add entity factory

This commit is contained in:
brige 2025-11-01 21:30:06 +08:00
parent 743565fd75
commit 5c5143e6c2
17 changed files with 560 additions and 191 deletions

View File

@ -3,8 +3,10 @@
#include "common/RecourceHelper.h"
#include "workspace/WorkSpaceManager.h"
#include "entities/EntitiesManager.h"
#include "entities/EntityFactory.h"
#include "viewer/OsgViewer.h"
#include "scene/MeshManager.h"
#include "workspace/PresetModelConfigParser.h"
#include "network/NetDriver.h"
#include "python/PythonModule.h"
@ -30,9 +32,11 @@ QString Application::GetBinPath() {
void Application::Init() {
Singleton<MeshManager>::Create(this);
Singleton<RecourceHelper>::Create(this);
Singleton<EntityFactory>::Create(this);
Singleton<EntitiesManager>::Create(this);
Singleton<WorkSpaceManager>::Create(this);
Singleton<NetDriver>::Create(this);
Singleton<PresetModelConfigParser>::Create(this);
//Singleton<PythonModule>::Create(this);
connect(&timer_, &QTimer::timeout, this, &Application::OnTimeout);
@ -46,8 +50,10 @@ void Application::OnTimeout() {
void Application::Uninit() {
//Singleton<PythonModule>::Destory();
Singleton<NetDriver>::Destory();
Singleton<PresetModelConfigParser>::Destory();
Singleton<WorkSpaceManager>::Destory();
Singleton<EntitiesManager>::Destory();
Singleton<EntityFactory>::Destory();
Singleton<RecourceHelper>::Destory();
Singleton<MeshManager>::Destory();
}

View File

@ -7,6 +7,8 @@
#include "common/SpdLogger.h"
#include "entities/Entity.h"
#include "entities/ComponentFactory.h"
#include "entities/EntityFactory.h"
#include "entities/EntityRegistration.h"
#include "xml/tinyxml2.h"
@ -14,6 +16,7 @@ template<> EntitiesManager* Singleton<EntitiesManager>::instance_ = nullptr;
EntitiesManager::EntitiesManager(QObject* parent)
: QObject(parent) {
Initialize();
}
EntitiesManager::~EntitiesManager() {
@ -107,9 +110,6 @@ Entity* EntitiesManager::CreateMesh(const QString& mesh) {
conponent->SetAttribute("mesh", mesh.toStdString().c_str());
conponent->AttachEntity(entity);
//conponent = ComponentFactory::Create("PathComponent", conponent);
//conponent->AttachEntity(entity);
return entity;
}
@ -148,3 +148,78 @@ void EntitiesManager::RemoveEntity(Entity* entity) {
entities_.erase(entity->GetUUid());
}
void EntitiesManager::Initialize() {
if (!initialized_) {
EntityRegistration::RegisterAllEntities();
initialized_ = true;
LOG_INFO("EntitiesManager::Initialize - Entity factory initialized");
}
}
Entity* EntitiesManager::CreateEntity(const QString& type, WorkSpace* workspace) {
if (!initialized_) {
Initialize();
}
if (!workspace) {
workspace = WorkSpaceManager::Get().GetCurrent();
}
Entity* entity = EntityFactory::Get().CreateEntity(type, workspace);
if (entity) {
AddEntity(entity);
if (workspace) {
workspace->AddEntity(entity);
}
LOG_INFO("EntitiesManager::CreateEntity - Created entity of type: {}", type.toStdString());
} else {
LOG_ERROR("EntitiesManager::CreateEntity - Failed to create entity of type: {}", type.toStdString());
}
return entity;
}
Entity* EntitiesManager::CreateEntityWithComponents(const QString& type, WorkSpace* workspace) {
if (!initialized_) {
Initialize();
}
if (!workspace) {
workspace = WorkSpaceManager::Get().GetCurrent();
}
Entity* entity = EntityFactory::Get().CreateEntityWithComponents(type, workspace);
if (entity) {
AddEntity(entity);
if (workspace) {
workspace->AddEntity(entity);
}
LOG_INFO("EntitiesManager::CreateEntityWithComponents - Created entity with components of type: {}", type.toStdString());
} else {
LOG_ERROR("EntitiesManager::CreateEntityWithComponents - Failed to create entity of type: {}", type.toStdString());
}
return entity;
}
QStringList EntitiesManager::GetSupportedEntityTypes() const {
if (!initialized_) {
return QStringList();
}
return EntityFactory::Get().GetRegisteredTypes();
}
QString EntitiesManager::GetEntityDisplayName(const QString& type) const {
if (!initialized_) {
return type;
}
return EntityFactory::Get().GetDisplayName(type);
}
QString EntitiesManager::GetEntityDescription(const QString& type) const {
if (!initialized_) {
return QString();
}
return EntityFactory::Get().GetDescription(type);
}

