), dir.y(), dir.z()),
|
||||
out_height,
|
||||
out_normalT,
|
||||
true, // visualCorrelation
|
||||
true, // includeWakes
|
||||
true, // highResolution
|
||||
true, // threadSafe,
|
||||
0L, // intersectionPoint,
|
||||
true, // autoFlip
|
||||
tritonCam);
|
||||
|
||||
if (ok)
|
||||
{
|
||||
// populate the output data in local coordinates
|
||||
osg::Vec3d& normal = ir->_normals[i];
|
||||
normal.set(out_normalT.x, out_normalT.y, out_normalT.z);
|
||||
normal = osg::Matrix::transform3x3(normal, world2local);
|
||||
}
|
||||
else
|
||||
{
|
||||
// todo...what?
|
||||
OE_WARN << "GetHeight returned false dude" << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
osg::Group::traverse(nv);
|
||||
}
|
||||
|
||||
osg::ref_ptr<TritonContext> _TRITON;
|
||||
osg::Drawable* _drawable;
|
||||
LayerReference<osgEarth::ImageLayer>& _maskLayer;
|
||||
osg::observer_ptr<osgEarth::MapNode> _mapNode;
|
||||
osg::observer_ptr<osgEarth::Triton::TritonLayer> _tritonLayer;
|
||||
osg::ref_ptr<Callback> _callback;
|
||||
bool _needsMapNode;
|
||||
std::vector<osg::ref_ptr<TritonIntersections> > _isect;
|
||||
|
||||
};
|
||||
} }
|
||||
|
||||
//........................................................................
|
||||
|
||||
void
|
||||
TritonLayer::Options::fromConfig(const osgEarth::Config& conf)
|
||||
{
|
||||
conf.get("user", _user);
|
||||
conf.get("license_code", _licenseCode);
|
||||
conf.get("resource_path", _resourcePath);
|
||||
conf.get("use_height_map", _useHeightMap);
|
||||
conf.get("height_map_size", _heightMapSize);
|
||||
conf.get("render_bin_number", _renderBinNumber);
|
||||
conf.get("max_altitude", _maxAltitude);
|
||||
conf.get("vdatum", vdatum());
|
||||
maskLayer().get(conf, "mask_layer");
|
||||
}
|
||||
|
||||
osgEarth::Config
|
||||
TritonLayer::Options::getConfig() const
|
||||
{
|
||||
osgEarth::Config conf = osgEarth::VisibleLayer::Options::getConfig();
|
||||
conf.set("user", _user);
|
||||
conf.set("license_code", _licenseCode);
|
||||
conf.set("resource_path", _resourcePath);
|
||||
conf.set("use_height_map", _useHeightMap);
|
||||
conf.set("height_map_size", _heightMapSize);
|
||||
conf.set("render_bin_number", _renderBinNumber);
|
||||
conf.set("max_altitude", _maxAltitude);
|
||||
conf.set("vdatum", vdatum());
|
||||
maskLayer().set(conf, "mask_layer");
|
||||
|
||||
return conf;
|
||||
}
|
||||
|
||||
//........................................................................
|
||||
|
||||
/** Register this layer so it can be used in an earth file */
|
||||
namespace osgEarth { namespace Triton
|
||||
{
|
||||
REGISTER_OSGEARTH_LAYER(triton, TritonLayer);
|
||||
REGISTER_OSGEARTH_LAYER(triton_ocean, TritonLayer);
|
||||
} }
|
||||
|
||||
OE_LAYER_PROPERTY_IMPL(TritonLayer, std::string, UserName, user);
|
||||
OE_LAYER_PROPERTY_IMPL(TritonLayer, std::string, LicenseCode, licenseCode);
|
||||
OE_LAYER_PROPERTY_IMPL(TritonLayer, std::string, ResourcePath, resourcePath);
|
||||
OE_LAYER_PROPERTY_IMPL(TritonLayer, bool, UseHeightMap, useHeightMap);
|
||||
OE_LAYER_PROPERTY_IMPL(TritonLayer, unsigned, HeightMapSize, heightMapSize);
|
||||
OE_LAYER_PROPERTY_IMPL(TritonLayer, int, RenderBinNumber, renderBinNumber);
|
||||
OE_LAYER_PROPERTY_IMPL(TritonLayer, float, MaxAltitude, maxAltitude);
|
||||
OE_LAYER_PROPERTY_IMPL(TritonLayer, std::string, VerticalDatum, vdatum);
|
||||
|
||||
void
|
||||
TritonLayer::init()
|
||||
{
|
||||
super::init();
|
||||
|
||||
_seaLevel = 0.0f;
|
||||
|
||||
// Trick to force the VisibleLayer to install its opacity shader,
|
||||
// which a modified Triton user-functions.glsl shader needs in order to control
|
||||
// sea surface opacity.
