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4 Commits

Author SHA1 Message Date
e3117d6687 delete unuse files 2025-11-02 00:03:18 +08:00
596d60f6bc modify entity 2025-11-02 00:02:20 +08:00
5c5143e6c2 add entity factory 2025-11-01 21:30:25 +08:00
743565fd75 add scene world postion get geo 2025-11-01 19:33:08 +08:00
26 changed files with 811 additions and 568 deletions

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@ -3,8 +3,10 @@
#include "common/RecourceHelper.h"
#include "workspace/WorkSpaceManager.h"
#include "entities/EntitiesManager.h"
#include "entities/EntityFactory.h"
#include "viewer/OsgViewer.h"
#include "scene/MeshManager.h"
#include "workspace/PresetModelConfigParser.h"
#include "network/NetDriver.h"
#include "python/PythonModule.h"
@ -30,9 +32,11 @@ QString Application::GetBinPath() {
void Application::Init() {
Singleton<MeshManager>::Create(this);
Singleton<RecourceHelper>::Create(this);
Singleton<EntityFactory>::Create(this);
Singleton<EntitiesManager>::Create(this);
Singleton<WorkSpaceManager>::Create(this);
Singleton<NetDriver>::Create(this);
Singleton<PresetModelConfigParser>::Create(this);
//Singleton<PythonModule>::Create(this);
connect(&timer_, &QTimer::timeout, this, &Application::OnTimeout);
@ -46,8 +50,10 @@ void Application::OnTimeout() {
void Application::Uninit() {
//Singleton<PythonModule>::Destory();
Singleton<NetDriver>::Destory();
Singleton<PresetModelConfigParser>::Destory();
Singleton<WorkSpaceManager>::Destory();
Singleton<EntitiesManager>::Destory();
Singleton<EntityFactory>::Destory();
Singleton<RecourceHelper>::Destory();
Singleton<MeshManager>::Destory();
}

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@ -7,6 +7,8 @@
#include "common/SpdLogger.h"
#include "entities/Entity.h"
#include "entities/ComponentFactory.h"
#include "entities/EntityFactory.h"
#include "entities/EntityRegistration.h"
#include "xml/tinyxml2.h"
@ -14,6 +16,7 @@ template<> EntitiesManager* Singleton<EntitiesManager>::instance_ = nullptr;
EntitiesManager::EntitiesManager(QObject* parent)
: QObject(parent) {
Initialize();
}
EntitiesManager::~EntitiesManager() {
@ -107,9 +110,6 @@ Entity* EntitiesManager::CreateMesh(const QString& mesh) {
conponent->SetAttribute("mesh", mesh.toStdString().c_str());
conponent->AttachEntity(entity);
//conponent = ComponentFactory::Create("PathComponent", conponent);
//conponent->AttachEntity(entity);
return entity;
}
@ -148,3 +148,78 @@ void EntitiesManager::RemoveEntity(Entity* entity) {
entities_.erase(entity->GetUUid());
}
void EntitiesManager::Initialize() {
if (!initialized_) {
EntityRegistration::RegisterAllEntities();
initialized_ = true;
LOG_INFO("EntitiesManager::Initialize - Entity factory initialized");
}
}
Entity* EntitiesManager::CreateEntity(const QString& type, WorkSpace* workspace) {
if (!initialized_) {
Initialize();
}
if (!workspace) {
workspace = WorkSpaceManager::Get().GetCurrent();
}
Entity* entity = EntityFactory::Get().CreateEntity(type, workspace);
if (entity) {
AddEntity(entity);
if (workspace) {
workspace->AddEntity(entity);
}
LOG_INFO("EntitiesManager::CreateEntity - Created entity of type: {}", type.toStdString());
} else {
LOG_ERROR("EntitiesManager::CreateEntity - Failed to create entity of type: {}", type.toStdString());
}
return entity;
}
Entity* EntitiesManager::CreateEntityWithComponents(const QString& type, const QString& mesh, bool useLabel, WorkSpace* workspace) {
if (!initialized_) {
Initialize();
}
if (!workspace) {
workspace = WorkSpaceManager::Get().GetCurrent();
}
Entity* entity = EntityFactory::Get().CreateEntityWithComponents(type, mesh, useLabel, workspace);
if (entity) {
AddEntity(entity);
if (workspace) {
workspace->AddEntity(entity);
}
LOG_INFO("EntitiesManager::CreateEntityWithComponents - Created entity with components of type: {}", type.toStdString());
} else {
LOG_ERROR("EntitiesManager::CreateEntityWithComponents - Failed to create entity of type: {}", type.toStdString());
}
return entity;
}
QStringList EntitiesManager::GetSupportedEntityTypes() const {
if (!initialized_) {
return QStringList();
}
return EntityFactory::Get().GetRegisteredTypes();
}
QString EntitiesManager::GetEntityDisplayName(const QString& type) const {
if (!initialized_) {
return type;
}
return EntityFactory::Get().GetDisplayName(type);
}
QString EntitiesManager::GetEntityDescription(const QString& type) const {
if (!initialized_) {
return QString();
}
return EntityFactory::Get().GetDescription(type);
}

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@ -9,6 +9,7 @@
#include "xml/tinyxml2.h"
class Entity;
class WorkSpace;
class EntitiesManager : public QObject, public Singleton<EntitiesManager> {
Q_OBJECT
@ -18,12 +19,26 @@ public:
~EntitiesManager();
void OnDestory();
// Initialize entity factory
void Initialize();
bool Contains(const QString& name) const;
bool Parse(const tinyxml2::XMLElement* element, class WorkSpace* workspce);
// Legacy methods (for backward compatibility)
Entity* Create(const QString& name);
Entity* CreateMesh(const QString& mesh);
// New factory methods
Entity* CreateEntity(const QString& type, WorkSpace* workspace = nullptr);
Entity* CreateEntityWithComponents(const QString& type, const QString& mesh, bool useLabel, WorkSpace* workspace = nullptr);
// Get supported entity types
QStringList GetSupportedEntityTypes() const;
QString GetEntityDisplayName(const QString& type) const;
QString GetEntityDescription(const QString& type) const;
bool DeleteEntity(Entity* entity);
Entity* GetEntity(const QString& uuid);
@ -36,5 +51,5 @@ protected:
private:
std::unordered_map<QString, Entity*> entities_;
bool initialized_{false};
};