View File

@ -9,6 +9,7 @@
#include "xml/tinyxml2.h"
class Entity;
class WorkSpace;
class EntitiesManager : public QObject, public Singleton<EntitiesManager> {
Q_OBJECT
@ -18,12 +19,26 @@ public:
~EntitiesManager();
void OnDestory();
// Initialize entity factory
void Initialize();
bool Contains(const QString& name) const;
bool Parse(const tinyxml2::XMLElement* element, class WorkSpace* workspce);
// Legacy methods (for backward compatibility)
Entity* Create(const QString& name);
Entity* CreateMesh(const QString& mesh);
// New factory methods
Entity* CreateEntity(const QString& type, WorkSpace* workspace = nullptr);
Entity* CreateEntityWithComponents(const QString& type, WorkSpace* workspace = nullptr);
// Get supported entity types
QStringList GetSupportedEntityTypes() const;
QString GetEntityDisplayName(const QString& type) const;
QString GetEntityDescription(const QString& type) const;
bool DeleteEntity(Entity* entity);
Entity* GetEntity(const QString& uuid);
@ -36,5 +51,5 @@ protected:
private:
std::unordered_map<QString, Entity*> entities_;
bool initialized_{false};
};

View File

@ -0,0 +1,108 @@
#include "entities/EntityFactory.h"
#include "entities/ComponentFactory.h"
#include "common/SpdLogger.h"
#include "workspace/WorkSpace.h"
#include <QStringList>
template<> EntityFactory* Singleton<EntityFactory>::instance_ = nullptr;
Entity* EntityFactory::CreateEntity(const QString& type, WorkSpace* workspace) {
auto it = creators_.find(type);
if (it == creators_.end()) {
LOG_WARN("EntityFactory::CreateEntity - Unknown entity type: {}", type.toStdString());
return nullptr;
}
Entity* entity = it->second->CreateEntity(workspace);
if (!entity) {
LOG_ERROR("EntityFactory::CreateEntity - Failed to create entity of type: {}", type.toStdString());
return nullptr;
}
LOG_INFO("EntityFactory::CreateEntity - Successfully created entity of type: {}", type.toStdString());
return entity;
}
Entity* EntityFactory::CreateEntityWithComponents(const QString& type, WorkSpace* workspace) {
Entity* entity = CreateEntity(type, workspace);
if (!entity) {
return nullptr;
}
auto it = creators_.find(type);
if (it == creators_.end()) {
return entity;
}
// Get default mesh
QString defaultMesh = it->second->GetDefaultMesh();
if (!defaultMesh.isEmpty()) {
SceneComponent* meshComponent = ComponentFactory::Create("MeshComponent", nullptr);
if (meshComponent) {
meshComponent->SetAttribute("mesh", defaultMesh.toStdString().c_str());
meshComponent->AttachEntity(entity);
LOG_INFO("EntityFactory::CreateEntityWithComponents - Added MeshComponent with mesh: {}", defaultMesh.toStdString());
}
}
// Add required components
QStringList requiredComponents = it->second->GetRequiredComponents();
SceneComponent* rootComponent = entity->GetRootComponent();
for (int i = 0; i < requiredComponents.size(); ++i) {
QString componentType = requiredComponents.at(i);
SceneComponent* component = ComponentFactory::Create(componentType, rootComponent);
if (component && rootComponent) {
component->AttachTo(rootComponent);
LOG_INFO("EntityFactory::CreateEntityWithComponents - Added component: {}", componentType.toStdString());
} else {
LOG_WARN("EntityFactory::CreateEntityWithComponents - Failed to create component: {}", componentType.toStdString());
}
}
return entity;
}
QStringList EntityFactory::GetRegisteredTypes() const {
QStringList types;
for (auto it = creators_.begin(); it != creators_.end(); ++it) {
types.append(it->first);
}
return types;
}
QString EntityFactory::GetDisplayName(const QString& type) const {
auto it = creators_.find(type);
if (it != creators_.end()) {
return it->second->GetDisplayName();
}
return type; // 返回类型名作为默认显示名
}
QString EntityFactory::GetDescription(const QString& type) const {
auto it = creators_.find(type);
if (it != creators_.end()) {
return it->second->GetDescription();
}
return QString();
}
QString EntityFactory::GetDefaultMesh(const QString& type) const {
auto it = creators_.find(type);
if (it != creators_.end()) {
return it->second->GetDefaultMesh();
}
return QString();
}
QStringList EntityFactory::GetRequiredComponents(const QString& type) const {
auto it = creators_.find(type);
if (it != creators_.end()) {
return it->second->GetRequiredComponents();
}
return QStringList();
}
bool EntityFactory::IsTypeSupported(const QString& type) const {
return creators_.find(type) != creators_.end();
}