|
||||
float opacity = getOpacity();
|
||||
setOpacity(0.0f);
|
||||
setOpacity(opacity);
|
||||
|
||||
this->setName("Triton");
|
||||
setRenderType(RENDERTYPE_CUSTOM);
|
||||
|
||||
ElevationLOD* lod = new ElevationLOD();
|
||||
_root = lod;
|
||||
if (options().maxAltitude().isSet())
|
||||
{
|
||||
OE_DEBUG << LC << "Setting max altitude = " << options().maxAltitude().get() << std::endl;
|
||||
lod->setMaxElevation(options().maxAltitude().get());
|
||||
}
|
||||
|
||||
_tritonNode = new TritonLayerNode(this, options().maskLayer());
|
||||
_root->addChild(_tritonNode.get());
|
||||
}
|
||||
|
||||
void
|
||||
TritonLayer::setUserCallback(Callback* callback)
|
||||
{
|
||||
static_cast<TritonLayerNode*>(_tritonNode.get())->setUserCallback(callback);
|
||||
}
|
||||
|
||||
osg::Node*
|
||||
TritonLayer::getNode() const
|
||||
{
|
||||
return _root.get();
|
||||
}
|
||||
|
||||
void
|
||||
TritonLayer::setMaskLayer(osgEarth::ImageLayer* maskLayer)
|
||||
{
|
||||
options().maskLayer().setLayer(maskLayer);
|
||||
static_cast<TritonLayerNode*>(_tritonNode.get())->dirty();
|
||||
}
|
||||
|
||||
osgEarth::ImageLayer*
|
||||
TritonLayer::getMaskLayer() const
|
||||
{
|
||||
return options().maskLayer().getLayer();
|
||||
}
|
||||
|
||||
void
|
||||
TritonLayer::addedToMap(const osgEarth::Map* map)
|
||||
{
|
||||
VisibleLayer::addedToMap(map);
|
||||
options().maskLayer().addedToMap(map);
|
||||
}
|
||||
|
||||
void
|
||||
TritonLayer::removedFromMap(const osgEarth::Map* map)
|
||||
{
|
||||
VisibleLayer::removedFromMap(map);
|
||||
options().maskLayer().removedFromMap(map);
|
||||
setMaskLayer(0L);
|
||||
}
|
||||
|
||||
void
|
||||
TritonLayer::addIntersections(TritonIntersections* value)
|
||||
{
|
||||
TritonLayerNode* node = static_cast<TritonLayerNode*>(_tritonNode.get());
|
||||
node->_isect.push_back(value);
|
||||
}
|
||||
|
||||
osgEarth::Config
|
||||
TritonLayer::getConfig() const
|
||||
{
|
||||
osgEarth::Config c = osgEarth::VisibleLayer::getConfig();
|
||||
return c;
|
||||
}
|
@ -1,125 +0,0 @@
|
||||
/* -*-c++-*- */
|
||||
/* osgEarth - Geospatial SDK for OpenSceneGraph
|
||||
* Copyright 2020 Pelican Mapping
|
||||
* http://osgearth.org
|
||||
*
|
||||
* osgEarth is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
#ifndef OSGEARTH_TRITON_LAYER
|
||||
#define OSGEARTH_TRITON_LAYER 1
|
||||
|
||||
#include <osgEarth/VisibleLayer>
|
||||
#include <osgEarth/LayerReference>
|
||||
#include <osgEarth/ImageLayer>
|
||||
#include "TritonCallback.h"
|
||||
#include "TritonIntersections.h"
|
||||
|
||||
namespace osgEarth { namespace Triton
|
||||
{
|
||||
/**
|
||||
* Node that roots the Triton adapter.