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@ -0,0 +1,129 @@
#include "entities/EntityFactory.h"
#include "entities/ComponentFactory.h"
#include "common/SpdLogger.h"
#include "workspace/WorkSpace.h"
#include <QStringList>
template<> EntityFactory* Singleton<EntityFactory>::instance_ = nullptr;
Entity* EntityFactory::CreateEntity(const QString& type, WorkSpace* workspace) {
auto it = creators_.find(type);
if (it == creators_.end()) {
LOG_WARN("EntityFactory::CreateEntity - Unknown entity type: {}", type.toStdString());
return nullptr;
}
Entity* entity = it->second->CreateEntity(workspace);
if (!entity) {
LOG_ERROR("EntityFactory::CreateEntity - Failed to create entity of type: {}", type.toStdString());
return nullptr;
}
LOG_INFO("EntityFactory::CreateEntity - Successfully created entity of type: {}", type.toStdString());
return entity;
}
Entity* EntityFactory::CreateEntityWithComponents(const QString& type, const QString& mesh, bool useLabel, WorkSpace* workspace) {
Entity* entity = CreateEntity(type, workspace);
if (!entity) {
return nullptr;
}
auto it = creators_.find(type);
if (it == creators_.end()) {
return entity;
}
// Get default mesh
QString defaultMesh = it->second->GetDefaultMesh();
if (!mesh.isEmpty()) {
defaultMesh = mesh;
}
if (!defaultMesh.isEmpty()) {
SceneComponent* meshComponent = ComponentFactory::Create("MeshComponent", nullptr);
if (meshComponent) {
meshComponent->SetAttribute("mesh", defaultMesh.toLocal8Bit());
meshComponent->AttachEntity(entity);
LOG_INFO("EntityFactory::CreateEntityWithComponents - Added MeshComponent with mesh: {}", defaultMesh.toStdString());
}
}
if (useLabel) {
SceneComponent* rootComponent = entity->GetRootComponent();
if (nullptr == rootComponent) {
SceneComponent* meshComponent = ComponentFactory::Create("LabelComponent", nullptr);
if (meshComponent) {
meshComponent->AttachEntity(entity);
LOG_INFO("EntityFactory::CreateEntityWithComponents - Added LabelComponent with mesh: {}", defaultMesh.toStdString());
}
}
else {
SceneComponent* LabelComponent = ComponentFactory::Create("LabelComponent", rootComponent);
if (LabelComponent) {
LabelComponent->AttachTo(rootComponent);
LOG_INFO("EntityFactory::CreateEntityWithComponents - Added LabelComponent with mesh: {}", defaultMesh.toStdString());
}
}
}
// Add required components
QStringList requiredComponents = it->second->GetRequiredComponents();
SceneComponent* rootComponent = entity->GetRootComponent();
for (int i = 0; i < requiredComponents.size(); ++i) {
QString componentType = requiredComponents.at(i);
SceneComponent* component = ComponentFactory::Create(componentType, rootComponent);
if (component && rootComponent) {
component->AttachTo(rootComponent);
LOG_INFO("EntityFactory::CreateEntityWithComponents - Added component: {}", componentType.toStdString());
} else {
LOG_WARN("EntityFactory::CreateEntityWithComponents - Failed to create component: {}", componentType.toStdString());
}
}
return entity;
}
QStringList EntityFactory::GetRegisteredTypes() const {
QStringList types;
for (auto it = creators_.begin(); it != creators_.end(); ++it) {
types.append(it->first);
}
return types;
}
QString EntityFactory::GetDisplayName(const QString& type) const {
auto it = creators_.find(type);
if (it != creators_.end()) {
return it->second->GetDisplayName();
}
return type; // 返回类型名作为默认显示名
}
QString EntityFactory::GetDescription(const QString& type) const {
auto it = creators_.find(type);
if (it != creators_.end()) {
return it->second->GetDescription();
}
return QString();
}
QString EntityFactory::GetDefaultMesh(const QString& type) const {
auto it = creators_.find(type);
if (it != creators_.end()) {
return it->second->GetDefaultMesh();
}
return QString();
}
QStringList EntityFactory::GetRequiredComponents(const QString& type) const {
auto it = creators_.find(type);
if (it != creators_.end()) {
return it->second->GetRequiredComponents();
}
return QStringList();
}
bool EntityFactory::IsTypeSupported(const QString& type) const {
return creators_.find(type) != creators_.end();
}

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@ -0,0 +1,86 @@
#pragma once
#include <functional>
#include <unordered_map>
#include <memory>
#include <QString>
#include "app/Singleton.h"
#include "entities/Entity.h"
class WorkSpace;
class IEntityCreator {
public:
virtual ~IEntityCreator() = default;
virtual Entity* CreateEntity(WorkSpace* workspace) = 0;
virtual QString GetEntityType() const = 0;
virtual QString GetDisplayName() const = 0;
virtual QString GetDescription() const = 0;
virtual QString GetDefaultMesh() const = 0;
virtual QStringList GetRequiredComponents() const = 0;
};
template<typename T>
class EntityCreator : public IEntityCreator {
public:
EntityCreator(const QString& type, const QString& displayName,
const QString& description, const QString& defaultMesh,
const QStringList& requiredComponents = QStringList())
: entityType_(type), displayName_(displayName), description_(description),
defaultMesh_(defaultMesh), requiredComponents_(requiredComponents) {}
Entity* CreateEntity(WorkSpace* workspace) override {
return new T(workspace);
}
QString GetEntityType() const override { return entityType_; }
QString GetDisplayName() const override { return displayName_; }
QString GetDescription() const override { return description_; }
QString GetDefaultMesh() const override { return defaultMesh_; }
QStringList GetRequiredComponents() const override { return requiredComponents_; }
private:
QString entityType_;
QString displayName_;
QString description_;
QString defaultMesh_;
QStringList requiredComponents_;
};
class EntityFactory : public Singleton<EntityFactory> {
public:
EntityFactory() = default;
explicit EntityFactory(class Application* app) : app_(app) {}
~EntityFactory() = default;
void OnDestory() { }
template<typename T>
void RegisterEntity(const QString& type, const QString& displayName,
const QString& description, const QString& defaultMesh,
const QStringList& requiredComponents = QStringList()) {
auto creator = std::make_unique<EntityCreator<T>>(type, displayName, description, defaultMesh, requiredComponents);
creators_[type] = std::move(creator);
}
Entity* CreateEntity(const QString& type, WorkSpace* workspace);
Entity* CreateEntityWithComponents(const QString& type, const QString& mesh, bool useLabel, WorkSpace* workspace);
QStringList GetRegisteredTypes() const;
QString GetDisplayName(const QString& type) const;
QString GetDescription(const QString& type) const;
QString GetDefaultMesh(const QString& type) const;
QStringList GetRequiredComponents(const QString& type) const;
bool IsTypeSupported(const QString& type) const;
private:
std::unordered_map<QString, std::unique_ptr<IEntityCreator>> creators_;
class Application* app_ = nullptr;
};
#define REGISTER_ENTITY(EntityClass, Type, DisplayName, Description, DefaultMesh, ...) \
EntityFactory::Get().RegisterEntity<EntityClass>(Type, DisplayName, Description, DefaultMesh, QStringList{__VA_ARGS__})

