modiy show entity
This commit is contained in:
parent
ce69c84f8a
commit
5937c928d9
@ -26,8 +26,6 @@ SET(
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${CMAKE_CURRENT_SOURCE_DIR}/translations/Dyt_zh_CN.ts
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)
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# 控制是否在构建时自动运行 lupdate 更新 TS 文件。
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# 关闭时仅在 TS 变更后编译生成 QM,避免每次构建都重新创建翻译文件。
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option(UPDATE_TRANSLATIONS "Run lupdate to refresh TS files during build" OFF)
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if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
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if(UPDATE_TRANSLATIONS)
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@ -205,7 +203,7 @@ endif()
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SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${ProjectDIR}/bin)
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TARGET_LINK_LIBRARIES(${PROJECT_NAME})
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SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SUBSYSTEM:CONSOLE")
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# SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SUBSYSTEM:CONSOLE")
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add_custom_command(TARGET ${PROJECT_NAME}
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POST_BUILD
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@ -6,6 +6,7 @@
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<file>res/sys_min.png</file>
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<file>res/sys_restore.png</file>
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<file>res/sys_icon.png</file>
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<file>res/sys_icon.ico</file>
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<file>res/sys_down.png</file>
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<file>res/sys_up.png</file>
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<file>res/select_file.ico</file>
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@ -18,6 +18,7 @@ Application::Application(int& argc, char** argv, int /*= ApplicationFlags*/)
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}
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Application::~Application() {
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Uninit();
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}
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QString Application::GetWorkSpacePath() {
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@ -30,6 +31,15 @@ QString Application::GetBinPath() {
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}
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void Application::Init() {
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// Set application/taskbar icon early so all top-level windows inherit it
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QIcon appIcon(":/res/sys_icon.ico");
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if (!appIcon.isNull()) {
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setWindowIcon(appIcon);
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} else {
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// Fallback to PNG if ICO is not embedded
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setWindowIcon(QIcon(":/res/sys_icon.png"));
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}
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Singleton<MeshManager>::Create(this);
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Singleton<RecourceHelper>::Create(this);
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Singleton<EntityFactory>::Create(this);
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@ -53,8 +63,8 @@ void Application::Uninit() {
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timer_.stop();
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}
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//Singleton<PythonModule>::Destory();
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Singleton<NetDriver>::Destory();
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Singleton<PresetModelConfigParser>::Destory();
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Singleton<NetDriver>::Destory();
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Singleton<WorkSpaceManager>::Destory();
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Singleton<EntitiesManager>::Destory();
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Singleton<EntityFactory>::Destory();
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@ -31,6 +31,10 @@ void EntitiesManager::OnDestory() {
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}
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);
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for (auto* entity : entities) {
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// Detach scene graph nodes before deletion
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if (auto* root = entity->GetRootComponent()) {
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root->OnDestroy();
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}
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RemoveEntity(entity);
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// Delete entities immediately to release scene graph resources before exit
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delete entity;
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@ -139,8 +143,16 @@ bool EntitiesManager::DeleteEntity(Entity* entity) {
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return false;
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}
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// Ensure scene graph nodes are detached before deleting the entity
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if (auto* root = entity->GetRootComponent()) {
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root->OnDestroy();
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}
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RemoveEntity(entity);
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entity->deleteLater();
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// Immediate deletion to ensure scene graph resources are released
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// before viewer/context teardown. Using deleteLater() may invoke
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// QObject cleanup after OSG/GL objects are gone, causing crashes.