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@ -0,0 +1,86 @@
#pragma once
#include <functional>
#include <unordered_map>
#include <memory>
#include <QString>
#include "app/Singleton.h"
#include "entities/Entity.h"
class WorkSpace;
class IEntityCreator {
public:
virtual ~IEntityCreator() = default;
virtual Entity* CreateEntity(WorkSpace* workspace) = 0;
virtual QString GetEntityType() const = 0;
virtual QString GetDisplayName() const = 0;
virtual QString GetDescription() const = 0;
virtual QString GetDefaultMesh() const = 0;
virtual QStringList GetRequiredComponents() const = 0;
};
template<typename T>
class EntityCreator : public IEntityCreator {
public:
EntityCreator(const QString& type, const QString& displayName,
const QString& description, const QString& defaultMesh,
const QStringList& requiredComponents = QStringList())
: entityType_(type), displayName_(displayName), description_(description),
defaultMesh_(defaultMesh), requiredComponents_(requiredComponents) {}
Entity* CreateEntity(WorkSpace* workspace) override {
return new T(workspace);
}
QString GetEntityType() const override { return entityType_; }
QString GetDisplayName() const override { return displayName_; }
QString GetDescription() const override { return description_; }
QString GetDefaultMesh() const override { return defaultMesh_; }
QStringList GetRequiredComponents() const override { return requiredComponents_; }
private:
QString entityType_;
QString displayName_;
QString description_;
QString defaultMesh_;
QStringList requiredComponents_;
};
class EntityFactory : public Singleton<EntityFactory> {
public:
EntityFactory() = default;
explicit EntityFactory(class Application* app) : app_(app) {}
~EntityFactory() = default;
void OnDestory() { }
template<typename T>
void RegisterEntity(const QString& type, const QString& displayName,
const QString& description, const QString& defaultMesh,
const QStringList& requiredComponents = QStringList()) {
auto creator = std::make_unique<EntityCreator<T>>(type, displayName, description, defaultMesh, requiredComponents);
creators_[type] = std::move(creator);
}
Entity* CreateEntity(const QString& type, WorkSpace* workspace);
Entity* CreateEntityWithComponents(const QString& type, WorkSpace* workspace);
QStringList GetRegisteredTypes() const;
QString GetDisplayName(const QString& type) const;
QString GetDescription(const QString& type) const;
QString GetDefaultMesh(const QString& type) const;
QStringList GetRequiredComponents(const QString& type) const;
bool IsTypeSupported(const QString& type) const;
private:
std::unordered_map<QString, std::unique_ptr<IEntityCreator>> creators_;
class Application* app_ = nullptr;
};
#define REGISTER_ENTITY(EntityClass, Type, DisplayName, Description, DefaultMesh, ...) \
EntityFactory::Get().RegisterEntity<EntityClass>(Type, DisplayName, Description, DefaultMesh, QStringList{__VA_ARGS__})