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@ -0,0 +1,88 @@
#include "entities/EntityRegistration.h"
#include "common/SpdLogger.h"
void EntityRegistration::RegisterAllEntities() {
EntityFactory& factory = EntityFactory::Get();
// Register missile entity
factory.RegisterEntity<MissileEntity>("Missile",
"Missile",
"Military missile entity with target tracking and flight capabilities",
"models/missile.osg",
QStringList() << "LabelComponent" << "TrajectoryComponent"
);
// Register satellite entity
factory.RegisterEntity<SatelliteEntity>("Satellite",
"Satellite",
"Artificial satellite entity with orbital motion and communication capabilities",
"models/satellite.osg",
QStringList() << "LabelComponent" << "ConeWaveComponent" << "OrbitComponent"
);
// Register ship entity
factory.RegisterEntity<ShipEntity>("Ship",
"Ship",
"Naval vessel entity with maritime navigation and combat capabilities",
"models/ship.osg",
QStringList() << "LabelComponent" << "NavigationComponent"
);
// Register radar entity
factory.RegisterEntity<RadarEntity>("Radar",
"Radar",
"Radar system entity with target detection and tracking capabilities",
"models/radar.osg",
QStringList() << "LabelComponent" << "RadarComponent" << "ScanComponent"
);
// Register vehicle entity
factory.RegisterEntity<VehicleEntity>("Vehicle",
"Vehicle",
"Generic vehicle entity configurable for different types of transportation",
"models/vehicle.osg",
QStringList() << "LabelComponent" << "MovementComponent"
);
// Register aircraft entity
factory.RegisterEntity<VehicleEntity>("Aircraft",
"Aircraft",
"Aviation entity with flight and aerial combat capabilities",
"models/aircraft.osg",
QStringList() << "LabelComponent" << "FlightComponent" << "NavigationComponent"
);
// Register tank entity
factory.RegisterEntity<VehicleEntity>("Tank",
"Tank",
"Armored vehicle entity with ground combat capabilities",
"models/tank.osg",
QStringList() << "LabelComponent" << "ArmorComponent" << "WeaponComponent"
);
// Register submarine entity
factory.RegisterEntity<ShipEntity>("Submarine",
"Submarine",
"Submarine entity with underwater combat capabilities",
"models/submarine.osg",
QStringList() << "LabelComponent" << "SonarComponent" << "TorpedoComponent"
);
// Register base entity
factory.RegisterEntity<Entity>("Base",
"Base",
"Military base entity serving as command and logistics center",
"models/base.osg",
QStringList() << "LabelComponent" << "CommandComponent" << "DefenseComponent"
);
// Register generic entity (for backward compatibility)
factory.RegisterEntity<Entity>("Entity",
"Entity",
"Basic entity type extensible through component system",
"models/default.osg",
QStringList() << "LabelComponent"
);
LOG_INFO("EntityRegistration::RegisterAllEntities - All entity types registered successfully");
}

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@ -0,0 +1,11 @@
#pragma once
#include "entities/EntityFactory.h"
#include "entities/SpecializedEntities.h"
// Entity registration class
class EntityRegistration {
public:
// Register all entity types
static void RegisterAllEntities();
};

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@ -0,0 +1,60 @@
#include "entities/SpecializedEntities.h"
#include <cmath>
#include "common/SpdLogger.h"
MissileEntity::MissileEntity(WorkSpace* workspace)
: Entity(workspace) {
SetName("Missile");
LOG_INFO("MissileEntity created");
}
MissileEntity::MissileEntity(const QString& name, QObject* parent)
: Entity(name, parent) {
LOG_INFO("MissileEntity created with name: {}", name.toStdString());
}
SatelliteEntity::SatelliteEntity(WorkSpace* workspace)
: Entity(workspace) {
SetName("Satellite");
LOG_INFO("SatelliteEntity created");
}
SatelliteEntity::SatelliteEntity(const QString& name, QObject* parent)
: Entity(name, parent) {
LOG_INFO("SatelliteEntity created with name: {}", name.toStdString());
}
ShipEntity::ShipEntity(WorkSpace* workspace)
: Entity(workspace) {
SetName("Ship");
LOG_INFO("ShipEntity created");
}
ShipEntity::ShipEntity(const QString& name, QObject* parent)
: Entity(name, parent) {
LOG_INFO("ShipEntity created with name: {}", name.toStdString());
}
RadarEntity::RadarEntity(WorkSpace* workspace)
: Entity(workspace) {
SetName("Radar");
LOG_INFO("RadarEntity created");
}
RadarEntity::RadarEntity(const QString& name, QObject* parent)
: Entity(name, parent) {
LOG_INFO("RadarEntity created with name: {}", name.toStdString());
}
VehicleEntity::VehicleEntity(WorkSpace* workspace)
: Entity(workspace) {
SetName("Vehicle");
LOG_INFO("VehicleEntity created");
}
VehicleEntity::VehicleEntity(const QString& name, QObject* parent)
: Entity(name, parent) {
LOG_INFO("VehicleEntity created with name: {}", name.toStdString());
}

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@ -0,0 +1,58 @@
#pragma once
#include "entities/Entity.h"
// 导弹实体
class MissileEntity : public Entity {
Q_OBJECT
public:
explicit MissileEntity(WorkSpace* workspace);
explicit MissileEntity(const QString& name, QObject* parent = nullptr);
~MissileEntity() override = default;
};
// 卫星实体
class SatelliteEntity : public Entity {
Q_OBJECT
public:
explicit SatelliteEntity(WorkSpace* workspace);
explicit SatelliteEntity(const QString& name, QObject* parent = nullptr);
~SatelliteEntity() override = default;
};
// 舰船实体
class ShipEntity : public Entity {
Q_OBJECT
public:
explicit ShipEntity(WorkSpace* workspace);
explicit ShipEntity(const QString& name, QObject* parent = nullptr);
~ShipEntity() override = default;
};
// 雷达实体
class RadarEntity : public Entity {
Q_OBJECT
public:
explicit RadarEntity(WorkSpace* workspace);
explicit RadarEntity(const QString& name, QObject* parent = nullptr);
~RadarEntity() override = default;
};
// 通用载具实体
class VehicleEntity : public Entity {
Q_OBJECT
public:
explicit VehicleEntity(WorkSpace* workspace);
explicit VehicleEntity(const QString& name, QObject* parent = nullptr);
~VehicleEntity() override = default;
};

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@ -103,6 +103,64 @@ osg::Viewport* OEScene::GetViewport() const {
return curentView_->getCamera()->getViewport();
}
bool OEScene::ScreenToWorldCoordinate(int x, int y, osg::Vec3d* output) const {
if (nullptr == output) {
LOG_WARN("OEScene::ScreenToWorldCoordinate - worldPoint is null");
return false;
}
osg::Camera* camera = curentView_->getCamera();
if (!camera) {
LOG_WARN("OEScene::ScreenToWorldCoordinate - camera is null");
return false;
}
osg::ref_ptr<osgUtil::LineSegmentIntersector> intersector =
new osgUtil::LineSegmentIntersector(osgUtil::Intersector::WINDOW, x, y);
osgUtil::IntersectionVisitor iv(intersector.get());
camera->accept(iv);
if (intersector->containsIntersections()) {
osgUtil::LineSegmentIntersector::Intersections& intersections = intersector->getIntersections();
osgUtil::LineSegmentIntersector::Intersection intersection = *intersections.begin();
osg::Vec3d worldPoint = intersection.getWorldIntersectPoint();
Vec3ToLocation(worldPoint, output);
LOG_INFO("OsgWidget::ScreenToWorldCoordinate - Screen({}, {}) -> World({:.6f}, {:.6f}, {:.2f})",
x, y, output->x(), output->y(), output->z());
return true;
}
LOG_WARN("OsgWidget::ScreenToWorldCoordinate - No intersection found for screen coordinates ({}, {})", x, y);
return false;
}
bool OEScene::Vec3ToLocation(const osg::Vec3& input, osg::Vec3d* output) const {
if (nullptr == output) {
LOG_WARN("OEScene::vec3ToLocation - output is null");
return false;
}
const osgEarth::SpatialReference* srs = OEScene::GetSrs();
if (!srs) {
LOG_WARN("OEScene::vec3ToLocation - spatial reference system is null");
return false;
}
osgEarth::GeoPoint geoPoint;
geoPoint.fromWorld(srs, input);
const osgEarth::SpatialReference* wgs84 = osgEarth::SpatialReference::get("wgs84");
if (wgs84) {
geoPoint = geoPoint.transform(wgs84);
}
output->set(geoPoint.x(), geoPoint.y(),geoPoint.z());
return true;
}
const osgEarth::SpatialReference* OEScene::GetSrs() {
dyt_check(nullptr != g_srs_);
return g_srs_;