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delete entity;
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return true;
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}
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@ -206,13 +206,37 @@ void SceneComponent::RemoveRender() {
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if (nullptr == mt_) {
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return;
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}
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int count = mt_->getNumParents();
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for (int i = 0; i < count; ++i) {
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for (auto child : children_) {
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child->RemoveRender();
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}
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// If attached via GeoTransform (osgEarth), remove the GeoTransform from the scene
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#ifndef USE_OCEAN
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if (geo_.valid()) {
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for (int i = geo_->getNumParents() - 1; i >= 0; --i) {
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osg::Group* parent = geo_->getParent(i)->asGroup();
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if (nullptr != parent) {
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parent->removeChild(geo_.get());
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}
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}
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// Break the child link to mt_ to avoid lingering references
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geo_->removeChild(mt_.get());
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}
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#endif
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for (int i = mt_->getNumParents() - 1; i >= 0; --i) {
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osg::Group* parent = mt_->getParent(i)->asGroup();
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if (nullptr != parent) {
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parent->removeChild(mt_);
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}
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}
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// Release local references proactively
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#ifndef USE_OCEAN
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geo_ = nullptr;
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#endif
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mt_ = nullptr;
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}
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void SceneComponent::RemoveParent() {
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403
src/main.cpp
403
src/main.cpp
@ -12,6 +12,10 @@
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#include <QTimer>
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#include <QApplication>
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#include <QGridLayout>
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#include <QSplashScreen>
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#include <QPixmap>
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#include <QLockFile>
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#include <QStandardPaths>
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#include <osgViewer/CompositeViewer>
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#include <osgViewer/ViewerEventHandlers>
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@ -22,7 +26,6 @@
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#include <osgEarth/MapNode>
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#include <osgEarthUtil/ExampleResources>
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#include <osgGA/StateSetManipulator>
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// #include <osgEarth/GLUtils>
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#include "osgqt/GraphicsWindowQt.h"
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#include "scene/ui/CompositeWidgetManager.h"
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@ -32,370 +35,48 @@
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#define LC "DYT"
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#endif
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const unsigned int MASK_2D = 0xF0000000;
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std::string path = "D:\\Project\\DYT\\Source\\bin\\Release\\data\\";
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bool scrollWindow(osgWidget::Event& ev) {
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// The first thing we need to do is make sure we have a Frame object...
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osgWidget::Frame* frame = dynamic_cast<osgWidget::Frame*>(ev.getWindow());
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if(!frame) return false;
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// And now we need to make sure our Frame has a valid internal EmbeddedWindow widget.
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osgWidget::Window::EmbeddedWindow* ew =
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dynamic_cast<osgWidget::Window::EmbeddedWindow*>(frame->getEmbeddedWindow())
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;
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if(!ew) return false;
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// Lets get the visible area so that we can use it to make sure our scrolling action
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// is necessary in the first place.
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const osgWidget::Quad& va = ew->getWindow()->getVisibleArea();
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// The user wants to scroll up; make sure that the visible area's Y origin isn't already
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// at 0.0f, 0.0f.
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if(ev.getWindowManager()->isMouseScrollingUp() && va[1] != 0.0f)
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ew->getWindow()->addVisibleArea(0, -20)
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;
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else if(va[1] <= (ew->getWindow()->getHeight() - ew->getHeight()))
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ew->getWindow()->addVisibleArea(0, 20)
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;
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// We need to manually call update to make sure the visible area scissoring is done
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// properly.
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frame->update();
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return true;
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}
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bool changeTheme(osgWidget::Event& ev) {
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std::string theme;
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if(ev.key == osgGA::GUIEventAdapter::KEY_Right)
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theme = "osgWidget/theme-1.png"
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;
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else if(ev.key == osgGA::GUIEventAdapter::KEY_Left)
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theme = "osgWidget/theme-2.png"
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;
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else return false;
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osgWidget::Frame* frame = dynamic_cast<osgWidget::Frame*>(ev.getWindow());
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if(!frame) return false;
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// This is just one way to access all our Widgets; we could just as well have used:
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//
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// for(osgWidget::Frame::Iterator i = frame.begin(); i != frame.end() i++) {}
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//
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// ...and it have worked, too.