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@ -0,0 +1,88 @@
#include "entities/EntityRegistration.h"
#include "common/SpdLogger.h"
void EntityRegistration::RegisterAllEntities() {
EntityFactory& factory = EntityFactory::Get();
// Register missile entity
factory.RegisterEntity<MissileEntity>("Missile",
"Missile",
"Military missile entity with target tracking and flight capabilities",
"models/missile.osg",
QStringList() << "LabelComponent" << "TrajectoryComponent"
);
// Register satellite entity
factory.RegisterEntity<SatelliteEntity>("Satellite",
"Satellite",
"Artificial satellite entity with orbital motion and communication capabilities",
"models/satellite.osg",
QStringList() << "LabelComponent" << "ConeWaveComponent" << "OrbitComponent"
);
// Register ship entity
factory.RegisterEntity<ShipEntity>("Ship",
"Ship",
"Naval vessel entity with maritime navigation and combat capabilities",
"models/ship.osg",
QStringList() << "LabelComponent" << "NavigationComponent"
);
// Register radar entity
factory.RegisterEntity<RadarEntity>("Radar",
"Radar",
"Radar system entity with target detection and tracking capabilities",
"models/radar.osg",
QStringList() << "LabelComponent" << "RadarComponent" << "ScanComponent"
);
// Register vehicle entity
factory.RegisterEntity<VehicleEntity>("Vehicle",
"Vehicle",
"Generic vehicle entity configurable for different types of transportation",
"models/vehicle.osg",
QStringList() << "LabelComponent" << "MovementComponent"
);
// Register aircraft entity
factory.RegisterEntity<VehicleEntity>("Aircraft",
"Aircraft",
"Aviation entity with flight and aerial combat capabilities",
"models/aircraft.osg",
QStringList() << "LabelComponent" << "FlightComponent" << "NavigationComponent"
);
// Register tank entity
factory.RegisterEntity<VehicleEntity>("Tank",
"Tank",
"Armored vehicle entity with ground combat capabilities",
"models/tank.osg",
QStringList() << "LabelComponent" << "ArmorComponent" << "WeaponComponent"
);
// Register submarine entity
factory.RegisterEntity<ShipEntity>("Submarine",
"Submarine",
"Submarine entity with underwater combat capabilities",
"models/submarine.osg",
QStringList() << "LabelComponent" << "SonarComponent" << "TorpedoComponent"
);
// Register base entity
factory.RegisterEntity<Entity>("Base",
"Base",
"Military base entity serving as command and logistics center",
"models/base.osg",
QStringList() << "LabelComponent" << "CommandComponent" << "DefenseComponent"
);
// Register generic entity (for backward compatibility)
factory.RegisterEntity<Entity>("Entity",
"Entity",
"Basic entity type extensible through component system",
"models/default.osg",
QStringList() << "LabelComponent"
);
LOG_INFO("EntityRegistration::RegisterAllEntities - All entity types registered successfully");
}

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@ -0,0 +1,11 @@
#pragma once
#include "entities/EntityFactory.h"
#include "entities/SpecializedEntities.h"
// Entity registration class
class EntityRegistration {
public:
// Register all entity types
static void RegisterAllEntities();
};