|
||||
*/
|
||||
class TritonLayer : public osgEarth::VisibleLayer
|
||||
{
|
||||
public:
|
||||
class Options : public osgEarth::VisibleLayer::Options {
|
||||
public:
|
||||
META_LayerOptions(osgEarth, Options, osgEarth::VisibleLayer::Options);
|
||||
OE_OPTION(std::string, user);
|
||||
OE_OPTION(std::string, licenseCode);
|
||||
OE_OPTION(std::string, resourcePath);
|
||||
OE_OPTION(bool, useHeightMap, true);
|
||||
OE_OPTION(unsigned, heightMapSize, 1024);
|
||||
OE_OPTION(int, renderBinNumber, 12);
|
||||
OE_OPTION(float, maxAltitude, 50000.0f);
|
||||
OE_OPTION(std::string, vdatum, "egm96");
|
||||
OE_OPTION_LAYER(osgEarth::ImageLayer, maskLayer);
|
||||
virtual Config getConfig() const;
|
||||
private:
|
||||
void fromConfig(const Config& conf);
|
||||
};
|
||||
|
||||
public:
|
||||
META_Layer(osgEarth, TritonLayer, Options, osgEarth::VisibleLayer, triton);
|
||||
|
||||
//! Sets the user callback that's invoked when Triton start up
|
||||
void setUserCallback(Triton::Callback* callback);
|
||||
|
||||
//! User name for license
|
||||
void setUserName(const std::string& value);
|
||||
const std::string& getUserName() const;
|
||||
|
||||
//! License code
|
||||
void setLicenseCode(const std::string& value);
|
||||
const std::string& getLicenseCode() const;
|
||||
|
||||
//! Triton resource path
|
||||
void setResourcePath(const std::string& value);
|
||||
const std::string& getResourcePath() const;
|
||||
|
||||
//! Whether to use a height map to fade out the ocean at the coastline
|
||||
void setUseHeightMap(const bool& value);
|
||||
const bool& getUseHeightMap() const;
|
||||
|
||||
//! Size in texels of the height map (each dimension)
|
||||
void setHeightMapSize(const unsigned& value);
|
||||
const unsigned& getHeightMapSize() const;
|
||||
|
||||
//! Render bin number to use for the ocean rendering
|
||||
void setRenderBinNumber(const int& value);
|
||||
const int& getRenderBinNumber() const;
|
||||
|
||||
//! Masking layer for the ocean
|
||||
void setMaskLayer(osgEarth::ImageLayer* maskLayer);
|
||||
osgEarth::ImageLayer* getMaskLayer() const;
|
||||
|
||||
//! Maximum visibility altitude
|
||||
void setMaxAltitude(const float& value);
|
||||
const float& getMaxAltitude() const;
|
||||
|
||||
//! Vertical datum to use to calculate sea level
|
||||
void setVerticalDatum(const std::string& value);
|
||||
const std::string& getVerticalDatum() const;
|
||||
|
||||
//! Adds an intersection set.
|
||||
//! Each frame, Triton will perform intersections against the ocean surface
|
||||
//! (including the waves) and populate the set with the results.