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for(unsigned int row = 0; row < 3; row++) {
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for(unsigned int col = 0; col < 3; col++) {
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frame->getByRowCol(row, col)->setImage(theme);
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}
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}
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return true;
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}
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osg::Node* createUiExample(osgViewer::View* viewer, osgWidget::WindowManager* wm) {
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if(!wm) return nullptr;
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// viewer.setUpViewInWindow(
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// 50,
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// 50,
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// static_cast<int>(wm->getWidth()),
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// static_cast<int>(wm->getHeight())
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// );
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osg::Group* group = new osg::Group();
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osg::Camera* camera = wm->createParentOrthoCamera();
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group->addChild(camera);
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viewer->addEventHandler(new osgWidget::MouseHandler(wm));
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viewer->addEventHandler(new osgWidget::KeyboardHandler(wm));
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viewer->addEventHandler(new osgWidget::ResizeHandler(wm, camera));
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viewer->addEventHandler(new osgWidget::CameraSwitchHandler(wm, camera));
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viewer->addEventHandler(new osgViewer::StatsHandler());
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viewer->addEventHandler(new osgViewer::WindowSizeHandler());
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viewer->addEventHandler(new osgGA::StateSetManipulator(
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viewer->getCamera()->getOrCreateStateSet()
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));
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wm->resizeAllWindows();
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return group;
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}
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void creatWidget(osgViewer::View* viewer, osg::Group* root) {
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osgWidget::WindowManager* wm = new osgWidget::WindowManager(
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viewer,
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1280.0f,
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1024.0f,
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MASK_2D,
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osgWidget::WindowManager::WM_PICK_DEBUG
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//osgWidget::WindowManager::WM_NO_INVERT_Y
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);
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osgWidget::Frame* frame = osgWidget::Frame::createSimpleFrameFromTheme(
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"frame",
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osgDB::readRefImageFile("osgWidget/theme.png"),
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40.0f,
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40.0f,
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osgWidget::Frame::FRAME_ALL
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);
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osgWidget::Box* box = new osgWidget::Box("images", osgWidget::Box::VERTICAL);
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osgWidget::Widget* img1 = new osgWidget::Widget("im1", 512.0f, 512.0f);
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osgWidget::Widget* img2 = new osgWidget::Widget("im2", 512.0f, 512.0f);
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osgWidget::Widget* img3 = new osgWidget::Widget("im3", 512.0f, 512.0f);
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osgWidget::Widget* img4 = new osgWidget::Widget("im4", 512.0f, 512.0f);
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img1->setImage(path + "osgWidget/scrolled1.jpg", true);
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img2->setImage(path + "osgWidget/scrolled2.jpg", true);
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img3->setImage(path + "osgWidget/scrolled3.jpg", true);
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img4->setImage(path + "osgWidget/scrolled4.jpg", true);
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img1->setMinimumSize(10.0f, 10.0f);
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img2->setMinimumSize(10.0f, 10.0f);
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img3->setMinimumSize(10.0f, 10.0f);
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img4->setMinimumSize(10.0f, 10.0f);
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box->addWidget(img1);
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box->addWidget(img2);
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box->addWidget(img3);
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box->addWidget(img4);
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box->setEventMask(osgWidget::EVENT_NONE);
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//frame->getEmbeddedWindow()->setWindow(box);
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frame->setWindow(box);
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frame->getEmbeddedWindow()->setColor(1.0f, 1.0f, 1.0f, 1.0f);
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frame->resize(300.0f, 300.0f);
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frame->addCallback(new osgWidget::Callback(&scrollWindow, osgWidget::EVENT_MOUSE_SCROLL));
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frame->addCallback(new osgWidget::Callback(&changeTheme, osgWidget::EVENT_KEY_DOWN));
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wm->addChild(frame);
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osg::Node* ui = createUiExample(viewer, wm);
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root->addChild(ui);
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}
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void configureView( osgViewer::View* view )
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{
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// default uniform values:
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// GLUtils::setGlobalDefaults(view->getCamera()->getOrCreateStateSet());
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// add some stock OSG handlers:
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view->addEventHandler(new osgViewer::StatsHandler());
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view->addEventHandler(new osgViewer::WindowSizeHandler());
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view->addEventHandler(new osgViewer::ThreadingHandler());
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view->addEventHandler(new osgViewer::LODScaleHandler());
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view->addEventHandler(new osgGA::StateSetManipulator(view->getCamera()->getOrCreateStateSet()));
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view->addEventHandler(new osgViewer::RecordCameraPathHandler());
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view->addEventHandler(new osgViewer::ScreenCaptureHandler());
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}
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osg::Node* LoadEarth(const std::string& earth, osgViewer::CompositeViewer* viewer) {
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osg::ref_ptr<osg::Node> node = osgDB::readNodeFile(earth);
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osg::ref_ptr<osgEarth::MapNode> mapNode = osgEarth::MapNode::get(node.get());
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if ( !mapNode.valid() )
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{
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OE_WARN << LC << "Loaded scene graph does not contain a MapNode - aborting" << std::endl;
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return 0L;
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}
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// collect the views
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osgViewer::Viewer::Views views;
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if (viewer)
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{
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viewer->getViews(views);
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}
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// warn about not having an earth manip
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for (osgViewer::Viewer::Views::iterator view = views.begin(); view != views.end(); ++view)
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{
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osgEarth::Util::EarthManipulator* manip = dynamic_cast<osgEarth::Util::EarthManipulator*>((*view)->getCameraManipulator());
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if ( manip == 0L )
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{
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OE_WARN << LC << "Helper used before installing an EarthManipulator" << std::endl;
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}
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}
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// a root node to hold everything:
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osg::Group* root = new osg::Group();
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root->addChild( node );
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// parses common cmdline arguments and apply to the first view:
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// if ( !views.empty() )
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// {
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// parse( mapNode.get(), args, views.front(), root, userContainer );
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//
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// float lodscale;
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// if (args.read("--lodscale", lodscale))
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// {
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// LODScaleGroup* g = new LODScaleGroup();
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// g->setLODScaleFactor(osg::maximum(lodscale, 0.0001f));
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// osgEarth::insertGroup(g, mapNode->getParent(0));
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// OE_NOTICE << "LOD Scale set to: " << lodscale << std::endl;
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// }
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// }
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// configures each view with some stock goodies
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for (osgViewer::Viewer::Views::iterator view = views.begin(); view != views.end(); ++view)
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{
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configureView( *view );
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}
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#ifdef OSG_GL3_AVAILABLE
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if (viewer)
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{
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viewer->setRealizeOperation(new GL3RealizeOperation());
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}
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#endif
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return root;
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}
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class ViewerWidget : public QWidget, public osgViewer::CompositeViewer
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{
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public:
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ViewerWidget(QWidget* parent = 0, Qt::WindowFlags f = 0, osgViewer::ViewerBase::ThreadingModel threadingModel=osgViewer::CompositeViewer::SingleThreaded) : QWidget(parent, f)
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{
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setThreadingModel(threadingModel);
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// disable the default setting of viewer.done() by pressing Escape.
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setKeyEventSetsDone(0);
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std::string earthPath = "D:/Project/DYT/Tool/TritonSample/TritonSample/triton.earth";
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// osg::Node* node = osgDB::readNodeFile();
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osg::Node* node =LoadEarth(earthPath, this);
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if ( !node ) {
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return;
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}
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// Group to hold all our annotation elements.
