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doc/dyttu.docx
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doc/dyttu.docx
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doc/交互设计.md
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doc/交互设计.md
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# 交互设计
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## 拖拽式添加实体
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## 图表数据格式
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### WAVE图表
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按照一个文件多个曲线来,一行一个曲线
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曲线、曲面每一个类型一个tab页面 最大可以显示9宫格
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表格、灯 灯在上方,表格在下方(待定)
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## 菜单
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### 文件
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* 新建wordspace
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* 打开wordspace
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* 保存wordspace
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----
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* 新建曲线
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* 新建曲面
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* 新建表格
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* 新建灯
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### 仿真管理
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* 命令运行(手动编辑xml: <commond "delfeile" exe="cmd.exe" path="d:/1.bat"/>)
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* 参数编辑:弹出编辑框
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doc/流程图.vsdx
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doc/预设实体清单.txt
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doc/预设实体清单.txt
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船:
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驱逐机(阿利伯克)、航母(尼米兹)
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卫星:
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高轨(静止)
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弹:
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高超音速弹(DF21)
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无源干扰:
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角反、箔条
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有源干扰:
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弦内、弦外
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@ -68,7 +68,7 @@ void PathComponent::Begin() {
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for (int index = 0; index < num; ++index) {
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for (int index = 0; index < num; ++index) {
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const Transform& transform = transforms[index];
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const Transform& transform = transforms[index];
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osg::AnimationPath::ControlPoint controlPoint(transform.GetLocation() /*+ osg::Vec3(index * 10, 0, 0)*/,
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osg::AnimationPath::ControlPoint controlPoint(transform.GetLocation() /*+ osg::Vec3(index * 10, 0, 0)*/,
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OsgUtils::HPRToQuat(transform.GetRotation() + osg::Vec3(0, 0, -90.0)), transform.GetScale());
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OsgUtils::HPRToQuat(transform.GetRotation()), transform.GetScale());
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animationPath_->insert(steps[index], controlPoint);
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animationPath_->insert(steps[index], controlPoint);
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}
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}
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