|
||||
void addIntersections(TritonIntersections*);
|
||||
|
||||
public: // Layer
|
||||
|
||||
virtual osg::Node* getNode() const;
|
||||
|
||||
//! Serialize
|
||||
virtual Config getConfig() const;
|
||||
|
||||
protected: // Layer
|
||||
|
||||
virtual void init();
|
||||
|
||||
virtual void addedToMap(const class osgEarth::Map*);
|
||||
|
||||
virtual void removedFromMap(const class osgEarth::Map*);
|
||||
|
||||
private:
|
||||
|
||||
osg::ref_ptr<osg::Group> _root;
|
||||
osg::ref_ptr<osg::Node> _tritonNode;
|
||||
float _seaLevel;
|
||||
float _opacity;
|
||||
};
|
||||
|
||||
} } // namespace osgEarth::Triton
|
||||
|
||||
#endif // OSGEARTH_TRITON_LAYER
|
@ -840,12 +840,12 @@
|
||||
<context>
|
||||
<name>QObject</name>
|
||||
<message>
|
||||
<location filename="../common/CrashHandler.cpp" line="69"/>
|
||||
<location filename="../common/CrashHandler.cpp" line="71"/>
|
||||
<source>error</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../common/CrashHandler.cpp" line="70"/>
|
||||
<location filename="../common/CrashHandler.cpp" line="72"/>
|
||||
<source>the appliaction is crash</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include <QVariant>
|
||||
#include <QMenu>
|
||||
|
||||
#include <osgEarth/EarthManipulator>
|
||||
#include <osgEarthUtil/EarthManipulator>
|
||||
|
||||
#include "common/RecourceHelper.h"
|
||||
#include "common/SpdLogger.h"
|
||||
|
@ -68,9 +68,9 @@ std::string StringUtils::ViewpointToString(const osgEarth::Viewpoint& value) {
|
||||
double latitude = location->y();
|
||||
double altitude = location->z();
|
||||
|
||||
double heading = value.heading().get();
|
||||
double pitch = value.pitch().get();
|
||||
double range = value.range().get();
|
||||
double heading = value.heading().get().getValue();
|
||||
double pitch = value.pitch().get().getValue();
|
||||
double range = value.range().get().getValue();
|
||||
|
||||
std::stringstream ss;
|
||||
ss << std::fixed << std::setprecision(6);
|
||||
|
@ -11,7 +11,8 @@
|
||||
bool s_gBChecked = false;
|
||||
|
||||
bool OSGEnv::init() {
|
||||
osgEarth::initialize();
|
||||
//osgEarth::initialize();
|
||||
//osgEarth::Registry::instance()->getCapabilities();
|
||||
/*const osgEarth::Capabilities& csCapabilities = osgEarth::Registry::instance()->getCapabilities();
|
||||
s_gBChecked = csCapabilities.supportsGLSL();
|
||||
if (!s_gBChecked) {
|
||||
@ -19,33 +20,33 @@ bool OSGEnv::init() {
|
||||
}
|
||||
|
||||
int nMax, nMin;
|
||||
sscanf(csCapabilities.getVersion().data(), "%d.%d", &nMax, &nMin);
|
||||
QSurfaceFormat format = QSurfaceFormat::defaultFormat();
|
||||
osg::GraphicsContext::Traits traits(osg::DisplaySettings::instance().get());
|
||||
sscanf(csCapabilities.getVersion().data(), "%d.%d", &nMax, &nMin);*/
|
||||
//QSurfaceFormat format = QSurfaceFormat::defaultFormat();
|
||||
//osg::GraphicsContext::Traits traits(osg::DisplaySettings::instance().get());
|
||||
|
||||
int nHttpThreads = osg::DisplaySettings::instance()->getNumOfDatabaseThreadsHint();
|
||||
nHttpThreads = nHttpThreads < 1 ? 1 : nHttpThreads;
|
||||
osg::DisplaySettings::instance()->setNumOfHttpDatabaseThreadsHint(nHttpThreads);
|
||||
format.setAlphaBufferSize(traits.alpha);
|
||||
format.setRedBufferSize(traits.red);
|
||||
format.setGreenBufferSize(traits.green);
|
||||
format.setBlueBufferSize(traits.blue);
|
||||
format.setDepthBufferSize(traits.depth);
|
||||
format.setStencilBufferSize(traits.stencil);
|
||||