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// osg::Group* annoGroup = new osg::Group();
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// osgEarth::MapNode::get(node)->addChild( annoGroup );
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QWidget* widget1 = addViewWidget( createGraphicsWindow(0,0,100,100), node);
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// QWidget* widget2 = addViewWidget( createGraphicsWindow(0,0,100,100), osgDB::readRefNodeFile("glider.osgt") );
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// QWidget* widget3 = addViewWidget( createGraphicsWindow(0,0,100,100), osgDB::readRefNodeFile("axes.osgt") );
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// QWidget* widget4 = addViewWidget( createGraphicsWindow(0,0,100,100), osgDB::readRefNodeFile("fountain.osgt") );
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// QWidget* popupWidget = addViewWidget( createGraphicsWindow(900,100,320,240,"Popup window",true), osgDB::readRefNodeFile("dumptruck.osgt") );
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// popupWidget->show();
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QGridLayout* grid = new QGridLayout;
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grid->addWidget( widget1, 0, 0 );
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// grid->addWidget( widget2, 0, 1 );
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// grid->addWidget( widget3, 1, 0 );
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// grid->addWidget( widget4, 1, 1 );
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setLayout( grid );
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connect( &_timer, SIGNAL(timeout()), this, SLOT(update()) );
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_timer.start( 10 );
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}
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QWidget* addViewWidget( osgQt::GraphicsWindowQt* gw, osg::ref_ptr<osg::Node> scene )
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{
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osgViewer::View* view = new osgViewer::View;
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addView( view );
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view->setCameraManipulator( new osgEarth::Util::EarthManipulator() );
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configureView(view);
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osg::Camera* camera = view->getCamera();
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camera->setGraphicsContext( gw );
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const osg::GraphicsContext::Traits* traits = gw->getTraits();
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camera->setClearColor( osg::Vec4(0.2, 0.2, 0.6, 1.0) );
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camera->setViewport( new osg::Viewport(0, 0, traits->width, traits->height) );
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camera->setProjectionMatrixAsPerspective(30.0f, static_cast<double>(traits->width)/static_cast<double>(traits->height), 1.0f, 10000.0f );
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creatWidget(view, scene->asGroup());
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osgEarth::MapNode* mapNode = osgEarth::MapNode::findMapNode(scene);
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if ( !mapNode )
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return gw->getGLWidget();
|
||||
|
||||
auto skyDome_ = osgEarth::Util::SkyNode::create(mapNode);
|
||||
if (!mapNode) {
|
||||
LOG_WARN("eart map node is nullptr");
|
||||
return gw->getGLWidget();
|
||||
}
|
||||
skyDome_->attach(view);
|
||||
skyDome_->getSunLight()->setAmbient(osg::Vec4(0.5,0.5,0.5,1.0));
|
||||
scene->asGroup()->addChild(skyDome_);
|
||||
|
||||
skyDome_->setDateTime(osgEarth::DateTime(2024, 12, 24, 3));
|
||||
|
||||
view->setSceneData( scene );
|
||||
view->addEventHandler( new osgViewer::StatsHandler );
|
||||