View File

@ -35,6 +35,8 @@ public:
}
osg::Viewport* GetViewport() const;
bool ScreenToWorldCoordinate(int x, int y, osg::Vec3d* output) const;
bool Vec3ToLocation(const osg::Vec3& input, osg::Vec3d* output) const;
static const osgEarth::SpatialReference* GetSrs();

View File

@ -2082,12 +2082,12 @@
<context>
<name>OsgWidget</name>
<message>
<location filename="../viewer/OsgWidget.cpp" line="122"/>
<location filename="../viewer/OsgWidget.cpp" line="131"/>
<source>warning</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../viewer/OsgWidget.cpp" line="123"/>
<location filename="../viewer/OsgWidget.cpp" line="132"/>
<source>open dyt file failed</source>
<translation type="unfinished"></translation>
</message>
@ -2188,26 +2188,6 @@
<source>Preset Models</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ui/ModelBrowser/PresetModelPanel.ui" line="47"/>
<source>Ships</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ui/ModelBrowser/PresetModelPanel.ui" line="87"/>
<source>Satellites</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ui/ModelBrowser/PresetModelPanel.ui" line="127"/>
<source>Missiles</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ui/ModelBrowser/PresetModelPanel.ui" line="167"/>
<source>Jammers</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>PropertyBrowser</name>

View File

@ -57,7 +57,7 @@ void PresetModelListWidget::startDrag(Qt::DropActions supportedActions) {
painter.setRenderHint(QPainter::Antialiasing);
// Draw semi-transparent background
painter.setBrush(QColor(255, 255, 255, 80)); // White with 70% opacity
painter.setBrush(QColor(255, 255, 255, 50)); // White with 70% opacity
painter.setPen(QPen(QColor(200, 200, 200, 200), 1)); // Light gray border
painter.drawRoundedRect(2, 2, totalWidth - 4, totalHeight - 4, 4, 4);
@ -132,6 +132,8 @@ void PresetModelListWidget::setModelList(const QVector<ModelInfo>& models) {
item->setIcon(QIcon(pixmap));
}
item->setToolTip(modelInfo.description.isEmpty() ? modelInfo.name : modelInfo.description);
// Store model name as simple string
item->setData(Qt::UserRole, modelInfo.name);

View File

@ -1,6 +1,9 @@
#pragma once
#include <QListWidget>
#include <QString>
#include "ui/ModelBrowser/ModelInfo.h"
#include "workspace/ModelInfo.h"
class PresetModelListWidget : public QListWidget
{