format.setSamples(traits.samples);
|
||||
format.setVersion(nMax, nMin);
|
||||
//int nHttpThreads = osg::DisplaySettings::instance()->getNumOfDatabaseThreadsHint();
|
||||
//nHttpThreads = nHttpThreads < 1 ? 1 : nHttpThreads;
|
||||
//osg::DisplaySettings::instance()->setNumOfHttpDatabaseThreadsHint(nHttpThreads);
|
||||
//format.setAlphaBufferSize(traits.alpha);
|
||||
//format.setRedBufferSize(traits.red);
|
||||
//format.setGreenBufferSize(traits.green);
|
||||
//format.setBlueBufferSize(traits.blue);
|
||||
//format.setDepthBufferSize(traits.depth);
|
||||
//format.setStencilBufferSize(traits.stencil);
|
||||
//format.setSamples(traits.samples);
|
||||
//format.setVersion(nMax, nMin);
|
||||
|
||||
/// ÅжÏÊÇ·ñÖ§³ÖºËÐÄģʽ
|
||||
if (csCapabilities.isCoreProfile()) {
|
||||
format.setProfile(QSurfaceFormat::CoreProfile);
|
||||
} else {
|
||||
format.setProfile(QSurfaceFormat::CompatibilityProfile);
|
||||
}
|
||||
///// ÅжÏÊÇ·ñÖ§³ÖºËÐÄģʽ
|
||||
//if (csCapabilities.isCoreProfile()) {
|
||||
// format.setProfile(QSurfaceFormat::CoreProfile);
|
||||
//} else {
|
||||
// format.setProfile(QSurfaceFormat::CompatibilityProfile);
|
||||
//}
|
||||
|
||||
format.setSwapInterval(traits.vsync ? 1 : 0);
|
||||
format.setStereo(traits.quadBufferStereo ? 1 : 0);
|
||||
//format.setSwapInterval(traits.vsync ? 1 : 0);
|
||||
//format.setStereo(traits.quadBufferStereo ? 1 : 0);
|
||||
|
||||
QSurfaceFormat::setDefaultFormat(format);*/
|
||||
//QSurfaceFormat::setDefaultFormat(format);
|
||||
osgDB::Registry::instance()->getObjectWrapperManager()->findWrapper("osg::Image");
|
||||
|
||||
return true;
|
||||
|
@ -13,7 +13,7 @@
|
||||
#include <QScreen>
|
||||
#include <QWindow>
|
||||
|
||||
#include <osgEarth/EarthManipulator>
|
||||
#include <osgEarthUtil/EarthManipulator>
|
||||
#include <osgEarth/Viewpoint>
|
||||
#include <osgEarth/GeoMath>
|
||||
|
||||
@ -34,9 +34,9 @@
|
||||
|
||||
|
||||
OsgViewWidget::OsgViewWidget(QWidget* parent /*= nullptr*/)
|
||||
: QGLWidget(parent) {
|
||||
: QOpenGLWidget(parent) {
|
||||
//osgEarth::initialize();
|
||||
osg::ref_ptr<osg::DisplaySettings> ds = osg::DisplaySettings::instance();
|
||||
/* osg::ref_ptr<osg::DisplaySettings> ds = osg::DisplaySettings::instance();
|
||||
osg::ref_ptr<osg::GraphicsContext::Traits> traits
|
||||
= new osg::GraphicsContext::Traits(ds);
|
||||
traits->x = 0;
|
||||
@ -45,16 +45,20 @@ OsgViewWidget::OsgViewWidget(QWidget* parent /*= nullptr*/)
|
||||
traits->height = height();
|
||||
traits->alpha = ds->getMinimumNumAlphaBits();
|
||||
traits->stencil = ds->getMinimumNumStencilBits();
|
||||
traits->sampleBuffers = 2/*ds->getMultiSamples()*/;//_numMultiSamples osg default was 0
|
||||
traits->samples = 4/*ds->getNumMultiSamples()*/;//_numMultiSamples osg default was 0
|
||||
gw_ = new GraphicsWindowEx(traits);
|
||||
traits->sampleBuffers = ds->getMultiSamples();
|
||||
traits->samples = ds->getNumMultiSamples();*/
|
||||
|
||||
setAttribute(Qt::WA_PaintOnScreen, true);
|
||||
setAttribute(Qt::WA_StaticContents, true);
|
||||
setAttribute(Qt::WA_NoSystemBackground, true);
|
||||
setAttribute(Qt::WA_OpaquePaintEvent, true);
|
||||
setAttribute(Qt::WA_DontCreateNativeAncestors, false);
|
||||
//gw_ = new GraphicsWindowEx(traits);
|
||||
//gw_ = new GraphicsWindowEx(0, 0, width(), height());
|
||||
|
||||
//setAttribute(Qt::WA_PaintOnScreen, true);
|
||||
//setAttribute(Qt::WA_StaticContents, true);
|
||||
//setAttribute(Qt::WA_NoSystemBackground, true);
