#ifndef GRAPHICSWINDOWEX_H #define GRAPHICSWINDOWEX_H #include /// Needed for mixing osg rendering with Qt 2D drawing using QPainter... /// See http://forum.openscenegraph.org/viewtopic.php?t=15627&view=previous class GraphicsWindowEx : public osgViewer::GraphicsWindow { public: GraphicsWindowEx(osg::GraphicsContext::Traits* traits); GraphicsWindowEx(int x, int y, int width, int height); void init(); virtual bool isSameKindAs(const osg::Object* object) const { return dynamic_cast(object) != 0; } virtual const char* libraryName() const { return ""; } virtual const char* className() const { return "GraphicsWindowEx"; } // dummy implementations, assume that graphics context is *always* current and valid. virtual bool valid() const { return true; } virtual bool realizeImplementation() { return true; } virtual bool isRealizedImplementation() const { return true; } virtual void closeImplementation() {} virtual bool makeCurrentImplementation() { return true; } virtual bool releaseContextImplementation() { return true; } virtual void swapBuffersImplementation() {} virtual void grabFocus() {} virtual void grabFocusIfPointerInWindow() {} virtual void raiseWindow() {} }; #endif // GRAPHICSWINDOWEX_H