View File

@ -14,11 +14,13 @@
#include <QIcon>
#include <QMouseEvent>
#include <QFontMetrics>
#include <QWidget>
#include "common/RecourceHelper.h"
#include "common/SpdLogger.h"
#include "ui/DockTitleBar.h"
#include "ui/DockWidget.h"
#include "workspace/PresetModelConfigParser.h"
#include "ui_PresetModelPanel.h"
@ -34,6 +36,7 @@ PresetModelPanel::PresetModelPanel(QWidget *parent)
PresetModelPanel::~PresetModelPanel()
{
ClearDynamicUI();
delete ui;
}
@ -55,189 +58,99 @@ void PresetModelPanel::InitUI()
{
// Try to load model data from configuration files
QString presetsPath = QString("%1/presets").arg(RecourceHelper::Get().GetResourcesPath());
if (configParser_.LoadAllConfigs(presetsPath)) {
if (PresetModelConfigParser::Get().LoadAllConfigs(presetsPath)) {
// Successfully loaded from configuration files
CreateDynamicUI();
LoadModelsFromConfig();
} else {
// Failed to load configuration files, use hardcoded defaults as fallback
LOG_WARN("Failed to load preset models from config files, using hardcoded defaults. Error: {}",
configParser_.GetLastError().toStdString());
LoadDefaultModels();
PresetModelConfigParser::Get().GetLastError().toStdString());
}
}
void PresetModelPanel::LoadModelsFromConfig()
void PresetModelPanel::CreateDynamicUI()
{
// Load ship models
ModelCategory shipCategory = configParser_.GetCategory("Ship");
if (!shipCategory.models.isEmpty()) {
ui->shipList->setModelType("Ship");
ui->shipList->setModelList(shipCategory.models);
// Clear any existing dynamic UI
ClearDynamicUI();
// Get all category names from configuration
QStringList categoryNames = PresetModelConfigParser::Get().GetCategoryNames();
if (categoryNames.isEmpty()) {
LOG_WARN("No categories found in configuration");
return;
}
// Load satellite models
ModelCategory satelliteCategory = configParser_.GetCategory("Satellite");
if (!satelliteCategory.models.isEmpty()) {
ui->satelliteList->setModelType("Satellite");
ui->satelliteList->setModelList(satelliteCategory.models);
// Create UI for each category
for (const QString& categoryName : categoryNames) {
ModelCategory category = PresetModelConfigParser::Get().GetCategory(categoryName);
// Create page widget
QWidget* page = new QWidget();
page->setObjectName(QString("%1Page").arg(categoryName.toLower()));
// Create layout for the page
QVBoxLayout* layout = new QVBoxLayout(page);
layout->setSpacing(0);
layout->setContentsMargins(0, 0, 0, 0);
// Create list widget
PresetModelListWidget* listWidget = new PresetModelListWidget(page);
listWidget->setObjectName(QString("%1List").arg(categoryName.toLower()));
listWidget->setDragDropMode(QAbstractItemView::DragOnly);
listWidget->setDefaultDropAction(Qt::CopyAction);
// Add list widget to layout
layout->addWidget(listWidget);
// Add page to toolbox with display name
QString displayName = category.displayName.isEmpty() ? categoryName : category.displayName;
ui->PresetModelToolBox->addItem(page, displayName);
// Store references for later use
categoryWidgets_[categoryName] = listWidget;
categoryPages_[categoryName] = page;
LOG_INFO("Created dynamic UI for category: {}", categoryName.toStdString());
}
// Load missile models
ModelCategory missileCategory = configParser_.GetCategory("Missile");
if (!missileCategory.models.isEmpty()) {
ui->missileList->setModelType("Missile");
ui->missileList->setModelList(missileCategory.models);
}
// Load jammer models
ModelCategory jammerCategory = configParser_.GetCategory("Jammer");
if (!jammerCategory.models.isEmpty()) {
ui->jammerList->setModelType("Jammer");
ui->jammerList->setModelList(jammerCategory.models);
// Set first page as current if available
if (ui->PresetModelToolBox->count() > 0) {
ui->PresetModelToolBox->setCurrentIndex(0);
}
}
void PresetModelPanel::LoadDefaultModels()
void PresetModelPanel::LoadModelsFromConfig() {
// Load models for each dynamically created category
QStringList categoryNames = PresetModelConfigParser::Get().GetCategoryNames();
for (const QString& categoryName : categoryNames) {
ModelCategory category = PresetModelConfigParser::Get().GetCategory(categoryName);
if (!category.models.isEmpty() && categoryWidgets_.contains(categoryName)) {
PresetModelListWidget* listWidget = categoryWidgets_[categoryName];
listWidget->setModelType(categoryName);
listWidget->setModelList(category.models);
LOG_INFO("Loaded {} models for category: {}",
category.models.size(), categoryName.toStdString());
}
}
}
void PresetModelPanel::ClearDynamicUI()
{
// Use hardcoded default models as fallback mechanism
QVector<ModelInfo> shipModels = {
{"destroyer", "Destroyer", "Naval destroyer vessel", "", ":/icons/ship.png", true},
{"aircraft_carrier", "Aircraft Carrier", "Large naval vessel", "", ":/icons/ship.png", true},
{"frigate", "Frigate", "Fast naval vessel", "", ":/icons/ship.png", true},
{"submarine", "Submarine", "Underwater vessel", "", ":/icons/ship.png", true}
};
ui->shipList->setModelType("Ship");
ui->shipList->setModelList(shipModels);
// Clear all dynamic UI elements
categoryWidgets_.clear();
categoryPages_.clear();
QVector<ModelInfo> satelliteModels = {
{"comm_satellite", "Communication Satellite", "Communication satellite", "", ":/icons/satellite.png", true},
{"weather_satellite", "Weather Satellite", "Weather monitoring satellite", "", ":/icons/satellite.png", true},
{"gps_satellite", "GPS Satellite", "GPS navigation satellite", "", ":/icons/satellite.png", true},
{"spy_satellite", "Spy Satellite", "Reconnaissance satellite", "", ":/icons/satellite.png", true}
};
ui->satelliteList->setModelType("Satellite");
ui->satelliteList->setModelList(satelliteModels);
QVector<ModelInfo> missileModels = {
{"cruise_missile", "Cruise Missile", "Long-range cruise missile", "", ":/icons/missile.png", true},
{"ballistic_missile", "Ballistic Missile", "Ballistic missile", "", ":/icons/missile.png", true},
{"anti_ship_missile", "Anti-Ship Missile", "Anti-ship missile", "", ":/icons/missile.png", true},
{"sam_missile", "Surface-to-Air Missile", "Surface-to-air missile", "", ":/icons/missile.png", true}
};
ui->missileList->setModelType("Missile");
ui->missileList->setModelList(missileModels);
QVector<ModelInfo> jammerModels = {
{"electronic_jammer", "Electronic Jammer", "Electronic warfare jammer", "", ":/icons/jammer.png", true},
{"comm_jammer", "Communication Jammer", "Communication jammer", "", ":/icons/jammer.png", true},
{"radar_jammer", "Radar Jammer", "Radar jamming device", "", ":/icons/jammer.png", true},
{"gps_jammer", "GPS Jammer", "GPS jamming device", "", ":/icons/jammer.png", true}
};
ui->jammerList->setModelType("Jammer");
ui->jammerList->setModelList(jammerModels);
// Remove all pages from toolbox
while (ui->PresetModelToolBox->count() > 0) {
QWidget* widget = ui->PresetModelToolBox->widget(0);
ui->PresetModelToolBox->removeItem(0);
if (widget) {
widget->deleteLater();
}
}
}
// void PresetModelPanel::OnModelItemDoubleClicked(QListWidgetItem* item)
// {
// if (!item) return;
// // Get the list widget that contains this item
// QListWidget* listWidget = item->listWidget();
// if (!listWidget) return;
// QString modelType = listWidget->property("modelType").toString();
// // Get model name from stored data
// QString modelName = item->data(Qt::UserRole).toString();
// if (modelName.isEmpty()) {
// modelName = item->text(); // Fallback to display text
// }
// LOG_INFO("Model double-clicked: {} of type {}", qPrintable(modelName), qPrintable(modelType));
// // Emit signal for model selection
// emit ModelDropped(modelType, modelName);
// }
// bool PresetModelPanel::eventFilter(QObject* obj, QEvent* event)
// {
// QListWidget* listWidget = qobject_cast<QListWidget*>(obj);
// if (!listWidget) {
// return QWidget::eventFilter(obj, event);
// }
// if (event->type() == QEvent::MouseButtonPress) {
// QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
// if (mouseEvent->button() == Qt::LeftButton) {
// dragStartPosition_ = mouseEvent->pos();
// dragSourceWidget_ = listWidget;
// }
// } else if (event->type() == QEvent::MouseMove) {
// QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
// if (!(mouseEvent->buttons() & Qt::LeftButton)) {
// return QWidget::eventFilter(obj, event);
// }
// if ((mouseEvent->pos() - dragStartPosition_).manhattanLength() < QApplication::startDragDistance()) {
// return QWidget::eventFilter(obj, event);
// }
// QListWidgetItem* item = listWidget->itemAt(dragStartPosition_);
// if (!item) {
// return QWidget::eventFilter(obj, event);
// }
// QString modelType = listWidget->property("modelType").toString();
// // Get model name from stored data
// QString modelName = item->data(Qt::UserRole).toString();
// if (modelName.isEmpty()) {
// modelName = item->text(); // Fallback to item text
// }
// // Create mime data
// QMimeData* mimeData = new QMimeData;
// QString dragData = QString("%1|%2").arg(modelType, modelName);
// mimeData->setData("application/x-preset-model", dragData.toUtf8());
// // Create drag object
// QDrag* drag = new QDrag(this);
// drag->setMimeData(mimeData);
// // Set drag pixmap (icon or text)
// QPixmap pixmap(item->icon().pixmap(32, 32));
// if (pixmap.isNull()) {
// pixmap = QPixmap(100, 30);
// pixmap.fill(Qt::transparent);
// QPainter painter(&pixmap);
// painter.setPen(Qt::black);
// painter.drawText(pixmap.rect(), Qt::AlignCenter, item->text());
// }
// drag->setPixmap(pixmap);
// // Execute drag
// Qt::DropAction dropAction = drag->exec(Qt::CopyAction);
// Q_UNUSED(dropAction);
// return true;
// }
// return QWidget::eventFilter(obj, event);
// }
// // DraggableListWidget implementation
// DraggableListWidget::DraggableListWidget(const QString& modelType, QWidget* parent)
// : QListWidget(parent), modelType_(modelType)
// {
// setProperty("modelType", modelType);
// }
// void DraggableListWidget::mousePressEvent(QMouseEvent* event)
// {
// QListWidget::mousePressEvent(event);
// }
// void DraggableListWidget::mouseMoveEvent(QMouseEvent* event)
// {
// QListWidget::mouseMoveEvent(event);
// }