|
||||
//setAttribute(Qt::WA_OpaquePaintEvent, true);
|
||||
//setAttribute(Qt::WA_DontCreateNativeAncestors, false);
|
||||
setFocusPolicy(Qt::ClickFocus);
|
||||
|
||||
connect(this, &OsgViewWidget::signalInitialized, &WorkSpaceManager::Get(), &WorkSpaceManager::OnRendererLoaded);
|
||||
}
|
||||
|
||||
|
||||
@ -75,25 +79,30 @@ void OsgViewWidget::OnLoadDyt(const QString& path) {
|
||||
}
|
||||
|
||||
void OsgViewWidget::initializeGL() {
|
||||
QGLWidget::initializeGL();
|
||||
//QOpenGLWidget::initializeGL();
|
||||
|
||||
osgViewer::Viewer* viewer = OsgViewer::Get().GetViewer();
|
||||
dyt_check(nullptr != viewer);
|
||||
//osgViewer::Viewer* viewer = OsgViewer::Get().GetViewer();
|
||||
//dyt_check(nullptr != viewer);
|
||||
|
||||
osg::Camera* camera = viewer->getCamera();
|
||||
camera->setGraphicsContext(gw_);
|
||||
camera->setViewport(new osg::Viewport(0, 0, width(), height()));
|
||||
camera->setDrawBuffer(GL_BACK);
|
||||
camera->setReadBuffer(GL_BACK);
|
||||
camera->setProjectionMatrixAsPerspective(45, 1.0, 0.01, 100.);
|
||||
//osg::Camera* camera = viewer->getCamera();
|
||||
//camera->setGraphicsContext(gw_);
|
||||
//camera->setViewport(new osg::Viewport(0, 0, width(), height()));
|
||||
////camera->setDrawBuffer(GL_BACK);
|
||||
////camera->setReadBuffer(GL_BACK);
|
||||
//camera->setProjectionMatrixAsPerspective(45, 1.0, 0.01, 100.);
|
||||
|
||||
OsgViewer::Get().Initialize();
|
||||
OsgViewer::Get().OnFrame();
|
||||
emit signalInitialized();
|
||||
}
|
||||
|
||||
void OsgViewWidget::resizeGL(int width, int height) {
|
||||
gw_->getEventQueue()->windowResize(0, 0, width, height);
|
||||
gw_->resized(0, 0, width, height);
|
||||
//gw_->getEventQueue()->windowResize(0, 0, width, height);
|
||||
//gw_->resized(0, 0, width, height);
|
||||
}
|
||||
|
||||
void OsgViewWidget::paintGL() {
|
||||
OsgViewer::Get().OnFrame();
|
||||
update();
|
||||
}
|
||||
|
||||
void OsgViewWidget::keyPressEvent(QKeyEvent* event) {
|
||||
@ -123,7 +132,7 @@ void OsgViewWidget::mousePressEvent(QMouseEvent* event) {
|
||||
case(Qt::NoButton): button = 0; break;
|
||||
default: button = 0; break;
|
||||
}
|
||||
gw_->getEventQueue()->mouseButtonPress(event->x(), event->y(), button);
|
||||
//gw_->getEventQueue()->mouseButtonPress(event->x(), event->y(), button);
|
||||
}
|
||||
|
||||
void OsgViewWidget::mouseReleaseEvent(QMouseEvent* event) {
|
||||
@ -135,7 +144,7 @@ void OsgViewWidget::mouseReleaseEvent(QMouseEvent* event) {
|
||||
case(Qt::NoButton): button = 0; break;
|
||||
default: button = 0; break;
|
||||
}
|
||||
gw_->getEventQueue()->mouseButtonRelease(event->x(), event->y(), button);
|
||||
//gw_->getEventQueue()->mouseButtonRelease(event->x(), event->y(), button);
|
||||
}
|
||||
|
||||
void OsgViewWidget::mouseDoubleClickEvent(QMouseEvent* event) {
|
||||
@ -154,18 +163,18 @@ void OsgViewWidget::mouseDoubleClickEvent(QMouseEvent* event) {
|
||||
default: button = 0; break;
|
||||
}
|
||||
setKeyboardModifiers(event);
|
||||
gw_->getEventQueue()->mouseDoubleButtonPress(event->x(), event->y(), button);
|
||||
//gw_->getEventQueue()->mouseDoubleButtonPress(event->x(), event->y(), button);
|
||||
|
||||
QGLWidget::mouseDoubleClickEvent(event);
|
||||
QOpenGLWidget::mouseDoubleClickEvent(event);
|
||||
}
|
||||
|
||||
void OsgViewWidget::wheelEvent(QWheelEvent* event) {
|
||||
setKeyboardModifiers(event);
|
||||
gw_->getEventQueue()->mouseScroll(
|
||||
event->orientation() == Qt::Vertical ?