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@ -0,0 +1,60 @@
#include "entities/SpecializedEntities.h"
#include <cmath>
#include "common/SpdLogger.h"
MissileEntity::MissileEntity(WorkSpace* workspace)
: Entity(workspace) {
SetName("Missile");
LOG_INFO("MissileEntity created");
}
MissileEntity::MissileEntity(const QString& name, QObject* parent)
: Entity(name, parent) {
LOG_INFO("MissileEntity created with name: {}", name.toStdString());
}
SatelliteEntity::SatelliteEntity(WorkSpace* workspace)
: Entity(workspace) {
SetName("Satellite");
LOG_INFO("SatelliteEntity created");
}
SatelliteEntity::SatelliteEntity(const QString& name, QObject* parent)
: Entity(name, parent) {
LOG_INFO("SatelliteEntity created with name: {}", name.toStdString());
}
ShipEntity::ShipEntity(WorkSpace* workspace)
: Entity(workspace) {
SetName("Ship");
LOG_INFO("ShipEntity created");
}
ShipEntity::ShipEntity(const QString& name, QObject* parent)
: Entity(name, parent) {
LOG_INFO("ShipEntity created with name: {}", name.toStdString());
}
RadarEntity::RadarEntity(WorkSpace* workspace)
: Entity(workspace) {
SetName("Radar");
LOG_INFO("RadarEntity created");
}
RadarEntity::RadarEntity(const QString& name, QObject* parent)
: Entity(name, parent) {
LOG_INFO("RadarEntity created with name: {}", name.toStdString());
}
VehicleEntity::VehicleEntity(WorkSpace* workspace)
: Entity(workspace) {
SetName("Vehicle");
LOG_INFO("VehicleEntity created");
}
VehicleEntity::VehicleEntity(const QString& name, QObject* parent)
: Entity(name, parent) {
LOG_INFO("VehicleEntity created with name: {}", name.toStdString());
}

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@ -0,0 +1,58 @@
#pragma once
#include "entities/Entity.h"
// 导弹实体
class MissileEntity : public Entity {
Q_OBJECT
public:
explicit MissileEntity(WorkSpace* workspace);
explicit MissileEntity(const QString& name, QObject* parent = nullptr);
~MissileEntity() override = default;
};
// 卫星实体
class SatelliteEntity : public Entity {
Q_OBJECT
public:
explicit SatelliteEntity(WorkSpace* workspace);
explicit SatelliteEntity(const QString& name, QObject* parent = nullptr);
~SatelliteEntity() override = default;
};
// 舰船实体
class ShipEntity : public Entity {
Q_OBJECT
public:
explicit ShipEntity(WorkSpace* workspace);
explicit ShipEntity(const QString& name, QObject* parent = nullptr);
~ShipEntity() override = default;
};
// 雷达实体
class RadarEntity : public Entity {
Q_OBJECT
public:
explicit RadarEntity(WorkSpace* workspace);
explicit RadarEntity(const QString& name, QObject* parent = nullptr);
~RadarEntity() override = default;
};
// 通用载具实体
class VehicleEntity : public Entity {
Q_OBJECT
public:
explicit VehicleEntity(WorkSpace* workspace);
explicit VehicleEntity(const QString& name, QObject* parent = nullptr);
~VehicleEntity() override = default;
};

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@ -2082,12 +2082,12 @@
<context>
<name>OsgWidget</name>
<message>
<location filename="../viewer/OsgWidget.cpp" line="129"/>
<location filename="../viewer/OsgWidget.cpp" line="130"/>
<source>warning</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../viewer/OsgWidget.cpp" line="130"/>
<location filename="../viewer/OsgWidget.cpp" line="131"/>
<source>open dyt file failed</source>
<translation type="unfinished"></translation>
</message>

View File

@ -1,6 +1,7 @@
#include <QListWidget>
#include <QString>
#include "ui/ModelBrowser/ModelInfo.h"
#include "workspace/ModelInfo.h"
class PresetModelListWidget : public QListWidget
{