View File

@ -14,8 +14,10 @@
#include <QStyledItemDelegate>
#include <QPainter>
#include <QApplication>
#include "ModelInfo.h"
#include "PresetModelConfigParser.h"
#include <QMap>
#include "workspace/ModelInfo.h"
#include "ui/ModelBrowser/PresetModelListWidget.h"
namespace Ui { class PresetModelPanel; }
@ -25,11 +27,8 @@ class DockWidget;
/**
* @brief Preset model panel class
*
* Provides preset 3D models for users to drag into the 3D scene, including:
* - Ships: Destroyer, Aircraft Carrier
* - Satellites: Geostationary Satellites
* - Missiles: Hypersonic Missiles
* - Jammers: Passive Jammers, Active Jammers
* Provides preset 3D models for users to drag into the 3D scene.
* Dynamically creates UI based on configuration files, supporting any number of categories.
*/
class PresetModelPanel : public QWidget {
Q_OBJECT
@ -50,19 +49,27 @@ private:
*/
void InitUI();
/**
* @brief Create dynamic UI based on configuration
*/
void CreateDynamicUI();
/**
* @brief Load models from configuration file
*/
void LoadModelsFromConfig();
/**
* @brief Load default models when config is unavailable
* @brief Clear all dynamic UI elements
*/
void LoadDefaultModels();
void ClearDynamicUI();
private:
Ui::PresetModelPanel *ui;
PresetModelConfigParser configParser_;
// Dynamic UI management
QMap<QString, PresetModelListWidget*> categoryWidgets_;
QMap<QString, QWidget*> categoryPages_;
// Drag and drop support
QPoint dragStartPosition_;

View File

@ -32,168 +32,8 @@
<item>
<widget class="QToolBox" name="PresetModelToolBox">
<property name="currentIndex">
<number>1</number>
<number>-1</number>
</property>
<widget class="QWidget" name="shipPage">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>290</width>
<height>470</height>
</rect>
</property>
<attribute name="label">
<string>Ships</string>
</attribute>
<layout class="QVBoxLayout" name="shipLayout">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="PresetModelListWidget" name="shipList">
<property name="dragDropMode">
<enum>QAbstractItemView::DragOnly</enum>
</property>
<property name="defaultDropAction">
<enum>Qt::CopyAction</enum>
</property>
</widget>
</item>
</layout>
</widget>
<widget class="QWidget" name="satellitePage">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>290</width>
<height>470</height>
</rect>
</property>
<attribute name="label">
<string>Satellites</string>
</attribute>
<layout class="QVBoxLayout" name="satelliteLayout">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="PresetModelListWidget" name="satelliteList">
<property name="dragDropMode">
<enum>QAbstractItemView::DragOnly</enum>
</property>
<property name="defaultDropAction">
<enum>Qt::CopyAction</enum>
</property>
</widget>
</item>
</layout>
</widget>
<widget class="QWidget" name="missilePage">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>290</width>
<height>470</height>
</rect>
</property>
<attribute name="label">
<string>Missiles</string>
</attribute>
<layout class="QVBoxLayout" name="missileLayout">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="PresetModelListWidget" name="missileList">
<property name="dragDropMode">
<enum>QAbstractItemView::DragOnly</enum>
</property>
<property name="defaultDropAction">
<enum>Qt::CopyAction</enum>
</property>
</widget>
</item>
</layout>
</widget>
<widget class="QWidget" name="jammerPage">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>290</width>
<height>470</height>
</rect>
</property>
<attribute name="label">
<string>Jammers</string>
</attribute>
<layout class="QVBoxLayout" name="jammerLayout">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="PresetModelListWidget" name="jammerList">
<property name="dragDropMode">
<enum>QAbstractItemView::DragOnly</enum>
</property>
<property name="defaultDropAction">
<enum>Qt::CopyAction</enum>
</property>
</widget>
</item>
</layout>
</widget>
</widget>
</item>
</layout>

View File

@ -11,6 +11,8 @@
#include <QDebug>
#include <osgDB/ReadFile>
#include <osgEarthUtil/EarthManipulator>
#include <osgUtil/LineSegmentIntersector>
#include <osgEarth/SpatialReference>
#include <osgViewer/ViewerEventHandlers>
#include <osgGA/StateSetManipulator>
@ -23,6 +25,13 @@
#include "workspace/WorkSpaceManager.h"
#include "workspace/WorkSpace.h"
#include "scutcheon/osgScutcheon.h"
#include "workspace/PresetModelConfigParser.h"
#include "entities/EntitiesManager.h"
#include "entities/EntityFactory.h"
#include "entities/ComponentFactory.h"
#include "entities/Entity.h"
#include "entities/Component.h"
static void ConfigureView( osgViewer::View* view ) {
view->addEventHandler(new osgViewer::StatsHandler());
@ -245,13 +254,66 @@ void OsgWidget::dropEvent(QDropEvent* event) {
}
void OsgWidget::OnPresetModelDropped(const QString& modelType, const QString& modelName, const QPointF& position) {
// TODO: 实现预制模型拖拽处理逻辑
// 1. 将屏幕坐标转换为世界坐标
// 2. 创建对应的Entity和MeshComponent
// 3. 添加到场景中
LOG_INFO("OsgWidget::OnPresetModelDropped - Dropped model type:{} name:{} position:({}, {})", modelType.toStdString(), modelName.toStdString(), position.x(), position.y());
// 这里暂时只是输出调试信息,后续需要集成实体系统
WorkSpace* currentWorkSpace = WorkSpaceManager::Get().GetCurrent();
if (nullptr == currentWorkSpace) {
LOG_WARN("OsgWidget::OnPresetModelDropped - Current workspace is nullptr");
return;
}
// 将屏幕坐标转换为世界坐标
double longitude, latitude, height;
if (!ScreenToWorldCoordinate(static_cast<int>(position.x()), static_cast<int>(position.y()), longitude, latitude, height)) {
LOG_WARN("OsgWidget::OnPresetModelDropped - Failed to convert screen coordinates to world coordinates");
// 使用默认位置
longitude = 0.0;
latitude = 0.0;
height = 0.0;
}
bool success = false;
ModelInfo modelInfo = PresetModelConfigParser::Get().GetModelInfo(modelType, modelName, &success);
if (!success) {
LOG_ERROR("OsgWidget::OnPresetModelDropped - Failed to get model info of type:{} name:{}", modelType.toStdString(), modelName.toStdString());
return;
}
Entity* entity = EntitiesManager::Get().CreateEntityWithComponents(modelType, modelInfo.meshFile, modelInfo.useLabel, currentWorkSpace);
if (nullptr == entity) {
LOG_ERROR("OsgWidget::OnPresetModelDropped - Failed to create entity of type: {}", modelType.toStdString());
return;
}
int count = currentWorkSpace->GetEntities().size();
entity->SetName(QString("%1_%2").arg(modelName).arg(count));
SceneComponent* rootComponent = entity->GetRootComponent();
if (rootComponent) {
osg::Vec3 worldPos(longitude, latitude, height);
rootComponent->SetLocation(worldPos);
LOG_INFO("OsgWidget::OnPresetModelDropped - Set entity position to ({:.6f}, {:.6f}, {:.2f})", longitude, latitude, height);
}
LOG_INFO("OsgWidget::OnPresetModelDropped - Successfully created {} entity: {} at position ({:.6f}, {:.6f}, {:.2f})",
modelType.toStdString(), entity->GetName().toStdString(), longitude, latitude, height);
}
bool OsgWidget::ScreenToWorldCoordinate(int x, int y, double& longitude, double& latitude, double& height) {
if (!activeScene_.valid()) {
LOG_WARN("OsgWidget::ScreenToWorldCoordinate - active scene is null");
return false;
}
osg::Vec3d output;
if (!activeScene_->ScreenToWorldCoordinate(x, y, &output)) {
LOG_WARN("OsgWidget::ScreenToWorldCoordinate - Failed to convert screen coordinates to world coordinates");
return false;
}
longitude = output.x();
latitude = output.y();
height = output.z();
return true;
}