// view->setCameraManipulator( new osgGA::MultiTouchTrackballManipulator );
|
||||
gw->setTouchEventsEnabled( true );
|
||||
return gw->getGLWidget();
|
||||
}
|
||||
|
||||
osgQt::GraphicsWindowQt* createGraphicsWindow( int x, int y, int w, int h, const std::string& name="", bool windowDecoration=false )
|
||||
{
|
||||
osg::DisplaySettings* ds = osg::DisplaySettings::instance().get();
|
||||
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
|
||||
traits->windowName = name;
|
||||
traits->windowDecoration = windowDecoration;
|
||||
traits->x = x;
|
||||
traits->y = y;
|
||||
traits->width = w;
|
||||
traits->height = h;
|
||||
traits->doubleBuffer = true;
|
||||
traits->alpha = ds->getMinimumNumAlphaBits();
|
||||
traits->stencil = ds->getMinimumNumStencilBits();
|
||||
traits->sampleBuffers = ds->getMultiSamples();
|
||||
traits->samples = ds->getNumMultiSamples();
|
||||
|
||||
return new osgQt::GraphicsWindowQt(traits.get());
|
||||
}
|
||||
|
||||
virtual void paintEvent( QPaintEvent* /*event*/ )
|
||||
{ frame(); }
|
||||
|
||||
protected:
|
||||
|
||||
QTimer _timer;
|
||||
};
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
SpdLogger logger("logs/log.txt", 5);
|
||||
//
|
||||
Application::setAttribute(Qt::AA_EnableHighDpiScaling);
|
||||
////
|
||||
|
||||
Application::setAttribute(Qt::AA_EnableHighDpiScaling);
|
||||
|
||||
Application app(argc, argv);
|
||||
app.setAttribute(Qt::AA_DontCreateNativeWidgetSiblings);
|
||||
// InstallCrashHandler();
|
||||
//
|
||||
RecourceHelper::ChangeSkin("default");
|
||||
|
||||
MainFrame mainWindow;
|
||||
mainWindow.showMaximized();
|
||||
//
|
||||
app.setAttribute(Qt::AA_DontCreateNativeWidgetSiblings);
|
||||
InstallCrashHandler();
|
||||
|
||||
// Single-instance guard to avoid multiple launches from repeated clicks
|
||||
const QString lockPath = QStandardPaths::writableLocation(QStandardPaths::TempLocation) + "/Dyt_app.lock";
|
||||
QLockFile lock(lockPath);
|
||||
lock.setStaleLockTime(0);
|
||||
if (!lock.tryLock(1)) {
|
||||
// Another instance is starting or running; exit quietly
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Show splash screen immediately to improve perceived startup speed
|
||||
QString splashPath = RecourceHelper::Get().GetBasePath() + "/resources/splash.png";
|
||||
QPixmap splashPixmap = QPixmap(splashPath).scaled(640, 480, Qt::KeepAspectRatio, Qt::SmoothTransformation);
|
||||
QSplashScreen splash(splashPixmap);
|
||||
splash.showMessage(("正在启动..."), Qt::AlignHCenter | Qt::AlignBottom, Qt::white);
|
||||
splash.show();
|
||||
app.processEvents();
|
||||
|
||||
RecourceHelper::ChangeSkin("default");
|
||||
splash.showMessage(("正在加载界面皮肤..."), Qt::AlignHCenter | Qt::AlignBottom, Qt::white);
|
||||
app.processEvents();
|
||||
|
||||
splash.showMessage(("正在加载数据..."), Qt::AlignHCenter | Qt::AlignBottom, Qt::white);
|
||||
app.processEvents();
|
||||
|
||||
|
||||
MainFrame mainWindow;
|
||||
splash.showMessage(("正在创建主窗口..."), Qt::AlignHCenter | Qt::AlignBottom, Qt::white);
|
||||
mainWindow.showMaximized();
|
||||
splash.finish(&mainWindow);
|
||||
|
||||
int ret = app.exec();
|
||||
app.Uninit();
|
||||
// app.Uninit();
|
||||
Sleep(200);
|
||||
return ret;
|
||||
|
||||
//osg::ArgumentParser arguments(&argc, argv);
|
||||
|
||||
//QMainWindow* mainWindow = new QMainWindow;
|
||||
//OsgWidget* viewWidget = new OsgWidget(nullptr, Qt::Widget);
|
||||
//mainWindow->setCentralWidget(viewWidget);
|
||||
//// ViewerWidget* viewWidget = new ViewerWidget(nullptr, Qt::Widget, threadingModel);
|
||||
////viewWidget->setGeometry( 100, 100, 800, 600 );
|
||||
//viewWidget->Initialize();
|
||||
//mainWindow->show();
|
||||
//return app.exec();
|
||||
}
|
||||
|
||||
@ -41,16 +41,29 @@ MeshManager::~MeshManager(void) {
|
||||
}
|
||||
|
||||
void MeshManager::OnDestory() {
|
||||
|
||||
// Defer destruction of cached nodes to process exit to avoid
|
||||
// shutdown-order crashes inside OSG ref_ptr/Drawable destructors.
|
||||
// We intentionally leak the cache at exit; acceptable for application shutdown.