View File

@ -55,50 +55,48 @@ void PresetModelPanel::InitUI()
{
// Try to load model data from configuration files
QString presetsPath = QString("%1/presets").arg(RecourceHelper::Get().GetResourcesPath());
if (configParser_.LoadAllConfigs(presetsPath)) {
if (PresetModelConfigParser::Get().LoadAllConfigs(presetsPath)) {
// Successfully loaded from configuration files
LoadModelsFromConfig();
} else {
// Failed to load configuration files, use hardcoded defaults as fallback
LOG_WARN("Failed to load preset models from config files, using hardcoded defaults. Error: {}",
configParser_.GetLastError().toStdString());
PresetModelConfigParser::Get().GetLastError().toStdString());
LoadDefaultModels();
}
}
void PresetModelPanel::LoadModelsFromConfig()
{
void PresetModelPanel::LoadModelsFromConfig() {
// Load ship models
ModelCategory shipCategory = configParser_.GetCategory("Ship");
ModelCategory shipCategory = PresetModelConfigParser::Get().GetCategory("Ship");
if (!shipCategory.models.isEmpty()) {
ui->shipList->setModelType("Ship");
ui->shipList->setModelList(shipCategory.models);
}
// Load satellite models
ModelCategory satelliteCategory = configParser_.GetCategory("Satellite");
ModelCategory satelliteCategory = PresetModelConfigParser::Get().GetCategory("Satellite");
if (!satelliteCategory.models.isEmpty()) {
ui->satelliteList->setModelType("Satellite");
ui->satelliteList->setModelList(satelliteCategory.models);
}
// Load missile models
ModelCategory missileCategory = configParser_.GetCategory("Missile");
ModelCategory missileCategory = PresetModelConfigParser::Get().GetCategory("Missile");
if (!missileCategory.models.isEmpty()) {
ui->missileList->setModelType("Missile");
ui->missileList->setModelList(missileCategory.models);
}
// Load jammer models
ModelCategory jammerCategory = configParser_.GetCategory("Jammer");
ModelCategory jammerCategory = PresetModelConfigParser::Get().GetCategory("Jammer");
if (!jammerCategory.models.isEmpty()) {
ui->jammerList->setModelType("Jammer");
ui->jammerList->setModelList(jammerCategory.models);
}
}
void PresetModelPanel::LoadDefaultModels()
{
void PresetModelPanel::LoadDefaultModels() {
// Use hardcoded default models as fallback mechanism
QVector<ModelInfo> shipModels = {
{"destroyer", "Destroyer", "Naval destroyer vessel", "", ":/icons/ship.png", true},
@ -136,108 +134,3 @@ void PresetModelPanel::LoadDefaultModels()
ui->jammerList->setModelType("Jammer");
ui->jammerList->setModelList(jammerModels);
}
// void PresetModelPanel::OnModelItemDoubleClicked(QListWidgetItem* item)
// {
// if (!item) return;
// // Get the list widget that contains this item
// QListWidget* listWidget = item->listWidget();
// if (!listWidget) return;
// QString modelType = listWidget->property("modelType").toString();
// // Get model name from stored data
// QString modelName = item->data(Qt::UserRole).toString();
// if (modelName.isEmpty()) {
// modelName = item->text(); // Fallback to display text
// }
// LOG_INFO("Model double-clicked: {} of type {}", qPrintable(modelName), qPrintable(modelType));
// // Emit signal for model selection
// emit ModelDropped(modelType, modelName);
// }
// bool PresetModelPanel::eventFilter(QObject* obj, QEvent* event)
// {
// QListWidget* listWidget = qobject_cast<QListWidget*>(obj);
// if (!listWidget) {
// return QWidget::eventFilter(obj, event);
// }
// if (event->type() == QEvent::MouseButtonPress) {
// QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
// if (mouseEvent->button() == Qt::LeftButton) {
// dragStartPosition_ = mouseEvent->pos();
// dragSourceWidget_ = listWidget;
// }
// } else if (event->type() == QEvent::MouseMove) {
// QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
// if (!(mouseEvent->buttons() & Qt::LeftButton)) {
// return QWidget::eventFilter(obj, event);
// }
// if ((mouseEvent->pos() - dragStartPosition_).manhattanLength() < QApplication::startDragDistance()) {
// return QWidget::eventFilter(obj, event);
// }
// QListWidgetItem* item = listWidget->itemAt(dragStartPosition_);
// if (!item) {
// return QWidget::eventFilter(obj, event);
// }
// QString modelType = listWidget->property("modelType").toString();
// // Get model name from stored data
// QString modelName = item->data(Qt::UserRole).toString();
// if (modelName.isEmpty()) {
// modelName = item->text(); // Fallback to item text
// }
// // Create mime data
// QMimeData* mimeData = new QMimeData;
// QString dragData = QString("%1|%2").arg(modelType, modelName);
// mimeData->setData("application/x-preset-model", dragData.toUtf8());
// // Create drag object
// QDrag* drag = new QDrag(this);
// drag->setMimeData(mimeData);
// // Set drag pixmap (icon or text)
// QPixmap pixmap(item->icon().pixmap(32, 32));
// if (pixmap.isNull()) {
// pixmap = QPixmap(100, 30);
// pixmap.fill(Qt::transparent);
// QPainter painter(&pixmap);
// painter.setPen(Qt::black);
// painter.drawText(pixmap.rect(), Qt::AlignCenter, item->text());
// }
// drag->setPixmap(pixmap);
// // Execute drag
// Qt::DropAction dropAction = drag->exec(Qt::CopyAction);
// Q_UNUSED(dropAction);
// return true;
// }
// return QWidget::eventFilter(obj, event);
// }
// // DraggableListWidget implementation
// DraggableListWidget::DraggableListWidget(const QString& modelType, QWidget* parent)
// : QListWidget(parent), modelType_(modelType)
// {
// setProperty("modelType", modelType);
// }
// void DraggableListWidget::mousePressEvent(QMouseEvent* event)
// {
// QListWidget::mousePressEvent(event);
// }
// void DraggableListWidget::mouseMoveEvent(QMouseEvent* event)
// {
// QListWidget::mouseMoveEvent(event);
// }