|
||||
(event->delta() > 0 ? osgGA::GUIEventAdapter::SCROLL_UP : osgGA::GUIEventAdapter::SCROLL_DOWN) :
|
||||
(event->delta() > 0 ? osgGA::GUIEventAdapter::SCROLL_LEFT : osgGA::GUIEventAdapter::SCROLL_RIGHT));
|
||||
QGLWidget::wheelEvent(event);
|
||||
//gw_->getEventQueue()->mouseScroll(
|
||||
// event->orientation() == Qt::Vertical ?
|
||||
// (event->delta() > 0 ? osgGA::GUIEventAdapter::SCROLL_UP : osgGA::GUIEventAdapter::SCROLL_DOWN) :
|
||||
// (event->delta() > 0 ? osgGA::GUIEventAdapter::SCROLL_LEFT : osgGA::GUIEventAdapter::SCROLL_RIGHT));
|
||||
QOpenGLWidget::wheelEvent(event);
|
||||
}
|
||||
|
||||
void OsgViewWidget::setKeyboardModifiers(QInputEvent* event) {
|
||||
@ -175,6 +184,6 @@ void OsgViewWidget::setKeyboardModifiers(QInputEvent* event) {
|
||||
if (modkey & Qt::ControlModifier) mask |= osgGA::GUIEventAdapter::MODKEY_CTRL;
|
||||
if (modkey & Qt::AltModifier) mask |= osgGA::GUIEventAdapter::MODKEY_ALT;
|
||||
|
||||
gw_->getEventQueue()->getCurrentEventState()->setModKeyMask(mask);
|
||||
//gw_->getEventQueue()->getCurrentEventState()->setModKeyMask(mask);
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <QWidget>
|
||||
#include <QOpenGLWidget>
|
||||
|
||||
#include "scene/OEScene.h"
|
||||
#include "viewer/GraphicsWindowEx.h"
|
||||
@ -13,7 +12,7 @@ class QKeyEvent;
|
||||
class QInputEvent;
|
||||
class QResizeEvent;
|
||||
|
||||
class OsgViewWidget : public QGLWidget {
|
||||
class OsgViewWidget : public QOpenGLWidget {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit OsgViewWidget(QWidget* parent = nullptr);
|
||||
@ -48,10 +47,12 @@ public:
|
||||
signals:
|
||||
void signalResetWorkSpace();
|
||||
void signalScaleInfo(const QString&);
|
||||
void signalInitialized();
|
||||
|
||||
protected:
|
||||
void initializeGL();
|
||||
void resizeGL(int width, int height) override;
|
||||
void paintGL() override;
|
||||
void keyPressEvent(QKeyEvent* event) override;
|
||||
void keyReleaseEvent(QKeyEvent* event) override;
|
||||
void mousePressEvent(QMouseEvent* event) override;
|
||||
|
@ -11,20 +11,15 @@
|
||||
#include "viewer/OsgView.h"
|
||||
#include "viewer/IUpdateRender.h"
|
||||
#include "workspace/WorkSpaceManager.h"
|
||||
#include <osgEarth/GLUtils>
|
||||
|
||||
template<> OsgViewer* Singleton<OsgViewer>::instance_ = nullptr;
|
||||
|
||||
constexpr QEvent::Type sOsgViewUpdateEvent{ QEvent::Type(QEvent::User + 1) };
|
||||
|
||||
OsgViewer::OsgViewer(QObject* parent) noexcept
|
||||
: QObject(parent)
|
||||
, viewer_(new osgViewer::Viewer) {
|
||||
: QObject(parent) {
|
||||
LOG_INFO("actor, self={}", fmt::ptr(this));
|
||||
viewer_->setKeyEventSetsDone(0);
|
||||
//compositeViewer_->getDatabasePager()->setUnrefImageDataAfterApplyPolicy(true, false);
|
||||
osgDB::Registry::instance()->getObjectWrapperManager()->findWrapper("osg::Image");
|
||||
viewer_->setThreadingModel(osgViewer::ViewerBase::ThreadingModel::SingleThreaded);
|
||||
|
||||
}
|
||||
|
||||
OsgViewer::~OsgViewer() {
|
||||
@ -51,7 +46,7 @@ void OsgViewer::OnFrame(void) {
|
||||
viewer_->frame();