|
||||
LOG_INFO("MeshManager::OnDestory - deferring cache release to process exit");
|
||||
static NodeMap* leakedCache = nullptr;
|
||||
if (!leakedCache) leakedCache = new NodeMap();
|
||||
leakedCache->swap(nodes_);
|
||||
}
|
||||
|
||||
osg::MatrixTransform* MeshManager::ReadNode(const std::string& file) {
|
||||
LOG_INFO("load node:{}", file);
|
||||
const auto iter = nodes_.find(file);
|
||||
if (nodes_.end() != iter) {
|
||||
osg::MatrixTransform* mt = new osg::MatrixTransform;
|
||||
mt->addChild(iter->second);
|
||||
return mt;
|
||||
// Guard against previously cleared cache entries
|
||||
osg::ref_ptr<osg::Node> cached = iter->second;
|
||||
if (cached.valid()) {
|
||||
osg::MatrixTransform* mt = new osg::MatrixTransform;
|
||||
mt->addChild(cached.get());
|
||||
return mt;
|
||||
} else {
|
||||
// Remove invalid entry and fall through to reload
|
||||
nodes_.erase(iter);
|
||||
}
|
||||
}
|
||||
|
||||
osg::Node* node = osgDB::readNodeFile(file);
|
||||
|
||||
@ -59,6 +59,12 @@ void OEScene::DetachView(osgViewer::View* view) {
|
||||
|
||||
// Remove sky dome from this group if present; SkyNode has no detach in osgEarth 2.8
|
||||
if (skyDome_.valid()) {
|
||||
// Proactively disable lighting/effects to reduce interactions with the View
|
||||
skyDome_->setLighting(osg::StateAttribute::OFF);
|
||||
skyDome_->setSunVisible(false);
|
||||
skyDome_->setMoonVisible(false);
|
||||
skyDome_->setStarsVisible(false);
|
||||
skyDome_->setAtmosphereVisible(false);
|
||||
removeChild(skyDome_.get());
|
||||
skyDome_ = nullptr;
|
||||
}
|
||||
|
||||
@ -30,6 +30,10 @@ public:
|
||||
}
|
||||
|
||||
OESceneUI* GetOrCreateSceneUI();
|
||||
// Read-only accessor to avoid creating UI during teardown
|
||||
OESceneUI* GetSceneUI() const {
|
||||
return sceneUI_.get();
|
||||
}
|
||||
osgEarth::Util::EarthManipulator* GetManipulater() const {
|
||||
return earthManipulator_.get();
|
||||
}
|
||||
|
||||
@ -110,7 +110,13 @@ void OsgWidget::Initialize() {
|
||||
void OsgWidget::Uninitialize() {
|
||||
LOG_INFO("OsgWidget::Uninitialize");
|
||||
if (nullptr != viewUI_) {
|
||||
viewUI_->RemoveUI(activeScene_->GetOrCreateSceneUI());
|
||||
// Avoid creating UI during teardown; only remove if it exists
|
||||
if (activeScene_.valid()) {
|
||||
OESceneUI* sceneUI = activeScene_->GetSceneUI();
|
||||
if (sceneUI) {
|
||||
viewUI_->RemoveUI(sceneUI);
|
||||
}
|
||||
}
|
||||
viewUI_ = nullptr;
|
||||
}
|
||||
if (nullptr != activeScene_) {
|
||||
|
||||
@ -25,11 +25,15 @@ void WorkSpaceManager::OnDestory() {
|
||||
WorkSpace* ws = kv.second;
|
||||
if (ws) {
|
||||
ws->Unlaod();
|
||||
ws->deleteLater();
|
||||
// Delete workspaces immediately to prevent deferred Qt cleanup
|
||||
// after viewer/context teardown, which can lead to crashes.
|
||||
delete ws;
|
||||
}
|
||||
}
|
||||
workSpaces_.clear();
|
||||
|
||||
// Clear dangling pointers
|
||||
current_ = nullptr;
|
||||
scene_ = nullptr;
|
||||
}
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user