View File

@ -14,8 +14,9 @@
#include <QStyledItemDelegate>
#include <QPainter>
#include <QApplication>
#include "ModelInfo.h"
#include "PresetModelConfigParser.h"
#include "workspace/ModelInfo.h"
#include "workspace/PresetModelConfigParser.h"
namespace Ui { class PresetModelPanel; }
@ -62,7 +63,6 @@ private:
private:
Ui::PresetModelPanel *ui;
PresetModelConfigParser configParser_;
// Drag and drop support
QPoint dragStartPosition_;

View File

@ -25,6 +25,7 @@
#include "workspace/WorkSpaceManager.h"
#include "workspace/WorkSpace.h"
#include "scutcheon/osgScutcheon.h"
#include "workspace/PresetModelConfigParser.h"
#include "entities/EntitiesManager.h"
#include "entities/ComponentFactory.h"
@ -270,67 +271,24 @@ void OsgWidget::OnPresetModelDropped(const QString& modelType, const QString& mo
height = 0.0;
}
QString meshPath;
if (modelType == "boke") {
meshPath = "boke/boke.ive";
} else if (modelType == "lsjhqt") {
meshPath = "lsjhqt/lsjhqt.flt";
} else if (modelType == "nimizi") {
meshPath = "nimizi/nimizi.ive";
} else if (modelType == "tkdlj") {
meshPath = "tkdlj/tkdlj.ive";
} else if (modelType == "jiaofan") {
meshPath = "jf/decorative-shape-008.obj";
} else if (modelType == "satellite") {
meshPath = "satellite/satellite.ive";
} else {
LOG_WARN("OsgWidget::OnPresetModelDropped - Unknown model type: {}", modelType.toStdString());
return;
}
// 创建实体
Entity* entity = EntitiesManager::Get().CreateMesh(meshPath);
Entity* entity = EntitiesManager::Get().CreateEntityWithComponents(modelType, currentWorkSpace);
if (nullptr == entity) {
LOG_ERROR("OsgWidget::OnPresetModelDropped - Failed to create entity for mesh: {}", meshPath.toStdString());
LOG_ERROR("OsgWidget::OnPresetModelDropped - Failed to create entity of type: {}", modelType.toStdString());
return;
}
// 设置实体名称(添加序号避免重名)
int count = currentWorkSpace->GetEntities().size();
entity->SetName(QString("%1_%2").arg(modelName).arg(count));
// 设置实体位置
SceneComponent* rootComponent = entity->GetRootComponent();
if (rootComponent) {
// 将经纬高坐标转换为OSG世界坐标
osg::Vec3 worldPos(longitude, latitude, height);
rootComponent->SetLocation(worldPos);
LOG_INFO("OsgWidget::OnPresetModelDropped - Set entity position to ({:.6f}, {:.6f}, {:.2f})", longitude, latitude, height);
}
// 添加到工作空间
currentWorkSpace->AddEntity(entity);
// 添加标签组件
if (rootComponent) {
SceneComponent* labelComponent = ComponentFactory::Create("LabelComponent", rootComponent);
if (labelComponent) {
labelComponent->AttachTo(rootComponent);
}
}
// 如果是卫星类型,添加锥波组件
if (modelType == "satellite") {
if (rootComponent) {
SceneComponent* coneWaveComponent = ComponentFactory::Create("ConeWaveComponent", rootComponent);
if (coneWaveComponent) {
coneWaveComponent->AttachTo(rootComponent);
}
}
}
LOG_INFO("OsgWidget::OnPresetModelDropped - Successfully created entity: {} with mesh: {} at position ({:.6f}, {:.6f}, {:.2f})",
entity->GetName().toStdString(), meshPath.toStdString(), longitude, latitude, height);
LOG_INFO("OsgWidget::OnPresetModelDropped - Successfully created {} entity: {} at position ({:.6f}, {:.6f}, {:.2f})",
modelType.toStdString(), entity->GetName().toStdString(), longitude, latitude, height);
}
bool OsgWidget::ScreenToWorldCoordinate(int x, int y, double& longitude, double& latitude, double& height) {