View File

@ -43,6 +43,8 @@ public slots:
*/
void OnPresetModelDropped(const QString& modelType, const QString& modelName, const QPointF& position = QPointF());
bool ScreenToWorldCoordinate(int x, int y, double& longitude, double& latitude, double& altitude);
private:
QTimer timer_;

View File

@ -7,7 +7,7 @@
* @brief Model information structure
*
* Contains all information for a single preset model, including name, display name,
* description, mesh file path, icon path, and enabled status.
* description, mesh file path, icon path, enabled status, and entity registration info.
*/
struct ModelInfo {
QString name; ///< Model name (unique identifier)
@ -15,21 +15,24 @@ struct ModelInfo {
QString description; ///< Model description
QString meshFile; ///< 3D mesh file path
QString icon; ///< Icon file path
bool useLabel;
bool enabled; ///< Whether this model is enabled
/**
* @brief Default constructor
* Model is enabled by default
*/
ModelInfo() : enabled(true) {}
ModelInfo() : useLabel(true), enabled(true) {}
/**
* @brief Constructor with parameters
*/
ModelInfo(const QString& name, const QString& displayName, const QString& description,
const QString& meshFile, const QString& icon, bool enabled = true)
const QString& meshFile, const QString& icon, bool enabled = true,
const QString& entityType = "", const QString& entityClass = "",
const QStringList& requiredComponents = QStringList())
: name(name), displayName(displayName), description(description),
meshFile(meshFile), icon(icon), enabled(enabled) {}
meshFile(meshFile), icon(icon), useLabel(true), enabled(enabled) {}
};
/**

View File

@ -1,19 +1,21 @@
#include "PresetModelConfigParser.h"
#include "../../xml/tinyxml2.h"
#include "../../common/SpdLogger.h"
#include "workspace/PresetModelConfigParser.h"
#include <QDir>
#include <QFileInfo>
PresetModelConfigParser::PresetModelConfigParser()
{
#include "xml/tinyxml2.h"
#include "common/SpdLogger.h"
template<> PresetModelConfigParser* Singleton<PresetModelConfigParser>::instance_ = nullptr;
PresetModelConfigParser::PresetModelConfigParser(QObject* parent)
: QObject(parent) {
}
PresetModelConfigParser::~PresetModelConfigParser()
{
PresetModelConfigParser::~PresetModelConfigParser() {
}
bool PresetModelConfigParser::LoadAllConfigs(const QString& configDir)
{
bool PresetModelConfigParser::LoadAllConfigs(const QString& configDir) {
Clear();
QDir dir(configDir);
@ -103,8 +105,14 @@ bool PresetModelConfigParser::ParseXmlFile(const QString& filePath)
const char* description = modelElement->Attribute("description");
const char* meshFile = modelElement->Attribute("meshFile");
const char* modelIcon = modelElement->Attribute("icon");
const char* label = modelElement->Attribute("label");
const char* enabled = modelElement->Attribute("enabled");
// Entity registration attributes
const char* entityType = modelElement->Attribute("entityType");
const char* entityClass = modelElement->Attribute("entityClass");
const char* requiredComponents = modelElement->Attribute("requiredComponents");
if (!modelName) {
LOG_WARN("Model element missing name attribute in file: {}", filePath.toStdString());
modelElement = modelElement->NextSiblingElement("model");
@ -116,6 +124,7 @@ bool PresetModelConfigParser::ParseXmlFile(const QString& filePath)
model.description = description ? QString::fromUtf8(description) : "";
model.meshFile = meshFile ? QString::fromUtf8(meshFile) : "";
model.icon = modelIcon ? QString::fromUtf8(modelIcon) : "";
model.useLabel = label ? (strcmp(label, "true") == 0) : true;
model.enabled = enabled ? (strcmp(enabled, "true") == 0) : true;
category.models.append(model);
@ -158,16 +167,18 @@ ModelCategory PresetModelConfigParser::GetCategory(const QString& categoryName)
return ModelCategory();
}
ModelInfo PresetModelConfigParser::GetModelInfo(const QString& categoryName, const QString& modelName) const
{
ModelInfo PresetModelConfigParser::GetModelInfo(const QString& categoryName, const QString& modelName, bool* success) const {
if (m_categories.contains(categoryName)) {
const ModelCategory& category = m_categories[categoryName];
for (const ModelInfo& model : category.models) {
if (model.name == modelName) {
if (success) *success = true;
return model;
}
}
}
if (success) *success = false;
return ModelInfo();
}

View File

@ -1,16 +1,22 @@
#pragma once
#include <QObject>
#include <QString>
#include <QStringList>
#include <QMap>
#include "app/Singleton.h"
#include "ModelInfo.h"
class PresetModelConfigParser
{
class PresetModelConfigParser : public QObject, public Singleton<PresetModelConfigParser> {
Q_OBJECT
public:
PresetModelConfigParser();
explicit PresetModelConfigParser(QObject* parent = nullptr);
~PresetModelConfigParser();
void OnDestory() { }
// Load all preset model configurations
bool LoadAllConfigs(const QString& configDir = "workspace/presets");
@ -27,7 +33,7 @@ public:
ModelCategory GetCategory(const QString& categoryName) const;
// Get model information
ModelInfo GetModelInfo(const QString& categoryName, const QString& modelName) const;
ModelInfo GetModelInfo(const QString& categoryName, const QString& modelName, bool* success) const;
// Check if configuration data exists
bool HasData() const;