|
||||
}
|
||||
|
||||
qApp->postEvent(this, new QEvent(sOsgViewUpdateEvent));
|
||||
//qApp->postEvent(this, new QEvent(sOsgViewUpdateEvent));
|
||||
}
|
||||
|
||||
OsgView* OsgViewer::CreateView(int x, int y, int width, int height, void* winHandle) {
|
||||
@ -93,6 +88,13 @@ bool OsgViewer::Initialize(void) {
|
||||
if (initalized_) {
|
||||
return initalized_;
|
||||
}
|
||||
|
||||
viewer_ = new osgViewer::Viewer;
|
||||
viewer_->setKeyEventSetsDone(0);
|
||||
//compositeViewer_->getDatabasePager()->setUnrefImageDataAfterApplyPolicy(true, false);
|
||||
//osgDB::Registry::instance()->getObjectWrapperManager()->findWrapper("osg::Image");
|
||||
//viewer_->setThreadingModel(osgViewer::ViewerBase::ThreadingModel::SingleThreaded);
|
||||
viewer_->setRealizeOperation(new osgEarth::GL3RealizeOperation());
|
||||
initalized_ = true;
|
||||
//compositeViewer_->setRealizeOperation(new osgEarth::GL3RealizeOperation());
|
||||
return initalized_;
|
||||
|
@ -13,7 +13,7 @@
|
||||
#include <QScreen>
|
||||
#include <QWindow>
|
||||
|
||||
#include <osgEarth/EarthManipulator>
|
||||
#include <osgEarthUtil/EarthManipulator>
|
||||
#include <osgEarth/Viewpoint>
|
||||
#include <osgEarth/GeoMath>
|
||||
|
||||
|
@ -13,7 +13,7 @@
|
||||
#include <QScreen>
|
||||
#include <QWindow>
|
||||
|
||||
#include <osgEarth/EarthManipulator>
|
||||
#include <osgEarthUtil/EarthManipulator>
|
||||
#include <osgEarth/Viewpoint>
|
||||
#include <osgEarth/GeoMath>
|
||||
#include <osgEarth/GLUtils>
|
||||
@ -48,6 +48,7 @@ ViewWidget::ViewWidget(QWidget* parent /*= nullptr*/)
|
||||
//setThreadingModel(osgViewer::ViewerBase::SingleThreaded);
|
||||
//getCamera()->setNearFarRatio(0.0000001);
|
||||
//getCamera()->setComputeNearFarMode(osg::CullSettings::COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES);//);
|
||||
|
||||
}
|
||||
|
||||
void ViewWidget::Initialize(void) {
|
||||
|
@ -14,4 +14,5 @@ public:
|
||||
|
||||
void Initialize(void) override;
|
||||
void Uninitialize(void) override;
|
||||
|
||||
};
|
@ -6,6 +6,7 @@
|
||||
|
||||
#include "app/Application.h"
|
||||
#include "workspace/WorkSpace.h"
|
||||
#include "viewer/OsgViewer.h"
|
||||
#include "workspace/Timestep.h"
|
||||
#include "common/SpdLogger.h"
|
||||
|
||||
@ -169,13 +170,13 @@ void WorkSpaceManager::OnFrame() {
|
||||
lastTime_ = t;
|
||||
}
|
||||
|
||||
void WorkSpaceManager::OnRendererLoaded(OSGRenderer* renderer) {
|
||||
void WorkSpaceManager::OnRendererLoaded() {
|
||||
if (scene_) {
|
||||
LOG_INFO("activeScene_ loaded");
|
||||
return;
|
||||
}
|
||||
|
||||
renderer_ = renderer;
|
||||
return;
|
||||
osgViewer::Viewer* renderer = OsgViewer::Get().GetViewer();
|
||||
scene_ = new OEScene;
|
||||
scene_->AttachView(renderer);
|
||||
scene_->InitEventHandle(renderer);
|
||||
|
@ -32,7 +32,7 @@ public:
|
||||
|
||||
void OnFrame();
|
||||
|
||||
void OnRendererLoaded(OSGRenderer* renderer);
|
||||
void OnRendererLoaded();
|
||||
|
||||
signals:
|
||||
void WorkSpaceChanged(WorkSpace*);
|
||||
|
Loading…
Reference in New Issue
Block a user