View File

@ -1,19 +1,21 @@
#include "PresetModelConfigParser.h"
#include "../../xml/tinyxml2.h"
#include "../../common/SpdLogger.h"
#include "workspace/PresetModelConfigParser.h"
#include <QDir>
#include <QFileInfo>
PresetModelConfigParser::PresetModelConfigParser()
{
#include "xml/tinyxml2.h"
#include "common/SpdLogger.h"
template<> PresetModelConfigParser* Singleton<PresetModelConfigParser>::instance_ = nullptr;
PresetModelConfigParser::PresetModelConfigParser(QObject* parent)
: QObject(parent) {
}
PresetModelConfigParser::~PresetModelConfigParser()
{
PresetModelConfigParser::~PresetModelConfigParser() {
}
bool PresetModelConfigParser::LoadAllConfigs(const QString& configDir)
{
bool PresetModelConfigParser::LoadAllConfigs(const QString& configDir) {
Clear();
QDir dir(configDir);
@ -158,16 +160,18 @@ ModelCategory PresetModelConfigParser::GetCategory(const QString& categoryName)
return ModelCategory();
}
ModelInfo PresetModelConfigParser::GetModelInfo(const QString& categoryName, const QString& modelName) const
{
ModelInfo PresetModelConfigParser::GetModelInfo(const QString& categoryName, const QString& modelName, bool* success) const {
if (m_categories.contains(categoryName)) {
const ModelCategory& category = m_categories[categoryName];
for (const ModelInfo& model : category.models) {
if (model.name == modelName) {
if (success) *success = true;
return model;
}
}
}
if (success) *success = false;
return ModelInfo();
}

View File

@ -1,16 +1,22 @@
#pragma once
#include <QObject>
#include <QString>
#include <QStringList>
#include <QMap>
#include "app/Singleton.h"
#include "ModelInfo.h"
class PresetModelConfigParser
{
class PresetModelConfigParser : public QObject, public Singleton<PresetModelConfigParser> {
Q_OBJECT
public:
PresetModelConfigParser();
explicit PresetModelConfigParser(QObject* parent = nullptr);
~PresetModelConfigParser();
void OnDestory() { }
// Load all preset model configurations
bool LoadAllConfigs(const QString& configDir = "workspace/presets");
@ -27,7 +33,7 @@ public:
ModelCategory GetCategory(const QString& categoryName) const;
// Get model information
ModelInfo GetModelInfo(const QString& categoryName, const QString& modelName) const;
ModelInfo GetModelInfo(const QString& categoryName, const QString& modelName, bool* success) const;
// Check if configuration data exists
bool HasData() const;