View File

@ -1,129 +0,0 @@
#include <QApplication>
#include <QDebug>
#include <iostream>
#include "workspace/WorkSpaceXMLParse.h"
#include "common/ChartData.h"
void printChartData(const std::shared_ptr<BaseChartData>& chartData) {
if (!chartData) {
std::cout << " Chart data is null" << std::endl;
return;
}
std::cout << " Chart Name: " << chartData->name.toStdString() << std::endl;
std::cout << " Chart Path: " << chartData->path.toStdString() << std::endl;
// Handle different chart types
if (auto curveChart = std::dynamic_pointer_cast<CurveChartData>(chartData)) {
std::cout << " Chart Type: Curve" << std::endl;
std::cout << " X Title: " << curveChart->xTitle.toStdString() << std::endl;
std::cout << " Y Title: " << curveChart->yTitle.toStdString() << std::endl;
std::cout << " X Range: [" << curveChart->xMin << " - " << curveChart->xMax << "]" << std::endl;
std::cout << " Y Range: [" << curveChart->yMin << " - " << curveChart->yMax << "]" << std::endl;
std::cout << " X Count: " << curveChart->xCount << std::endl;
std::cout << " Time: " << curveChart->t << std::endl;
std::cout << " Curves (" << curveChart->curves.size() << "):" << std::endl;
for (const auto& curve : curveChart->curves) {
std::cout << " - Name: " << curve.name.toStdString()
<< ", Range: [" << curve.start << " - " << curve.stop << "]"
<< ", Color: " << curve.color.toStdString() << std::endl;
}
} else if (auto surfaceChart = std::dynamic_pointer_cast<SurfaceChartData>(chartData)) {
std::cout << " Chart Type: Surface" << std::endl;
std::cout << " X Title: " << surfaceChart->xTitle.toStdString() << std::endl;
std::cout << " Y Title: " << surfaceChart->yTitle.toStdString() << std::endl;
std::cout << " Z Title: " << surfaceChart->zTitle.toStdString() << std::endl;
std::cout << " X Range: [" << surfaceChart->xMin << " - " << surfaceChart->xMax << "]" << std::endl;
std::cout << " Y Range: [" << surfaceChart->yMin << " - " << surfaceChart->yMax << "]" << std::endl;
std::cout << " Z Range: [" << surfaceChart->zMin << " - " << surfaceChart->zMax << "]" << std::endl;
std::cout << " X Count: " << surfaceChart->xCount << std::endl;
std::cout << " Y Count: " << surfaceChart->yCount << std::endl;
std::cout << " Z Count: " << surfaceChart->zCount << std::endl;
std::cout << " Time: " << surfaceChart->t << std::endl;
std::cout << " Surface Curves (" << surfaceChart->curves.size() << "):" << std::endl;
for (const auto& curve : surfaceChart->curves) {
std::cout << " - Name: " << curve.name.toStdString()
<< ", Range: [" << curve.start << " - " << curve.stop << "]"
<< ", Color: " << curve.color.toStdString()
<< ", Position: (" << curve.x << "," << curve.y << "," << curve.z << ")" << std::endl;
}
} else if (auto tableChart = std::dynamic_pointer_cast<TableChartData>(chartData)) {
std::cout << " Chart Type: Table" << std::endl;
std::cout << " Head: " << tableChart->head.toStdString() << std::endl;
std::cout << " Time: " << tableChart->t << std::endl;
std::cout << " Table Data (" << tableChart->curves.size() << "):" << std::endl;
for (const auto& curve : tableChart->curves) {
std::cout << " - Name: " << curve.name.toStdString()
<< ", Color: " << curve.color.toStdString()
<< ", Data: " << curve.data.toStdString() << std::endl;
}
} else if (auto lightChart = std::dynamic_pointer_cast<LightChartData>(chartData)) {
std::cout << " Chart Type: Light" << std::endl;
std::cout << " Open Color: " << lightChart->openColor.toStdString() << std::endl;
std::cout << " Close Color: " << lightChart->closeColor.toStdString() << std::endl;
std::cout << " Time: " << lightChart->t << std::endl;
std::cout << " Light Data (" << lightChart->curves.size() << "):" << std::endl;
for (const auto& curve : lightChart->curves) {
std::cout << " - Name: " << curve.name.toStdString()
<< ", Data: " << curve.data.toStdString() << std::endl;
}
} else {
std::cout << " Chart Type: Unknown" << std::endl;
}
}
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
std::cout << "Testing XML Chart Parsing with New Inheritance Structure..." << std::endl;
// Test XML file path
QString xmlFilePath = "test_workspace.xml";
// Create parser instance
WorkSpaceXMLParse parser;
// Parse the XML file
FileTypeData fileData;
bool success = parser.ParseFiles(xmlFilePath, fileData);
if (!success) {
std::cout << "Failed to parse XML file: " << xmlFilePath.toStdString() << std::endl;
return -1;
}
std::cout << "Successfully parsed XML file!" << std::endl;
std::cout << "=== File Type Data ===" << std::endl;
std::cout << "Files count: " << fileData.files.size() << std::endl;
std::cout << "Charts count: " << fileData.charts.size() << std::endl;
// Print file information
std::cout << "\n=== Files ===" << std::endl;
for (int i = 0; i < fileData.files.size(); ++i) {
const auto& file = fileData.files[i];
std::cout << "File " << i << ":" << std::endl;
std::cout << " Name: " << file.name.toStdString() << std::endl;
std::cout << " Path: " << file.path.toStdString() << std::endl;
std::cout << " Type: " << static_cast<int>(file.type) << std::endl;
}
// Print chart information
std::cout << "\n=== Charts ===" << std::endl;
for (int i = 0; i < fileData.charts.size(); ++i) {
std::cout << "Chart " << i << ":" << std::endl;
printChartData(fileData.charts[i]);
std::cout << std::endl;
}
std::cout << "Test completed successfully!" << std::endl;
return 0;
}

View File

@ -1,45 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<scene name="test_chart" describe="测试图表解析" uuid="{test-uuid}" viewpoint="120.000000, 25.000000, 100.000000, 0.000000, -90.000000, 8200000.000000" commondPath="">
<charts>
<Wave file="D:/Project/DYTSrouce/bin/Release/workspace/test/Wave.txt"/>
<Report Report="D:/Project/DYTSrouce/bin/Release/workspace/test/Report.txt"/>
<RD RD="D:/Project/DYTSrouce/bin/Release/workspace/test/RD.txt"/>
<SimMatlab SimMatlab=""/>
</charts>
<timestep path="Timestep.txt"/>
<lamp path="D:/Project/DYTSrouce/bin/Release/workspace/test/Lamp.txt"/>
<commond path="command.xml"/>
<files>
<type name="curve" count="2">
<chart name="测试曲线1" path="Wave.txt" xTitle="时间" yTitle="幅度" xMin="0" xMax="250" xCount="6" yMin="-800" yMax="800" t="0">
<curve name="曲线1" color="255,0,0" start="1" stop="241"/>
<curve name="曲线2" color="0,255,0" start="50" stop="200"/>
</chart>
<chart name="测试曲线2" path="Wave2.txt" xTitle="频率" yTitle="功率" xMin="0" xMax="100" xCount="5" yMin="0" yMax="1000" t="0">
<curve name="功率曲线" color="0,0,255" start="1" stop="100"/>
</chart>
</type>
<type name="surface" count="1">
<Chart Name="RD图" path="RD.txt" xTitle="y" yTitle="z" zTitle="x" xMin="0" xMax="14000" xCount="7" yMin="0" yMax="0" yCount="0" zMin="0" zMax="70" zCount="7" t="0">
<curve Name="RD曲面" Color="61,38,168" Start="0" Stop="0" x="y" y="z" z="x"/>
</Chart>
</type>
<type name="table" count="1">
<chart Name="测试表格" path="Report.txt" head="编号,信噪比,方位瞄准线,俯仰注视角,方位,俯仰,属性,多普勒,航线,速度,经度,纬度,距离,速率,径向尺寸,目标RCS" t="0">
<curve Name="目标1" color="" data="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16"/>
</chart>
</type>
<type name="light" count="1">
<chart name="信号灯" path="Lamp.txt" openColor="0,255,0" closeColor="255,0,0" t="0">
<curve name="目标1,目标2,目标3" data="1,2,3"/>
</chart>
</type>
</files>
<entities>
<Entity uuid="{test-entity-uuid}" name="test_entity">
<MeshComponent mesh="test/test.ive" location="0.000000,0.000000,0.000000" rotation="0.000000,0.000000,0.000000" scale="1.000000,1.000000,1.000000" uuid="{test-mesh-uuid}">
<LabelComponent text="test_entity" fontSize="26" visible="true" color="1.00,0.00,0.00,1.00" location="0.000000,0.000000,0.000000" rotation="0.000000,0.000000,0.000000" scale="1.000000,1.000000,1.000000" uuid="{test-label-uuid}"/>
</MeshComponent>
</Entity>
</entities>
</scene>